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Weekly chain multiplier


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I though of an idea where, once you reach a week of doing missions, you get a multiplier spin and multipliers range form 1.00 - 2.00 with the higher multiplier having a lower chance of being won. But with each week, the multipliers increase a little

 

Multipliers 1st week:

 

1.00 - 25% chance

1.15 - 23% chance

1.25 - 16% chance

1.40 - 13% chance

1.50 - 10% chance

1.75 - 8% chance

2.00 - 5% chance

 

Multipliers 2nd week:

 

1.15 - 25% chance

1.30 - 23% chance

1.50 - 16% chance

1.65 - 13% chance

1.90 - 10% chance

2.05 - 8% chance

2.20 - 5% chance

 

Multipliers 3rd week:

 

1.25 - 25% chance

1.40 - 23% chance

1.60 - 16% chance

1.80 - 13% chance

1.95 - 10% chance

2.15 - 8% chance

2.30 - 5% chance

 

Multipliers 4th week:

 

1.50 - 25% chance

1.65 - 23% chance

1.80 - 16% chance

2.00 - 13% chance

2.15 - 10% chance

2.30 - 8% chance

2.50 - 5% chance

 

Also, players who tough it out to do all their missions a day should have extra spins. How this would work, is the amount of missions hey did, divided by 7 for each day of the week, rounded as necessary. SO, if I did 16 missions last week and divided that by 7 is 2.285 which rounds down to 2. This means I get two extra spins if I don't like my result. Although, there is a risk of getting a lower multiplier if you spin again.

 

This is to give people a chance at getting better rewards for doing their missions and I feel it's fair. I mean, it's a 1 - 3 (depending on how many missions you did)/20 chance of getting the highest multiplier! 

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Declined

 

We don't accept ideas for extra rewards. All this does is add a random factor to weekly chains, which is rather pointless and an unnecessary complication of the system. Also, any random factor results in players complaining about the system being rigged when they face bad luck. "I've been completing missions for 30 weeks straight and didn't get a single 2.00+ multiplier!!! Unfair!!"

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Declined

 

We don't accept ideas for extra rewards. All this does is add a random factor to weekly chains, which is rather pointless and an unnecessary complication of the system. Also, any random factor results in players complaining about the system being rigged when they face bad luck. "I've been completing missions for 30 weeks straight and didn't get a single 2.00+ multiplier!!! Unfair!!"

Some kids are so ungrateful

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