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Testing of Matchmaking System on EU servers


theFiringHand
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Maf, I have respect for you, but sometimes you don't pay attention. The vlog clearly admitted the test was only of how bad the matchmaking system was. It had nothing to do with the servers. It needed the real, regular players. The MM algorithm needed exposure to the millions of variables that real, regular players bring.

I don't get what you mean by this sentence. I think you're mixing something up.

 

The matchmaking system test had two purposes:

1. Seeing how quickly and effectively the system distributes players into teams.

2. Testing to see if this system overloads the servers and causes errors/crashes/bugs.

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I'm starting to suspect the hiding of mission status during battle was absolutely intentional.

 

Because it gives players one less reason to leave battle.

 

I'm guilty of this myself. Sometimes if that mission red light comes on, I just leave. Tanki looks and says "we do not like this"

OMG I was right! :(

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And my ideas completely disappeared. xD

 

 


 

I have some more ideas.

 

Enable "Battle Suggestions" in the battle list. For example, a battle is about to start and the MM system is waiting or searching for players, it can have a "Suggested battles" and "Starting Battles" tab in the "Battle List" where it needs players to join and the player's profile matches requirements for the battle.

 

This way, players can pick battles quicker and those players who're waiting can enter the battles faster.

 

Also, when the battle ends, give players the option to "Continue" and make the battle available in the list once again as a "Starting battle" in the battle list. This is a way by which the entire system will get much much faster.

 

Also, the player's equipment and equipment upgrades should also be taken into matchmaking parameters, as well as the effectiveness rating.

 

Another improvement to "Suggested battles", for example the player has most experience using Mammoth and Shaft. The player should be suggested to join a mid or long range map. If the player has most experience on Firebird and Hornet, the map should be small, like sandbox.

 

And THIS SYSTEM NEEDS MANY MANY MORE MAPS!!

 

Skyscrapers, Fort Knox, Courage, Cologne, Year 2042, Stadium, Rift, Parma, Serpuhov, Osa, Silence, Noise, Sandbox, Kolhoz, Iran, Industrial Zone, Future, Esplanade... These maps were my favorite of all time...!! We need all these maps on the system ASAP !!

 

Many such small improvements will make it no different than picking your own battle, and will improve the battles overall by a LOT.


This is actually something that can work...
This way players can atleast select which map they wana play,
This way more parameters get considered in the system. Better matchmaking.

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Probably because many players are also playing constantly too. But otherwise I agree. In my opinion, matchmaker should put players together based on equipment ONLY. I don't care about skill, I don't care about rank, I just do not want to face players with 2 levels of equipment higher than me (M4). 

Rating is already horribly flawed as it goes to whoever has the highest KD. People that actually capture flags and point are crapped on and shaft mammoths that camp and do nothing to help have insanely high ratings.

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Ratings are more based on the experience/crystals ratio. K/D has not a big impact on ratings.

The more parameters they take into consideration while matchmaking, the better it will be!

Ok forget rating. What about the rest?

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There are a lot of things to take into consideration to be honest. Exp/crys ratio, K/D, rank, equipment, hours played, supplies spent, kills/supplies used ratio and so on.

 

As you said, the more parameters they will use, the better battles will be, except for battles raided by a group of players.

Edited by a7x_Pedro48

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Tbh, the update seems a bit of a waste. I mean, the system works currently, and it sounds like the system hasn't been taken positively by players, so just don't implement it. It seems to have happened before, where devs just ignore what the players say and implement negative updates, and then get surprised when they find that player numbers are dropping. Coincidence? I think not indeed.

 

Also, mods, get off the games sack. It's not that amazing tbh, and crying about people sharing their opinions is how the game gets worse rather than better. Your incendiary comments don't help anything, and especially don't help feedback. Start using your own brains and stop being so soft.

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Tbh, the update seems a bit of a waste. I mean, the system works currently, and it sounds like the system hasn't been taken positively by players, so just don't implement it. It seems to have happened before, where devs just ignore what the players say and implement negative updates, and then get surprised when they find that player numbers are dropping. Coincidence? I think not indeed.

 

Also, mods, get off the games sack. It's not that amazing tbh, and crying about people sharing their opinions is how the game gets worse rather than better. Your incendiary comments don't help anything, and especially don't help feedback. Start using your own brains and stop being so soft.

You're wrong - the Matchmaking clearly finishes some of the everyday problems we face when playing battles:

  • Runners - If someone runs from the battle in Matchmaking, the system immediately puts one tanker in place of him.
  • Multing - Since Matchmaking battles are pretty much invisible you, can't invite your friends to a battle and ask them to go in the other team and sabotage it.
  • Incomplete Battles (4v5s, 3v6s) - Self-explanatory. No battle is left incomplete, it is always 10v10.

 

Also, moderators are not being soft, they are just reminding people that this Matchmaking was only a test to see server loads. I agree it's pretty much pathetic in it's current state, which in other words, it's very far from being even close to perfect.

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Yeah but my team mates were WOs who suck more

 

W.O.T.'s MM system sucks.  But tankis's try of MM sucked even more.  But the group feature at least has some promise ... so long as we can still choose battles.

 

EDIT: hey,Hexed, that's a critique of the MM update, not of you personally, so don't get your panties all in a wad

Edited by ImAtWork
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W.O.T.'s MM system sucks.  But tankis's try of MM sucked even more.  But the group feature at least has some promise ... so long as we can still choose battles.

 

EDIT: hey,Hexed, that's a critique of the MM update, not of you personally, so don't get your panties all in a wad

WOT's MM is trash because of +2/-2. And that is intentional. It isn't so bad now, because of the 3-5-7 rule, but still very frustrating if you're lowest tier. +1/-1 would be soooo much better.

Edited by ThirdOnion
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Although this update is an interesting idea, it is far from perfect. The developers have a long way to go if they aim to put this into place without backlash from players. Here are some of the most important issues that I came across during the two days of testing, as well as during the test server mass testing:

The waiting times are just too long (in some cases). Sometimes the waiting times are too long. In fact, I myself had to wait 17m 42s to get into a CTF battle, when the average waiting time was 42s. Now, I know everything can't be fixed, but if anything can, please fix this first.
I am not able to chose my favorite map.Some maps just suit my playing style. I prefer to defend with my fortress kit, but I will go on offense if I have to. Some maps, like Skylark, Silence, Brest, and Wolfenstein, are just fun to play, and with matchmaking system, yet another beloved mechanism is killed.
Some of the rank brackets in matchmaking battles are insanely large. To be honest, I really don't know what kind of logic is behind this one, but recruits and legends just don't seem to mix. I myself was put with a bunch of gefreiters. How sorry I felt for them. My powerful thunder m2 could one shot them, and they couldn't even use the chat. So I forfeited the battle. I just couldn't engage in such a dastardly deed.
Battles are now 10 minutes. A real game- changer. The old system gave you 5 more minutes to plan an enemy raid, or more chance for a gold box to drop. Although this speeds up slow stalemate or just slow games in general, it is not a welcome change.
I must leave the map every time the game ends. Sometimes, everything's going for you. Your team is great; you're great; the map is great - and you just wanna stay for one more round. Well guess what? The matchmaking system kills that humble thought.
I am unable to check my mission status during battles. This is something I do often, mostly as a convenience, and it's a really valuable mechanism. I usually forget my missions quickly, which makes it very inconvenient because I must exit the battle to check. I watched the V-log and one of the developers addressed this issue. He said “tanki online has a problem” - you bet it does!
I am unable to invite friends to matchmaking battles. I suppose I understand the reason why, but still worth mentioning.
What are groups for anyway? I still don't understand…

Be more respectful to helpers that are responding to you in this forum - they are there for you. And also, you guys need to pay more respect to the developers. They work really hard each and every day for us and we take that for granted. It's not fair just to complain about some of their mistakes and not even thank them for other things. For example, you all complain that missions can no longer be done in pro battles. Well, at least you have missions to do. Thank the devs for having missions to do, and all the other thinks you people take for granted. And don't complain about this matchmaking system that it's garbage. This is a test, not a permanent implementation.The devs keep this wonderful game maintained each and every single day, and you all treat them like this?  You should be ashamed. If you don't like this game and the community, then leave - no one wants you here either.

 

PS sry about the terrible formatting, I'm typing from my phone in a hurry.

Edited by Seek_and_Destroy

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You're wrong - the Matchmaking clearly finishes some of the everyday problems we face when playing battles:

  • Runners - If someone runs from the battle in Matchmaking, the system immediately puts one tanker in place of him.
  • Multing - Since Matchmaking battles are pretty much invisible you, can't invite your friends to a battle and ask them to go in the other team and sabotage it.
  • Incomplete Battles (4v5s, 3v6s) - Self-explanatory. No battle is left incomplete, it is always 10v10.

 

Also, moderators are not being soft, they are just reminding people that this Matchmaking was only a test to see server loads. I agree it's pretty much pathetic in it's current state, which in other words, it's very far from being even close to perfect.

In what sense am I wrong? 

 

My point still holds that the update seems a bit wasted when devs could be doing things that players actually asked for, i.e. anything other than a matchmaking system that, and I quote "Is pretty much pathetic in it's current state." and "Is far from being perfect." The problem with this is that open testing is about two steps away from implementation in the game, and since open testing has been abolished and replaced with 'testing on the real servers', people are getting salty because they don't want yet another trash update just thrown on the game with the devs/vlog/CM acting like it's a positive. There are heaps of problems such as the ones listed in the post above, and it just doesn't make sense to defend something so rubbish when it seems so close to release stage.

 

Secondly, you make the point about incomplete battles, multing and runners. Incomplete battles aren't all that common any more because the player base is getting so small that it's hard to find any battles at all.

supa-hot-fire.gif

Nah but in all seriousness, you can't tell me that incomplete battles are actually as common as you make them out to be. I mean, sure, if you're trolling through the EU 6+ servers, you're liable to find a whole lotta nothing, but below EU 5 (at least it used to be, I legit went on and din't find any battles the other day), there were always full battles, so much so that I struggled to get a place in them the server was 'so busy'. As for runners, it sort of falls into the same place as that point ^, people would leave an someone would instantly join. Finally, multing isn't solved by matchmaking, and sabotaging is only decreased at the expense of players having a good time. I often talk trash to my friends, and when I do, I back it up by beating the heck out of them (or by getting destroyed), but when I can't do that because 'It stops sabotaging', I just get confused. I have in 5ish years of playing tanki, maybe seen sabotaging 3 times in my entire life, and that's over all ranks and before the many friends updates had occurred as well as after.  What the heck is that a priority for? Solve lag for goodness sake, nobody cares about multing as much as they do lag.

 

Thirdly, I don't actually care how harsh you are, I love it when mos put on a good roast, but when you're defending an indefensible position, it makes you seem extremely biased, and players get damn suspicious when the mods who defend all of a sudden get premium. (Tbh, I don't accept that mods get prem for defending the game, it doesn't make sense. It just annoys me that you can be so biased and not see it.)

 

Be more respectful to mods - they are there for you. And also, you guys need to pay more respect to the developers. They work really hard each and every day for us and we take that for granted. It's not fair just to complain about some of their mistakes and not even thank them for other things. For example, you all complain that missions can no longer be done in pro battles. Well, at least you have missions to do. Thank the devs for having missions to do, and all the other thinks you people take for granted. And don't complain about this matchmaking system that it's garbage. This is a test, not a permanent implementation. Imagine how the devs feel now. They keep this wonderful game maintained each and every single day, and you all treat them like this? Shame on you.

Tbh, we don't actually have to care how the devs feel, they're paid to their jobs and they're supposed to do it well, which, as you said, they are currently failing at.

 

The same goes mods, except because they're actual players instead of paid (with money) employees of Alternitiva (or whatever the company thingy is called), we expect them to not only have a little less bias in their answers, but also to be a little less incendiary in their comments, and thus people get flamed and rage.

 

Also, there are plenty of examples (no, I'm not going to find them) of people thanking the devs when good updates come out. Go searching through the forum things and you'll find them.

 

PLUS, you say, "Imagine how the devs feel now. They keep this wonderful game maintained every day..." 

A: See my 1st point.

B: They're paid to do that. If they weren't paid, do you think they'd be doing it from the love in their hearts for the players and for the patriotism of tanki? I think not indeed.

C: Wonderful????? WONDERFUL??????????? AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. Nice joke mate.

 

No offence, this is just an explanation of how most players probably feel.

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How about when a battle's about to start and MM is looking for players, it gives players an option to join into those battles from the list if the player matches parameters for that battle? This way players can choose the map they want and pick battles from the list while the MM works it's way!

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You're wrong - the Matchmaking clearly finishes some of the everyday problems we face when playing battles:

  • Runners - If someone runs from the battle in Matchmaking, the system immediately puts one tanker in place of him.
  • Multing - Since Matchmaking battles are pretty much invisible you, can't invite your friends to a battle and ask them to go in the other team and sabotage it.
  • Incomplete Battles (4v5s, 3v6s) - Self-explanatory. No battle is left incomplete, it is always 10v10.

 

Also, moderators are not being soft, they are just reminding people that this Matchmaking was only a test to see server loads. I agree it's pretty much pathetic in it's current state, which in other words, it's very far from being even close to perfect.

So, so wrong.

 

It's difficult to get into good games for the exact reason that as soon as someone leaves another joins.  MM is patently NOT necessary to fix "runners".

 

Battles don't always have to be 10v10.  Back when tanki let us create our own games this was almost never a problem because players made games that players like.  Tanki, however, in it's infinite wisdom, decided players should not create battles, presumably to solve some other kind of problem.  Instead of this ridiculous MM crap bring back battle creation.

 

Multing wouldn't be an issue if the /vote feature actually worked. 

 

Even so, I'll take all the "problems" you list over that stupid MM implementation any day.  I don't understand why tanki can't understand that it takes a lot of fun away when we can't choose battle.

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So, so wrong.

 

It's difficult to get into good games for the exact reason that as soon as someone leaves another joins.  MM is patently NOT necessary to fix "runners".

 

Battles don't always have to be 10v10.  Back when tanki let us create our own games this was almost never a problem because players made games that players like.  Tanki, however, in it's infinite wisdom, decided players should not create battles, presumably to solve some other kind of problem.  Instead of this ridiculous MM crap bring back battle creation.

 

Multing wouldn't be an issue if the /vote feature actually worked. 

 

Even so, I'll take all the "problems" you list over that stupid MM implementation any day.  I don't understand why tanki can't understand that it takes a lot of fun away when we can't choose battle.

To add on to this, the "running" happens almost exclusively when one team is badly losing. Usually if someone leaves from the winning team or if both teams are tied someone will take their place. No one, however, will take someone's place on the losing team. Why do players leave if they start to lose? Because they get no reward from staying. The gap between winning team earnings and losing team earnings is huge. If you actually got a reward for staying, less players would leave.

 

Let's also consider how MM will "solve" this problem. Players on the losing team start leaving. So MM puts new players onto the losing team. How is this fair to the players who have been waiting in the queue just to be put on a losing team? Surely there will be a penalty for those who leave MM battles prematurely.

 

About mults: I can't speak for other players, but in my own experience these are either players who are just AFK, or players who like to push people around for no reason. They are annoying, but exceedingly rare and hardly ever actually throw a game. Somehow I feel that many players who complain about mults are just complaining about a poor team.

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TO was more fun a couple of years ago.

 

I'm sorry to say, but the MM system reminds me of ObummerCare... it isn't going to be completely done away with, which is really what needs to happen, it's going to be "improved" and then re-released thereby further alienating its clientele and pissing people off.

 

Should this happen, then my playing days are near an end. Just the threat of its re-release means that I won't be spending anymore money on this game. Well done TO!   

Edited by Spurger
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Should this happen, then my playing days are near an end. Just the threat of its re-release means that I won't be spending anymore money on this game. Well done TO!   

Battle list will still be here to stay., and you will be able to make pro battles for free. It's not completely terrible.

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