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Turret damage decreases by 1% after every shot


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It will make game play more dynamic and people wont just be immortal forever

But this 1% is not 100, 99, 98... it is

100 99 98.01 97.0299 of damage and so on

so it will make gameplay more dynamic and there wont be immortal campers

for isida firebird and freeze it should be -1% per 2 ticks (0.5 seconds)

for twins it should be -0.25% per shot

 

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Valid

 

This gets a big "no" from me personally. It would not make gameplay more dynamic. It would result in players taking longer to die, resulting in less overall deaths and lower battle funds. Also, it would be annoying to players who are simply good at staying alive. Do you want to force them to self-destruct every now and then just so that they would be more effective?

 

It's an original and interesting suggestion, but it won't work with the way you're currently describing it.

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so its totally ok to have immortal people?

WAIT

i have even better idea

!!!

 

make double armor +1% armor and make double damage +99999% damage

and make all hulls 1armor and all turrets 9999999 damage!!

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so its totally ok to have immortal people?WAITi have even better idea!!!make double armor +1% armor and make double damage +99999% damageand make all hulls 1armor and all turrets 9999999 damage!!

That would just ruin the game economy since the battle fund would be going up so fast. And it would cause more lags IMO.

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