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"Elimination" game mode


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Yes, good idea. The total battle fund that has been accumulated in the 10 rounds goes to the winner.

Edited by RIDDLER_8

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Nice idea - A suggestion for the actual mechanics - 15 minute battle - no eliminations for the first 5 minutes then 1 elimination each minute for the person with the lowest score (there may be a need for some kind of tie break mechanism if people have the same number of kills).

At the end of the battle the highest score wins.

 

This will allow for some fund to build so that even the first person out gets something.

 

The only issues i see are people leaving (they will then count as the next elimination and the fact that you will not be be able to allow people to join after the battle starts (should be no issue with the MM system).

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Yes, a 15 minute battle is fine. If players leave, it still counts as an eliminated player, but what ever player finishes last when the round is over is eliminated as well. Eliminated players must earn some fund for taking part in battles and for getting kills. By giving a small crystals reward to eliminated players, it helps the battle fund grow as well, so that the winner on the final round earns all the fund. Whatever fund size.

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I have a good idea about a new type of battle which can be implemented into Tanki Online. This type of battle is called "Elimination Battle". In elimination battle, players have 10 rounds in total. In each round, players must finish anywhere above the last place position. The players who is left in the last place position is eliminated when the round is over. The other players that have managed to successfully finish above the last position proceed onto the next round until the last round where there are only 2 players left. The one of the 2 players that win, earns a big crystal prize.

 

The elimination process I have in mind comes from a PlayStation 1 game called "Need For Speed - Road Challenge", where there is a Race Elimination in the Special Events Races.

 

I think that having an elimination battle of 10 rounds would be a great feature for the matchmaking system, and I personally think that tankers would like to participate into a new battle mode that consists of multiple rounds so that it is more challenging for them.

 

Please like and appreciate my idea. The matchmaking system should open the doors to more battle modes, like Assault Mode and the Elimination battle mode.

It could be that when you are eliminated, you leave. A message box will pop up with the crystals you earned at the end, like when the battle ends when you are in garage.

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Please post this topic like it is, do not merge it with others or put it as post, please!

 

Now lets start

 

It is very simple, im not sure if its suggested before and under what name but here is my concept. Battle start shoud look like MM. Gathers players into que and puts them in battle. They spawn at their side, like where their flag is supposed to be located at. Once they get in, 30 seconds of preparation and check-ups if everyone is online. When battle begins, everyone has only 1 life.

-Players from same team can see each others HP in numbers in left corner of the screen, as well as their equipment, something like on eSports events.

-Main goal is to destroy other team.

-Battles are made of players of same equipment range, like 3 groups of events.

-Rewards are following:

M0 modifications to = 50 crystals for win, 25 crystals for lose

M1 modifications to = 100 crystals for win, 50 crystals for lose

M2 modifications to = 150 crystals for win, 75 for lose ( dropboxes ON )

M3 modifications to = 200 crystals for win, 100 for lose ( dropboxes ON )

Legend ranks only = 300 crystals for win, 150 for lose ( dropboxes ON )

 

NOTE: Supplies are off for every modification level and rewards would be delivered to players who made atleast 1 kill

 

All battles would be held on re-designed battles for MM.

-So techicly the biggest found ( on Legend - ) would be 4500 crystals ( 3000 for winners, 1500 for loosers ) for battle that lasts untill one team is eliminated or after reaching mark of 10 minutes.

-In case of equal amount of tankers on both sides after reaching 10 min limit, first-blood will decide winners.

-Special rule for this mode, isidas healing HP will be deducted from their own HP so technicly their healing is equal to zero.

-Additionaly, GB droprate should be per kill, i will not say amount as it will be against the rules.

 

I hope you like my idea!

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The "Knockout Race Challenge" in "Need for Speed - Road Challenge".

 

The elimination races in Need for Speed - Road Challenge for PlayStation 1 (PS1) console is called the Knockout Challenge. This is how the Knockout races look like when the last player in the last position gets kicked out of the race. Players with the status of Advanced move on to the next round of the race and the Eliminated player gets kicked out of the race.

 

I had the idea to implement the "elimination game mode" in Tanki Online from this game, "Need for Speed - Road Challenge".

 

Need for Speed - Road Challenge front cover Jewel Case for PlayStation 1 game console:

 

1040.jpg?1511286116

 

Please take a good look at the Knockout Race standings results below. This will give you a clear indication on how this special type of race works.

 

Knockout_Race.png

 

This is the type of elimination game mode I have been discussing with you for quite some time. Please watch this video to better understand how this type of elimination mode works:

 

https://www.youtube.com/watch?v=7Yy0z90BjOg

Edited by RIDDLER_8

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Now that we have Rugby mode and Assault mode in Tanki Online, it is time to add the elimination game mode as well. As I have explained before, this type of battle mode will be more diverse and different from all the existing game modes when players choose to battle again after the round restart.

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