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[Special] A Test in Review: The Matchmaking System


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Wow.

 

I have never yet read one of these newspaper articles that did not toe the company line exactly on  every single change. But this must be the most egregiously bad bit of writing I have ever seen on the subject of Tanki Online. And that is saying a lot.,

 

You belittled, minimized, or dismissed every single complaint about the MM system. You said there were a lot of complaints on the forum but overall it is a popular change. 

 

Well, I have to give you an award for boldness. Let's call it the Big Brass Balls With Orange Toupees for Total Truthiness.

 

Everything wrong with Tanki Company in a sentence fragment: "even for the honest players".

 

"Honest players" The players playing by the rules tanki set up are "dishonest" because they do not like wasting their personal time. The "dishonest" players are playing by the rules. Yes they are poorly designed indeed but they were designed by the game developers not the players.  

 

Tanki does not own up to their responsibility. When there is a problem it is the players at fault. the players must be controlled.. The players are dishonest after all!

 

Articles like this make it clear Tanki is not listening to one damn thing players say. That much is obvious to the player base and that is why there is so much negativity on this forum. This game is poorly run and is hell-bent on not seeing its own flaws.

Edited by LittleWillie

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i think the problem was actually the fact that they are thinking of making it compulsory. i dont see why they cant just have the original battle list along side the MMS.... what i mean by the origional battle list is..  a battle list with  normal non pro battles aswell

Edited by 02RISKY20
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This article only represents the 10% of the people who like this update. Developer is business minded, I think, with this update, this will be a pay to win game. You push people only with three choice, buy a equipment and pulverize them, or leave the tanki or die with the M1 and M2 equipment. At first without the update, if the opponent is so powerful, I would quit the game and can join another game anytime without the waiting period, after matchmaking it is a pure junk. Tanki developers are like John Hammond who mixed dinosaurs with humans. This is like feeding the low rank tankers to high rank tankers, they just walk over us. We cannot choose the map we like, okay, I didn't like it at the first place but then it is okay, but we want battles which shows rank range that can battle in that arena. You did not take away our privilege but our liberty. My rank is marshal and I wish to play with marshal or two ranks notched up but not with the legends unless I am interested in playing with them. There is no mission button, okay, I welcome that because most of the people quit after playing missions. Forced battle exit is okay, so it can help us to master the game play in all maps.

During kill giveaways, it will be so hard for us if matchmaking is there, I am good at shaft and I can increase the kill count in highways. But due to this, give away will be more difficult, buyers will walk over us. With the over drive update, it will be like walking straight into an ambush. This is just a game and a not a military recruit. We are here for fun, but you are making this too complicated. You just take away the fun here. When the majority of the tankers are unhappy with this update, why you still promote it and try to push it into the system? 

Please tell me what privilege we have here? The only privilege is that we can "Quit" the game if high rank tanki users stomp on us. There are big giant companies who roll back their updates if it is not welcomed by their consumers and you guys speak like you know what is good for all us. Most of the them here are buyers. Their garage and crystal count doesn't match. They have fully equipped M3 garage and you just feed us to them for their appetite. I never meant that there should be no update, all we ask is for a good and a neutral update which benefits all the tankers.

"Skill" has nothing to do with this. I can just buy a kit and wipe the lower rank tankers just like that or if you mean the "Cat and mouse game" where the high rank tankers or fully equipped tankers chase the low rank tankers who evade them.

I assume that you just don't know what to do and you just put us all inside the blender.

If matchmaking is implemented, I will it see if it supports all the tankers neutrally or I will just quit this game. No issues!  

Edited by DesmondDoss
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This article only represents the 10% of the people who like this update. Developer is business minded, I think, with this update, this will be a pay to win game. You push people only with three choice, buy a equipment and pulverize them, or leave the tanki or die with the M1 and M2 equipment. At first without the update, if the opponent is so powerful, I would quit the game and can join another game anytime without the waiting period, after matchmaking it is a pure junk. Tanki developers are like John Hammond who mixed dinosaurs with humans. This is like feeding the low rank tankers to high rank tankers, they just walk over us. We cannot choose the map we like, okay, I didn't like it at the first place but then it is okay, but we want battles which shows rank range that can battle in that arena. You did not take away our privilege but our liberty. My rank is marshal and I wish to play with marshal or two ranks notched up but not with the legends unless I am interested in playing with them. There is no mission button, okay, I welcome that because most of the people quit after playing missions. Forced battle exit is okay, so it can help us to master the game play in all maps.

 

During kill giveaways, it will be so hard for us if matchmaking is there, I am good at shaft and I can increase the kill count in highways. But due to this, give away will be more difficult, buyers will walk over us. With the over drive update, it will be like walking straight into an ambush. This is just a game and a not a military recruit. We are here for fun, but you are making this too complicated. You just take away the fun here. When the majority of the tankers are unhappy with this update, why you still promote it and try to push it into the system? 

 

Please tell me what privilege we have here? The only privilege is that we can "Quit" the game if high rank tanki users stomp on us. There are big giant companies who roll back their updates if it is not welcomed by their consumers and you guys speak like you know what is good for all us. Most of the them here are buyers. Their garage and crystal count doesn't match. They have fully equipped M3 garage and you just feed us to them for their appetite. I never meant that there should be no update, all we ask is for a good and a neutral update which benefits all the tankers.

 

"Skill" has nothing to do with this. I can just buy a kit and wipe the lower rank tankers just like that or if you mean the "Cat and mouse game" where the high rank tankers or fully equipped tankers chase the low rank tankers who evade them.

 

I assume that you just don't know what to do and you just put us all inside the blender.

 

If matchmaking is implemented, I will it see if it supports all the tankers neutrally or I will just quit this game. No issues!  

Nailed it..

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Well, what a long story. I have read all of this long newspaper article on what people like and their opinions on the matchmaking system and future suggestion to fine to this amazing filtering system.

 

I am so happy that some of my posts and opinions have made its way into this newspaper for the very first time.

 

Me, RIDDLER_8 has stated above that I really like the matchmaking system so much. The matchmaking system interface is causing too much clutter for players who plays Tanki Online on small computer screen. My suggestion is to reduce the wasted space in the graphical user interface (GUI) design of the matchmaking system.

 

The graphical user interface of the matchmaking system can only have square tiled buttons like Windows 10 Apps that will greatly reduce wasted space and make way for, later on, adding more battle modes to the matchmaking system. A good battle mode to add to the matchmaking system would be Assault Mode. This is a mode that is played in the Christmas and Happy New Year event every year, so my suggestion is to have Assault Mode to become a permanent battle mode for the matchmaking system and the standard battle list.

 

I have seen during the matchmaking system test that they were lags, bugs and technical glitches that caused the web browser and client to crash and players get kicked out during the middle of battles and lose their progress. This is a problem that must be fixed as development proceeds.

 

HTML5 will soon replace the old Flash technology and this will fix all lags, bugs and glitches as expected by developers and players. When Tanki Online gets completely re-written into HTML5 it is supposed to completely remove all those errors including the slow loading problem when first entering Tanki Online upon opening your web browser or client.

 

I hope that the matchmaking system will give players the freedom to complete daily missions in custom battles once again, but this time, disabling the ability to play with friends to avoid abusing daily missions. For super 9999 kills and 99,999 XP missions, the matchmaking system should create a special environment where Generalissimos and Legend ranked players can destroy Recruits so that those players with super missions can complete them faster so that they can finish them quicker and earn their big crystals and supply rewards so that those players can spend them efficiently during holiday sales.

 

The matchmaking system should also give players the ability to create fully customizable custom battles where players can further customize battles like being able to choose what map, turrets, hulls, paints or modules to allow or restrict in custom battles. Custom battles should be more customizable than the current Pro battles at the moment.

 

The matchmaking system must also allow players to improve their mastery level of turret usage. In Tanki Online, the matchmaking system should give players the ability to earn skill points when destroying enemy targets and earning +1 crystal, +1 XP, and +1 mastery level for experience usage of turrets.

Edited by RIDDLER_8

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@Ninja

2) We really need a multi-tier voting system for maps, there are a lot of maps in TO and just voting for one of 70+ from a list wouldn't work at all. Every player should be shown a random selection of lets say 4 maps, the player would then choose a map and the Matchmaking System will tally up the votes and whichever get the most becomes the map, however if there is no clear winner the players are shown a second selection of all the most voted maps until a winner is found and the battle begins.

This idea is simply brilliant! Let's implement this please!  :)

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I think that the main reason that the system is being pushed is to balance load evenly between servers.  I can think of no other reason that makes sense from Tanki's perspective.

 

The better way to do this is to make the client have battle list and chat consolidated across all servers and allow more options to filter the battle list like format, map(s), battle pass/premium required, map size (small, medium, large), min and max rank allowed, supplies enabled/disabled, etc. and allow players to save filters so they can easily be re-run.  

 

That solution gives flexibility to player without taking away their control.  It also allows Tanki to host battles on whatever server has the least load at the moment.

 

 

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Okay listen up. Quick idea posted 4 times on the official thread with no responses.

 

Say MM needs players for a starting battle and cos of that, others are "waiting"...
So show that battle in the battle list of players who're suitable for that battle.

If any one of those players wana play they can simply join in.

 

This way players get to choose their maps and MM system's waiting times speed up by A LOT.

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The matchmaking system must allow players to customize the size of chosen maps, so that players can play properly according to what type of equipment chosen.

 

For example, a Shaft and Mammoth player would like to play on a huge map with lots of open spaces and a higher elevation camping base for long rang shots.

 

Players using Wasp and Firebird will expect to play on very small maps for quickly raising the battle fund without the need to drive long distances to find players on the chosen map.

 

The matchmaking system should also have it own special garage, so that players can create and build their own tank and module from scratch and using it in the matchmaking system and in standard battles on the battle list.

Edited by RIDDLER_8
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Wow.

 

I have never yet read one of these newspaper articles that did not toe the company line exactly on  every single change. But this must be the most egregiously bad bit of writing I have ever seen on the subject of Tanki Online. And that is saying a lot.,

 

You belittled, minimized, or dismissed every single complaint about the MM system. You said there were a lot of complaints on the forum but overall it is a popular change. 

 

Well, I have to give you an award for boldness. Let's call it the Big Brass Balls With Orange Toupees for Total Truthiness.

 

Everything wrong with Tanki Company in a sentence fragment: "even for the honest players".

 

"Honest players" The players playing by the rules tanki set up are "dishonest" because they do not like wasting their personal time. The "dishonest" players are playing by the rules. Yes they are poorly designed indeed but they were designed by the game developers not the players.  

 

Tanki does not own up to their responsibility. When there is a problem it is the players at fault. the players must be controlled.. The players are dishonest after all!

 

Articles like this make it clear Tanki is not listening to one damn thing players say. That much is obvious to the player base and that is why there is so much negativity on this forum. This game is poorly run and is hell-bent on not seeing its own flaws.

I don't see the issue though. Maybe I shouldn't have called them dishonest, because I didn't mean that, that's why I put it in quotation marks. Tanki noticed they introduced a bad system, hence players we finishing their missions too easily, easier than they anticipated. They didn't release missions for players to pick up boxes in an empty battle and and get up to 2,000 crystals for it.

 

It was being abused, and that was Tanki's fault for releasing a flawed system, so they fixed it. Now it may be harder to complete missions as easily, but it's what they wanted in the first place.

 

Either way, notice that I mentioned that as I side point. People weren't really complaining about picking up boxing, but more about not being able to complete other missions, such as "Destroy enemies," because their combo isn't fit for that particular map.

 

i think the problem was actually the fact that they are thinking of making it compulsory. i dont see why they cant just have the original battle list along side the MMS.... what i mean by the origional battle list is..  a battle list with  normal non pro battles aswell

It's actually a good idea. Perhaps the reason they aren't doing that is because it'd be too many variations. PRO-Battles, regular battles, and MM battles. Nonetheless, good idea.

 

This article only represents the 10% of the people who like this update. Developer is business minded, I think, with this update, this will be a pay to win game. You push people only with three choice, buy a equipment and pulverize them, or leave the tanki or die with the M1 and M2 equipment. At first without the update, if the opponent is so powerful, I would quit the game and can join another game anytime without the waiting period, after matchmaking it is a pure junk. Tanki developers are like John Hammond who mixed dinosaurs with humans. This is like feeding the low rank tankers to high rank tankers, they just walk over us. We cannot choose the map we like, okay, I didn't like it at the first place but then it is okay, but we want battles which shows rank range that can battle in that arena. You did not take away our privilege but our liberty. My rank is marshal and I wish to play with marshal or two ranks notched up but not with the legends unless I am interested in playing with them. There is no mission button, okay, I welcome that because most of the people quit after playing missions. Forced battle exit is okay, so it can help us to master the game play in all maps.

 

During kill giveaways, it will be so hard for us if matchmaking is there, I am good at shaft and I can increase the kill count in highways. But due to this, give away will be more difficult, buyers will walk over us. With the over drive update, it will be like walking straight into an ambush. This is just a game and a not a military recruit. We are here for fun, but you are making this too complicated. You just take away the fun here. When the majority of the tankers are unhappy with this update, why you still promote it and try to push it into the system? 

 

Please tell me what privilege we have here? The only privilege is that we can "Quit" the game if high rank tanki users stomp on us. There are big giant companies who roll back their updates if it is not welcomed by their consumers and you guys speak like you know what is good for all us. Most of the them here are buyers. Their garage and crystal count doesn't match. They have fully equipped M3 garage and you just feed us to them for their appetite. I never meant that there should be no update, all we ask is for a good and a neutral update which benefits all the tankers.

 

"Skill" has nothing to do with this. I can just buy a kit and wipe the lower rank tankers just like that or if you mean the "Cat and mouse game" where the high rank tankers or fully equipped tankers chase the low rank tankers who evade them.

 

I assume that you just don't know what to do and you just put us all inside the blender.

 

If matchmaking is implemented, I will it see if it supports all the tankers neutrally or I will just quit this game. No issues!  

It seems like, even after all that text, your only complaint is the rank brackets, which, if you read a mods post, watched the V-LOG, read this article, you'd know that it was a flaw which is going to be fixed.

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First I want to say I am playing this game for near about 3 or 4 months and I have fallen in love with it. Awesome game with a very small space and needs very minimum hardware requirement. 

I read all the recent things and seen the interviews on youtube about MatchMakingSystem and this newspaper too.

There are some good and some bad in this new system.

Most of the gamers are having problem with time to join,well I agree with that and if some measurement will be taken in future that should be helpful.And lag is the another issue here which needs to be fixed.

Otherwise I have no problems playing with a legend. Sometimes I laugh because when I see some of them maybe playing for a long time and got M3 tanks or bought it over night fully upgraded and this is a big advantage to kill a recruit or a lower rank but the question is how much skill full you are when I have a fully upgraded tank.

Frankly speaking in those days of MMS testing I have killed some Legends and it felt sooooo good but alas there is no reward for killing an overpowered giant.

In everyday gaming I see a team imbalance in Team games where 2 are fighting against 5 or 8 and like everyday I join the loosing side to feel the challenge and test myself that how good I am or how much I improved myself. As my personal opinion I liked that imbalance. And another thing everyday I have to kill the smaller opponent who is lower in rank than me and I feel bad because this is not a challenge.

To 

Yisroel.Rabin 

.with all due respect as you have compared the game with call of duty. I was a Veteran at that game and earned huge money by winning clan wars and one on one challenge.It took some days to higher up the ranks there and unlock every weapon but every same kind of weapon came with equal power..Here in TO every same looking weapon doesn't carry equal power as there are micro upgrades.TO is just like that.

In TO anyone cannot reach from M0 to M3 within some days so after having a good skill gamer will suffer due to low upgrade otherwise there are many rookie level players who are only degraded because of ranks and low upgrades but upgraded in skills and cunningness and able to eat a bunch of legends everyday in breakfast lunch and dinner.This process of reaching a rank of legend is awfully long and because of this new MatchMakingSystem it will be more long process to reach legend rank like maybe an year.

Just like that many skilled gamer will be angry because they know how to play the game well and able to kick some legend butt everyday and daily but reaching process is going to become slow and a legend is rather LUCKY than being a skill full one.

Many legends became legend with this old system and now they are talking.

Other than reaching my daily mission I like to play more and consider it as practice but if I have to wait for 2 or 3 minutes to enter a game and then find out I am playing in a server with lag means the time is wasted.

Just like that a skillful legend will get busted in the hand of a technically upgraded legend(noob).

If the developers are reading this then please think every possible outcome before implementing a new system because it can affect the popularity of the respective game.I want this game to be more popular than COD or Battlefield.  

 

  

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The guy that thought up this matchmaking system needs to be sacked. I will not play when this garbage comes to pass, and neither will many others.

are tanki online deaf or stupid, or perhaps both? listen to what people are telling you, look at the number of players now compared to a couple of years ago, imagine how much worse it is going to get when this crazy system is implemented.

Edited by Viking4s
Refrain from using large text sizes and colors in text walls!
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no successful/popular game has ever existed where it's matchmaking allowed you to fully choose the map you want

But this is why i play TO and no other popular game. Do you want to change your unique game into 1 of million? If the battle system will be changed, for the low level and/or not so good players will be impossible to do missions. Too much players for 1st, capture flag, boxes. Always the good players will win these. And if no mission,  no enjoy > less players >no players > no game.

And yes, i also read only complaining posts.

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On the forum there's quite a few people saying they dislike it, but that shouldn't take away from the people who do like it. 

Why shouldn't it 'take away'? If 1000 people disapprove and 100 approve, you end up with 900 disapprovals, not 100 approvals.

 

By all means create a system that the 100 can use, but forcing the other 900 to use it to complete missions is topsy-turvy. How about missions can only be completed in a normal map-choosing battle list, and see how popular all the benefits of 'populated, unpopular maps' are for non-missions?

 

I mean - if MMS has benefits to the players they will flock to it, without being forced, won't they? You think that even if you keep the battle list - for missions - then the MMS will be more popular, right? Put that on the EU servers and see... 

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This article is a perfect microcosm of Tanki Online.

 

It demonstrates the utter and absolute futility of trying to reason with Tanki Online.

 

If Tanki Online were a person they would be on medication, in therapy,

and locked in a padded room for protection against themselves.

 

 

...the colors are pretty. :blink: 

Edited by Hexed
Please refrain from using rainbow colors and big text sizes.
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Too funny.   Everyone hated how it worked, people begged to have the test cut short.  And the TankiOnline response is "Hey, some people liked it."  

 

What foolishness.  If implemented, this matching system and its lack of freedom (lack of fun) will kill the game.  It's that simple.  

 

Part of the point of TankiOnline is that you can build a tank suitable for open fields, a tank suitable for tight spaces, a tank for catching flags on a multi-level stage or a tank for camping on a flag and letting your team run around.  With this update, none of that matters anymore... who knows what map?  Doesn't matter though because you'll be playing on a team facing people 9 ranks above you, and your team will be losing badly by the time you join anyhow.  

 

Smarten up Tanki.   Keep the fun, keep the players.  

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Tanki online Developers could have been developing since the beginning of time.  I do not care. This review just goes to show how biased and unreal all of Tanki's data that they present is.  They are like a corrupt government that uses naïve puppets to prove a point.  I was not raised in a culture where I was told what to do and had to do it and like it. I invested time into this game and I will take advantage of all of my freedom until they take it away. I refuse to be oppressed by tanki and its developers. 

and people need to stop letting a few crystals manipulate them to tell lies on tankis behalf.

Edited by Viking4s
caps
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Here's the reason battles are usually "Dull" You have spread out the players into 24 servers. Please reduce that to ten. I know you said that this "merging" Will be added in with the matchmaking, But the matchmaking is useless. The battles are even more dull. In the Vlog Hazel said that "If you want to choose your map, go to the battle list. If you want to complete a mission, go to the matchmaking! Simple!" But here's the problem. So lets say your primary combo is dictator shaft, and you want to play on massacre, for a get kills in TDM Mission. Then you go to matchmaking TDM battles, and all you get are barda or island. Frustrating, and a total waste off time. The in-game mission button being removed is fine by me. Also, lets talk about this, Maybe you like to be able to look at certain combinations of battles, like TDM or DM for getting kills, and you want to find a 2042 to play in to GET those kills, then THAT becomes impossible. In my opinion, Keep it the way it is, remove the in game Mission button, and merge the servers. Then I might think its worth it to buy cry for "Firebolt"

 

---- Thanks

---- Milo

 

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I like the article but I just would like to know.

There wasn't too many flaws with the old match making system.

Why was there a need for change for the match making system?

It was so simple and easy.

1. find a battle that you liked

2. Join it

Yes the matchmaking system does bring battles easier but you don't know if you'll like them.

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