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Isida seriously must be rebalanced


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If Isida "Heals too slow" pop a DD or buy the healing alt. That is what the healing alt is for. It seems to me healing up a heavy hull in about 2.5 seconds is damn quick already. Most players agree Isida is already one of the top turrets in the game for team victory, for fast killing, and for point scoring.

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If Isida "Heals too slow" pop a DD or buy the healing alt. That is what the healing alt is for. It seems to me healing up a heavy hull in about 2.5 seconds is damn quick already. Most players agree Isida is already one of the top turrets in the game for team victory, for fast killing, and for point scoring.

Riddler is just like the Godfatther part III.  :wacko:

 

Thought this was all over after his posting on Nov 26.   :)

 

Then he starts it up again and drags us back in.   :blink:

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Isida is good, you can use it in a 1 vs 1 and in full battles and help your team. With Magnum and other splash damage weapons it is hard to use Isida today unless you're fighting noobs or your team is dominating. 

 

There's on problem though, there is a need to show which tank is getting healed, that way you can know that there's an Isida behind that Magnum on top of Rio and other maps and situations.

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No, you don't. That would be horrible because then you could track the isidas if they heal anyone and possibly track the flag down

That's the point of my idea. If an Isida is healing the flag carrier it at the same time makes it more visible, the same with an Isida behind a camper. You shouldn't worry because it affect both teams the same.

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That's the point of my idea. If an Isida is healing the flag carrier it at the same time makes it more visible, the same with an Isida behind a camper. You shouldn't worry because it affect both teams the same.

Almost any change to the game could be said to "affect both teams." That is not a valid criteria for a proposed change.

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Isida is good, you can use it in a 1 vs 1 and in full battles and help your team. With Magnum and other splash damage weapons it is hard to use Isida today unless you're fighting noobs or your team is dominating. 

 

There's on problem though, there is a need to show which tank is getting healed, that way you can know that there's an Isida behind that Magnum on top of Rio and other maps and situations.

Why is there a need to know an Isida is healing a tank?

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Almost any change to the game could be said to "affect both teams." That is not a valid criteria for a proposed change.

Fair point.

 

Why is there a need to know an Isida is healing a tank?

In terms of damage Isida is supposed to be balanced with other turrets, and I think it is, but then it is the only turret that heals, that makes Isida a very powerful double purpose turret, unlike any other. I think there should be drawback to the healing effect.

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Fair point.

 

In terms of damage Isida is supposed to be balanced with other turrets, and I think it is, but then it is the only turret that heals, that makes Isida a very powerful double purpose turret, unlike any other. I think there should be drawback to the healing effect.

There is.... It drained the same energy bar as your attack one, so you heal a tank an then an enemy comes and you out of ammo. I know that from experience

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Why is there a need to know an Isida is healing a tank?

This already exists. You can see the beam going from Isida to the tank it is healing.  If the Isida and its patient know how to screen that from view at time kudos to them. If you've hammered one target more than usual and it still lives ... there is probably an Isida around the corner.

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BINGO!

If you mean BINGO! as in supporting the topic, then:

Isida would be useless. It is targeted above other turrets, it has the aforementioned disadvantage, so if this idea was implemented, isidas would be getting destroyed left and right... Until everyone stopped playing on isida because they are getting spawnkilled, or healkilled. It would discourage healing others, which is the point of isida!!!!

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If you mean BINGO! as in supporting the topic, then:

Isida would be useless. It is targeted above other turrets, it has the aforementioned disadvantage, so if this idea was implemented, isidas would be getting destroyed left and right... Until everyone stopped playing on isida because they are getting spawnkilled, or healkilled. It would discourage healing others, which is the point of isida!!!!

No - Bingo as in you have the correct answer. ;)

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The way I see it Isida just gets 9 more enemies in every battle that can't fight back.

 

It's damage is too high- something needs to be done.  The main problem is that it doesn't decrease over range.  Stock Isida without any healing is almost better than Freeze with the corrosive mix alteration.

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The way I see it Isida just gets 9 more enemies in every battle that can't fight back.

 

It's damage is too high- something needs to be done.  The main problem is that it doesn't decrease over range.  Stock Isida without any healing is almost better than Freeze with the corrosive mix alteration.

You seem to be comparing just 1 vs 1...

Only has a 5 second attack. If it heals ANY team-mates attack is nerfed.

Plus in can only attack one tank at a time - no area effect.

 

I have freeze on lower account and I kill isidas all the time.  Just need to apply proper tactics.

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The way I see it Isida just gets 9 more enemies in every battle that can't fight back.

 

It's damage is too high- something needs to be done.  The main problem is that it doesn't decrease over range.  Stock Isida without any healing is almost better than Freeze with the corrosive mix alteration.

That is not a problem, that is the tactical core to fighting with Isida vs Freeze or Fire. You have to keep engaged at the maximum possible range w/o breaking the beam. That requires out driving the foe. Managing your engagement is how you leverage success with Isida. 

 

Isida has been through a lot of structural changes over the past year. We don't need another one. Almost a year ago they gave Isida a flat 4% DPS boost. If Isida needs a fine tunning start by revoking that boost.

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You seem to be comparing just 1 vs 1...

Only has a 5 second attack. If it heals ANY team-mates attack is nerfed.

Plus in can only attack one tank at a time - no area effect.

 

I have freeze on lower account and I kill isidas all the time.  Just need to apply proper tactics.

A team with Isidas will almost always beat a team without any. But that is how virtually any PvP online game works WRT healer types.

 

Isida chains can be wreaking machines or they can be wreaked. I play on both sides f them all the time. I think it is fair to say that it is easy to use but takes more experience to break up.

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There is.... It drained the same energy bar as your attack one, so you heal a tank an then an enemy comes and you out of ammo. I know that from experience

If you see enemies coming you have a choice, either save your energy for the enemies or heal teammates and risk getting killed by the enemy. And what about the times where there are no enemies attacking you or your teammates? When you with your Isida are just repairing everybody? Well at least making the tanks that are being healed show that they are being healed could be the price to pay.

 

This already exists. You can see the beam going from Isida to the tank it is healing.  If the Isida and its patient know how to screen that from view at time kudos to them. If you've hammered one target more than usual and it still lives ... there is probably an Isida around the corner.

At a distance you can't tell if a tank used a RK, has DA, is fully MUed, or it has an Isida healing it. My idea could help a lot of players know what is going on.

 

Likewise RKs should have that same effect.

 

The way I see it Isida just gets 9 more enemies in every battle that can't fight back.

 

It's damage is too high- something needs to be done.  The main problem is that it doesn't decrease over range.  Stock Isida without any healing is almost better than Freeze with the corrosive mix alteration.

You said Isida is almost better than Freeze, but Freeze can damage many tanks at once. And if you're fighting a 1 v 1 with Isida you should remove the alteration to freeze that Isida, then circle it and destroy it.

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You seem to be comparing just 1 vs 1...

Only has a 5 second attack. If it heals ANY team-mates attack is nerfed.

Plus in can only attack one tank at a time - no area effect.

 

I have freeze on lower account and I kill isidas all the time.  Just need to apply proper tactics.

How long is Freeze's attack?- not much longer I think.

The attack isn't "nerfed" when you heal teammates, you simply have less fuel.  This is the case with Freeze and Firebird- you can't claim that Freeze's attack gets "nerfed" after every enemy it encounters.

 

The area effect was nice on cramped maps but the revamped maps means it is less relevant.  

 

I played freeze for years and sure I killed many Isidas- but they always managed to keep a similar score anyways.  So it comes down to the fact that Isida is probably worse against Freeze and Fire- but better against long-range turrets since it can deal full damage at maximum range.

 

I agree with LW, structural changes were not what I had in mind.  A simple damage-DPS nerf while simultaneously buffing the alterations would be great.

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At a distance you can't tell if a tank used a RK, has DA, is fully MUed, or it has an Isida healing it. My idea could help a lot of players know what is going on.

 

Likewise RKs should have that same effect.

 

Press V

 

 

This idea would make it so that the enemy could see at any distance if the tank is being healed. This would mean that a railgun could put DD on and Target the isida through the tank and double kill because he would see that there is an isida healing the tank. Without this feature, the railgun could only guess, which is kinda part of the game.

Plus, this idea will be implemented into the game with hornet's overdrive

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Press V

 

 

This idea would make it so that the enemy could see at any distance if the tank is being healed. This would mean that a railgun could put DD on and Target the isida through the tank and double kill because he would see that there is an isida healing the tank. Without this feature, the railgun could only guess, which is kinda part of the game.

Plus, this idea will be implemented into the game with hornet's overdrive

Pressing V doesn't show stats at a distance, just go to Highways and check for yourself.

 

If a Rail is about to shoot at a glowing tank you just move out of the line of fire. Plus if the tank you're healing is not at a spot close to where there is cover for you then that player is not a good player, and it deserves to die.

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