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Why so many players don't use Overdrive?


Eithern
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But I saw instances where a group of enemies swarming our flag area - multiple defenders - and nobody triggering it.

I've been in games where our team lost - as the battle ended - half the team had the white star. There's no excuse for that.

Can't disagree with that :D

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The most severe case is probably in a Silence CTF; the map where overdrive makes the difference between winning or losing.

Somehow all the clueless noobs end up in the same team. The other team is full of Isida's + one Mammoth and they know that there's a shift button on the keyboard.

 

Seriously though, I came to realize how stupid (or selfish) some players are; running with stars around the entire battle.

Not strategically planning your overdrive is one thing... but to not use it is just.. ashdfhdfgtjhahsdfgh

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The most severe case is probably in a Silence CTF; the map where overdrive makes the difference between winning or losing.

Somehow all the clueless noobs end up in the same team. The other team is full of Isida's + one Mammoth and they know that there's a shift button on the keyboard.

 

Seriously though, I came to realize how stupid (or selfish) some players are; running with stars around the entire battle.

Not strategically planning your overdrive is one thing... but to not use it is just.. ashdfhdfgtjhahsdfgh

Never seen you this mad

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The most severe case is probably in a Silence CTF; the map where overdrive makes the difference between winning or losing.

Somehow all the clueless noobs end up in the same team. The other team is full of Isida's + one Mammoth and they know that there's a shift button on the keyboard.

 

Seriously though, I came to realize how stupid (or selfish) some players are; running with stars around the entire battle.

Not strategically planning your overdrive is one thing... but to not use it is just.. ashdfhdfgtjhahsdfgh

The other half were in my Barda battle last night.  A Dictator-Vulcan on my team had the white star on his tank for the entire battle (after initial build-up) and did not use it once.  Plenty others as well.  So of course we lost.

 

Funny - the Dictator-Vulcan on the other team seemed to know how to use the Shift key - and ripped us to shreds.

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Well, it's only natural...many players dont read the official announcements, but over time players will discover how to use this feature.

For example, when Overdrive first came on on irons days event (I think) under the name "Zero" supply, I went into battle without reading the full announcement and kept on pressing "0", thinking that was what triggered the feature lol

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some of us just don't like being so OP. i use it mainly for the mine or to repay isidas who died trying to heal me. or to kill someone on the other team that makes me sick, usually a buyer who has never played a match without druging.

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some of us just don't like being so OP. i use it mainly for the mine or to repay isidas who died trying to heal me. or to kill someone on the other team that makes me sick, usually a buyer who has never played a match without druging.

You are on the losing team and you would refuse to use it? :blink:

 

Please don't join any of the battles I'm in.  Strike that - enter the battle - but join the other team.  Please.

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You are on the losing team and you would refuse to use it? :blink:

 

Please don't join any of the battles I'm in.  Strike that - enter the battle - but join the other team.  Please.

at least i don't back out when my team is losing, unlike many cowards who play this game. of course, if i die more than i kill in tdm then yeah i leave. when your team is losing if i don't join it's most likely no one will.

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at least i don't back out when my team is losing, unlike many cowards who play this game. of course, if i die more than i kill in tdm then yeah i leave. when your team is losing if i don't join it's most likely no one will.

Based on your previous post - if I had to chose between you joining or no one - I'd chose no one.

At least the timer might go and end the battle early.

 

If you join a team that is down a tanker - and you play without using Overdrive - you could be hurting the team you joined because...

Now another player can join the enemy - and I bet they will make use of OverDrive.

It's absolutely silly to not use it if you have it. It costs nothing from your garage.

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You know, after playing for a while I realised that the claims that many players don't know how to use may not be all true. When I was playing I didn't activate Overdrive as soon as it became available - I waited for a good opportunity, since it's such a rare resource. I also didn't activate it when there was just one player next to me clearly wanting me to do it. It just wasn't worth it. So sometimes I'd wait for 2-3 minutes before using it at the right time. Some players also prefer to keep it to use only when a gold box drops, which is a rather selfish, but nonetheless sensible tactic.

 

So with that in mind, it seems that most players complaining about others not using overdrive are just not looking at the whole picture and aren't considering the position of the player who has an overdrive. And the amount of players who actually don't know how to use it is minimal.

No, I'm looking at the whole picture. I see which players take care to use their ODs well, and the bad players who do not use them at all/well. For instance you have a teammate with a star up. He is taking heavy fire. I am in an Isida close by and healing him. Pop the star! You will heal up, gain armor, and I will double my healing of you.

 

Nothing. Teammate blows up. Team mate is a Bad Player. Bad Players are not rare in Tankiu.

 

Your strategy to saving OD for just that right moment sacrfices two powerful advantages: synergy and -recycling.

 

If you use your ID as soon as reasonably possible you make your teammate(s) stronger not just yourself. Making them stronger means they are more likely to be able to OD boost you. You making them stronger then them making you stronger creates those ideal opportunities you wait for. If your star is not up at this moment one of your teammate's well might be. 

 

As soon as you use your OD the timer starts counting up. You can do nothing all game and you will get an OD eventually. So if you use the ODs as soon as you reasonably can you will get teh next one sooner. If you usse them quickly you can get 3, 4 even 5 uses. Saving them almost assures only one or two uses.

 

It's a numbers game. The faster you use 'em the more you get 'em and ditto for your teammates. Over hundreds of battles you gain an the edge in numbers.

 

 

some of us just don't like being so OP. i use it mainly for the mine or to repay isidas who died trying to heal me. or to kill someone on the other team that makes me sick, usually a buyer who has never played a match without druging.

I think Tanki's Supply designs are lame. I think their prevalence is lame. I think the OD is lame. But guess what? Those are the rules to the game. If you want to intentionally handicap yourself be my guest. But that does not make you noble it merely makes you a bad Tanki player.

 

at least i don't back out when my team is losing, unlike many cowards who play this game. of course, if i die more than i kill in tdm then yeah i leave. when your team is losing if i don't join it's most likely no one will.

Same thoughtss for your comment "cowards". Players who leave blowout games or doomed teams are not cowards. They are the players who understand how the game works. These players do not wish to waste time playing a match that will reward them about 5 Crytsals/minute. I have better uses of my time. So once again blame the game designers not the good players who actually understand winning straegies.

Edited by LittleWillie
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As soon as you use your OD the timer starts counting up. You can do nothing all game and you will get an OD eventually. So if you use the ODs as soon as you reasonably can you will get teh next one sooner. If you usse them quickly you can get 3, 4 even 5 uses. Saving them almost assures only one or two uses.

I partially disagree with that logic. Overdrives are not so powerful that is would make a massive difference when you use 3 overdrives in a battle instead of 2. But keeping one overdrive and using it at precisely the right moment can often be better than using 3 overdrives and the soonest opportunity (e.g. next to another teammate right after respawn). This mostly applies to CTF, while for other game modes I agree that holding on to overdrives for longer than a minute is a waste.

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Based on your previous post - if I had to chose between you joining or no one - I'd chose no one.

At least the timer might go and end the battle early.

 

If you join a team that is down a tanker - and you play without using Overdrive - you could be hurting the team you joined because...

Now another player can join the enemy - and I bet they will make use of OverDrive.

It's absolutely silly to not use it if you have it. It costs nothing from your garage.

create an opening, yeah right, these days the losing team always has at least 2-3 lesser players than the winning one. and if you want the timer to end early when you're losing why don't you just leave instead?

Edited by GuidoFawkes

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I partially disagree with that logic. Overdrives are not so powerful that is would make a massive difference when you use 3 overdrives in a battle instead of 2. But keeping one overdrive and using it at precisely the right moment can often be better than using 3 overdrives and the soonest opportunity (e.g. next to another teammate right after respawn). This mostly applies to CTF, while for other game modes I agree that holding on to overdrives for longer than a minute is a waste.

If 8 tankers use OverDrive (3 times instead of two)... does that change anything?

 

What if that "precise moment" never comes? There's many a time I've died just as I was about to press shift.

 

The best weapon in the world is no longer the best weapon in the world if you never use it.

This is not like a nuclear deterrent where you win by NOT using the ultimate weapon. There's no win-win in Tanki.

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I think Tanki's Supply designs are lame. I think their prevalence is lame. I think the OD is lame. But guess what? Those are the rules to the game. If you want to intentionally handicap yourself be my guest. But that does not make you noble it merely makes you a bad Tanki player.

drugs are a part of the game, and they are a part i hate. that's why i don't use it. it's not that i want to handicap myself, i just don't see the fun in using them. what do you mean by bad player, I'm just here for the fun. and there's no rule in the game where you have to drug whenever you can(or at all)

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Personally, I keep it for Golds.

 

Selfish? I don't care. Repair Kit is a joke now. Especially during Gold, when you're under it with a constant enemy fire.

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Personally, I [censored]

I suggest you remove your post before all hell gets loose on your head  :ph34r:

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create an opening, yeah right, these days the losing team always has at least 2-3 lesser players than the winning one. and if you want the timer to end early when you're losing why don't you just leave instead?

If battle is out of hand fairly early on... then of course I'll leave. Why waste my time and just get frustrated by dying repeatedly?

 

However, if I've invested a lot of time in battle and my score is decent why would I just leave?  I've gained experience in that battle, so I'm going to want every single crystal owed to me.  And some missions ("gain ### crystals in battle") require you to finish the battle.

In these cases it's best to let some ditch, have the timer go, and end everyone's misery. I collect my (few) crystals and move on to (hopefully better) next battle.

 

You need to understand how the economics works.  If you gain lots of experience but not a similar ratio of crystals, you are falling behind and will not be able to keep up with the competition.

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Willie and Wolverine are right.

 

I don't save up to share my overdrive anymore unless possible within the smallest timespan.

It's there to use.. the sooner you use it; the sooner the timer will start for the next overdrive.

 

I think it will massively increase the chance of winning if the whole team had the same mentality.

But who knows! Good news is that we're still in the learning curve since the feature is out just a few weeks.

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I partially disagree with that logic. Overdrives are not so powerful that is would make a massive difference when you use 3 overdrives in a battle instead of 2. But keeping one overdrive and using it at precisely the right moment can often be better than using 3 overdrives and the soonest opportunity (e.g. next to another teammate right after respawn). This mostly applies to CTF, while for other game modes I agree that holding on to overdrives for longer than a minute is a waste.

Again, this strategy goes not take into account the synergistic positive feedback effect due to teammates. If you use your star you can CREATE that golden opportunity you speak of. Your team score does not care if you use the star in the Golden Opportunity or a team mate does. It does not have to be you to supply that Golden Moment star.

 

Or what Wolverine said.

 

drugs are a part of the game, and they are a part i hate. that's why i don't use it. it's not that i want to handicap myself, i just don't see the fun in using them. what do you mean by bad player, I'm just here for the fun. and there's no rule in the game where you have to drug whenever you can(or at all)

If you have fun doing your ting then yes that is fine. But refusing to use Supplies in a Supplies game is a handicap to your team not just to you.. This is even more true with the OD system.

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I suggest you remove your post before all hell gets loose on your head  :ph34r:

People can hate on me, it does not really matter :D after all, they are just a bunch of nicknames on a forum.

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Not really my problem. I just play free battles to complete my missions anyways. I just use it when I really need it, like for capturing flags or finish first.

 

I know this is selfish, but I am not the only one doing that. The only difference is that I bear responsibility for it. What other people can think about does not affect me.

 

Developpers are heading in a direction that will encourage players doing stuff like this more and more. So I will not bother not doing it lol.

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Not really my problem. I just play free battles to complete my missions anyways. I just use it when I really need it, like for capturing flags or finish first.

 

I know this is selfish, but I am not the only one doing that. The only difference is that I bear responsibility for it. What other people can think about does not affect me.

 

Developpers are heading in a direction that will encourage players doing stuff like this more and more. So I will not bother not doing it lol.

Was mostly kidding with ya.

 

I would normally play Pro-battles no-supplies.  The mission update kind of gives me the shaft...

 

That being said - if you strived in the battle and used OD for the team to win, would you not get more crystals in long run?

Chances of grabbing gold are not great.

Edited by wolverine848

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It usually depends of the context.

 

I need Exp in CTF. I join Rio CTF and the score is already 5-0 for enemy team. I will not waste my Overdrive for a bad team :D unless I have a good chance to capture a flag, and therefore gain a lot of Exp.

 

I need Exp in CP and I join a fair battle, or the winning team. In that case, I might probably use Overdrive to get the win.

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