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How is winner determined if points started without the other team


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In CP and CTF: If the other team isn't present, flags are made and CP started. At the end of 15 minutes, how is the winner determined? The flags and CP points aren't counted if the other team isn't there. 

 

Say, Blue makes 3 flags before Red team is formed. During the battle, Red makes 4 flags and Blue makes 3 more. No more flags are made. End score: Blue--6 and Red--4. But three of Blue's flags were made before Red showed. So, regardless of the score of 6 to 4, Blue's favor, isn't Red declared the winner and gets the bulk of the crystals?

 

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Same with CP. If Blue team captures all the CP's before Red shows up, those points aren't suppose to count. However, the cp's goes back and forth throughout the battle and you know it's a close game, but Blue wins by a small margin. How is that determined if they already have the CPs before Red shows. Does Red have to play catch-up to make up for those points Blue already has and then dominate the game to win? 

 

For example: If Blue already has 25 points before Red team starts forming, does Red have to make up those 25 points to break even and then make the majority of 75 to win? OR does the count actually start after the first member of Red appears? 

 

I guess to determine who is actually winning during the battle, then you have to subtract 25 points from Blue's score and keep track that way. Right?

 

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If u get 4 in blue team without red team player it will be counted but u will not get score XP or cry it's weast of time if red player comes in middle the score again starts for blue team from 5

 

I did not understand about CP I think mod will solve

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No matter how many flags or CP points you capture regardless of whether they are enemies in the other team or not, it will be counted but if there are no players on the enemy team, it only makes sense not to get any score from these captured flags or CP points. But if there was a players on the enemy team, you will get score from them. If the Blue team captures 30 flags/points without the present of the other team and new players start joining the red team, what will be determinated is how the battle will end, red team obviously have to capture 30 flags first to make it tie so yea, they have to catch up if they are going for the win and they can't just say 30 flags/points has already been captured and we were't here so those 30 flags/points has nothing to do with us and the game is now 0-0 for both teams. 

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The matchmaking system will solve this, since it won't be possible to capture or even pick up flags until the battle is full and the game has started.

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A few weeks ago, I had my eye on a battle from the lobby. There were 2 on Red and none on Blue. From the lobby, I could see they were capturing the flag without opposition (no one on Blue). They were up to 9 flags. Someone joined Red. Immediately, the 10th flag was made (obviously someone was sitting near the team flag holding the enemy flag) ending the battle. The one that made the 10th flag was the one who got the capture point.

 

What a way to accomplish a mission. In just a matter of one second, he was first in battle and captured one flag....knocking off 2 missions at the same time without any effort at all. Sounds like this whole thing was planned right from the beginning, including the Red player joining so late. 

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That could be the case or maybe just not. Sometimes, it might be planned among friends to ditch some of the annoying missions we all don't like or at least for me such as being first in battle(s) but other times, it can also be a random thing such as players fleeing from the battle because of how powerful the enemy team is/became hence not wasting any of their precious time in a battle that they all know they won't be winning at all. 

 

It can also be because some Clan's like to join battles together as a team so they look some empty battles where the enemy team is dominating and try to take-over such battles. So here is how some players take advantage of suck battles by doing just the exact same thing you mentioned up there which is leaving 1 point or flag and waiting the enemy team to be full of players. So if a Clan tries to take over the battle, the player who had the flag can easily just capture the remaining flag and end the battle right when the first player joins the battle, won't even be waiting the rest of the Clan members since he/she doesn't wana take any risks at all which is killing 2 birds with one stone, Won the battle and he/she was first without any efforts at all. 

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