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Testing of Matchmaking System on EU servers


theFiringHand
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I have an idea, to improve the development of game and the quality of content and feedbacks in the Forum:

 

- 10 Free Posts in News and Announcements per Day.

 

- Each post after that should cost the player 100 crystals.

 

- Bozo owes the company about 12000 crystals.

 

Thank you.

Bruh, you are really driving me to the end of my patience with your insults and personal attacks on me and dancing around the issue. Within the Game Rules I have as much free speech as you do, so shove off.

You, also, as far as you allow the public to determine, don't even play the game. You only got the rank of WO so you can create threads and topics all over the forum.

 And please link to my illegal 120 posts.

Edited by bozo88

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I've just realised. I feel sorry for people who spend real money on the game. Most weapons aren't permenant so if you use real money on M1s or M2s you will have to spend real money to get the M3s thus deleted any lower modifications. And now the matchmaking system has come, so Tanki is about as permenant as an M1. 

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While I too would love have control over my map, the 70+ selection of maps on Tanki is way too large. I have 0 opposition for tanki choosing 10 maps to permanently be in the matchmaking system, and then another 20 that rotate each month. Pre MM, post NoobMissionUpdate, how many non-pro battles on these maps have you fought?:

-Duality

-Courage

-Deck9

-Canyon

-Noise

-Wave

-Atra

You get my drift?

I think rotating maps would bring variety to life and allow the players to be concentrated. Alternatively, TO could scrape up some $$$$ and pay for advertising, to bring a few thousand more players in, and then we might be OK.

Most of those are smaller and could not support 10 vs 10.  I'm not against smaller maps - allows use of diff equipment. But they can not be played with that many tanks.

 

Noise - only a noob or a clan would join blue team if map stays as is. 70% time red wins.  I would only play blue if I had a specific mission for experience points. then take my Isida in and heal away. Lose 9-0 - but I'll get my xp. (and about 7 crystals)

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Most of those are smaller and could not support 10 vs 10.  I'm not against smaller maps - allows use of diff equipment. But they can not be played with that many tanks.

 

Noise - only a noob or a clan would join blue team if map stays as is. 70% time red wins.  I would only play blue if I had a specific mission for experience points. then take my Isida in and heal away. Lose 9-0 - but I'll get my xp. (and about 7 crystals)

I've been trying to think of ways to improve Noise for the poor Blue suckers. I think it should have less clutter, so that thunders and magnums can't use various parts for splashing. I'd also extend the tunnel area (where some Blues respawn) and make a room and put the blue flag back there. And I'd make a maximum time limit of 20 minutes. I can defend the blue base against a horde of crazed Reds for an hour, but when the game won't end until 25 flags have been capped, it's useless, I'm just enriching the Reds. I would love it if TO implemented a max time limit of say, 2 hours. The current system is way to open to abuse. I'm gonna go do my missions.

Edited by bozo88

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Bruh, you are really driving me to the end of my patience with your insults and personal attacks on me and dancing around the issue. Within the Game Rules I have as much free speech as you do, so shove off.

You, also, as far as you allow the public to determine, don't even play the game. You only got the rank of WO so you can create threads and topics all over the forum.

 And please link to my illegal 120 posts.

Is not a matter of free speech, it's common sense, devs have said:

 

Tankers!

...

Don’t forget to share your feedback in the forum!

...
They want feedback.
 
Prove to me that you want to help, or that you are just trolling.
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Is not a matter of free speech, it's common sense, devs have said:

 

They want feedback.
 
Prove to me that you want to help, or that you are just trolling.

 

I don't have to prove to you anything. Read my posts. Last I checked, you weren't the Tanki Forum Official Troll Suppressor, either.

Edited by bozo88

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There has been enough complaints in this topic about MM, more so in the RU forum.

It really sounds like the devs need to go back to the drawing board.

 

It's a bit ironic. Tanki bring out Daily Missions and Weekly Chains in order to reward regular attendance but then plan on negating those things with a Match-making system that switches the majority off playing.

 

It sounds like a formula-based incentives system is needed. One that isn't so easy to bypass, where rewards are available to be claimed once a week for meeting certain criteria on each format.

 

Players will always look for an easier way to complete these things so if you make it more difficult to circumnavigate and easier to complete simply by regular playing, you will then achieve the goal of getting players online with maps filled.

 

Consider a points system where so many points are available in a day and therefore there is a maximum you can achieve in a week.

Split that into 5 reward brackets that will determine your weekly gift.

 

Criteria could include;

Flags captured

Crystals earned

Experience earned

Points captured

Enemies killed

Finishing 1st

Finishing 2nd

etc

 

Do this with a twist - mission points only available if the battle is over x% full to encourage players to play in fuller battles.

 

Oh, and do away with collecting drop boxes including golds as these encourage undesirable behavior.

 

Back to the drawing board, seriously!

This is a great suggestion. Very much on the right track in the right direction.

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Regarding server load:

 

Geeze! Give me a break!

 

The load was spread proportionally over the servers every time I looked. No server was stressed to any significance.

 

I looked with the intension of checking, but of course, my inspection we limited, and there may have been load when I couldn't check. So, if you know the servers (or even just one server) were heavily loaded at some point, please provide details.

 

Otherwise, quit pretending server load was part of the trial. The server capacity could not have been a concern at any point. Server glitches, maybe, but not load. Testing on the standard servers was obviously needed, but the MM was NOT ready. The matchmaking algorithm was no better than rolling dice. It is silly that queues were ever more than a few players. With practically any rank in any given battle, the queue should have never exceeded a few dozen or so, as 20-players could be randomly shoved into any new battle.

 

Please, no more nonsense about server load.

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Hey everyone.

 

I understand that many of you were unhappy with this test. But please, I need you to understand that this was A TEST. We wanted to see how the system would work under a proper server load. THAT is how you find flaws in a system — you stress-test it.

 

While there were many things that you disliked about the testing version, I'm sure you all agree that there are some redeemable merits to the system — things that, if tweaked and properly executed, would ultimately benefit the game and player base. And that's what we'll be doing in the coming weeks. We'll be analyzing the data that we've collected, reviewing your feedback, and improving the system to make it what it should be.

 

Remember how we had DM tournaments last year and we pulled the plug on those because most users (and us too) weren't satisfied? We're trying to get things right. But you need to give us the chance to do that. There will be more tests, and they might still contain things that you do not like, but hopefully they will contain more things that you DO like.

 

Just give the devs the time to work on it. We'll see what comes out of it.

Thanks Cedric. It is my intention to give grace, but it is getting too painful.

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Here is another suggestion: (I posted something similar in another topic)

 

People that go to Battle List should be able to see Random Battles being generate and be able to join them, but they shouldn't be able to pick a team, watch battle statistics, or watch the name of players. This to give players more options and to pull some players from the Battle List.
 
Random Battles / Matchmaking / the 5 buttons above Battle List :
 
- There you can click one of the 5 buttons to join a random battle, be put in a queue and wait, as it was during the Test.
 
Battle List :
 
- Here you'll find 2 lists
 
- At the top there'll be a list of Random Battles being generated by the system for your rank level, but you'll only see the name of the map, the rank(s) and the amount of players waiting or playing, and you'll not be able to chose a team. Like this: WO1 - Yorkshire - 12 players waiting - JOIN
 
- Bellow that list you'll see "PRO Battles" as usual, the Create Button and the Server Button somewhere.
 
- And filter buttons somewhere.
 
Options :
 
- There could be options somewhere for people to select their favorite Map(s) for the system to use to create Random Battles but you'll have to wait for other players with the same selections. All this as a second priority to the normal creating process.

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Why the heck do u hate this update???
Dont like the MM? Use the goddamn battle list (yes it didnt went away) PLUS it now enables us to get rid of drugers FOR FREE. Seriously there is few more to wish for (besides, of course, missions in non-private pro battles and the option to name them).

The lag i get, but not this. Sure the system isnt perfect, but u are not forced to use it.

Edited by batatazilla
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Why the heck do u hate this update???

Dont like the MM? Use the goddamn battle list (yes it didnt went away) PLUS it now enables us to get rid of drugers FOR FREE. Seriously there is few more to wish for (besides, of course, missions in non-private pro battles and the option to name them).

The lag i get, but not this. Sure the system isnt perfect, but u are not forced to use it.

uh, not sure what planet u live on, but using the battle list doesn't alleviate many  of the complaints in this long thread ... and MM got rid of druggers?  Seriously? lmao

 

well, actually we were forced to use it, and that was a big part of the problem

Edited by ImAtWork
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While I too would love have control over my map, the 70+ selection of maps on Tanki is way too large. I have 0 opposition for tanki choosing 10 maps to permanently be in the matchmaking system, and then another 20 that rotate each month. Pre MM, post NoobMissionUpdate, how many non-pro battles on these maps have you fought?:

-Duality

-Courage

-Deck9

-Canyon

-Noise

-Wave

-Atra

You get my drift?

I think rotating maps would bring variety to life and allow the players to be concentrated. Alternatively, TO could scrape up some $$$$ and pay for advertising, to bring a few thousand more players in, and then we might be OK.

More or less. I have suggested a rotating map of the day several times with several different ideas of how.

 

I like most of the maps. I miss not getting to play them. It sure gets old playing on the same mediocre map match after match. MM put me in industrial zone 8 of 10 matches. I like the map, but not nearly that much. (Not to mention the screwed up version for MM. I hated that!)

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This is a great suggestion. Very much on the right track in the right direction.

Somewhere above a mod/reporter/staff (don't care to find the post) said tanki devs are trained programmers and therefore know what changes should be made ... he couldn't be more wrong.  It's always the users who actually use the thing (players, in this case) who have the better suggestions.

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matchmaking sucks, I can't choose my own battle. :angry:

You can, there is an option at the bottom, last, named "Choose from the battle list", once you click on that you will have all the battle lists like before. Also, you will have the "create battle" option there too. :)
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You can, there is an option at the bottom, last, named "Choose from the battle list", once you click on that you will have all the battle lists like before. Also, you will have the "create battle" option there too. :)

Hi.  I'm not sure how much of this thread you were able to read, I know it's long ... but, fyi, that doesn't solve a lot of the complaints about joining battles.

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uh, not sure what planet u live on, but using the battle list doesn't alleviate many  of the complaints in this long thread ... and MM got rid of druggers?  Seriously? lmao

 

well, actually we were forced to use it, and that was a big part of the problem

He was referring to how a Pro Pass was no longer needed to create battles, not the MM system itself. Just a side effect.

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And what YOU don't seem to understand (and I think some others already noted) is that 1) you asked for feedback, now you're complaining about the feedback you're getting, and 2) People are upset because they believe that while the bugs they identify might be fixed, the main concept, which is flawed, will be implemented REGARDLESS of player feedback.  Because we've seen it before.  Tell me I'm wrong. 

A company doesn't necessarily have to release updates suggested or based upon feedback from its customers. Most of companies have a "we're releasing and update today. If you like it, good. Dont? Deal with it" attitude which proves good in the long run since they know what they're doing.

 

Also, the one asking for feedback was @Yisroel.Rabin.

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A company doesn't necessarily have to release updates suggested or based upon feedback from its customers. Most of companies have a "we're releasing and update today. If you like it, good. Dont? Deal with it" attitude which proves good in the long run since they know what they're doing.

 

Also, the one asking for feedback was @Yisroel.Rabin.

what are you even replying to?  You don't even address his post.  You and other staff are arguing over and over with players giving feedback that tanki specifically asked for.  Nobody asked for tanki's business model.

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what are you even replying to?  You don't even address his post.  You and other staff are arguing over and over with players giving feedback that tanki specifically asked for.  Nobody asked for tanki's business model.

I am not arguing with players, like, straight on arguing. It's good to have a discussion going on; and also, I'm in, not anyway, constricting feedback from you guys, you still have the full authority to post negative or constructive feedback here.


 

He said that Tanki basically launches updates regardless of their playerbase's opinions, which is what companies do. We can't do anything about it basically, not me, not you nor any Administrator of any group. It's their choice, so if they make it, we have to either deal with it and keep on playing or simply leave the game and find a new one.

 

Also, I'm not a Tanki's business model, whatever that is...

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Cedric Debono, on 10 Aug 2017 - 04:37, said:snapback.png

Hey everyone.

 

I understand that many of you were unhappy with this test. But please, I need you to understand that this was A TEST. We wanted to see how the system would work under a proper server load. THAT is how you find flaws in a system — you stress-test it.

 

While there were many things that you disliked about the testing version, I'm sure you all agree that there are some redeemable merits to the system — things that, if tweaked and properly executed, would ultimately benefit the game and player base. And that's what we'll be doing in the coming weeks. We'll be analyzing the data that we've collected, reviewing your feedback, and improving the system to make it what it should be.

 

Remember how we had DM tournaments last year and we pulled the plug on those because most users (and us too) weren't satisfied? We're trying to get things right. But you need to give us the chance to do that. There will be more tests, and they might still contain things that you do not like, but hopefully they will contain more things that you DO like.

 

Just give the devs the time to work on it. We'll see what comes out of it.

Um...Cedric who?   The guy that USED to be part of Tanki?  Ced, stop trying to cover up for this huge mistake.  It only makes you look foolish and also minimizes the intelligence of the Tanki playing community.   

 

The people spoke  99% hate it and the ones that don't are Devs or .   You want to come in and act like a refferee to a game that allows one team to make all the rules and everyone else to just from in a nice line and do as they are told.  You forgot that WE PAY YOU.  When your paying customers start complaining (especially when its the majority of customers complaining) you immediately STOP what you are doing and never do it again.  

 

Although most players may not have picked up on things yet, some of us KNOW that the MM will be implemented sometime in the future.  No group of developers spends hours crafting their dream just to put it on a shelf or throw it away.  And since you have paid the devs for this epic piece of garbage you really can't turn back now.  

 

In closing Cedric, since you are not part of the solution you are part of the problem and its best that you do go. 

 

PS.. I would still like to see the devs amazing reason for the MM system.  I need a good laugh.

PPS.. If it aint broke don't fix it!

Edited by CooperO
Refrain from using insults and profanity.

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