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More penalty for self-destructing several times in a row.


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There are some players, that always self-destruct before getting killed. For example in a "CP" mode battle, on Island map, 1vs1, if the winning player leaves the battle for no reason and the control point is captured for his team, the losing player can just self-destruct infinite times, and win all the battle fund in the losing team, because the "winner" can't gain any score during the battle, even if there are hours left of the game.

My idea is an auto-warning for many self destructions in a row and after the warning if the player keeps repeating it, auto-bann for 5 minutes, after that a hour and so on.

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Declined

 

I don't understand what you're describing. How does self-destructing and losing your score result in getting higher reward? Either way, 1v1 battles aren't considered important enough to require changes like this. A minor change in favour of 1v1s would severely affect many other players, especially those with Magnum and other splash damage turrets, since they end up self-destructing quite a lot.

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Declined

 

I don't understand what you're describing. How does self-destructing and losing your score result in getting higher reward? Either way, 1v1 battles aren't considered important enough to require changes like this. A minor change in favour of 1v1s would severely affect many other players, especially those with Magnum and other splash damage turrets, since they end up self-destructing quite a lot.

If he keeps selfing, you can't earn score, 0 score ---> 0 reward even if you win, your losing opponents get's all the battle fund

And it's pretty annoying If in a DM battle, they keep jumping off. Or you try to kill a thunder and right before killing him, he just shoots the wall and vouala.

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If he keeps selfing, you can't earn score, 0 score ---> 0 reward even if you win, your losing opponents get's all the battle fund

And it's pretty annoying If in a DM battle, they keep jumping off. Or you try to kill a thunder and right before killing him, he just shoots the wall and vouala.

Happens so rarely that this isn't something that needs to be fixed. After all, if someone is doing that to you, you can just leave the battle. You have nothing to lose.

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how can the opponent get any reward if his score is 0?

Let's say you got disconnected and when you reconnect you return to that battle but with a zero score, then the losing player doesn't allow you to get any score because he selfdestructs before you kill him, at the end he win the rewards even if he lost the battle.

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Let's say you got disconnected and when you reconnect you return to that battle but with a zero score, then the losing player doesn't allow you to get any score because he selfdestructs before you kill him, at the end he win the rewards even if he lost the battle.

how is that possible? no score no funds right? 

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how is that possible? no score no funds right? 

In cases where the losing player has a score, and the winning player doesn't because the player just rejoined.

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