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Isida seriously must be rebalanced


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If Isida gets re-balanced as part of a general review after the OD system goes in, fine. That is how it goes. But none of these Isida's can't heal other Isidas category of 'special case' rules. Find the optimum parameter settings just like with all hulls and turrets.

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Hi, my suggestion is to add overheating to isida. What I mean by this is while isida is healing it will have limited ammo just like vulcan. If it heals to fast or too much it will lose its ammo and start taking ammo out of its own life to give to the person being healed. As for when it's attacking it will be visa versa. Instead of losing health when it is killing enemy it will gain the enemy health when ammo is gone. (It will also get less ammo just like vulcan). 

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Not a good comparison.

 

Vulcan does not have a limited ammo supply. Without over-heating it can fire endlessly, with no re-load. Hence the over-heating.

 

Isida already has a limiter - the energy pool. Adding a second limiting factor would be too restricting.

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Not a good comparison.

 

Vulcan does not have a limited ammo supply. Without over-heating it can fire endlessly, with no re-load. Hence the over-heating.

 

Isida already has a limiter - the energy pool. Adding a second limiting factor would be too restricting.

Isida should have the same amount of ammo as Vulcan. Less people would spam on enemies, and isida's would have to heal responsibly. 

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Isida should have the same amount of ammo as Vulcan. Less people would spam on enemies, and isida's would have to heal responsibly. 

They both already have limitations so I don't get your point.  Each can do their thing for a limited about of time before taking a breather.

 

"heal responsibly"?  What does that even mean?  Is that like "driving responsibly"?  :huh:

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They both already have limitations so I don't get your point.  Each can do their thing for a limited about of time before taking a breather.

 

"heal responsibly"?  What does that even mean?  Is that like "driving responsibly"?  :huh:

Heal responsibly, it means the person getting healed can't just hide an isida behind them to get the flag while they kill everybody else. The isida will have to heal slower. Yes it will be harder for isida to get kills, but isida is NOT for killing. It is a healer, and should stay at base. And seeing as how much damage isida does, even if this was implemented all it would have to do is attack from behind. But oh wait, that wouldn't work as the overheating would give the opponent a fair shot at counter attacking. Both isida and opponent would be more equal. It's obvious isida isn't balanced right now, it's OP. I don't care what you say I won't be changing my opinion. 

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Heal responsibly, it means the person getting healed can't just hide an isida behind them to get the flag while they kill everybody else. The isida will have to heal slower. Yes it will be harder for isida to get kills, but isida is NOT for killing. It is a healer, and should stay at base. And seeing as how much damage isida does, even if this was implemented all it would have to do is attack from behind. But oh wait, that wouldn't work as the overheating would give the opponent a fair shot at counter attacking. Both isida and opponent would be more equal. It's obvious isida isn't balanced right now, it's OP. I don't care what you say I won't be changing my opinion. 

Hiding behind a shield is called tactics.  it's been done for... like forever.  See the Romans.

 

Regarding for killing - the Devs giving Isida the highest DPS of all turrets kind of refutes your statement.

 

You are correct on the last point however.   It is an opinion.

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Heal responsibly, it means the person getting healed can't just hide an isida behind them to get the flag while they kill everybody else. The isida will have to heal slower. Yes it will be harder for isida to get kills, but isida is NOT for killing. It is a healer, and should stay at base. And seeing as how much damage isida does, even if this was implemented all it would have to do is attack from behind. But oh wait, that wouldn't work as the overheating would give the opponent a fair shot at counter attacking. Both isida and opponent would be more equal. It's obvious isida isn't balanced right now, it's OP. I don't care what you say I won't be changing my opinion. 

Yes the point to gaming is to avoid at all costs imagination and thinking of new tactics. Every single Isida should just sit still at the base.

 

In fact here's how to "fix" the Isida: The Isida turret can no longer be mounted on a hull. It will just sit on the ground right next to the flag. I suppose we can let it spin through 360 degrees.

 

Next up:: Change Magnum, so the barrel points straight up and cannot be adjusted. Another imbalance corrected!

 

Gosh I cannot wait to finally play the Isdia "right" No more ga,mes like to day, with aa k/d around 0.5, a 1st place finish, and over 500Cry won. All from making the mistake of driving around and helping team mates in every manner I could.  No more! At last  wiill learn how to play Isida effectively.

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As an Isida player, I do not think Isida needs to be rebalanced.  At all.  Of the Isida players I have seen, I am better than average (not the best, but not bad) for my rank.  Yet my kill/death ratio is below 1 (most Isidas of my rank are even lower in their kill/death ratio).   Clearly I am not OP compared to other tanks.  Where I make the magic happen is as a force multiplier for the teams I play on.  For me, I help others kill/death ratio improve.  Such can be said of most Isidas if used properly.

 

Look at the top 100 players in the ratings each week.  These players are NOT Isida's.  Isida gets crushed 1:1 by every other turret provided other players have appropriate situational awareness.  The only way Isida wins is if it gets close enough to do its damage, which is hard to do with the most skilled players.  If Isida was so OP, we would be seeing it as the turret of choice amongst those on the leader boards.

 

It isn't.  

 

Bottom line, Isida is like the basketball player that has a high number of assists.  Isida is NOT the MVP.  I love playing Isida because I can make a real difference for whatever team I am playing on, I make THEM better.  Isidas are available for ALL teams... so there is not an OP issue in my mind just because Isida is a force multiplier.  

 

Matched at the same tier (M1, M2, etc.) as other tanks, the other turrets on average kick Isida's A$$.  Repeatedly.  I know because as a better than average Isida player, I get killed more often than I kill when I try to go out and do my own thing, even with other Isida support. 

 

It seems people talking about how OP Isidas are typically do not have protection for Isidas.   Why not?  Because we are limited in most cases to protection against only three other turrets... and for most, other turrets are far more menacing than Isida.

 

That said, games can DEFINITELY swing one way or the other based on the force multiplying effect Isidas can have for an entire team.  And this is what I LOVE about Isidas.  I am NOT the killer or the superstar.. but I make the killers far better and am therefore a very important team player, despite being weaker in most regards from the other turrets.  Other teams don't like it when they are made up almost solely of super-star killers, and there are a couple of healers on the opposing team, and as a result the team with the "healers" wins.  

 

Good.  It is called strategy.  The healing powers of the Isidas are not restricted to any single team.  All can have access.   The team synergy and dynamics Isidas bring to the table are fantastic! 

 

Keep Isidas the way they are.  They have already been nerfed enough.       

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I am an Isida tanker. I didn't see many Isida trains. A couple of isida's happens, indeed, they are not invincible. Isida's have their own weaknesses. Try to attack a row of vulcans or shafts at another side of an open terrain with an isida? Good luck. 

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From my point of view I feel Isida is OP. My suggestion/idea is to make isida's damage decrease during time, with each point of damage dealt. For example, if isida does 300, points of damage then it will go down, e.g. 300, 275, 250, 225, etc. So basically it will gradually do less damage to enemies. Same for healing it will gradually go down. This is probably a bad idea, but it's my opinion to make the turret balanced :) 

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From my point of view I feel Isida is OP. My suggestion/idea is to make isida's damage decrease during time, with each point of damage dealt. For example, if isida does 300, points of damage then it will go down, e.g. 300, 275, 250, 225, etc. So basically it will gradually do less damage to enemies. Same for healing it will gradually go down. This is probably a bad idea, but it's my opinion to make the turret balanced :)

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When my little niece 7 years old told me that she is using isida because it is cool, i asked her why, and she replied: because I can heal friends and also kill enemy faster with this turret.

Hehe, clearly Isida is OP. ;)

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When my little niece 7 years old told me that she is using isida because it is cool, i asked her why, and she replied: because I can heal friends and also kill enemy faster with this turret.

Hehe, clearly Isida is OP. ;)

Isida M0 kills me faster than freeze and fire M1. Even with Double Armor and Repair I stand 0% chance. I'm more likely to win the lottery 3 times on the same day, and get struck by lightning twice and survive, and see a pig fly, then kill an isida that's already started to attack me. 

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Isida M0 kills me faster than freeze and fire M1. Even with Double Armor and Repair I stand 0% chance. I'm more likely to win the lottery 3 times on the same day, and get struck by lightning twice and survive, and see a pig fly, then kill an isida that's already started to attack me. 

Get better before asking the devs to rescue you.

 

When i play my Isida I kill all sorts of tanks.

 

When I play my Vulcan or Smoky, I kill all sorts of Isidas.

 

I used to use an anti-Isida module but haven't for months now. Succees lies in knowing how to pit your strength against their weakness.

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Freeze and Firebird are equal to Isida I just tested this, They have special abilities and much better alterations than isida (I am saying this as an Isida user) If I go on a one on one fight with freeze it can easily circle me and kill me and I can easily kill fire without alt but if it has it then I am at a disadvantage again specially if he manipulates my small cone angle

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Get better before asking the devs to rescue you.

 

When i play my Isida I kill all sorts of tanks.

 

When I play my Vulcan or Smoky, I kill all sorts of Isidas.

 

I used to use an anti-Isida module but haven't for months now. Succees lies in knowing how to pit your strength against their weakness.

Get better at what?! Once the Isida attacks you, it's over for you. And, I'll try and ignore the fact that you're just making a biased post. Since you like isida and would rather have it easier to kill people than not. 


 

Freeze and Firebird are equal to Isida I just tested this, They have special abilities and much better alterations than isida (I am saying this as an Isida user) If I go on a one on one fight with freeze it can easily circle me and kill me and I can easily kill fire without alt but if it has it then I am at a disadvantage again specially if he manipulates my small cone angle

Post a proof video. And while your at it. Post a video showing you kill an Isida the same modification as you, and both of you are full health. Isida must be in range to attack and you can NOT use isida. Then say all that non-sense. 

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I don't have a recorder but I think yo ucan do it using windows 10 by clicking windows+ G I will send u the files if I find any! 

 

I think its impossible for railgun thunder magnum shaft and weapons of that sort to kill isida one on one (which makes sense)

 

Freeze will lose on a one on one but if the freeze is smart he will circle the isida and kill it without taking damage (which has been done to me allot)

 

Firebird players w/o alt are pretty weak but if they have alt they will manage to kill you before/after and if they circle you exploiting your small cone angle it will be easy to kill the isida

 

Twins and ricochet can kill an isida even one on one if they use their impact wisely

 

Using an Isida is harder than you think its special self heal was already removed all you have now is your high damage for killing your small cone angle is extremely annoying too, its difficult to chase people and they will often mine and shoot you from far (which is what you should do) but if they are too unskilled to keep you away only then do you have an advantage (Not to mention that you can only kill one tank at a time)

 

You're garage is weak for your rank Crimson_Tank and the turrets you use are mostly mid-long range which is probably why you have trouble with isidas I suggest you mine and stay away from isidas you will of course be at a disadvantage if the isida gets close to you..

 

And if one  turret is bothering you so much you should buy decent protection against it.

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I don't have a recorder but I think yo ucan do it using windows 10 by clicking windows+ G I will send u the files if I find any! 

 

I think its impossible for railgun thunder magnum shaft and weapons of that sort to kill isida one on one (which makes sense)

 

Freeze will lose on a one on one but if the freeze is smart he will circle the isida and kill it without taking damage (which has been done to me allot)

 

Firebird players w/o alt are pretty weak but if they have alt they will manage to kill you before/after and if they circle you exploiting your small cone angle it will be easy to kill the isida

 

Twins and ricochet can kill an isida even one on one if they use their impact wisely

 

Using an Isida is harder than you think its special self heal was already removed all you have now is your high damage for killing your small cone angle is extremely annoying too, its difficult to chase people and they will often mine and shoot you from far (which is what you should do) but if they are too unskilled to keep you away only then do you have an advantage (Not to mention that you can only kill one tank at a time)

 

You're garage is weak for your rank Crimson_Tank and the turrets you use are mostly mid-long range which is probably why you have trouble with isidas I suggest you mine and stay away from isidas you will of course be at a disadvantage if the isida gets close to you..

 

And if one  turret is bothering you so much you should buy decent protection against it.

What about twins? Or rico can they kill isida? And if certain weapons can't kill isida's than isida is OP/Unbalanced. All weapons should be able to be used, but also not invinsible. That is my BIGGEST problem with isida. 

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Talking about Fire vs Isida up against each other, Fire will absolutely finish Isida off first and even if for some reason it didn't, the afterburn effect will turn you into embers.

 

Maybe you guys are right because firebird at lower ranks isnt as powerful as it is at M3+/M4. 

Trust me i have an Isida M4 and i run away once i encounter a firebird because i dont wanna wind up burned down.

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What about twins? Or rico can they kill isida? And if certain weapons can't kill isida's than isida is OP/Unbalanced. All weapons should be able to be used, but also not invinsible. That is my BIGGEST problem with isida. 

 

Twins and ricochet can kill an isida even one on one if they use their impact wisely

I said that about twins and rico but if you want to be specific I went head on versus ricochet and twins users, they knew how to keep a distance but even if I got close they will not always be killed because their impact makes it very difficult to aim at them.

 

And I want to make something clear to you,

 

Long Range weapons are supposed to kill people from a DISTANCE

Long Range weapons are not supposed to come in the territory of medium or short range turrets and expect to kill them that is when the Medium or Short range turrets are at an advantage

 

So you saying Isida is OP for killing long range turrets is like saying: Isida can not kill Railgun because railgun is out of range, Actually its more possible for a railgun to kill isida in short range than Isida kill railgun from long range

 

 

Talking about Fire vs Isida up against each other, Fire will absolutely finish Isida off first and even if for some reason it didn't, the afterburn effect will turn you into embers.

 

Maybe you guys are right because firebird at lower ranks isnt as powerful as it is at M3+/M4. 

Trust me i have an Isida M4 and i run away once i encounter a firebird because i dont wanna wind up burned down.

I trust this guys opinion and it sides with mine since he's a Legend with an M4 Isida he has more experience on this subject.

 

I hope you get what I am saying.

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Twins and rico, smoky all AREN'T long range weapons but short range  -_- And most players don't have enough time to respond to an isida. If it attacks you from behind then you can't turn around, cause you die before getting the chance to engage, whereas if a smoky attacks you from behind, you have enough time to turn around and engage. Not to mention isida has the power to HEAL as well as attack. And if a group of isida's go to the flag together, then yes they are basically little GodModes. They just heal each other. Or worse, they stay at the flag and kill all who come near, healing themselves immediately after they get injured. Name me one OTHER turret that can do that. 

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Twins and rico, smoky all AREN'T long range weapons but short range  -_- And most players don't have enough time to respond to an isida. If it attacks you from behind then you can't turn around, cause you die before getting the chance to engage, whereas if a smoky attacks you from behind, you have enough time to turn around and engage. Not to mention isida has the power to HEAL as well as attack. And if a group of isida's go to the flag together, then yes they are basically little GodModes. They just heal each other. Or worse, they stay at the flag and kill all who come near, healing themselves immediately after they get injured. Name me one OTHER turret that can do that. 

When did I say they were long range?.... They are medium range and can counter isida easily if they have kill

 

That is your fault if you are not aware of your surroundings use the Q  and E keys more often, 

Whatever you said does not justify a nerf for isida, you can make any turret sound OP but in reality it is different.

 

Isidas can be easily handled by protection just like any turret.

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Long Range weapons are supposed to kill people from a DISTANCE

Long Range weapons are not supposed to come in the territory of medium or short range turrets and expect to kill them that is when the Medium or Short range turrets are at an advantage

 

 

 

When did I say they were long range?.... They are medium range and can counter isida easily if they have kill

 

That is your fault if you are not aware of your surroundings use the Q  and E keys more often, 

Whatever you said does not justify a nerf for isida, you can make any turret sound OP but in reality it is different.

 

Isidas can be easily handled by protection just like any turret.

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