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Isida seriously must be rebalanced


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Isida M0 kills me faster than fire M1. Isida needs a seriuos nerf. And when its healing an enemy, it really feels like that enemy is immortal. Isida should have an overheating effect. If it heals too much of someone it starts draining its own health and giving it to the person its healing. And for the attack it should do the same except not healing the enemy. 

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Isida M0 kills me faster than fire M1. Isida needs a seriuos nerf. And when its healing an enemy, it really feels like that enemy is immortal. Isida should have an overheating effect. If it heals too much of someone it starts draining its own health and giving it to the person its healing. And for the attack it should do the same except not healing the enemy. 

Let's see a healing turret should not be able to actually heal a tank under attack eh? Instead of this  just delete the hull from the game. That'd be more merciful to Isida drivers. Better a quick clean death.

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Let's see a healing turret should not be able to actually heal a tank under attack eh? Instead of this  just delete the hull from the game. That'd be more merciful to Isida drivers. Better a quick clean death.

I don't get what you mean. 

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I think many isida trains come in a form of a Viking. So if we make it so that isidas cannot be mounted on a Viking, then that basically reduces the chances of isida trains itself.

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You are saying that Isida should damage itself if it does its job: heal.

 

Screw that. 

Yes. Just like Vulcan does. But its not damaging itself unless it gets carried away. It just means it will heal slower. It still heals out of its ammunition. But the ammo just goes faster and then it gives its own health to person getting healed. Cause right now, M0 isida can kill me faster than fire M1. You'd be lying if you didn't say isida was OP.

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Yes. Just like Vulcan does. But its not damaging itself unless it gets carried away. It just means it will heal slower. It still heals out of its ammunition. But the ammo just goes faster and then it gives its own health to person getting healed. Cause right now, M0 isida can kill me faster than fire M1. You'd be lying if you didn't say isida was OP.

There are some bad ideas, and worse ideas.  This is one of the latter.

 

You'd see Isidas disappear from battles if something as ridiculous as this was implemented. 

 

Besides a flag-carrier Isida's are already target #1. And if an Isida is following a flag-carrier the isida becomes target #1.

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Actually, this topic name should be amended to "Magnum seriously must re-balanced!" 

You guys are bashing Isida whilst Magnum is out there slaughtering everyone 

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Please dont cry,in the past they have already removed the healing up for the own tank ,and you are still criticizing,are you serious?

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I think many isida trains come in a form of a Viking. So if we make it so that isidas cannot be mounted on a Viking, then that basically reduces the chances of isida trains itself.

It also ruins the game for people who use Isida Viking, and have spent a good million crystals M4ing them. Think of them you selfish piece of

 

Nothing...

worthwhile.

 

 

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Hi, my suggestion is to add overheating to isida. What I mean by this is while isida is healing it will have limited ammo just like vulcan. If it heals to fast or too much it will lose its ammo and start taking ammo out of its own life to give to the person being healed. As for when it's attacking it will be visa versa. Instead of losing health when it is killing enemy it will gain the enemy health when ammo is gone. (It will also get less ammo just like vulcan). 

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It also ruins the game for people who use Isida Viking, and have spent a good million crystals M4ing them. Think of them you selfish piece of

 

Nothing...

worthwhile.

 

 

It is also those same players that probably made Viking harder to use with any other turret except isida because isida Vikings were overused in the high ranks before the October rebalance update of 2016. But since the update, Viking lost its stability, which greatly affected thunder, railgun, shaft, smoky, and maybe even hammer performance with Viking. Isidas in game performance may have been more than doubled when mounted on a Viking since the rebalance update.

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Yes. Just like Vulcan does. But its not damaging itself unless it gets carried away. It just means it will heal slower. It still heals out of its ammunition. But the ammo just goes faster and then it gives its own health to person getting healed. Cause right now, M0 isida can kill me faster than fire M1. You'd be lying if you didn't say isida was OP.

Oh self-damage if it heals once it is out of normal energy? That seems to make it more powerful actually.  i could just stop healing regen a little enrgy like I do now, or, sacrifice mysslf to keep healing in a right spot.

 

Anywwau in this game it is a ,mistake to make balance decisions on anything below m3 level gear. The imbalance issues for ,m0, m1 and m2 levels are due to the very ... curious ... Tank system of erratic upgrade levels combined with th eMU system.

 

I can buy dirt cheap m1 smokey and titan at very low ranks then MU them us and gain MASSIVE inprovement for my rank because the m2 versions unlock at high ranks. AT low WO ranks I can be using gear designed for CAPT.MAJ or even COL ranks. That just upsets any nbalance comparisons at lower m-levels.

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Oh self-damage if it heals once it is out of normal energy? That seems to make it more powerful actually.  i could just stop healing regen a little enrgy like I do now, or, sacrifice mysslf to keep healing in a right spot.

 

Anywwau in this game it is a ,mistake to make balance decisions on anything below m3 level gear. The imbalance issues for ,m0, m1 and m2 levels are due to the very ... curious ... Tank system of erratic upgrade levels combined with th eMU system.

 

I can buy dirt cheap m1 smokey and titan at very low ranks then MU them us and gain MASSIVE inprovement for my rank because the m2 versions unlock at high ranks. AT low WO ranks I can be using gear designed for CAPT.MAJ or even COL ranks. That just upsets any nbalance comparisons at lower m-levels.

Dude that's the whole point though. If you sacrifice yourself then fine, you took one for your team +1 on that. But this wouldn't make isida more powerful. And its not about buffing isida to the extent of Godmode, but also not nerfing it the extent of it being unplayable. I suggested this idea because it would mean isidas would no longer be able to just hold the space bar and run after you. Dying to quick is never fun, and with all weapons you should be able to respond and counter and attack. If this idea is added, isida's will no longer have such a huge advantage when attacking enemies. But just my opinion tho :)

 

 

There are some bad ideas, and worse ideas.  This is one of the latter.

 

You'd see Isidas disappear from battles if something as ridiculous as this was implemented. 

 

Besides a flag-carrier Isida's are already target #1. And if an Isida is following a flag-carrier the isida becomes target #1.

 

I don't see Vulcan disappearing.... I actually see lots of Vulcans. And you cannot ever say for sure without proof...   If this idea is tested and people hate it after a week or two, that's different. But right now I see you hate it. Anyways, no need to h8 bro it was just a suggestion... And yes isida is main target for a reason. No point trying to kill the person getting healed, they'll just regenerate meanwhile you die. Plus isida can hide behind a heavy hull, thus making it harder to kill. If I even see an M1 isida I just run the other way, no point trying to fight it. By the time I get my second shot out with thunder or shaft I'll be dead. That's why it's OP. And the reason why this topic was created. Again not h8ing on isida players just saying it's and OP weapon that should be balanced. (Again just my opinion) 

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I don't see Vulcan disappearing.... I actually see lots of Vulcans. And you cannot ever say for sure without proof...   If this idea is tested and people hate it after a week or two, that's different. But right now I see you hate it. Anyways, no need to h8 bro it was just a suggestion... And yes isida is main target for a reason. No point trying to kill the person getting healed, they'll just regenerate meanwhile you die. Plus isida can hide behind a heavy hull, thus making it harder to kill. If I even see an M1 isida I just run the other way, no point trying to fight it. By the time I get my second shot out with thunder or shaft I'll be dead. That's why it's OP. And the reason why this topic was created. Again not h8ing on isida players just saying it's and OP weapon that should be balanced. (Again just my opinion) 

Outside of the two new turrets that people are still getting used to Vulcan is the most rare turret. I see one maybe once in 3 or 4 battles. And usually not more than 1.  Could be many factors why, but it is least used.

 

An Isida m0 will have similar DPS to m1 fire. But you have to look at other factors for this. Isida can only attack one tank at a time - and if successful it is depleted and helpless for a while. It may be faster to kill but firebird afterburn will finish off target while running away or even after death.

 

For your Thunder-Isida issue...  if you can't weaken the isida enough before it gets within range, you will likely lose. That's how short-range turrets work (especially vs self-damaging turrets). You would have same issue vs Twins, Fire, Freeze and hammer. On maps where you meet isidas use heavier hull and get into better long-range spots.

 

It's not that Isida is so OP anymore - it's how you fight it - equipment and strategy. Thunder can't expect to go toe-to-toe with any short-range turret.

 

As for healing - they can try to hide behind a meat-shield.  That's strategy. You and your team need to come up with solution. Splash damage and Rail (penetration) come into play.

 

First reaction is to try to nerf a turret that is giving some people trouble. Not correct path. Try another strategy. I use Isida and I die regularly.  My K/D is ~ 0.94 because I spent a lot of time as target #1 with many opponents out of range as I "took one for the team".

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Outside of the two new turrets that people are still getting used to Vulcan is the most rare turret. I see one maybe once in 3 or 4 battles. And usually not more than 1.  Could be many factors why, but it is least used.

 

An Isida m0 will have similar DPS to m1 fire. But you have to look at other factors for this. Isida can only attack one tank at a time - and if successful it is depleted and helpless for a while. It may be faster to kill but firebird afterburn will finish off target while running away or even after death.

 

For your Thunder-Isida issue...  if you can't weaken the isida enough before it gets within range, you will likely lose. That's how short-range turrets work (especially vs self-damaging turrets). You would have same issue vs Twins, Fire, Freeze and hammer. On maps where you meet isidas use heavier hull and get into better long-range spots.

 

It's not that Isida is so OP anymore - it's how you fight it - equipment and strategy. Thunder can't expect to go toe-to-toe with any short-range turret.

 

As for healing - they can try to hide behind a meat-shield.  That's strategy. You and your team need to come up with solution. Splash damage and Rail (penetration) come into play.

 

First reaction is to try to nerf a turret that is giving some people trouble. Not correct path. Try another strategy. I use Isida and I die regularly.  My K/D is ~ 0.94 because I spent a lot of time as target #1 with many opponents out of range as I "took one for the team".

For the Vulcan that's not true. Plus you can't say without evidence so your point is irrelevant. 

 

You said that's how short range weapons work for thunder, but what about my shaft? By the time I turn around I die. Also, Smoky, can only attack one at a time. I see smoky's all the time and yes they are powerful. So.... 

 

Dude, 'its not the its OP anymore'' Let me cut you off. If you cannot counter the opponent with every single weapon in the garage then that opponent is using OP equipment, and their weapons are out of balance. Ask any Tanki staff to back you up on this claim. 

 

And as for the healing, there is no solution. I mean can you give me one? An immortal enemy regenerates because of isida? 

 

And as for your KD that's entirely down to you. Isida is meant for healing, and if you use it otherwise, then you have your self to blame when the other team gets annoyed and just spam shift. Plus if KD matters and represents skill then I must be a whole lot better than you. xD

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For the Vulcan that's not true. Plus you can't say without evidence so your point is irrelevant. 

 

You said that's how short range weapons work for thunder, but what about my shaft? By the time I turn around I die. Also, Smoky, can only attack one at a time. I see smoky's all the time and yes they are powerful. So.... 

 

Dude, 'its not the its OP anymore'' Let me cut you off. If you cannot counter the opponent with every single weapon in the garage then that opponent is using OP equipment, and their weapons are out of balance. Ask any Tanki staff to back you up on this claim. 

 

And as for the healing, there is no solution. I mean can you give me one? An immortal enemy regenerates because of isida? 

 

And as for your KD that's entirely down to you. Isida is meant for healing, and if you use it otherwise, then you have your self to blame when the other team gets annoyed and just spam shift. Plus if KD matters and represents skill then I must be a whole lot better than you. xD

Wow.

Have you ever heard of rock-paper-scissors?

 

That's how this game works at it's basics.  Like how many 'wargames' work.  Infantry beats cavalry beats ranged beats infantry.

 

If a Freeze/Hammer/Isida/Firebird/Twins comes up on your flank you are done. period.

Just like if your shaft catches a medium hull in the open - it's dead IN ONE SHOT.

 

"immortal"?  it has limited energy pool.  Two tanks shooting at the isida/shield can get it done.  I see it all the time.

 

I mention my K/D as a point to illustrate that Isidas are not immortal.  I don't give two figs about my K/D. Not a meaningful stat.

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I couldn't read it because the text hurt my eyes so much.

Thank you for your highly insightful and greatly contributing sentence!

seriously though, noc whether your eyes hurt or not.

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Isida trains are literally immortal. Today I played an Island CTF battle. I was using M3 Thunder, M2 Viking, the rest of my team was using Titan M1, Twins M1 (with a few MUs) and Rico M2, Viking M2 (few MUs). The other team was Isida M2, Viking M2, Isida M2, Hornet M0 and Titan M0, Isida M0. We clearly had better equipment but we couldn't cap a flag. Not because of lack of strategy but because the enemies were essentially invincible and their high DPS made little work of us. So frustrating, we lost by 1 flag because it was impossible to kill them.

But isn't changing a team's equipment based on that of the opposition part of good team tactics? Why didn't someone in your team change to Isida - did no-one have it?

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But isn't changing a team's equipment based on that of the opposition part of good team tactics? Why didn't someone in your team change to Isida - did no-one have it?

The whole battle seems... odd.  Hornet m0/Isida m2? lol

 

On Island it should be relatively easy to disrupt the healing - block them. As soon as an enemy is near the isida has issues targeting. It is likely to go back-and-forth between healing and attacking. Not efficient at all.

 

And yes... grab heavy hulls and short-range weapons.  Not a Thunder - on Island...

Twins/Hammer/Fire and FREEZE are quite effective on Island - along with Isida.

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I think many isida trains come in a form of a Viking. So if we make it so that isidas cannot be mounted on a Viking, then that basically reduces the chances of isida trains itself.

 

:lol: first time I see someone suggesting this, not being able to equip a turret on a specific tank :lol:

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