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HTML 5 testing is live in the Test/Main servers!


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Though you won't be able to actually log in and play in the Test Server, you can still get a little glimpse of how will the HTML 5 version of Tanki will look like, especially the sub-lobby loading bar system!

 

In a nutshell, here's what we know has changed:

  • Sub-lobby loading bar has been reworked; it has been made more "modern" and digital.

 

 

4Ukb6IR.png?1

 

 

 

  • The actual loading bar is a bit more bright.

 


 

With that being said, watch out for open testing anytime soon!

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I feel they're going to make the game interface look like TankiX with the minimalistic modern design. I like the current interface more, looks more rugged. They also got rid of the bullet loading animation a long time ago which was a pity... But this is just personal preference. It's nice to see that they're going to leave this stupid Flash Player.

Edited by splitterpoint
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OMAGAD HTML5 LOADING SCREEN!!!!

 

This is so exciting I can't even. This changed loading bar completely changed my view of Tanki. It's like a whole new game! Simply revolutionary.

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you leaked link. kekeekekke :ph34r:

Not leaked, its there for testing from yesterday. Do pay a visit to test server from your busy gaming schedule to have a look.

 

Screenshot_1.jpg

Edited by Hatty1994

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I believe HTML 5 on it's own cannot be used for animation or interactivity, hence it must be supplemented with Javascript, which hopefully will be built-in without the need for plug-ins.

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I believe HTML 5 on it's own cannot be used for animation or interactivity, hence it must be supplemented with Javascript, which hopefully will be built-in without the need for plug-ins.

:mellow:

*coders and web developers getting insulted by this fellow's ignorance*

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:mellow:

*coders and web developers getting insulted by this fellow's ignorance*

He just shared useful information and wished that we wouldn't have to download plug-ins to play the game. Where's the ignorance?

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I believe HTML 5 on it's own cannot be used for animation or interactivity, hence it must be supplemented with Javascript, which hopefully will be built-in without the need for plug-ins.

 

:mellow:

*coders and web developers getting insulted by this fellow's ignorance*

 

 

 

He just shared useful information and wished that we wouldn't have to download plug-ins to play the game. Where's the ignorance?

He shared partially useful information and added fear, uncertainty, and doubt to supplement. JavaScript does not need plug-ins to run on browsers. Java is the plug-in tech and has little to do with JavaScript except that they're both used on the Web, take naming inspiration from a famous Indonesian island and coffee slang, and share some syntactical elements. Very different in how they run. Java is the plug-in fear; JS is just scripts.

 

I'm not sharing the insult response, though. This gets messed up all the time. Flash is officially end-of-life and Tanki's got to get off the melting ice floe. HTML5/JS is the common supported platform if they can move to it in time, thankfully without kludgy plugins.

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OMAGAD HTML5 LOADING SCREEN!!!!

 

This is so exciting I can't even. This changed loading bar completely changed my view of Tanki. It's like a whole new game! Simply revolutionary.

I assume that you're in jest. It's more exciting than it seems, because they wouldn't just throw a loading screen out there on the test server. It means that they're pretty far along. The client interface must have its framework on HTML5 now, which means that they're doing pure-play web and client dev work now to fix/add features. It also means that they've done most of the extremely difficult and fundamental work to get a battle engine on HTML5.

 

Once they have their core team comfortable on the platform, they'll be able to knock a bunch of stuff out fast. Plus, they don't need developers to do proprietary Flash trash. They can get a web dev to do web dev work, faster.

 

It's also a ton easier to use UX testing tools like Selenium to do regression tests now that they can ignore Flash. They'll be able to show that they aren't breaking old stuff by adding new stuff, which gives them the ability to increase velocity as well.

 

It's kinda like seeing a space rocket get rolled out slowly to the launch pad. You know it still won't launch for weeks, and the weather might cause tons of delays along the way, but that thing will launch one day in the near future, and that is exciting.

 

Speculation:

 

 

I think that the big things holding up HTML5 Tanki are the fact that they can't just set up a Minimum Viable Product for us to use outside of the test server, because we demand all the turrets being there and the bugs all have to be out before we agree to use our main accounts on it. Another thing is that Alternativa likely wants to tie the new game-play experience for match-making to the HTML5 version so that don't have to write those client elements twice. Makes sense for cost, but it also means that they are staring a big roadblock in the face after this week's negative experience in the testing. The code is making more progress than the design. That design is clearly a hard problem with a lot of constraints on it.

 

Worst case is that they can hack up the HTML5 match-making UI here and there to make it move back to today's experience. That would work well enough if they need to use the drawing board a bunch on match-making.

 

 

 

edited for spelling

Edited by Sergeant808
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He shared partially useful information and added fear, uncertainty, and doubt to supplement. JavaScript does not need plug-ins to run on browsers. Java is the plug-in tech and has little to do with JavaScript except that they're both used on the Web, take naming inspiration from a famous Indonesian island and coffee slang, and share some syntactical elements. Very different in how they run. Java is the plug-in fear; JS is just scripts.

 

I'm not sharing the insult response, though. This gets messed up all the time. Flash is officially end-of-life and Tanki's got to get off the melting ice floe. HTML5/JS is the common supported platform if they can move to it in time, thankfully without kludgy plugins.

Thanks for your insightful clarification, i dont know much about web-tech honestly but i just thought i'd share my opinion 

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He shared partially useful information and added fear, uncertainty, and doubt to supplement. JavaScript does not need plug-ins to run on browsers. Java is the plug-in tech and has little to do with JavaScript except that they're both used on the Web, take naming inspiration from a famous Indonesian island and coffee slang, and share some syntactical elements. Very different in how they run. Java is the plug-in fear; JS is just scripts.

 

I'm not sharing the insult response, though. This gets messed up all the time. Flash is officially end-of-life and Tanki's got to get off the melting ice floe. HTML5/JS is the common supported platform if they can move to it in time, thankfully without kludgy plugins.

Thanks for clarifying that, I just checked this and turns out he was a bit off. I take my words back, thanks!

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BATTLE REPORT:

 

I got onto the HTML5 test server when it was open.

 

It works!

 

The big missing pieces I noticed were performance (might just be the under-powered test server) and lack of hardware acceleration for the graphics. There might be a lot of missing little pieces which I did not have time or access to test.

 

Very encouraging.

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