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Single Healing Module for Isida


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I have a brilliant idea for a single module that functions in the opposite way than the current types of modules. My suggestion is to have a single module that does not protect players from enemy fire, but gives Isida more healing points in percentage per unit of healing. For example, if I have 50% healing points on this module, I will get 50% more healing points for Isida.

 

This type of module would be the only one of its kind and it would be great to have it exclusively for only Isida. This module would have zero protection, but can give extra healing points for Isida healers in team battles only.

 

If my suggestion is wrong, do not decline it. Instead find a better way to modify it so that it fits in with the game balance and economy.

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Under review

 

Have a permanent x1.5 multiplier for the healing power of Isida with a module? Seems extremely OP to me. And why only Isida? Why not have multipliers for weapon damage for all other turrets then?

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A multiplier pass is not needed because they don't last forever, like pro passes. This module would give points only when it is equipped. This module has no protection but it has only one advantage. The advantage is to only give more experience points when healing players equipped with the Isida points module. This module shall not be overpowered nor underpowered in any way because it does not change any parameters of Isida.

 

Think well again.

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So I understand that this module wouldn't increase Isida's healing, but it would increase the amount of experience points earned by healing teammates. For Legends it's lame or even worse. If you use this module instead of a regular one your in-battle performance will decrease so you won't help the team as much => Higher chance of losing. For the lower ranks this module comes with another issue: Messing up the players' cry/exp ratio.

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The reason why this module is for Isida healing points is because Isida is the only turret that can heal other players. This Isida turret module would only give more experience points for Isida healing players, not other turrets. This will be a very special, one of a kind, module with zero protection, but giving more experience points to healers only in team battles. In DM mode, this module would be useless, but it can serve like the zero module.

 

Please understand clearly that this module will be only purchasable in the garage. This module would cost around 10,000 crystals for M3, so that Recruit players can purchase it when first joining Tanki Online. This will be a module like the zero module, but only has the ability to give Isida healers more experience points per healing unit. The maximum healing points for this module when fully micro upgraded would be 50%. So +50% per healing unit point. Please also understand that this module will not change or adjust any parameters in any way, but provide more experience points for healers.

 

This Isida module will not make Isida underpowered nor overpowered. Isida would behave as usual when healing team mates in team battles, but only reward those healer players with more experience points. When healer players kill other players equipped with this module, the player will also earn more experience points.

 

I personally think that we need such a module that has a opposite effect from the current modules. This Isida module will only be a single module and there will be only one of its kind to buy in the garage.

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Only the current team player using Isida to attack and heal other players wearing the Isida module shall earn more experience points.

 

There shall be no modification in Isida parameters, nor experience points ratios of other non-Isida players.

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I think it's highly unlikely that the devs would create content exclusively for 1 single turret. It sounds more plausible that they would add a x1,5 score multiplier for all turrets. Anyway, I have one question: Can a player use this module and a protection module at the same time?

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Possibly. Developers might create a module assembly so that protection modules can be equipped with this Isida module. That would be nice and cool to have.

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With this Isida module, players will earn the same number of points and crystals. The only thing that players will earn more is experience points. The number of experience points Isida healers would earn would depend on the micro upgrade level of this module. The maximum is +50% which is the maximum micro upgrade level for this module.

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I have a brilliant idea for a single module that functions in the opposite way than the current types of modules. 

 

 

Have a permanent x1.5 multiplier for the healing power of Isida with a module? Seems extremely OP to me. And why only Isida? Why not have multipliers for weapon damage for all other turrets then?

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Experience Module

 

When I created this topic, I could not find a suitable name for this Isida module. Now, I have managed to find a suitable name for this module called "Experience Module". The name says it all. The Experience Module will only give experience points to Isida players by killing enemies and healing team mates in team battles. I have already explained this on, earlier in this post.

 

To avoid overpowering, the experience module shall only be effective when players use Isida in battles. When using other turrets, the experience module will behave exactly like the zero module and not give any extra experience points.

 

Now that the pro pass is about to be removed, well, the good news is that there must be something that can come in its place, but an experience module that can replace the pro pass is a good idea. Once players buy the experience module from the garage, it will remain in players garage permanently. The experience module can be micro upgraded to 50 experience, just like protection modules.

 

It would be a great idea if developers can come up with an idea on allowing players to both use a protection module and the experience module at the same time in battles. This is called module merging, and it will only work for one protection module and the experience module.

 

The experience module would have its own tab in the garage called "Experience", so that players can find it immediately and avoid too much clutter. Since this module works and functions very differently from protection modules, it must have its own garage tab, and not be mixed up with protection modules.

 

The experience module shall not affect premium accounts in any way. It shall only give extra experience points in battles when using the Isida turret (only). The experience module also replaces the old multiplier pass that was removed sometime in the past year.

 

I hope that this experience module will be developed as soon as possible by developers and create it in the way I have mentioned here so that players like using it. So far, players reading this forum "like" my ideas and suggestions for the experience module that will soon replace the pro pass once removed from Tanki Online.

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What's all the fuss about making new modules and making new this that and the other in garage about isida?  If you don't like the way isida is right now then maybe it is better to suggest an idea to change isida itself and not protection against isidas.  In my opinion isida is fine the way it is because after the big nerf to the repair kit isidas is often the only thing with its increased heal time that can help me attack/defend when under fire

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This is not a fuss. I like the way Isida is right now. It is perfectly balanced with all the other turrets.

 

The only thing that I am asking for is to have an experience module that gives more experience to players when using Isida to attack and heal team mates in team battles. Isida's parameter will not change and stay exactly the same when the experience module comes into existence for Tanki Online.

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No. This shall not be used to power level. Players will use it effectively as normal in battles. Please understand that.

People will power level and will just disrupt the balance of the game. I can already see swarms of Isida's healing each other while capturing the flag. This should not be implemented within the game.

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Look. This experience module must be implemented in the game. It is a replacement to the pro pass that shall soon be removed. There is no overpowering in any way, since Isida players will always have the same parameters. Even if there are swarms of Isidas healing each other, it will not disturb the balance of the game.

 

The amount of crystals players earn when completing battles would also be the same.

 

Please understand that.

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Look. This experience module must be implemented in the game. It is a replacement to the pro pass that shall soon be removed. There is no overpowering in any way, since Isida players will always have the same parameters. Even if there are swarms of Isidas healing each other, it will not disturb the balance of the game.

 

The amount of crystals players earn when completing battles would also be the same.

 

Please understand that.

It is funny that you are incapable of understanding simple sentences. People will abuse the system and cause the game to become unbalanced as it would be an easier way to power level.

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Look. This experience module must be implemented in the game. It is a replacement to the pro pass that shall soon be removed. There is no overpowering in any way, since Isida players will always have the same parameters. Even if there are swarms of Isidas healing each other, it will not disturb the balance of the game.

 

The amount of crystals players earn when completing battles would also be the same.

 

Please understand that.

If that's the case then the only thing that I can think of that players will want to use this module would be, if they already are at legend ranks. Other than that, maybe someone wanted to gain more exp so they can rank up faster, which would not sound like a bad idea to them at first, but later they'll be wishing that they hadn't done that.

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