Jump to content
EN
Play

Forum

Isida seriously must be rebalanced


Recommended Posts

I think isida's damage time is too little. DPS is enough but 5 seconds is too short. isida doesn't have impact and has the shortest range so if you can't kill your oponent in that 5 seconds you're doomed. quite often i attack m3 titan and the activate double armour instantly, i can't kill them after 5 seconds... my isida is only m2 but with other m2 turrets i can still kill m3s by maximizing impact effect or keeping a distance, with isida you can't do this.

Share this post


Link to post
Share on other sites

  • Replies 341
  • Created
  • Last Reply

I think isida's damage time is too little. DPS is enough but 5 seconds is too short. isida doesn't have impact and has the shortest range so if you can't kill your oponent in that 5 seconds you're doomed. quite often i attack m3 titan and the activate double armour instantly, i can't kill them after 5 seconds... my isida is only m2 but with other m2 turrets i can still kill m3s by maximizing impact effect or keeping a distance, with isida you can't do this.

That is the other side of the coin. Isida nerfers do not see that side of the coin. I do not think it needs a boost. But players need to be aware of its shortcomings not just its strengths.

Share this post


Link to post
Share on other sites

Exactly. Isida nerfers don't think or know about shortcomings. They just want to remove the advantages. If they get their way, then isida will be done for and no one will use it. With isida, I am top player of my team by points, but not by K/D. And in DM, I use isida only with drugs because otherwise I lose

Share this post


Link to post
Share on other sites

Isida M2 10/10 should do well at Brigadier

Try changing tactics

- if range is an issue then play maps with more cover.

- use it to heal at least 50% time in CTF & CP and you will help your team while increasing your score.

 

I don't think maps is the issue. It's the fact I see other players using Isida to hit targets from 3 or 4 tank lengths away - I can't do that with M2 10/10 and have to get up close behind them, its killing power is worse than it used to be.

And that isn't dependent on the map type - I've always stuck to Wolfenstein, Solikhamsk or Brest.  The issue is that to me it looks like the 10/10 has been nerfed.

 

I'm one of those players Trool talks about above - Isida M2 10/10 for me is so bad I refuse to use it now.  I regret I wasted 235K crystals MUing it.

M2 10/10 seems to have the same spec as the M3, but if I had a Recycle Bin in the garage Isida would be going into it.

Share this post


Link to post
Share on other sites

Rubbish.

I've just had about three hours of Isida in Deathmatch DM and I got absolutely MULLERED. That was with every hull I've got - Wasp M1, Hornet M2, Dictator M2 and even Hunter M0.

With all of them I was a sitting duck when everyone else is using M3 or above.

 

The cone angle of Isida is too narrow and it breaks too easily. One Rico shot and you're shunted to one side and Isida breaks off.

Unless you're quick, your 10 seconds of use is wasted. Then when you turn to aim again, you've run out of juice.

 

Isida is not overpowered. Everyone else on the battlefield is.

Isida is a bad weapon for DM.

With light hulls it has a problem with Twins and Rico. With medium hulls the enemies will just escape you. Try to use Freeze next time.

Share this post


Link to post
Share on other sites

I don't think maps is the issue. It's the fact I see other players using Isida to hit targets from 3 or 4 tank lengths away - I can't do that with M2 10/10 and have to get up close behind them, its killing power is worse than it used to be.

And that isn't dependent on the map type - I've always stuck to Wolfenstein, Solikhamsk or Brest.  The issue is that to me it looks like the 10/10 has been nerfed.

 

I'm one of those players Trool talks about above - Isida M2 10/10 for me is so bad I refuse to use it now.  I regret I wasted 235K crystals MUing it.

M2 10/10 seems to have the same spec as the M3, but if I had a Recycle Bin in the garage Isida would be going into it.

we all have our "bad" turrets.  For me it's Striker.  I think it's total junk but some people seem to like it.

 

Whereas I've used Isida since M2 and it has worked well for me. 

 

Give freeze a shot - I've used it at m1 level and find it's great in DM with maps that have cover - great for ambushes.

Share this post


Link to post
Share on other sites

Isida lately sucks.

I got it as M2 as part of  a kit and it was pretty good.  Then I MU'd it to 10/10 and it's worse now than it was at stock M2.

Poor range, up against better turrets with the same MU, let down by the short useage time.

I had to abandon using it and went to Twins M2.

 

I wouldn't be surprised to find Isida has been quietly nerfed.

what is this man even saying?

Share this post


Link to post
Share on other sites

Isida is not overpowered.

- Isida can only heal or damage ONE turret. Whereas firebird and freeze can hit several at the same time, including the isida that is doing the healing.

- Isida has painfully short range and often get outranged by everything.

- Magnum can hit both the isida and the person isida is healing within its huge splash radius. It's SPLASH is bigger than Isida's entire range.

- Shafts can one hit kill, so Isidas can't even heal their victims.

Share this post


Link to post
Share on other sites

Isida has the same range as Freeze and Firebird. Shafts can one hit kill any turret depending on the hull.

Freeze and firebird can hit multiple tanks.

I was in battle and with isida and enemy firebird comes and attacks the tank in front of us. Me and another teammate come to heal and firebird roasted all three of us for dinner. I switched targets to him and he kill all of us so fast.

Share this post


Link to post
Share on other sites

what is this man even saying?

Uh, I'm a girl.

The clue is in the name....

 

 

BTW, Out of your "massive" 1.6 hours with Isida M0, you're underqualified to opine.

I have 243 hours on it.

Share this post


Link to post
Share on other sites

Isida has the same range as Freeze and Firebird. Shafts can one hit kill any turret depending on the hull.

That hasn't been my experience.  I can hit maybe 1.5 tank lengths ahead with Isida.

I often been roasted by Firebird before I can even target him.

 

 

More than happy to set up a private battle and demonstrate its poor range and get a pic of the point at which it targets - it's nowhere near the 18.82 metres a 10/10 M2 is claimed to have.  That's why I suspect it's been quietly nerfed.

Share this post


Link to post
Share on other sites

Uh, I'm a girl.

The clue is in the name....

 

 

BTW, Out of your "massive" 1.6 hours with Isida M0, you're underqualified to opine.

I have 243 hours on it.

 

This post is amazing. I've only gotten a few hours with it myself. I only bought it because every game I'd play, the other team would switch to Isida and gg. We couldn't do anything against them...the map was island so 2/3s of them being Isida makes attacking quite difficult. However, every time I use it myself, I feel I cant do anything with it. That does seem to show that the turret is well designed...noobs using it cant do anything, vets using, it becomes dangerous

Share this post


Link to post
Share on other sites

This post is amazing. I've only gotten a few hours with it myself. I only bought it because every game I'd play, the other team would switch to Isida and gg. We couldn't do anything against them...the map was island so 2/3s of them being Isida makes attacking quite difficult. However, every time I use it myself, I feel I cant do anything with it. That does seem to show that the turret is well designed...noobs using it cant do anything, vets using, it becomes dangerous

I've used it long enough to question why - when I was using the M0 (February last year) - everyone else with M2 Isidas was able to strike from 3 or 4 tank lengths away.  When I got the M2 myself it won't lock on until about 1.5 tank lengths or nearer.  It's not about being a noob or a veteran, it's that Isida now is a definite handicap.  That's why I think it's been nerfed some time since last February.

 

Like I said, if someone wants to join me in a private battle so I can get a pic of how short the range is...

Share this post


Link to post
Share on other sites

All this attention is being given to the wrong turret. Magnum deserves these kinds of topics not Isida. Isida is not that easy to use as it seems like and it barely survives against melee attacks whereas other turrets like fire, freeze, thunder, striker easily kill it. In a 1vs1 Isida is king but overall isida is quite balanced as of now.

Share this post


Link to post
Share on other sites

Hi Willie

No, I've got no alts on the Isida.  Just the bog-standard 10/10 MUs.

The alterations on it are so bad they didn't appeal to me.

It was a long shot but I figured I'd mention it. I also own no Isida alterations FWIW.

Share this post


Link to post
Share on other sites

I was hoping someone might take me up on the private battle idea, then I can sit there with Fire pressed and the other party can edge closer and we can get a pic of the range it actually fires at.

 

Currently there's no point me trying that in non-pro battles, as you just get murdered. :lol:

Share this post


Link to post
Share on other sites

Actually, I think the only change Isida needs is to decrease its healing power by about 10-15 percent.

 

Besides, as Marc stated, Isida has a poor vertical aim, and is victim to being knocked around.

So, the damage should stay the same.

Share this post


Link to post
Share on other sites

I think Isida's healing rate should be reduced if it is healing a tank that's taking damage, like by 50-75% for a short amount of time. Similar to the First Aid Kit mechanics, although to a lesser extent. The logic behind that is that the nanobots doing the micro-repairs constantly receiving damage and having their effectiveness reduced.

Share this post


Link to post
Share on other sites

Actually, I think the only change Isida needs is to decrease its healing power by about 10-15 percent.

 

Besides, as Marc stated, Isida has a poor vertical aim, and is victim to being knocked around.

So, the damage should stay the same.

We have a lot of high DPS turrets already in the game and nerfing isida's unique ability would be counter-productive. I wouldn't mind a small damage nerf, but I'm strictly against nerfing its healing.

no, they just stayed there all the way until the battle ended.

 

Saboteurs smh

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...