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Isida seriously must be rebalanced


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In that text I was specifically talking about long range turrets and twins and ricochet were not mentioned.

And also it is pretty desperate to like your own post with your alternative account, no good argument was given by anyone so far to prove that Isida is OP

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Twins and rico, smoky all AREN'T long range weapons but short range  -_- And most players don't have enough time to respond to an isida. If it attacks you from behind then you can't turn around, cause you die before getting the chance to engage, whereas if a smoky attacks you from behind, you have enough time to turn around and engage. Not to mention isida has the power to HEAL as well as attack. And if a group of isida's go to the flag together, then yes they are basically little GodModes. They just heal each other. Or worse, they stay at the flag and kill all who come near, healing themselves immediately after they get injured. Name me one OTHER turret that can do that. 

You keep losing to isida because you've put all your eggs in one bascket - Thunder.

All your hours are put into one turret.

If you can't damage isida enough before it closes the distance you deserve to lose.

 

And attacking you from behind?  Would be same for all short-range weapons. If Freeze, Fire, hammer catch you from behind you are dead.

 

So stop complaining about how hard it is for you to beat isida.

Get Fire or Freeze.

Play different maps - with more open spaces to shoot them.

Use Double Armor - they only have 5 seconds to attack.

Use mines as you back up.

Change your tactics - they obviously are not working.

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CRimson's comments confirmed what I suspected. He is one of theose players with poor battlefield awareness. The Isidas snaeak up on him and kill him .... WHICH IS WHAT SHOULD HAPPEN.. That is how you score kills with an Issida... you have to sneak up on people. 

 

Crimson ... get better at the game.

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I drug with my thunder, they stand no chance.

I ram them with my twins, they get trolled.

I snipe them with my shaft, they die.

 

Most isidas just don't stand a chance against me.

 

But what I do find annoying is the enemy isida is healing it's teammate. And an isida module don't reduce their healing, hence is why isida modules are the most useless modules of all time. And where I find one enemy isida, I assume that there are more, and 99% of the time, my assumption is accurate.

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I drug with my thunder, they stand no chance.

I ram them with my twins, they get trolled.

I snipe them with my shaft, they die.

 

Most isidas just don't stand a chance against me.

 

But what I do find annoying is the enemy isida is healing it's teammate. And an isida module don't reduce their healing, hence is why isida modules are the most useless modules of all time. And where I find one enemy isida, I assume that there are more, and 99% of the time, my assumption is accurate.

As am Isida driver who knows how often a 2nd Isida is running with me I am 99.99% certain you exaggerate. ;)

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As am Isida driver who knows how often a 2nd Isida is running with me I am 99.99% certain you exaggerate. ;)

I may be "exaggerating" but how do you explain isidas in every battle from the low ranks to the mid ranks to the high ranks and even in the legend ranks?

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I may be "exaggerating" but how do you explain isidas in every battle from the low ranks to the mid ranks to the high ranks and even in the legend ranks?

Isida should be able to heal it should just kill. 

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I may be "exaggerating" but how do you explain isidas in every battle from the low ranks to the mid ranks to the high ranks and even in the legend ranks?

Because it is the only game gear that heals. Pretty darn obvious.

 

I have played many online games that have a healer-type unit. I have never played such a game when the healer-type was not a vital component. Why should anyone expect healers to be unpopular in TO?

 

In TO team formation is random. You might have 5 Isidas on your team or zero. In other games teams are formed before venturing into the combat zone. A combat team would generally consist of 25% to 40% members with some form of healing. No combat team would bother to go PvP without healing.

 

TO healing is not that prevalent. Healing does not ruin virtually every other PvP game invented so why does it ruin TO? (Not quite your point I know but it is the claim of some here.)

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No point discussing that one turret is Overpowered anyway, because tanki always makes balance changes which makes certain turrets more OP

Rn Isida Twins and Ricochet are overpowered in the next balance they will probably buff weak turrets like vulcan, railgun, striker its a cycle so its best to invest in different type of turrets

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I don't know... looks like an Isida being destroyed right there.  ;)

 

And... team with firebird seems to be winning.

Highly unlikely to have happened, to me it looks like the full isida team is catching up to their enemies very quickly. The team with the firebird just stands no chance of winning. There is no way of beating these Damn trains. Isida needs a nerf and it needs it soon.

 

The game has become whoever has the most isidas wins. And that's just requires 10k% less skill than twins, magnum, smoky, or ricochet all combined.

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Isidas are invincible

So, basically, a team with three Isidas is losing against a team with two Isidas and one Firebird on Island (for crying out loud). That makes Isida completely overpowered, and it must be nerfed. Good.

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There are no constraints on using a specific turret, you think Isida is OP ? Simply use it yourself.
Don't have an isida ? Not a big deal, just buy a decent Fire-Isida protection module during any of the upcoming sales.
You dont wanna possess anything relatable to Isida ? Just go play in Bigger maps and wipe them out from a safe distance, they will just keep hiding and lurking around like a stranded rat.

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I also felt that isida m2 did allot of damage, maybe a slight damage nerf for m2? ik its in a small map and its versus m1 in that map but even if an isida m2 targets my viking m3 it can kill me sometimes I as an isida m3 should be able to kill m2 everytime unless they shoot first

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I don't know... looks like an Isida being destroyed right there.  ;)

 

And... team with firebird seems to be winning.

Itis also an Island battle a tiny map with a tiny team. only a foolk would make a game-wide balance decision based on the extreme example offered by Island.

 

Shfts do not do well in Island so I guess they should have thir damage tripled? Same "logic".

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A team full of Isidas is such a ridiculous joke, especially in small maps like Island. 

they run out of energy fast and they cant keep up with the huge damage caused by Twins,Fire and Hammer.

it just requires a bit of tactics to take them out skillfully.

 

I have lost count of how many items i defeated full Isida teams..

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agreed I was in a island battle with a teammate of mine and we both had m2 feeze. He were attacking a m1 viking when a m2 isda just came behind and kept replenishing the life of the viking. So as a result i died and then later the isda teamed with the viking+ firebird andkilled my teammate

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A team full of Isidas is such a ridiculous joke, especially in small maps like Island. 

they run out of energy fast and they cant keep up with the huge damage caused by Twins,Fire and Hammer.

it just requires a bit of tactics to take them out skillfully.

 

I have lost count of how many items i defeated full Isida teams..

actually that's not true. A whole team of isidas in a small map is a huge night mare for long ranged to mid ranged guns. Hammer and fire all have reload and while ur blasting fire at on isida, the two others could be completely removing ur damage and so in the end the isda kills u. It's a nightmare.

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actually that's not true. A whole team of isidas in a small map is a huge night mare for long ranged to mid ranged guns. Hammer and fire all have reload and while ur blasting fire at on isida, the two others could be completely removing ur damage and so in the end the isda kills u. It's a nightmare.

Why would anyone use long-range weapons on Island?   :blink:

 

Is that one firebird vs 3 isidas?  Or 3 firebirds vs 3 isidas? 3 Firebirds all attack same isida, but have area effect as well.

 

3 Titan-Twins would mop up the isidas.  They never stop firing whereas Isidas have to recharge.  If they attack, 5 seconds and no healing.

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Not to mention how easy it is to shoot whilr circling them, taking advantage of their small cone angle.

Personally, i take no damage at all when using Hammer against Isida thanks to the vast impact forcr.

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Instead of creating a new topic, I post this here.

 

There is a real problem with Isidas right now. Especially in the map Highways.

 

In the base, behind a building, a Wasp-Thunder is shooting at the wall and taking self-damage, and one Isida is constantly healing him.

 

So, at the end of the battle, players who captured a flag or made 35 kills are second or third in the tab because the Isida is first with 600 or 700 score. It happened a lot of times already and I never made video since power-leveling can only be punished in live.

 

I don't know if this is possible to do something about this. Back then, I remember that after healing the same player over and over, you would get 0 points and there was a kind of cooldown, you had to wait or heal another player to reset the cooldown.

 

Now, I think this feature was removed.

 

So, we do all the work and one single Isida with 0 kills and 0 deaths, healing the same player, get a huge reward but never helped the team.

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Don't forget protection modules with 50% protection. A team of isida with 50% Fire-protected can kill all 50% isida-protected team of Firebird easily. Isida truly nightmare for small maps but its perfectly balanced right now. TO needs to re-balance some other turrets like decreasing target capture timer of striker, decreasing re-load time of magnum, much-needed buff in thunder & smoky damage etc ... 

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Instead of creating a new topic, I post this here.

 

There is a real problem with Isidas right now. Especially in the map Highways.

 

In the base, behind a building, a Wasp-Thunder is shooting at the wall and taking self-damage, and one Isida is constantly healing him.

 

So, at the end of the battle, players who captured a flag or made 35 kills are second or third in the tab because the Isida is first with 600 or 700 score. It happened a lot of times already and I never made video since power-leveling can only be punished in live.

 

I don't know if this is possible to do something about this. Back then, I remember that after healing the same player over and over, you would get 0 points and there was a kind of cooldown, you had to wait or heal another player to reset the cooldown.

 

Now, I think this feature was removed.

 

So, we do all the work and one single Isida with 0 kills and 0 deaths, healing the same player, get a huge reward but never helped the team.

So... because you saw two players cheating the game should nerf a turret?  Isida already has a cool-down - called running out of energy.

What happens if target is a mammoth and keeps taking damage (from legit enemy) but isida keeps it alive?

 

Don't forget protection modules with 50% protection. A team of isida with 50% Fire-protected can kill all 50% isida-protected team of Firebird easily. Isida truly nightmare for small maps but its perfectly balanced right now. TO needs to re-balance some other turrets like decreasing target capture timer of striker, decreasing re-load time of magnum, much-needed buff in thunder & smoky damage etc ... 

Why does the 50% fire protection work better than the 50% Isida protection? Makes no sense.

On a heavy hull with DA both turrets will struggle to kill the target if it has 50% module. They both run out of juice before target dies. But Firebird has benefit of damaging even after it's energy is depleted. Even after it dies.

 

You are also ignoring fact each firebird can damage multiple isidas.  Isida has to choose quickly - heal or attack.

Isida's have 5 seconds of attack. If they attack they can't heal.

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It was not just in a battle. It happens sometimes in Highways. The feature I'm talking about was already in the game a few years ago. But you could heal the same teammate for a minute and still having points. After that, you had to heal another player. That is not a big nerf.

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