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Testing of Matchmaking System on EU servers


theFiringHand
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Okay will someone please give a minute of their busy matchmaking criticizing schedule to take a look at this idea?

 

When the MM system waits or tries to find players for a battle.

You can show those battles in the battle list as non pro battles, to those players who are suitable for the battle.

 

This way. People get to atleast pick a map they wana play on.

And MM system can start battles a lot faster than before.

 

I wrote this same idea in complex terms twice before and no one replied.

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wanna ask please fix all lags  and loading game things and stuff evrytime eneter game  on full screen  it starts to lag crazy  wanted to ask if its ok if it all can be fixed plse and ty I also love this game

Edited by HELLDEMON

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i think mission progress shouldn't even be counted if you leave before the battle ends...

Why?

 

Experience gained is experience gained.

 

You understand there's are real reason why most players leave a battle - when team is losing there is no reward.

Even worse - getting plunked onto a team losing 5-0 with 2 minutes left.

Until the reward system is totally overhauled players will have ( good ) reason to leave a ridiculously unbalanced battle.

 

Example: a player is on team that starts losing, and half the players leave. During this time, while down tanks, the other side caps another 3-4 flags or runs up the CP to a difference of 30-40.

Are you saying a player that has put in 6 minutes of battle, earned ### xp and collected 4 DA should no have any of that counted toward a mission?

If "yes"... go play Tanki-X.  That's the game for you.

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wanna ask please fix all lags  and loading game things and stuff evrytime eneter game  on full screen  it starts to lag crazy  wanted to ask if its ok if it all can be fixed plse and ty I also love this game

The problem you're describing could be because of your Internet connection. Your connection might be too slow or unstable. Refer to these articles:

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Okay will someone please give a minute of their busy matchmaking criticizing schedule to take a look at this idea?

 

When the MM system waits or tries to find players for a battle.

You can show those battles in the battle list as non pro battles, to those players who are suitable for the battle.

 

This way. People get to atleast pick a map they wana play on.

And MM system can start battles a lot faster than before.

 

I wrote this same idea in complex terms twice before and no one replied.

I update is nice, no pro pass needed to join pro battle or create them, the idea you wrote above, even I thought about the same idea and it would be a good idea to make MM system for tanki to not lose players and they should add the mission button because when you finish a mission it doesn't even notifies tankers about it.

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So, so wrong.

 

It's difficult to get into good games for the exact reason that as soon as someone leaves another joins.  MM is patently NOT necessary to fix "runners".

 

Battles don't always have to be 10v10.  Back when tanki let us create our own games this was almost never a problem because players made games that players like.  Tanki, however, in it's infinite wisdom, decided players should not create battles, presumably to solve some other kind of problem.  Instead of this ridiculous MM crap bring back battle creation.

 

Multing wouldn't be an issue if the /vote feature actually worked. 

 

Even so, I'll take all the "problems" you list over that stupid MM implementation any day.  I don't understand why tanki can't understand that it takes a lot of fun away when we can't choose battle.

Tanki does give a whit about "Runners", The 10x10 is being forced on players because Tanki is on a crusade to stop those evil evil players who play only to finish missions. Players must be forced to endure pain to complete missions! Just as players must undergo pain and boredom and the passage of month and moths before they are grudgingly allowed to upgrade their hull to the next m-level, thus ganing a few percentage points in parameter improvements!!!

 

If it is not boring, dull, and tedious it is cheating - so goes the Tanki Company philosophy. Or is it a Russian thing? Who knows who cares? Sll that matters is Tanki has a putrid in-game economy / progress ladder. instead of fixing that atrocity of bad design, they constantly look for ways to force players to do things the players do not want to do. 

 

Then they think you will spend money on their garbage.

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Mods and staff will say no one forces us to play MM and they are right. They have however given us an offer we can't refuse in the form of Summer mission chain rewards.

 

That ends in about two or three weeks. I just noticed that the last week of August ends in September, so maybe only two more cycles of chain rewards depending on your cycle.

 

No more carrot? Tanki will need another way to fill those MM battles. I'm out.

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Tanki does give a whit about "Runners", The 10x10 is being forced on players because Tanki is on a crusade to stop those evil evil players who play only to finish missions. Players must be forced to endure pain to complete missions!

++

Never understood why people taking the easy way to finish missions is such a big problem. Missions shouldn't be hard to accomplish, they're just a small incentive to enter the game every single day and play some. Before the recent set of bad updates like server merge and such, I used to quickly get rid of the missions and then join some other battles. Of course, staying after mission completion requires the game to actually be fun..

 

Mods and staff will say no one forces us to play MM and they are right. They have however given us an offer we can't refuse in the form of Summer mission chain rewards.

 

That ends in about two or three weeks. I just noticed that the last week of August ends in September, so maybe only two more cycles of chain rewards depending on your cycle.

 

No more carrot? Tanki will need another way to fill those MM battles. I'm out.

Also very much tempted to stop my mission chain after end of summer rewards. Matchmaking will come anyway with all it's crappy features, so not much point to continue. Mission rewards have anyway become a complete joke: got a mission ready to claim to get 4 mines and 4 armour.. Really an adequate reward for a Legend 19 player..  :lol:

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++

Never understood why people taking the easy way to finish missions is such a big problem. Missions shouldn't be hard to accomplish, they're just a small incentive to enter the game every single day and play some. Before the recent set of sh**y updates like server merge and such, I used to quickly get rid of the missions and then join some other battles. Of course, staying after mission completion requires the game to actually be fun..

 

Also very much tempted to stop my mission chain after end of summer rewards. Matchmaking will come anyway with all it's crappy features, so not much point to continue. Mission rewards have anyway become a complete joke: got a mission ready to claim to get 4 mines and 4 armour.. Really an adequate reward for a Legend 19 player.. :lol:

Yep yep yep. Daily mission rewards are supplies and not that many of them. One more reason to just play PRO battles. Most have supplies off, so who cares about being out of supplies.

 

I might get one crystal mission a week - not worth it. 60-40 my rear end. More like one crystal reward mission for every ten supply one. It's laughable.

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You can't delete your account but you can request your account to be blocked if you don't wana see your account anymore by contacting the Help Desk, not worth doing as you ''might'' come back someday/sometime but if you really want to I guess you go ahead and do it, your call.

 

Fill this Form.

 

Also the MMS was just a test and they clearly said it before, they needed this test in order to see how it will work which is why it got removed after the 2 days it was here. MMS will be improved and it will get better, I would recommend you to wait till they finish it 100% and then choose whether blocking your account is worth is or not.

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I missed the testing of the matchmaking system. Anyone who can give a quick overview of how he experienced it?

It was by far the worst Tanki Online update, and you are a very lucky person since you have missed it. Finding a battle took at least 5 minutes, lower ranks were placed with legends (my rank for example). We were put on random maps, I was on a highways map and only 2 snipers, rest of us were twins, rico, thunder, etc. We join battles late, we get kicked out of battles once it's over repeating the cycle, and you couldn't see what missions you had in battles. Basically the chat was being spammed by people telling Tanki to get rid of the update. And not once did I see any positive feedback from the update. Overall it sucked. 

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I missed the testing of the matchmaking system. Anyone who can give a quick overview of how he experienced it?

Read all the comments started from Page 01. You will get over-sufficient idea and more-than-enough experience about Matchmaking System. 

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I missed the testing of the matchmaking system. Anyone who can give a quick overview of how he experienced it?

it's gonna be the best update ever. there were a few bugs that weren't meant to happen like legends fighting recruits but other than that it was really awesome. for that 2 days i didn't have to join only losing teams which no one wants to join. missions became a lot easier as all i had to do was select the game mode i had to get exp/crystals in and viola. I didn't have to take forever to look for a battle with enough space for me and my friends thanks to battle group. the only problem was that the lag increased by a lot during the testing so i couldn't enjoy the most out of it. had there been no lag i'd probably have played for almost the complete 48 hours

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it's gonna be the best update ever. there were a few bugs that weren't meant to happen like legends fighting recruits but other than that it was really awesome. for that 2 days i didn't have to join only losing teams which no one wants to join. missions became a lot easier as all i had to do was select the game mode i had to get exp/crystals in and viola. I didn't have to take forever to look for a battle with enough space for me and my friends thanks to battle group. the only problem was that the lag increased by a lot during the testing so i couldn't enjoy the most out of it. had there been no lag i'd probably have played for almost the complete 48 hours

Forget Recruits, fighting against Field Marshals also a bug ?? Those players don't even know how to use Overdrive or when to activate it. Most stupidest ever fighting system. 

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Thanks. Seems like it was quite the opposite of succesful. :P

Opposite ? :D

What you'll do when you are only legend and rest your team is WOs and your opponents are all m4 legends?

and you have to wait for 10 minute to join a 10 minute battle*

*as mentioned above

 

That was a big flop..!

Edited by The_Pakistani
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Forget Recruits, fighting against Field Marshals also a bug ?? Those stupid kids don't even know how to use Overdrive or when to activate it. Most stupidest ever fighting system. 

some legends were lucky they had me on their teams; i finished with more kills, less deaths and higher score than they did

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The problem you're describing could be because of your Internet connection. Your connection might be too slow or unstable. Refer to these articles:

 

LOOOOOOOOL, or the problem could be because of a trashy matchmaking system that doesn't work. It's nice however that you've stopped trying to say that it did, so I'll leave you alone now. xD

 

I missed the testing of the matchmaking system. Anyone who can give a quick overview of how he experienced it?

Sorta like the 2012 rebalance that had everyone crying except it was only one update. But in that category of badness.

 

some legends were lucky they had me on their teams; i finished with more kills, less 

You're wrong m8, the test was trash.

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