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Over heating effect-Twins


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I have an idea:

 

- With every ball it fires, the damage would slowly decrease, until you release the space bar and start firing again.

- Impact should be reduced to 50 for M0s and 100 for M3+

- Recoil 20% less than Impact, 40 for M0s and 80 for M3+

- Increase damage range to compensate.

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Yes many rather poor players use Twins and a brick. But bottom line so what to that much. However what gets me is the large amount of impact. This weapon does little damage yet at the same time it can fling around a Titan like cardboard in a windstorm. Both Rico and Twins have too much impact compared to their rate of fire. I thought that past experience with Vulcan and impact force should have taught the lesson that very fast rateo f fire should no tme mated to big impact effect.

Well, like I said before, it's best to either stay away from them or go get the weapons so you can be OP.

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No one really cares about how much you played  ;) we just need improved suggestions.

You care since you answered. And you answer is not really an improved suggestions. You just hate me for no reason.

 

I already told you, if you have something to say to me, just send me a PM and tell me here whateva you want to say. And stop polluting topics with nonsense answer.

 

Anyways, my answer is related to this topic :) it's not only about suggestions, we can say what we think of this suggestion :)

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Well, like I said before, it's best to either stay away from them or go get the weapons so you can be OP.

Well my only real beef with Twins and Rico is they are too much the Swiss Army knives of Tanki. They have too many "tools" compared to other turrets. At least they docked Rico's vertical arc a tiny bit. 

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Well my only real beef with Twins and Rico is they are too much the Swiss Army knives of Tanki. They have too many "tools" compared to other turrets. At least they docked Rico's vertical arc a tiny bit.

 

Twins got a slower reload in October 2016 and splash damage around February of this year.

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You care since you answered. And you answer is not really an improved suggestions. You just hate me for no reason.

 

I already told you, if you have something to say to me, just send me a PM and tell me here whateva you want to say. And stop polluting topics with nonsense answer.

 

Anyways, my answer is related to this topic :) it's not only about suggestions, we can say what we think of this suggestion :)

No one cares for your lame viewpoint, stop getting angry and next time just give an improved suggestion on an idea instead of saying decline it.  ;)

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Here's another idea:

 

If twins keeps firing non stop for more than 10 seconds, static will build and some of the balls will go off aim, until they stop for one second and start again.

 

To compensate that a little more range.

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So what?

That's enough of a nerf, if we put this overheating effect in, there better be an alteration to remove it and maybe heating damage to the enemies it hits, otherwise no one would use it.

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No one cares for your lame viewpoint, stop getting angry and next time just give an improved suggestion on an idea instead of saying decline it.  ;)

Learn to read. I said it was a bad idea. Vulcan has already an overheating effect. Why there should be an overheating effect on Twins too?

 

And again, you care, since you keep quoting my posts :)

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That's enough of a nerf, if we put this overheating effect in, there better be an alteration to remove it and maybe heating damage to the enemies it hits, otherwise no one would use it.

 

No its not enough when the standard of using twins is 1/5 turrets. Thats too much

Why there should be an overheating effect on Twins too?

Why not? Is this abbility protected by law from being added to other turret?

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He is the one fighting for nothing, I am only posting things related to this topic, aka Twins. Read my messages again :)

 

Anyways, Maf said that overheating is only Vulcan's feature.

 

Each time someone will find a weapon OP, he will ask for an overheating feature on this weapon?

 

What is the point of making Twins like Vulca, like you suggested in your first message? All weapons must be quite unique.

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No its not enough when the standard of using twins is 1/5 turrets. Thats too much.

All you need to do is stay away from them and shoot them from a distance. Without any alterations, they have splash damage and a limited range. Yes I do have m2 twins with stable plasma alteration, but I mainly use it for parkour. So my main weapon is thunder and even with that or the shaft that I have, I don't find twins annoying to face against.

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I wish.

What do you have against this idea, if you are not interested go the hell away and back off. You are 2 most ussseless people in this topic just spamming against this idea. This topic isnt about declining ideas it is about disscussing it. It is enough to say once that you dont like it, you dont need to spam topic and turn people against it. So i will please you, as a topic creator dont spam it anymore, we need ideas, not your usseless buying oppinions to save your only weapon that you ever had.

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Do not look at ANY idea ( not just mine ) from your POV, look it from overall and realistic view, dont reject something just because it is bad for you or it doesnt fits you the best. That is not the point

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