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Isida seriously must be rebalanced


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Why does the 50% fire protection work better than the 50% Isida protection? Makes no sense.

On a heavy hull with DA both turrets will struggle to kill the target if it has 50% module. They both run out of juice before target dies. But Firebird has benefit of damaging even after it's energy is depleted. Even after it dies.

 

You are also ignoring fact each firebird can damage multiple isidas.  Isida has to choose quickly - heal or attack.

Isida's have 5 seconds of attack. If they attack they can't heal.

 

 

And a Firebird reloads almost twice as fast.

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I know everybody is saying Isida is OP. This is true, but removing it's healing, reducing it's range, or nerfing it's damage it would stop being Isida. So why not give it a new mechanic that would allow for a reduction in range and damage-per-second. But first, here are a few things that will remain the same:

 

-Isida will still win all close-ranged fights.

-Isida will still deal damage irrespective of distance within it's cone angle and range.

 

This idea would also increase it's cone angle by about 20% and nerf it's range by about 20% as well. However, it would get an interesting new power: the ability to attack/heal multiple tanks. Now, Firebird and Freeze have this. But due to the new wider cone angle, it would allow it to happen to more tanks. Also, it could heal and damage at the same time. Energy consumption would increase per tank being focused on at once. Damage would be nerfed slightly. Healing would be nerfed to a level so that close-ranged weapons only would be able to kill a tank while it is being healed.

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Yes isida does need a nerf.... all these people saying isida isint op are not understanding the situation... It doesn't matter if everyone uses it or not... isida should deal less damage over time or get some damage nerf. In my eyes isidas main problem is damage and if it decreased over time it doesn't matter how much time it can deal the damage if the last 3 seconds it doesn't deal half of what it would in the first 2 seconds.

 

I look at a game like TF2 (TeamFortress2) The medic class is VERY RARELY used as an attack class and 99% of the time is used as support... Why do we all feel isida should even deal damage.. it would be a huge nerf but what if isida at m3 only did 10 damage a second... i mean it would be impossible to take down a hull but its not supposed to be killing like a mad mad it is supposed to heal. After all in all games i play the medic is listed as a support class not a attack...

 

im sure people will say my idea is stupid but if you are looking to dominate a game you shouldn't be able to pick a turret that can kill aswell as heal teammates.

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Yes isida does need a nerf.... all these people saying isida isint op are not understanding the situation... It doesn't matter if everyone uses it or not... isida should deal less damage over time or get some damage nerf. In my eyes isidas main problem is damage and if it decreased over time it doesn't matter how much time it can deal the damage if the last 3 seconds it doesn't deal half of what it would in the first 2 seconds.

 

I look at a game like TF2 (TeamFortress2) The medic class is VERY RARELY used as an attack class and 99% of the time is used as support... Why do we all feel isida should even deal damage.. it would be a huge nerf but what if isida at m3 only did 10 damage a second... i mean it would be impossible to take down a hull but its not supposed to be killing like a mad mad it is supposed to heal. After all in all games i play the medic is listed as a support class not a attack...

 

im sure people will say my idea is stupid but if you are looking to dominate a game you shouldn't be able to pick a turret that can kill aswell as heal teammates.

This is an arcade game.

How would an Isida that can't attack or barely can attack perform in... DM?

 

In your vision an isida just follows around behind other tanks healing them? 

What if they don't get damaged much?

What if many of them are light hulls that die before they can be healed?

What if it's 1 vs 1?  How the heck would isida perform?

The way tanki is currently designed, each and every tank needs to be able to fend for itself.

 

If you are having issues with isida, change your weapons or strategy or... both.

 

FYI - the single biggest "issue" most reported is that it too hard to kill 2+ isidas traveling together because they heal each other faster than they can be killed. Your suggestion in no way mitigates this "issue".

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In my humble opinion, isida is fairly balanced compared to some other OP turrets such as Magnum, Rico and Twins..

u guys just dont know how to tackle isida, simply get out of its effective range, circle-shoot it, knock off its aim - which is pretty easy- or just kill them before they get to you.

And if Isida rate of healing wasnt high enough to keep up with other turrets damage how is it supposed to keep allies alive then ?

Isida's damage is pretty much adequate to take out only one heavy hull then it has to wait for 10 seconds before it can kill another tank.

I dont understand how is that OP ?!! 10 seconds of complete vulnerability isnt that enough ?

Not to mention how everyone targets Isidas once they respawn.

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Can we just agree Isidas healing rate is too OP?? 

 

I saw a vulcan mammoth with a pet isida and nothing could kill him, both the pet and him were drugging. 

Everyone drugs in high ranks but he was still difficult to kill

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Can we just agree Isidas healing rate is too OP?? 

 

I saw a vulcan mammoth with a pet isida and nothing could kill him, both the pet and him were drugging. 

Everyone drugs in high ranks but he was still difficult to kill

Use any turret that can inflict damage to mutliple tanks at once, thats the best remedy for such scenarios.

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Use any turret that can inflict damage to mutliple tanks at once, thats the best remedy for such scenarios.

 I see the problem I have shaft railgun isida ricochet all of them do damage to one at a time, except railgun which has many protections against it.

 

I will get striker next.

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I see the problem I have shaft railgun isida ricochet all of them do damage to one at a time, except railgun which has many protections against it.

 

I will get striker next.

Or even Magnum xD

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Can we just agree Isidas healing rate is too OP?? 

 

I saw a vulcan mammoth with a pet isida and nothing could kill him, both the pet and him were drugging. 

Everyone drugs in high ranks but he was still difficult to kill

 

so on one team two tanks are devoted to keepingone tank shooing. that means this team has one tank doingnothing else but support one other tank's offense. Iassume this means they were also sitting still

 

So one team has two tanks rroted to one spot with only one tank whootiung. That gives your team two more tanks to maneuver and one more tank to shoot.

 

That is where you look for game balance. Not "niy he was hard to kill". That is the point of that tactic: make one tank hard to kill. The cost to the team to do this is ratther steep. That is why I never do it and I use both Vulcan and Isida.

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Or even Magnum xD

Don't get Magnum, because it is OP. Because so many players have complained about it, it will be nerfed to almost useless like Vulcan was, believe me. Then, they will buff it again and balance it. This is how new weapons work.

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This is an arcade game.

How would an Isida that can't attack or barely can attack perform in... DM?

 

In your vision an isida just follows around behind other tanks healing them? 

What if they don't get damaged much?

What if many of them are light hulls that die before they can be healed?

What if it's 1 vs 1?  How the heck would isida perform?

The way tanki is currently designed, each and every tank needs to be able to fend for itself.

 

If you are having issues with isida, change your weapons or strategy or... both.

 

FYI - the single biggest "issue" most reported is that it too hard to kill 2+ isidas traveling together because they heal each other faster than they can be killed. Your suggestion in no way mitigates this "issue".

the point is isida shouldn't be used in a DM. So the fact that you are saying that it will be weak and unbalanced in DM mode is what should happen. Isida should not be even an option for players looking to win DM or win 1v1 battles... its not in the game to wreck tanks... its in the game to heal therefore that is what it should be used for...not used in DM.

 

And your comment on how tanki is designed and each and every tank NEEDS to be able to fend for itself is accurate in the current state of the game. BUT there is no rule saying every tank MUST fend for itself, if tanki did what I wrote then isida would be unique and right now thats what tanki needs.. Just because all the turrets(in the game right now) can kill doesn't mean they all have to.

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the point is isida shouldn't be used in a DM. So the fact that you are saying that it will be weak and unbalanced in DM mode is what should happen. Isida should not be even an option for players looking to win DM or win 1v1 battles... its not in the game to wreck tanks... its in the game to heal therefore that is what it should be used for...not used in DM.

 

And your comment on how tanki is designed and each and every tank NEEDS to be able to fend for itself is accurate in the current state of the game. BUT there is no rule saying every tank MUST fend for itself, if tanki did what I wrote then isida would be unique and right now thats what tanki needs.. Just because all the turrets(in the game right now) can kill doesn't mean they all have to.

If tanki did what you wrote no one would buy the turret. It would be boring.

There's an alteration already in the game that does this to some extent. If that alt was so great 80%-90% of players would buy it.

I'd say it's more the opposite 10%-20% bought it and use it.

 

Please answer this - in your "isida vision" what does an isida do if there's few tanks in the battle and there's no one to heal?

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If tanki did what you wrote no one would buy the turret. It would be boring.

There's an alteration already in the game that does this to some extent. If that alt was so great 80%-90% of players would buy it.

I'd say it's more the opposite 10%-20% bought it and use it.

 

Please answer this - in your "isida vision" what does an isida do if there's few tanks in the battle and there's no one to heal?

He can infiltrate the enemy  :ph34r:  

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Isida is not overpowered. Who doesn't have Isida protection modules? Isida's don't always dominate the battlefield. Personally I think its been nerfed enough?

Bought my first isida protection module during last sale - in part because I wanted Magnum protection.

 

So I battled them all the way to my current rank with no protection.  Tough battles but hardly impossible.

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