Jump to content
EN
Play

Forum

Isida seriously must be rebalanced


Recommended Posts

Learn from Riddler, he has a bunch of Isida protections.

 

M0 modules give you 10% protection.

M1 15%

M2 25%

M3 35%

 

If you think protections shouldn't be taking into account when talking about balance, then stop using your Griffons and learn how OP Shaft is.

Share this post


Link to post
Share on other sites

  • Replies 341
  • Created
  • Last Reply

Like you're at war and you're losing the battle because the enemy has come up with a new weapon, you would prefer just to complain (and die) instead of adapting and turning the outcome of the war to your advantage? 

If it means buying a protection module then yes.

If it means developing better tactics then yes (increase co-operation between tankers).

Developing new or more skill with another weapon then yes.

But a bit of all of it would do also, depending on what you have (brain, tactical mind set and crystals).

 

If it means leave your team and join the team with isida trains, then yes.

Share this post


Link to post
Share on other sites

Learn from Riddler, he has a bunch of Isida protections.

 

M0 modules give you 10% protection.

M1 15%

M2 25%

M3 35%

 

If you think protections shouldn't be taking into account when talking about balance, then stop using your Griffons and learn how OP Shaft is.

I rarely see shafts up in my ranks, mostly railgun with the high caliber ammo alt.

Share this post


Link to post
Share on other sites

Like you're at war and you're losing the battle because the enemy has come up with a new weapon, you would prefer just to complain (and die) instead of adapting and turning the outcome of the war to your advantage? 

If it means buying a protection module then yes.

If it means developing better tactics then yes (increase co-operation between tankers).

Developing new or more skill with another weapon then yes.

But a bit of all of it would do also, depending on what you have (brain, tactical mind set and crystals).

 

 

Why should anyone be forced to buy a protection module against an OP turret? Yeah, isida isnt as strong when you have 50% protection but thats still a third of your protection slots.

Share this post


Link to post
Share on other sites

Why should anyone be forced to buy a protection module against an OP turret? Yeah, isida isnt as strong when you have 50% protection but thats still a third of your protection slots.

Who is forcing you? And it's only OP in your head.

Share this post


Link to post
Share on other sites

Why should anyone be forced to buy a protection module against an OP turret? Yeah, isida isnt as strong when you have 50% protection but thats still a third of your protection slots.

What are you saving those 3 slots for?

Share this post


Link to post
Share on other sites

To be fair, the current module system forces free players to get only 2 or 3 modules, and people prefer protection from long range turrets and maybe from Fire.

 

It would be better if we can buy Single protections for all turrets and use any 3 or 4 of them in our battles they way we like it.

Share this post


Link to post
Share on other sites

Who is forcing you? And it's only OP in your head.

 

 

A module against isida would make them easy to kill, but the turret is still OP. You shouldnt have to get protection against a healing turret because the devs cant balance the game.

Share this post


Link to post
Share on other sites

A module against isida would make them easy to kill, but the turret is still OP. You shouldnt have to get protection against a healing turret because the devs cant balance the game.

You can battle isidas without protection modules. I haven't used a protection module against Isidas in over a year.

 

They just make your life vs them easier.

Share this post


Link to post
Share on other sites

A module against isida would make them easy to kill, but the turret is still OP. You shouldnt have to get protection against a healing turret because the devs cant balance the game.

Following your logic, i should not buy any protection module, because dev cannot balance the game.

Share this post


Link to post
Share on other sites

Imagine Isida uers tho. They had the power to hel themselves, they probably bought the alteration to get a better percentage of self heal. Then devs removed the self heal. Lots of crystals wasted.

 

And now you want to reduce the power of it. They will be mad if they see this topic.

Share this post


Link to post
Share on other sites

1 Isida alone isn't stronger than any other turret. The problem with groups of Isidas in larger maps is that barely anyone has modules against it. More enemies equip the same turret? Basic stuff: get protection or prepare to get absolutely destroyed. The same thing happens in Polygon when people overuse Striker and Magnun....until we equip Ursa T-J.

Additionally we have plenty of options to deal with Isida groups. For example we have splash damage, high burst turrets and the Twins-Isida pair.

Devs have the numbers. If Isida is indeed OP and people use it too much to get an unfair advantage then it will get nerfed again, but I really don't think this is needed.

Share this post


Link to post
Share on other sites

What are you saving those 3 slots for?

Other turrets like railgun, thunder, smoky, shaft, Rico, hammer, etc. That are more worthy of getting protections against.

 

The only way buying isida modules would be worth it is if it also affects the enemy isida healing like oh I don't know. For every player in a team that has 50% isida module equipped in a 10 vs 10 battle, the enemy isidas healing rate goes down by 5%, for example.

 

But other than that, it wouldn't be the best thing to get.

Share this post


Link to post
Share on other sites

Other turrets like railgun, thunder, smoky, shaft, Rico, hammer, etc. That are more worthy of getting protections against.

 

The only way buying isida modules would be worth it is if it also affects the enemy isida healing like oh I don't know. For every player in a team that has 50% isida module equipped in a 10 vs 10 battle, the enemy isidas healing rate goes down by 5%, for example.

 

But other than that, it wouldn't be the best thing to get.

If they are not worthy of buying a Module against then I guess they can't be considered OP.

 

But judging from your modules Devs should be nerfing Railgun Shaft and Thunder.

(I wont mention smoky or Ricco as I have those turrets :ph34r:  )

Share this post


Link to post
Share on other sites

If they are not worthy of buying a Module against then I guess they can't be considered OP.

 

But judging from your modules Devs should be nerfing Railgun Shaft and Thunder.

(I wont mention smoky or Ricco as I have those turrets :ph34r:  )

Yes, they should nerf Rail's M2 alteration, Shaft and Thunder (a little bit). then people will use less of those and there will be less modules against those, then some people will use these turrets more because there are less modules, and then people will start to use modules again.

 

That is the problem of the current module system.

 

Who knows if the numbers devs are handling to determine which turret is OP or not, take into consideration the disproportionate use of Shaft, Thunder and Rail modules. And who will not use Shaft protection as default, or as the only module, if the thing can one shot you in an instant, not 5 seconds of circling you with an Isida... an instant.

 

I guess it is psychological, people expect to be one shot by Shaft, because it is like a sniper, and snipers kill, but an Isida that heals? "they should be in a corner of there base healing", "how dare they sneak up into my base and kill me!", "they shouldn't be doing that, it is not right", "that is not how it's supposed to be".

 

A module against isida would make them easy to kill, but the turret is still OP. You shouldnt have to get protection against a healing turret because the devs cant balance the game.

Share this post


Link to post
Share on other sites

I guess it is psychological, people expect to be one shot by Shaft, because it is like a sniper, and snipers kill, but an Isida that heals? "they should be in a corner of there base healing", "how dare they sneak up into my base and kill me!", "they shouldn't be doing that, it is not right", "that is not how it's supposed to be".

And thats not how its supposed to be. You shouldnt be cowering in fear, having to buy expensive protection modules because of a healing turret. It would be balanced enough if it didnt heal, but now that the devs gave it ridiculous amounts of damage & healing it can easily beat the 2 other melee turrets and get top of the leaderboard without healing at all. Dont want to kill all the enemies? Just sit back at base and make that shaft mammoth an immortal god. For some players, an isida module isnt an option. A m3 triple module costs 250000 crystals, this is too expensive for most new lieutenant generals who want a kit without isida prot. 

 

While an isida protection module would get rid of all those nasty isidas, you SHOULDNT have to buy something because the devs cant balance the game. Once everyone buys isida prot, its thunder all over again. This is poor game design and why the devs get so much hate.

Share this post


Link to post
Share on other sites

If they are not worthy of buying a Module against then I guess they can't be considered OP.

 

But judging from your modules Devs should be nerfing Railgun Shaft and Thunder.

(I wont mention smoky or Ricco as I have those turrets :ph34r:  )

It's wrong to judge the OPness of a turret based on MY modules. I only have protection against shaft and railgun only because I don't like being one shotted, and thunder is only for the self damage reduction, that's all.

Share this post


Link to post
Share on other sites

Yes, they should nerf Rail's M2 alteration, Shaft and Thunder (a little bit). then people will use less of those and there will be less modules against those, then some people will use these turrets more because there are less modules, and then people will start to use modules again.

 

That is the problem of the current module system.

 

Who knows if the numbers devs are handling to determine which turret is OP or not, take into consideration the disproportionate use of Shaft, Thunder and Rail modules. And who will not use Shaft protection as default, or as the only module, if the thing can one shot you in an instant, not 5 seconds of circling you with an Isida... an instant.

 

I guess it is psychological, people expect to be one shot by Shaft, because it is like a sniper, and snipers kill, but an Isida that heals? "they should be in a corner of there base healing", "how dare they sneak up into my base and kill me!", "they shouldn't be doing that, it is not right", "that is not how it's supposed to be".

So you basically want to make those three turrets so useless again?

Share this post


Link to post
Share on other sites

It's wrong to judge the OPness of a turret based on MY modules. I only have protection against shaft and railgun only because I don't like being one shotted, and thunder is only for the self damage reduction, that's all.

I was just kidding on that part.

 

And thats not how its supposed to be. You shouldnt be cowering in fear, having to buy expensive protection modules because of a healing turret. It would be balanced enough if it didnt heal, but now that the devs gave it ridiculous amounts of damage & healing it can easily beat the 2 other melee turrets and get top of the leaderboard without healing at all. Dont want to kill all the enemies? Just sit back at base and make that shaft mammoth an immortal god. For some players, an isida module isnt an option. A m3 triple module costs 250000 crystals, this is too expensive for most new lieutenant generals who want a kit without isida prot. 

 

While an isida protection module would get rid of all those nasty isidas, you SHOULDNT have to buy something because the devs cant balance the game. Once everyone buys isida prot, its thunder all over again. This is poor game design and why the devs get so much hate.

"because of a healing turret"?  It is also an attacking turret. With highest DPS.  You are letting the healing factor cloud your expectations.

 

I have Rail and Thunder protection because they do a lot of damage.

I have shaft protection because it can kill my medium hull in ONE SHOT.

 

Why do you single out Isida for need from protection?  

 

Of course you can't have protection from everything (until high legend rank).  So what.  Make your choices and live with them. Buy modules for turrets that annoy you most.  The higher your rank the more of your crystals that will go toward protection modules because at M3 the default is a huge 35%.

Share this post


Link to post
Share on other sites

Isida trains are literally immortal. Today I played an Island CTF battle. I was using M3 Thunder, M2 Viking, the rest of my team was using Titan M1, Twins M1 (with a few MUs) and Rico M2, Viking M2 (few MUs). The other team was Isida M2, Viking M2, Isida M2, Hornet M0 and Titan M0, Isida M0. We clearly had better equipment but we couldn't cap a flag. Not because of lack of strategy but because the enemies were essentially invincible and their high DPS made little work of us. So frustrating, we lost by 1 flag because it was impossible to kill them.

Hilarious teams :lol:

Share this post


Link to post
Share on other sites

So what I've been told by everyone that thinks isida is fine, I should just join the team with the isida pack, correct?

 

Ok, I will do that from now on, then they can all heal ME and ONLY ME B)

Share this post


Link to post
Share on other sites

"because of a healing turret"?  It is also an attacking turret. With highest DPS.  You are letting the healing factor cloud your expectations.

So any turret can get the ability to heal allies and you would be fine with that?

Share this post


Link to post
Share on other sites

If the devs want to fine-tune Isida go at it. They gave it a 4% DPS boost several months ago. Then they redesigned it for the 3rd or 4th time in the past year. So maybe the 4% should have come off.

 

BUT

 

There should be not one single bit of "rebalancing" done until this new OD system has been in place for 3+ months. The new OD system means massive changes to game dynamics. It'd be like basing your national defense system for WW2 based on the tactics used in WW1. Oh wait that's what the French did with their Maginot Line.

Share this post


Link to post
Share on other sites

So any turret can get the ability to heal allies and you would be fine with that?

You don't think other turrets have special abilities?

 

Too bad isida can't also do one of the following...

- damage multiple enemies

- destroy a tank even after itself is destroyed

- slow down a flag carrier so much it can't move

- continuously fire forever

- destroy a tank from one end of a large map to the other

see where I'm going with this.

 

Have you bought any protection modules yet?  If so, which turrets? Why did you buy a module vs them?

Share this post


Link to post
Share on other sites

I forgot to mention one thing after which I will leave the topic alone.

 

Maps.

 

All these evil Isida trains. Maybe I do not see them as often as others do bacuse of the maps we play?  I know one poster here claimed Isida needs a major nerf because Isidas are powerful on Island. That is a 3-tank per team map. A 3 tank team with 2 Isidas is going to be powerful on Island period end of story. Extreme cases like Island are not how to balance a game.

 

Are Isidas just as powerful on Monte Carlo, or Highways, or Lost Temple?  I can mane a bunch of maps where long-range turrets rule the world. 

 

But in future we will be playing on 10x10 matchmaking maps. Lets see what we see then before reaching for the nerf axe for any hull or turret.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...