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Isida seriously must be rebalanced


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I forgot to mention one thing after which I will leave the topic alone.

 

Maps.

 

All these evil Isida trains. Maybe I do not see them as often as others do bacuse of the maps we play?  I know one poster here claimed Isida needs a major nerf because Isidas are powerful on Island. That is a 3-tank per team map. A 3 tank team with 2 Isidas is going to be powerful on Island period end of story. Extreme cases like Island are not how to balance a game.

 

Are Isidas just as powerful on Monte Carlo, or Highways, or Lost Temple?  I can mane a bunch of maps where long-range turrets rule the world. 

 

But in future we will be playing on 10x10 matchmaking maps. Lets see what we see then before reaching for the nerf axe for any hull or turret.

Using a Thunder on Island not exactly best choice.

 

And I don't care how many Isidas there were - how do they not destroy the hornet m0 repeatedly. The player would get frustrated and leave.

 

They might have "clearly had the better equipment" (debatable) but there's also the thing called 'execution'...

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You don't think other turrets have special abilities?

 

Too bad isida can't also do one of the following...

- damage multiple enemies

- destroy a tank even after itself is destroyed

- slow down a flag carrier so much it can't move

- continuously fire forever

- destroy a tank from one end of a large map to the other

see where I'm going with this.

 

Have you bought any protection modules yet?  If so, which turrets? Why did you buy a module vs them?

Take away thunders splash damage and give it healing. Do the same for all turrets special abilities and replace it with healing. Dont they all become so much better? Healing is by far the best ability in the game, and isida was more or less balanced after they took away its self healing. Now its an unstoppable killing machine that can turn teammates into unstoppable killing machines.

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Take away thunders splash damage and give it healing. Do the same for all turrets special abilities and replace it with healing. Dont they all become so much better? Healing is by far the best ability in the game, and isida was more or less balanced after they took away its self healing. Now its an unstoppable killing machine that can turn teammates into unstoppable killing machines.

Take away how much splash damage and give it how much healing? Then ask me if they got a good deal or a bad one.

 

hmm. They took away Isidas self-healing and it was fine.  But now Isidas are a mess because they still do not have self-healing. How does this make sense? Isidas heal other tanks the same way.

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Take away thunders splash damage and give it healing. Do the same for all turrets special abilities and replace it with healing. Dont they all become so much better? Healing is by far the best ability in the game, and isida was more or less balanced after they took away its self healing. Now its an unstoppable killing machine that can turn teammates into unstoppable killing machines.

No one would buy those turrets.  And if Isida is so great, why don't you buy it, use it and become OP?

 

In your opinion it was "balanced" with loss of self-healing.  Those using it did not think so - after that change there were way less isidas in battles. It was like they went into witness-protection program.

 

Please respond to my query on your Modules - I'm curious as to what you bought and why.

FYI - my only module that has protection vs Isida is Swash and I don't think I've used it since I ranked to W05.

It is entirely possible to fight Isida's without using Modules - I do it all the time.  Sometimes successfully and sometimes not.

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No one would buy those turrets.  And if Isida is so great, why don't you buy it, use it and become OP?

You mean that nobody would buy a healing smoky, or a healing railgun? I would prefer the game be balanced.

 

Take away how much splash damage and give it how much healing? Then ask me if they got a good deal or a bad one.

 

hmm. They took away Isidas self-healing and it was fine.  But now Isidas are a mess because they still do not have self-healing. How does this make sense? Isidas heal other tanks the same way.

Where did i say that isidas are a mess because of self healing?

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You mean that nobody would buy a healing smoky, or a healing railgun? I would prefer the game be balanced.

 

Where did i say that isidas are a mess because of self healing?

You didn't, nor did Wolverene say that you had said that. Re-red his comment,

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You mean that nobody would buy a healing smoky, or a healing railgun? I would prefer the game be balanced.

 

Where did i say that isidas are a mess because of self healing?

No one would buy those turrets because they would stop playing the game.

 

Twins would fire two barrels and be able to heal someone else - but they would then overheat because their special ability is continuous fire.

Magnum would lob a large shell at enemies and be able to heal someone else - and would have no Splash damage.

Freeze would shoot out a damaging cone and be able to heal someone else - and can no longer freeze any tanks.

 

Why would users of all those turrets give up the unique ability to heal someone else?

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No one would buy those turrets because they would stop playing the game.

 

Twins would fire two barrels and be able to heal someone else - but they would then overheat because their special ability is continuous fire.

Magnum would lob a large shell at enemies and be able to heal someone else - and would have no Splash damage.

Freeze would shoot out a damaging cone and be able to heal someone else - and can no longer freeze any tanks.

 

Why would users of all those turrets give up the unique ability to heal someone else?

Because healing is by far the most useful ability in the game. Railgun penetration isnt that useful, and it very situational, but if it could heal people from across the map it would be broken. (magnum being the only exception for obvious reasons) 

 

Twins continuous fire isnt really a special ability, it just has a fast firing rate. Considering that most people hated the splash addition and some even refused to use the turret until they got the alt, almost every twins user would happily take this arrangement. 

 

Freeze is only good as a flag camping weapon, and will stop an oncoming attack better. However, isida is also a great defense weapon and has far more uses than freeze in offense and midfield. A turret thats ability is more useful 90% of the time is still the better turret to buy. It should be balanced.

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Because healing is by far the most useful ability in the game. Railgun penetration isnt that useful, and it very situational, but if it could heal people from across the map it would be broken. (magnum being the only exception for obvious reasons) 

 

Twins continuous fire isnt really a special ability, it just has a fast firing rate. Considering that most people hated the splash addition and some even refused to use the turret until they got the alt, almost every twins user would happily take this arrangement. 

 

Freeze is only good as a flag camping weapon, and will stop an oncoming attack better. However, isida is also a great defense weapon and has far more uses than freeze in offense and midfield. A turret thats ability is more useful 90% of the time is still the better turret to buy. It should be balanced.

I'm not sure you understood my point...

 

Freeze won't be stopping oncoming attacker because it won't be freezing - it can heal instead. ;)

Twins... they'd have to actually give it a re-load since continuous fire is part of that. You think twins users would accept that?

 

Why do you think people chose those weapons?  because they had an ability that was different/useful/they liked.

campers like shaft would not care if they can heal. They are too busy looking for targets.

If they wanted healing they'd choose Isida.

 

Buy one and join the club :)

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I'm not sure you understood my point...

 

Freeze won't be stopping oncoming attacker because it won't be freezing - it can heal instead. ;)

Twins... they'd have to actually give it a re-load since continuous fire is part of that. You think twins users would accept that?

 

Why do you think people chose those weapons?  because they had an ability that was different/useful/they liked.

campers like shaft would not care if they can heal. They are too busy looking for targets.

If they wanted healing they'd choose Isida.

 

Buy one and join the club :)

People chose their weapons based on ability, utility, and range. A sniper wouldnt buy isida because it is a melee turret, they want range and quick kills. Twins continuous fire isnt a "special" ability because by that logic, so is smoky, thunder and railgun. Yes, as i said, freeze wont easily stop the attacker if it cant freeze, but isida still has way more utility.

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People chose their weapons based on ability, utility, and range. A sniper wouldnt buy isida because it is a melee turret, they want range and quick kills. Twins continuous fire isnt a "special" ability because by that logic, so is smoky, thunder and railgun. Yes, as i said, freeze wont easily stop the attacker if it cant freeze, but isida still has way more utility.

Every single turret has special abilities. That's why they buy them.  If they all had healing, then those "special abilities" would disappear.

 

Hence my "no one would buy those turrets" comment.

 

PS- I hope you didn't suggest a rail could heal another tank from across the map... that would be... silly.

They'd have "emitters" just like Isida does, and would need to get close to target.

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Every single turret has special abilities. That's why they buy them.  If they all had healing, then those "special abilities" would disappear.

 

Hence my "no one would buy those turrets" comment.

 

PS- I hope you didn't suggest a rail could heal another tank from across the map... that would be... silly.

They'd have "emitters" just like Isida does, and would need to get close to target.

Who said railgun would have emitters? We are talking about turrets special abilities, infinite range is just another stat like firing speed. 

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Who said railgun would have emitters? We are talking about turrets special abilities, infinite range is just another stat like firing speed. 

Special ability.  Lost if you want healing.  be careful what you wish for.

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Special ability.  Lost if you want healing.  be careful what you wish for.

So railguns special ability is infinite range? Then everything about a turret is its special ability, are we talking about isidas ability to heal or are you just trolling?

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We all know Isida trains are a pain to deal with, since they are hard to kill.

 

My idea is when an Isida uses its beam on another teammate with Isida, it will rapidly refill their energy, rather than healing. But, if they are full then it will heal but at a 25% slower rate than other players who don't have Isida. Also, if you're using your Isida to heal a teammate or kill an enemy, instead of refilling your energy, it will just stop it from being consumed by 50%. This is so you dont recharge, then heal because you're fully charged.

 

Isida trains will still be a thing, though. Have a row to keep the biggest guy in the pack loaded, but he won't heal and his beam will still deplete but half as fast, so getting your teammate in and out alive will be easier, but as the bad side, none of the Isidas are able to heal themselves.

 

Also, with no way to tell how much energy has been used up, there's no way to time it for the guy at the front to stop firing, and for his buddies to heal him. That in itself is a hard task.

Topic merged

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So railguns special ability is infinite range? Then everything about a turret is its special ability, are we talking about isidas ability to heal or are you just trolling?

You suggested a railgun should be able to heal FROM ACROSS THE MAP - and I'm the one trolling?

I want some of what you're smoking.

 

Either buy some Isida protection OR use a different turret OR try a different strategy OR spend crystals on MUs OR ... just give up.

 

Can't help you any more.

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You suggested a railgun should be able to heal FROM ACROSS THE MAP - and I'm the one trolling?

I want some of what you're smoking.

 

Either buy some Isida protection OR use a different turret OR try a different strategy OR spend crystals on MUs OR ... just give up.

 

Can't help you any more.

We were talking about giving isidas healing ability to other turrets, and how it would make them OP. I would work on that short term memory if i were you.

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We were talking about giving isidas healing ability to other turrets, and how it would make them OP. I would work on that short term memory if i were you.

No - you suggested that. I responded that it was silly.  And even more silly in doing it from a distance, since Isida's "special ability" is to heal other tanks UP CLOSE.

 

Please stop. You don't even know what your point is anymore.

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So railguns special ability is infinite range? Then everything about a turret is its special ability, are we talking about isidas ability to heal or are you just trolling?

Well it seems the special ability of rail as is long long range/no damage drop-off. Or one could say "penetration" but that the long range / no drop-off feature applies to e vry shot. Penetration does not.

 

Whatever it is not a productive debate. I agree healing is a powerful ability.\

 

I do not know of another game with it where it is not powerful.

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So what I've been told by everyone that thinks isida is fine, I should just join the team with the isida pack, correct?

Ok, I will do that from now on, then they can all heal ME and ONLY ME B)

^ I did what you guys told me to do, and you are right, it is fun to join the team with isida packs, they just made me immortal B)

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I disagree with the suggestion of having Isida further nerfed.

 

Why would I go and use a turret that causes me to become a top priority target for the opposing team, often gives me few kills and an awfully low D/L ratio, tends to set me as the team-player who has seen the most his own tank blow up, refrains me from playing DM battles, is useless for gold box catching, setting back on tracks after flipping sideways, or any other type of self aid shots and trick shots, generally does more harm to my personal ratings than good, lowers me down to becoming the servile dog that has to run after the flag carrier or the personal lickspittle of some camper, and overall makes me the bootlicking stooge of my team...

If it is not a good turret?

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I completely agree with Mark ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ and personally i won't stand for it if any of my M4 turrets gets nerfed again, i have had enough with Smoky and Hammer, and as Mark pointed out, Isida has several drawbacks already which limits its perks to Healing others and slightly higher damage compared to other close range turrets.

 

if this turret abates it means its gonna gradually collect dust in garage.

 

 

 

 

 

 

 

 

z

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