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Isida seriously must be rebalanced


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Pressing V doesn't show stats at a distance, just go to Highways and check for yourself.

 

If a Rail is about to shoot at a glowing tank you just move out of the line of fire. Plus if the tank you're healing is not at a spot close to where there is cover for you then that player is not a good player, and it deserves to die.

Making enemy a better target by glowing is not the answer. 

 

You want to see across the map?  Play shaft.   Or get a bigger monitor.

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At a distance you can't tell if a tank used a RK, has DA, is fully MUed, or it has an Isida healing it. My idea could help a lot of players know what is going on.

 

Likewise RKs should have that same effect.

 

 

I can see when these things are happening most of the time so I disagree about the need for more,

 

You seem to be saying a player deserved perfect information on an enemy tank.  I disagree on this fundamental opinion on game design. I prefer some "fog of war".  

 

Right now you can see your allies' HP bar but not your foes'.  Should this be visible too? 

 

 

 

I agree with LW, structural changes were not what I had in mind.  A simple damage-DPS nerf while simultaneously buffing the alterations would be great.

What I meant by structural change was changing Isida's damage to decrease over distance. That would be a mistake. 

 

The m1 alteration is just garbage for this reason. It is like making a shaft alteration based on a medium-ranged shaft.

 

The m2 alteration ....I am starting tho think I ned to eat my words. If team games were more often close nail-biters with a lot of cooperation, that might actually be a good alteration for the end-game defense phase.

 

Perhaps some of these attacking Isida pairs are both using this alteration?  That might explain why some chains seem tougher than others.

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If Isida gets rebalanced, Magnum better be too. It's too powerful to the point that players can just sit in one spot and drop bombs on enemies, taking them out in 1-2 shots with double damage. That's ridiculous. Something needs to change. 

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Why decrease DPS of isida? I can't even kill a mammoth already!!! M0!!! 0/10 Mued!

With my 5/10 mued isida!!!

I often kill one tank and then run out of energy to kill the next tank.

If you decrease DPS, then I won't be able to kill one tank fully. That tank will then kill me and heal up and I would have to change my gameplay style to use rail!!

 

Firebird and freeze can both kill multiple tanks in one go. Isida can't, and it is compensated by the healing ability

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^^^trool,

 

I am not sold that Isida needs the DPS nerfed. But of all the charges made and ideas put forth that is the place to adjust Isida if it is to be adjusted.  It has gone through at least three structural re-designs in the last year. Right now it is working as well as it ever has since I started playing (mid 2016)

 

They did give it simple a 4% boost to DPS  at one point., IF (if) they look to nerf, removing that is the place to start.

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I can see when these things are happening most of the time so I disagree about the need for more,

 

You seem to be saying a player deserved perfect information on an enemy tank.  I disagree on this fundamental opinion on game design. I prefer some "fog of war".  

 

Right now you can see your allies' HP bar but not your foes'.  Should this be visible too? 

Visible HP of enemies no.

 

But the other yes for many reasons, now that you mentioned that you can see stats, well others can't, and Tanki is working on a mobile version of the game which will work with small screens.

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Visible HP of enemies no.

 

But the other yes for many reasons, now that you mentioned that you can see stats, well others can't, and Tanki is working on a mobile version of the game which will work with small screens.

I will need that

 

 

P.s. someone requested to lock it

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I am proposing that the self healing be brought back for isida, because it was removed because when combined with a double damage it made the gun quite potent. But if a change was made and double damage did not double the rate / amount of self healing restored, and maybe the self healing was decreased a bit.

 

I am asking that it be modified, not the complete restoration / remodification of an update, as it is too weak without self healing and cant hold itself at all, although it is quite powerful balanced at the same time.

If this could be considered thank you.

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Why decrease DPS of isida? I can't even kill a mammoth already!!! M0!!! 0/10 Mued!

With my 5/10 mued isida!!!

I often kill one tank and then run out of energy to kill the next tank.

You have to learn to spend your energy wisely. If you're healing a teammate and the enemy either A, Is using something that can outpace his turret's damage output (Like, say, a Twins vs a Smoky) or B, uses a Double Armor or Power, then the best course of action would be to keep an eye on his heath and attack the enemy with him. If he gets low bring him back up. What this does is it creates essentially a three on one scenario; A high DPS Isida damaging that enemy with a Smoky AND the Smoky has a healer. If he begins targeting you and he has splash damage or something like Firebird or Freeze then get behind the teammate a little and heal him from a distance to avoid the damage. This will keep you alive longer, and you will in turn keep the patient alive longer to keep you safe. 

 

Tl;Dr: Learn to conserve and when to spend. Keep in mind that you play two roles, and keep in mind that you can't JUST be a healer. Isida is a symbiosis; I scratch your back, you scratch mine.

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isa stop whit healing her self so i don know hy u need to  rebalance it the gun is already broken if u want to rebalance  than remove the gun than there no problem for you guys facts if you know in battel isa has the louwest k/d bec they helping other player to help whit there healt 

                                                       2. isa use has become 60%  lower  since they update isa 

                                                        3. there are max 4-5 isa  on a 10 vs 10 battel 

                                                          there are more but i did not look for it buc the turret buc it not OP  since the update 

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Rewrote what @raveen14 wrote so that it is actually readable:

 

Honestly, I have no idea what you were trying to say even after "translating" your post into readable English.

srry that u can read myn english is  weak so i,m not so good on it and also where i live ppl dont talk english like normally 10% talk

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Isida - Less Killing More Healing

 

Isida should be a turret mainly used for healing, but instead you could legit charge at the other team and easily survive. Isida defeats its short-ranged counterparts, freeze and firebird, way too easily while having the ability to heal others so why bother using freeze or firebird? Yes, freeze and firebird have their own special effects but Isida cancels out both easily. It seems to me like Isida heals itself way too quickly for anything to compete in a 1 v 1.

 

A double power Isida does twice the damage AND can heal itself and teammates at two times the rate, which is extremely OP considering double power freeze doesn't freeze twice as well.

 

If a double power isida goes up to your face, you cannot survive no matter what, assuming you cannot one shot the isida. It will just heal itself up and deals a pretty nasty amount of damage as well.

 

The only things that stop isida from being a god turret is its range (which outranges firebird and freeze), its low charge + long reload.

 

Rebalance:
- Isida charge usage 30% quicker when damaging opponent (NERF)
- Isida charge usage 15% slower when healing teammate (BUFF)
- Isida self-heal when damaging opponents -30% (NERF)
- Isida heal HP/sec +10% (BUFF)
- Isida damage -20% (NERF)
- Isida range -15% (NERF)
- Isida reload time -5% (BUFF)

 

This will make it so that isida is used primarily for healing and not for wrecking enemies.

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Isida - Less Killing More Healing

 

Isida should be a turret mainly used for healing, but instead you could legit charge at the other team and easily survive. Isida defeats its short-ranged counterparts, freeze and firebird, way too easily while having the ability to heal others so why bother using freeze or firebird? Yes, freeze and firebird have their own special effects but Isida cancels out both easily. It seems to me like Isida heals itself way too quickly for anything to compete in a 1 v 1.

 

A double power Isida does twice the damage AND can heal itself and teammates at two times the rate, which is extremely OP considering double power freeze doesn't freeze twice as well.

 

If a double power isida goes up to your face, you cannot survive no matter what, assuming you cannot one shot the isida. It will just heal itself up and deals a pretty nasty amount of damage as well.

 

The only things that stop isida from being a god turret is its range (which outranges firebird and freeze), its low charge + long reload.

 

Rebalance:

- Isida charge usage 30% quicker when damaging opponent (NERF)

- Isida charge usage 15% slower when healing teammate (BUFF)

- Isida self-heal when damaging opponents -30% (NERF)

- Isida heal HP/sec +10% (BUFF)

- Isida damage -20% (NERF)

- Isida range -15% (NERF)

- Isida reload time -5% (BUFF)

 

This will make it so that isida is used primarily for healing and not for wrecking enemies.

First of all Isida has not had self-healing for over a year.  When did you actually last play in a battle?

 

2nd - it only has 5 seconds of attack. You want to reduce that to 3?  WOW.

And then you want to decrease the damage by 20%?

Those nerfs together prob means it would be lucky to kill a light hull.

 

No one will play a straight healing tank.  This is an arcade game, not a role-playing game.

 

If you have such a hard time fighting Isida go buy a Protection module and/or change your tactics.

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Isida - Less Killing More Healing

 

Isida should be a turret mainly used for healing, but instead you could legit charge at the other team and easily survive. Isida defeats its short-ranged counterparts, freeze and firebird, way too easily while having the ability to heal others so why bother using freeze or firebird? Yes, freeze and firebird have their own special effects but Isida cancels out both easily. It seems to me like Isida heals itself way too quickly for anything to compete in a 1 v 1.

 

A double power Isida does twice the damage AND can heal itself and teammates at two times the rate, which is extremely OP considering double power freeze doesn't freeze twice as well.

 

If a double power isida goes up to your face, you cannot survive no matter what, assuming you cannot one shot the isida. It will just heal itself up and deals a pretty nasty amount of damage as well.

 

The only things that stop isida from being a god turret is its range (which outranges firebird and freeze), its low charge + long reload.

 

Rebalance:

- Isida charge usage 30% quicker when damaging opponent (NERF)

- Isida charge usage 15% slower when healing teammate (BUFF)

- Isida self-heal when damaging opponents -30% (NERF)

- Isida heal HP/sec +10% (BUFF)

- Isida damage -20% (NERF)

- Isida range -15% (NERF)

- Isida reload time -5% (BUFF)

 

This will make it so that isida is used primarily for healing and not for wrecking enemies.

Since your entire post is based on the false claim Isida heals itself the entire post is defunct.

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Isida lately sucks.

I got it as M2 as part of  a kit and it was pretty good.  Then I MU'd it to 10/10 and it's worse now than it was at stock M2.

Poor range, up against better turrets with the same MU, let down by the short useage time.

I had to abandon using it and went to Twins M2.

 

I wouldn't be surprised to find Isida has been quietly nerfed.

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I am still struggling with mu9/10 isida. I am on top of my team but of a buyer enters the battle, rip my team. Isida is not OP. It is really hard to use. Listen to the isida perspective, not just the victim

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Isida lately sucks.

I got it as M2 as part of  a kit and it was pretty good.  Then I MU'd it to 10/10 and it's worse now than it was at stock M2.

Poor range, up against better turrets with the same MU, let down by the short useage time.

I had to abandon using it and went to Twins M2.

 

I wouldn't be surprised to find Isida has been quietly nerfed.

Isida M2 10/10 should do well at Brigadier

Try changing tactics

- if range is an issue then play maps with more cover.

- use it to heal at least 50% time in CTF & CP and you will help your team while increasing your score.

 

I am still struggling with mu9/10 isida. I am on top of my team but of a buyer enters the battle, rip my team. Isida is not OP. It is really hard to use. Listen to the isida perspective, not just the victim

Sounds like issue is your team/the competition, not the turret.

 

If your team is fighting a buyer without one of your own you will struggle.

When battles finishes, if that buyer remains you should be looking for a different battle.

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