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Testing of Matchmaking System on EU servers


theFiringHand
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I am not arguing with players, like, straight on arguing. It's good to have a discussion going on; and also, I'm in, not anyway, constricting feedback from you guys, you still have the full authority to post negative or constructive feedback here.


 

He said that Tanki basically launches updates regardless of their playerbase's opinions, which is what companies do. We can't do anything about it basically, not me, not you nor any Administrator of any group. It's their choice, so if they make it, we have to either deal with it and keep on playing or simply leave the game and find a new one.

 

Also, I'm not a Tanki's business model, whatever that is...

 

you giving your (I'm sure uninformed and unauthorized) view of tanki's business model

 

 

 

A company doesn't necessarily have to release updates suggested or based upon feedback from its customers. Most of companies have a "we're releasing and update today. If you like it, good. Dont? Deal with it" attitude which proves good in the long run since they know what they're doing.

 

Also, the one asking for feedback was @Yisroel.Rabin.

 

 

 

blindly hating ... flaming ... implying over and over people are either lazy or dumb just b/c u disagree with them

 

 

I have literally no idea why people are blindly hating and flaming in the Match-making topic. One of the major reasons I believe is that no one watched the video and what's more is that no one even cared for just a bit to turn on subtitles and then watch the video; like, at least try to understand what the damn match-making system is about.

 

All of you are saying the rank brackets are too large, well duh freaking DUH, if you at least cared or spared just a second of your life, clicked on the subtitles and watched the video, you'd clearly know that Semyon mentioned that this test is JUST to see how the server handles the load of the new system, NOT for testing rank brackets, times and other values.

 

Also, I'd like to mention that if a low-ranked player is invited to your group, the match-making system faults by bringing you both into the same battle with low-ranks or high-ranks; which CLEARLY brings itself to previous point: this test is JUST to see how the server handles the load of the new system, NOT for testing rank brackets, times and other values.

 

That being said, you guys need to chill and wait for the final implementation. You don't like it, simply don't "test" the match-making system. You like it, well, good.

 

People also said that battles aren't good, they're facing overpowered people; which again brings me to the previous point: if a low-ranked player is invited to your group, the match-making system faults by bringing you both into the same battle.

 

It's not that I'm triggered at these blind flamers or that I'm a moderator so I have to act like I agree with the game, NO. It's just no one could care enough to understand what this test really meant.

 

And if you're saying what to do with your missions, well, I certainly agree with you - the Missions button was perfect where it was. This is because sometimes in the middle of a match, we forget what missions we had to do or complete. But for the time being - and I'm being quite serious here - it won't hurt to see what missions you had before you start a battle, note em down roughly and then keep that paper/note open in front of you.

 

Hello, first of all, please refrain from double-posting... or multiple posting. Instead, you can use the 'Edit' button to reply to topics.

 

Secondly, from the tone of your voice when you said 'Hear bloody hear!!!!!', you become the perfect example of a person that neither understood the video, neither read and understood my post and rather argued below in a sense of flaming just for the sake of it, and just so because so many people are against it (people who also don't care to see the advantages and who also didn't watch the video).

 

 

 

 

trolling is appropriate here?

 

 

 

Okay then, see you tomorrow.

 

 

 

 

ok just reply with your own previous flames

 

 

 

 

good job recruit vs legend ^^

 

Also, I'd like to mention that if a low-ranked player is invited to your group, the match-making system faults by bringing you both into the same battle with low-ranks or high-ranks; which CLEARLY brings itself to previous point: this test is JUST to see how the server handles the load of the new system, NOT for testing rank brackets, times and other values.

 

 

 

 

 

u continue to characterize disagreement as ignorance or stupidity

 

 

 

Semyon clearly mentioned in the video that this testing of Match-making was only to see how the server handles the load, NOT the rank brackets, timings and other values.

 

Hating on updates without knowing what they are or seeing/reading official announcement topics is nothing but ignorance.

 

 

 

 

more flames and mis-characterization, not to mention a lack of will to empathize or try to understand the other side before arguing

 

 

 

Hating on updates without knowing what they are or seeing/reading official announcement topics is nothing but ignorance.

 


 

Everyone practically "hates" the Matchmaking System because they keep thinking that these rank brackets are final; that all ranks can play with each other. They keep thinking that there will be lag after this update, there will be annoying errors and timing delays in Matchmaking System. No one cared to notice when Semyon said - I'm literally saying this for the 10th time now - this implementation was only a TEST to see how the real servers would handle the load of the MM under real player load. All timings, rank brackets and other values are still to be decided.

 

 

 

 

One could probably compile similar posts by other staff (unnamed for now) in this and other update threads.

 

Is it that you don't read, or that you read but don't understand when players point out that you're the one arguing for the point of arguing, which players have indeed said to you in this thread.  None of your posts above are a "discussion".  The posts above are filled with flaming, argumentative rhetoric. 

 

There are player-to-player actual discussions in this thread where they disagree.  And even some player-to-staff ones, too.  But you, above all other helmeted-icon posters -- at least in this thread -- kept calling people haters and saying they're just flaming, and saying they're ignorant/stupid for not being smart enough to find subtitles (lazy tanki) or understand the video.

 

 

 

 

I'm in, not anyway, constricting feedback

But you are.  When you call players that disagree with you "haters" and essentially call them stupid because, apparently in your view, they aren't blessed with the intellect needed to understand a tanki video, or understand that the MM system the other day was "only a test" -- then, then you are restricting feedback.  Because you're putting down peoples' opinions, they you're essentially urging them to stop saying such things.  If you don't realize that then you probably aren't equipped to be a publicly-commenting tanki staff.

 

 

-

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Two days of crap MM.  so today I decide to have some fun, pull the pin on a Premium Daily Mission I've been saving, and nothing but LAG.  I can join a battle (after several attempts) and I have about 10 seconds to have my shots do any damage.  After that I can only be killed.  Could this be a new way for Tanki to entice buyers?  Free players can't fight back?  hmmmmmm.  Nah, not even Tanki.

 

The MM was tedious and boring with the waits, now I can't even play...does that make MM better?  Nah, better to not play at all.

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Can ANYONE tell us WHY the devs feel this is a necessary change that is needed?  WTF are you guys doing this for?  Why?  Who does it help?  Does it dump more money into your pockets?  Does it improve the game?  Does it draw more players?  Was/is there something broke in the existing system?  Was the paying players complaining about something?  Was it the non-paying players requesting these changes?   Are you guys working your hardest to drive people to your product or from it?  

 

 

 

 

 

If you could just explain what you are doing and why, you might get a "few" players to support your efforts.

They want to "modernize" Tanki to compete with current games and make the battles "fairer." It's pretty messed up.

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I keep wondering why they changed maps and changed battle duration for the test. One never changes other parameters while testing a specific change. Confounding combinations are impossible to account.

 

The maps I do not understand. Changing the maps was an unjustifiable mistake. I suspect the intent was to allow for easier driving and more direct combat. I assume they enlarged the maps that were a bit too small for 20 players. There are enough maps for 20 players. It was wasted effort and counter to the objective of testing.

 

However, I realized why 10 minutes instead of 15. The test truly was of the matchmaking algorithm. They knew it was inadequate, and they foisted it on us anyway. They subjected us to the torture of it, and to ensure sufficient data, they shortened the battles and forced us out at the end of each one in order to have a large enough sample to analyze and solve the failings of the algorithms.

 

Well, if it worked, maybe it will be worth it.

 

I fear the altered maps added unworkable complications.

 

If the matchmaking system can be improved to actually set two balanced teams, it might end up being an improvement. If!

 

If the matchmaking system can throw 20 moderately comparable combatants into death matches, it will probably make for more enjoyable DMs. If the system can match players stats, player style, and player equipment, it just might make for interesting DMs where some players find themselves in a perfect circumstance, and others find themselves scurrying to the garage for just the right equipment to find an edge against the starting field. That could be interesting. Sadly, I do not see such arising from analysis of the trial we where subjected to.

 

For those who doubt me, note that there were dozens of complaints within minutes. The negative feedback was coming in as fast as players were leaving battles. No one liked it. Within six hours of initiation, the test was an obvious abject failure. By noon-UTC, no one could doubt. It proved the matchmaking system and the overall experience were dreadful.

 

I assume the no-ranks against legends were intentional by players intending to embarrass or simply frustrate, and that is another detracting factor frustrating dev's efforts to make the matchmaking algorithm work. Shame on us players for adding to the harm, but one must understand that individuals will band together to fight back when they feel they are being abused.

 

So, the fact that the battles were shortened and the test was run its full duration convinces me they were trying to figure out the matchmaking algorithm. They knew it was bad, and they subjected us to it anyway. It seems fair to suppose we were getting very restless about it. Both fears and hopes were growing too intense. Still, testing MM while it was that poor was simply a mistake.

 

I do hope you got your data. 

 

I do understand the aim. If you can hit the mark, the game will improve, but I just don't see progress. I lost hope.

 

The request for feedback was specific, and I believe sincere, but we players know the feedback is mostly rejected. You are looking for data and analyzing. Our feedback and suggestions are just part of the analysis, nothing more.

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I keep wondering why they changed maps and changed battle duration for the test. One never changes other parameters while testing a specific change. Confounding combinations are impossible to account.

 

The maps I do not understand. Changing the maps was an unjustifiable mistake. I suspect the intent was to allow for easier driving and more direct combat. I assume they enlarged the maps that were a bit too small for 20 players. There are enough maps for 20 players. It was wasted effort and counter to the objective of testing.

 

However, I realized why 10 minutes instead of 15. The test truly was of the matchmaking algorithm. They knew it was inadequate, and they foisted it on us anyway. They subjected us to the torture of it, and to ensure sufficient data, they shortened the battles and forced us out at the end of each one in order to have a large enough sample to analyze and solve the failings of the algorithms.

 

Well, if it worked, maybe it will be worth it.

 

I fear the altered maps added unworkable complications.

 

If the matchmaking system can be improved to actually set two balanced teams, it might end up being an improvement. If!

 

If the matchmaking system can throw 20 moderately comparable combatants into death matches, it will probably make for more enjoyable DMs. If the system can match players stats, player style, and player equipment, it just might make for interesting DMs where some players find themselves in a perfect circumstance, and others find themselves scurrying to the garage for just the right equipment to find an edge against the starting field. That could be interesting. Sadly, I do not see such arising from analysis of the trial we where subjected to.

 

For those who doubt me, note that there were dozens of complaints within minutes. The negative feedback was coming in as fast as players were leaving battles. No one liked it. Within six hours of initiation, the test was an obvious abject failure. By noon-UTC, no one could doubt. It proved the matchmaking system and the overall experience were dreadful.

 

I assume the no-ranks against legends were intentional by players intending to embarrass or simply frustrate, and that is another detracting factor frustrating dev's efforts to make the matchmaking algorithm work. Shame on us players for adding to the harm, but one must understand that individuals will band together to fight back when they feel they are being abused.

 

So, the fact that the battles were shortened and the test was run its full duration convinces me they were trying to figure out the matchmaking algorithm. They knew it was bad, and they subjected us to it anyway. It seems fair to suppose we were getting very restless about it. Both fears and hopes were growing too intense. Still, testing MM while it was that poor was simply a mistake.

 

I do hope you got your data. 

 

I do understand the aim. If you can hit the mark, the game will improve, but I just don't see progress. I lost hope.

 

The request for feedback was specific, and I believe sincere, but we players know the feedback is mostly rejected. You are looking for data and analyzing. Our feedback and suggestions are just part of the analysis, nothing more.

While you are trying to be a devil's advocate, you are too immersed and you waste a huge time in points that a huge amount of players will not understand and care about, the basic of any game is to have FUN and to have FAIRNESS. Tankionline has let a huge amount of fairness went downhill. Let me refresh your memory:

 

Changes, every one of them in 3 years and a half ago, had been against the fairness of the game. The times where only field marshals and up were the only ones who could get an m3 equipment, those were the FAIR and eloquent times. (just to mention an example).

 

Most changes are beyond me since changes haven't respected ranks. You know that all changes are thought aiming for them to spread their ways to earn money. While they had lost and in huge quantities are PLAYERS and credibility.

 

No science or long threads needed to know , understand or explain that. It's as simple as I already mentioned. 

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Today another noob dull V-LOG coming which will say Matchmaking System test successful & will be implemented with some adjustments soon. 

 

To cool down tempers of players due to recent outrage, they will offer either 2X Battle funds or 2000 kills in 48 hours in non-PRO.

 

Developers, if you want to save this game's future, do come up with better idea & take some suggestions from players because its the players who will play the game which in turn benefits the company. Take some examples from real life stories around the world how business works successfully, hope you are not under-19  :ph34r:

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You can, there is an option at the bottom, last, named "Choose from the battle list", once you click on that you will have all the battle lists like before. Also, you will have the "create battle" option there too. :)

The matchmaking during test, weren't allowing anyone to choose a map, or battle mode WISELY, according to their experience and specially... their RANKS.

 

The "Choose a Battle" was to get involved in "pro-battles" and those ones do not serve to complete missions.

 

 

I am sorry but answers like yours are quite dissapointing and uncalled. This game needs fairness and players TO HAVE FUN. Not just the constant buyers..ANYONE.

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You can, there is an option at the bottom, last, named "Choose from the battle list", once you click on that you will have all the battle lists like before. Also, you will have the "create battle" option there too. :)

Please don't speak like under-13 kids. If Tanki allows players to complete at least super-missions in PRO battles with some strict rules, no one will complain about this incoming new system. Have some brain to talk sense. 

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Matchmaking System was nice, though the waiting time was too much. I like it in Tanki X. It is much faster there. Plus the rank brackets should be small. A legend was playing with a recruit and other low ranks. That would definitely make the battle unfair. A few tweaks and improvements shall be welcome. Otherwise it was nice. Players are saying that it takes too long to complete their missions, well that is the idea... Developers want you to spend time in the game,rather than do all your missions in 5 minutes and leave. Overall i liked it, with some changes it can be implemented with huge success.

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#1 -

One could probably compile similar posts by other staff (unnamed for now) in this and other update threads.

 

#2 - There are player-to-player actual discussions in this thread where they disagree. And even some player-to-staff ones, too.

#1 - me, me ,me - pick me, just say my name.

#2 - that's what people with common sense want, unfortunately some are just here for other purposes. If discussion are actually feed back and kept on a polite level then it is all fine.

Edited by Viking4s

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Matchmaking System was nice, though the waiting time was too much. I like it in Tanki X. It is much faster there. Plus the rank brackets should be small. A legend was playing with a recruit and other low ranks. That would definitely make the battle unfair. A few tweaks and improvements shall be welcome. Otherwise it was nice. Players are saying that it takes too long to complete their missions, well that is the idea... Developers want you to spend time in the game,rather than do all your missions in 5 minutes and leave. Overall i liked it, with some changes it can be implemented with huge success.

If TX team have reduced time for waiting, then TO can achieve the same. The main issue is that with TO people using the browser need time to load the map, while people with clients don't need to, so browser slow down the process, unless everybody use the client.

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Somewhat ruined the game, now you have to wait around 30 seconds to join a game, just do the your missions. You can't chose what map you can do your mission in.

 

I'm guessing they will not listen to their players and will just release the system, whether the players like it or not. As usual

Edited by Flaw

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Matchmaking System was nice, though the waiting time was too much. I like it in Tanki X. It is much faster there. Plus the rank brackets should be small. A legend was playing with a recruit and other low ranks. That would definitely make the battle unfair. A few tweaks and improvements shall be welcome. Otherwise it was nice. Players are saying that it takes too long to complete their missions, well that is the idea... Developers want you to spend time in the game,rather than do all your missions in 5 minutes and leave. Overall i liked it, with some changes it can be implemented with huge success.

Your nickname tho.  :rolleyes:  :rolleyes:  :rolleyes:

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The perfect way to implement this system in the game.

 

I'm sure everyone will love it.

In short, Players choose how they play. Matchmaking or Battle list? Your wish!

 

Fully detailed explanation and MANY more suggestions for the game.

 

See it here => http://en.tankiforum.com/index.php?showtopic=361543

 

 

Stop going on about how you hate it. In this quote I've linked a forum post to a PERFECT IMPLEMENTATION OF THIS SYSTEM. Come on guys atleast check it out? Give some ideas?

 

If I post it in this topic, it'll fly back away with all your hate replies.... :|

 

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wht the tanki doing bssssss..... noooob developers bc :angry:

non cry to losing team? wasting of time wasting of supplies? :angry: :angry: :angry: :angry: :angry:

 

scr.jpg

Edited by Ninja
Refrain from using inappropriate language even if censored.

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wht the blessing tanki doing business..... noooob developers bc :angry:

non cry to losing team? wasting of time wasting of supplies? :angry: :angry: :angry: :angry: :angry:

 

https://s28.postimg.org/tblx05pct/scr.jpg

It's a visual glitch, they would have been added to your total crystals amount. Edited by Viking4s
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Oh really?  Us "complainers" happen to dislike quite a few things about the change, and tanki specifically asked for our input, which includes complaining.

 

In your 20 games did you experience the ability to choose which map you play on where u can also work on your missions?

 

In your 20 games did you experience the ability to stay in a game after it ends so that you can stay in a good game over and over?

 

In your 20 games did you experience the ability to be able to invite friends?

 

In your 20 games did you experience the ability to be able to join battles your friends are in?

 

In your 20 games did you experience the ability to choose battle mode on the map of your choice as before?

 

In your 20 games did you experience instantly joining a game like before rather than being put in a ridiculous queue?

 

In your 20 games did you experience being able to choose which server you play on?  Yes, some people like that for various reasons.

 

In your 20 games did you experience the ability to check your missions status during the game?

 

I didn't think so.

OK, let's see...

 

First of all, you mentioned the choice of map twice. Now, I agree with you that it's annoying that we aren't able to choose maps with this system, but you have to understand that if players could choose the game mode AND the map that they want to play on, it would take ages to get 20 people who want to play the same map and game mode. So you would simply wait longer for a battle. For map choice you have to go to the custom battle list.

 

Staying in the game - I agree with you there. I don't see anything wrong with being able to play another round in the same map. Devs would simply need to make a system that fills in the spaces of players that left. Although that might make the system more complicated so I'm not sure if they'll ever go for it.

 

Invite friends and join friends in battles - impossible, as that would open up opportunity for multing and sabotage, which is the very thing this feature is meant to eradicate. If you want to play with friends - make a group (or go to custom battles).

 

Instantly joining - not a problem, because before this update you'd join a half-full map and end up waiting for 3-4 minutes before it fills up. With this system, instead of playing in a half-full map (and potentially getting dominated by the opposite team while they have more players), you simply wait for a couple minutes in the lobby and instantly start a proper battle with full teams.

 

Choose which server you play on - why the heck does that bother you? "Some people like that for various reasons". Care to state at least one logical reason?

 

Mission status - agreed. That's rather annoying.

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I used to agree, but then I had a discussion with a Gizmo a few pages back and now I think legends should be isolated for the most part

what! i do not want to wait another 8 ranks to be able to play with legends. i enjoy playing with them right now and i think major and above should be able to as well, this would prepare them in advance. and i have clan mates who have legend accounts, if legends were to be isolated i wouldn't be able to play with them, in fact entire clan tactics and strategies involving them would all go poof

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