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Earn points for using overdrive to help teammates


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Magnum nerf is not needed.

 

You do realize that it overpowers any other turret and ruins the game balance, right?

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If you need protection from Magnum, just buy a protection module against it. When I face enemy Magnums, I sometimes use Magnum protection modules. I do not find Magnum overpowered at all.

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You do realize that it overpowers any other turret and ruins the game balance, right?

I actually don't fully agree with that. I play with Magnum for fun, but if I actually want to win, for me Hammer is always a better option. Magnum is powerful, but I'm not sure if it's as OP as people claim.

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I actually don't fully agree with that. I play with Magnum for fun, but if I actually want to win, for me Hammer is always a better option. Magnum is powerful, but I'm not sure if it's as OP as people claim.

Magnums generally cannot get to the top of the scoreboard, and they are often useless on teams, but it is extremely frustrating to attack someone who can shoot you behind a wall and bombard your base. I actually dislike Magnum no matter what: If its on my team, I feel like its not contributing well, if its on the enemy team it often hit me at the most inconvenient times and one-shots me even with DA. (Every Magnum Ive seen has a permanent DP attached to it.) Im actually not sure what Im trying to say, but... I really hate magnum <_< 

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Under review

 

It would be quite simple with the current overdrive - the more players are next to you, the more points you get. But when the other overdrives will be added (such as the one that simply allows all your teammates to see enemies through walls), then how those gain you more points from helping teammates?

This idea's base is to earn a certain percentage of points teammates affected by your Overdrive make while it's active, I don't see the unclear thing here.

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If you need protection from Magnum, just buy a protection module against it. When I face enemy Magnums, I sometimes use Magnum protection modules. I do not find Magnum overpowered at all.

If you need protection from [insert turret here],

just buy a protection module against it. When I face enemy [insert turret here], I sometimes use [insurt turret here] protection modules. I do not find [insurt turret here] overpowered at all. (Because I use it because it is OP and I like it being OP)

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I do not always use Magnum. I use it occasionally. At the moment, I mostly use Firebird because I want to earn 500,000 XP for Firebird achievement.

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I do not always use [insert turret here]. I use it occasionally. At the moment, I mostly use [Other turret here] because I want to earn 500,000 XP for [Other turret here] achievement.

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I actually don't fully agree with that. I play with Magnum for fun, but if I actually want to win, for me Hammer is always a better option. Magnum is powerful, but I'm not sure if it's as OP as people claim.

I think Hammer is the weakest of medium range weapons because it has no long range alteration and it can not fire constantly like Twins or completely devastate light tanks like Ricochet.

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I think Hammer is the weakest of medium range weapons because it has no long range alteration and it can not fire constantly like Twins or completely devastate light tanks like Ricochet.

It has OP alterations

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I think Hammer is the weakest of medium range weapons because it has no long range alteration and it can not fire constantly like Twins or completely devastate light tanks like Ricochet.

  

It has OP alterations

Exactly. Hammer on its own is quite an ordinary and maybe even slightly weak turret. But with both alterations equipped it suddenly turns into an OP monster.

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It has OP alterations

Longer reload and slower turret rotation. Strong I think very they are, should nerfed be they... (Yoda word order rocks)

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Longer reload and slower turret rotation. Strong I think very they are, should nerfed be they... (Yoda word order rocks)

M1 can be used as a medium ranged turret. Just rock your hull a bit.

M2=OP as reload doesnt increase much while 2 more shots are given.

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In a team battle, people always keep their overdrives for themselves, and not sharing with the team. 

By giving people experience, lets say 10 for sharing with 1 teammate and 20 for sharing with 2, this can encourage teams to have more teamwork.

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In a team battle, people always keep their overdrives for themselves, and not sharing with the team. 

By giving people experience, lets say 10 for sharing with 1 teammate and 20 for sharing with 2, this can encourage teams to have more teamwork.

Topic merged

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Not increase battle funds but maybe every tanker who gets it...he/she will get a little score from it so the more tankers...the more experience. 

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