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Okay, here's my thoughts on earthquakes:

 

Devs are having enough problems with lag. It's been around ever since 2009, with some short intermittent times when lag was only occasionally. Seems every time they do a graphics update or introduce more dynamics the lag gets worse. Of course server instability has a hand in it, too. Now, you want the screen to shake? The ground to shake and crumble? There have been many suggestions about introducing weather effects. 

 

Instead of repeating what has already been discussed, read for yourself. 

 

 http://en.tankiforum.com/index.php?showtopic=313130&page=1

Do you mean this:http://en.tankiforum.com/index.php?showtopic=313130&p=5446361  -?

I know this might create lag-but the way I view earthquakes they are not just an effect-they are there to help make battles more fair.

If it will only be a tool to stop unfair battles-so who cares if a team that is destroying lags?

Otherwise I agree that it should not run in normal battles

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I am sorry but I think you are wrong. This can be great for the game, to stop unbalanced battles from spinning out of control. If one team makes more than 10 spawn kills {within first 10 seconds of a spawn} in one area in one minute-it causes an earthquake to give spawners a chance.

Also when the terrain is unfair and a 'tectonic plate' (out of average of 6 plates per battlefield) is used for 15 more kills for one team than the other in 2 min. it starts to 'unbalance' and the next kill within 30 seconds causes an earthquake.

This can one or two players from taking over a battle.

(although exception for certain modes i.e. Juggernaut should be made.)

Please explain why you think this wouldn't work.

-thanks

 

There are much better ideas for helping with team balance in uneven matches. An earthquake seems like an unreliable and chaotic way of doing it. Having it tied into game balance so heavily would be difficult to implement. Much better, less extreme ideas include:

Then how about any event? Add Earthquake feature in an event for 1 week. It will not be annoying for a week.

Now that sounds more reasonable. I'll merge this with a duplicate topic

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It wouldn't be total annihilation of a team, but would affect those within close range. The gas would disperse, but the effects would last a short time, like Firebird afterburn. Kinda like Firebird going into enemy base and throwing napalm on several team members. Firebird dies, but the effects remain. (Gas disperses but the effects remain).  

It's not napalm. At least, it shouldn't be. Hit a real tank with fire for ~2 seconds, and the crew will slowly cook. The actual tank ain't burning.

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It's not napalm. At least, it shouldn't be. Hit a real tank with fire for ~2 seconds, and the crew will slowly cook. The actual tank ain't burning.

In the description it used to say napalm. I just checked and it doesn't say that any more. 

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I am sorry but I think you are wrong. This can be great for the game, to stop unbalanced battles from spinning out of control. If one team makes more than 10 spawn kills {within first 10 seconds of a spawn} in one area in one minute-it causes an earthquake to give spawners a chance.

Also when the terrain is unfair and a 'tectonic plate' (out of average of 6 plates per battlefield) is used for 15 more kills for one team than the other in 2 min. it starts to 'unbalance' and the next kill within 30 seconds causes an earthquake.

This can one or two players from taking over a battle.

(although exception for certain modes i.e. Juggernaut should be made.)

Please explain why you think this wouldn't work.

-thanks

Sound great but I'm not 100% agree.

 

People who live in the western U.S. have enough problems with earthquakes in real life, now you want them to deal with earthquakes in a game? I'm sure if I thought about it long enough I could find a lag in there someplace.  

People living in war zones have enough problem with tanks and Army things so why don't they remove it from TO. (I get your point by the way. it's about the lag.)

 

Someone still plays Clash Royale...

Actually, yes I play CR too but I got the idea when I was watching* documentary on EQ and I was like ''This will be Good in TO or TX''

 

Now that sounds more reasonable. I'll personally talk to game developers about it. I'll merge this with a duplicate topic. I'm your I&S fan and want your autograph. Please respond to my PM ASAP.

Didn't know someone else got the idea before me  :lol: but anyway. Our motto is same (to give suggestions of useless things so game lag more ----> More players leave tanki ----> less lag :lol:  :lol:  :lol:  :lol: ) so I'm ok with it. (Red text is a joke)

Edited by TO_King

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Sound great but I'm not 100% agree.

 

People living in war zones have enough problem with tanks and Army things so why don't they remove it from TO. (I get your point by the way. it's about the lag.)

 

see this:On page 3 

 

People who live in the western U.S. have enough problems with earthquakes in real life, now you want them to deal with earthquakes in a game? I'm sure if I thought about it long enough I could find a lag in there someplace.  

So you want that nothing in tanki should be something that people have to deal with in real life?!

No shooting-because we have to deal  shooters in real life. No desert themed maps-since Western U.S. was in a drought last year.

No more freeze since people often get ill from the cold;

No firebird since some tankers houses may have burnt down.

No mines since maybe someone has a family member who is a veteran and got injured by a mine.

No crystals-since maybe someone doesnt have money in real life.

 

This makes NO sense so its okay to have an earthquake effect even if you deal with it in real life!

I do not understand your point.

-thanx

 

Although lag is a problem

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There are much better ideas for helping with team balance in uneven matches. An earthquake seems like an unreliable and chaotic way of doing it. Having it tied into game balance so heavily would be difficult to implement. Much better, less extreme ideas include:

Now that sounds more reasonable. I'll merge this with a duplicate topic

Thanks for filling me in on those ideas-but they won't help with spawn killing or mismatched terrain that lopsidedly benefits one team. If Earthquakes/weather will only come when one area is dominated by a certain team-the battle may not come up as mismatched-but all players have to go all the way around. If both teams spawn kill each other the battle will not be mismatched-but it will fit the criteria for earthquakes/weather to help.

Also the earthquake doesn't have to be so extreme to disrupt the game-it just has to be able to benefit one team in one are of the map.

Also if the first day of the month is weather day, it will not be so annoying.

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