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Reconstruct modifications as percentage differences


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The title says it all. For example, a strong modification might have 30% better stats than the previous one, and a weak one might have 20% more. All upgrades would be shown in the same way.

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We have three different hulls types - and for them it makes sense to know how much hitpoints they have (in points, not in %), as we all are better at summing up hp directly. Because of that, the damage should also be given in hp, and not in %.

 

If your idea was about to have a simmilar %-increase from one modification to the next one through out all the garage -> well this is how it works anyways. The only thing why it does not look like that is because from M0 to M2s the gear of the same modification (all M1 gear) unlock at different ranks and therefore the power does also take the unlock rank into account.

 

Have you checked the power of the stuff in the wiki before you proposed your proposal here? You can compare M3 to M4 turrets if you like to (easier) or think about the stepping-per-rank (or per xp.. let's see) for M0..M2.

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