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Single Healing Module for Isida


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Players ranked Legend ranks can have this experience module to earn more experience for attacking and healing. This module will not be used for power levelling. Please understand that.

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Developers should start to think about adding a single healing module for Isida.

 

THIS IS CLEARLY BUMPING

 

riddler just goes around his old forgotten ideas and says stuff like developers should do this and repeats what he said in the first post just to get his ideas up the top of this section.

 

He really should get banned

 

#banriddler

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I agree, if using Isida, with the self-heal removed, there is literally no benefit, not even extra xp for using such a difficult to use turret. This would make it easier to use.

1. Ever tried Railgun, Striker or anything else that requires some skill?

2. How?

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I agree, if using Isida, with the self-heal removed, there is literally no benefit, not even extra xp for using such a difficult to use turret. This would make it easier to use.

Just stop. Isida is definitely overpowered. Difficult to use? You have railgun yourself. Why say difficult to use?

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A single healing module for Isida should be considered by now. I think that developers should raise their hands on this type of module because of its uniqueness. This module would have an opposite effect than current modules have.

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Please create an alteration that doubles the damage of Isida, so that its very easy to quickly zap enemies dead with a quick strike of the beam.

Isn't it called Double Damage in supplies?

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Please create an alteration that doubles the damage of Isida, so that its very easy to quickly zap enemies dead with a quick strike of the beam.

Isida needs the opposite.

 

A module that lowers DPS but increases the energy pool so that it can do more total damage before energy depleted.

Can actually kill a heavy tank but - takes longer to do it...

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What about a self-healing alteration for Isida? 

 

Idea: "heal others and you heal yourself" - self-heal increases your own health by 30% of how much healing you did for your teammate, but is only activated when a complete 100% heal was performed on your teammate - just like the requirement for xp.

 

Some examples:

 

1. one of your teammates has 10% health left and you revive the remaining 90% of your teammates hp, you get 30% of your hp (divided by 9/10ths) recovered

 

2. one of your teammates has 90% health left and you revive the remaining 10% of your teammates hp, you get 30% of your hp (divided by 1/10th) recovered.

 

When attacking, the DPS is either lowered significantly or energy is depleted faster.

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Good job on your idea. I agree that self healing for Isida should be brought back, but this time in a more intelligent way so that Isida does not get too overpowered like it was some time ago. Isida also needs an alteration to double its damage when attacking enemies to quickly zap them dead in team defence.

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