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Teams play TDM regardless of battle mode


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I'm really getting tired of this type of game play. Battle after battle after battle I see one team playing TDM regardless of battle mode and the other staying with the objective. 

 

In CTF: The team playing TDM will not even make an attempt to go after the enemy's flag. Sometimes  they will go into enemy territory, but ignore the flag. If their flag is being stolen, they don't seem to care. They don't make an effort to kill the flag bearer. If someone does kill the flag bearer, they don't try to retrieve it. They just let it sit there and let the enemy team grab it again for the capture. 

 

In CP: Pretty much the same as CTF. They play TDM, not CP. I've seen a team member go right by a CP of the opposite color and not stop to try to change it. The entire map will be one color throughout the whole battle and not once will the other team try to change it. They stay near their base and some never venture out of it. 

 

In TDM: Yeah now they have it right. 

 

There have always been mults in this game. But now, it seems even worse. Supposedly, the MM was going to put an end to that. Not so. These mults don't seem to disappear after 5 minutes. I was just in a CTF battle (off hand, I don't recall the map, but could look it up) where there was a Mammoth (our team) sitting directly on the flag standard. Not unusual. But this was different. A Wasp had stolen the flag and was trying to capture it. The Wasp wasn't heavy enough to move the Mammoth. My Dictator and another Mammoth managed to move the immobile Mammoth....it didn't respond to being moved. I left the base to help capture another flag (the other team was playing TDM) and escorted the flag bearer back to base. Again, that same Mammoth was sitting on the flag standard and wouldn't move, nor made any response to being moved. Later, a few came to our base to grab our flag. The Mammoth was sitting on the flag standard. It took everything they had to kill the Mammoth, still, It didn't respond to the attack. I saw what was going on, but I was way the other side of the map and got killed trying to get over there. I'm sure other team mates saw it too, but made no effort to try to stop the attack. That same Mammoth stayed on our flag standard the entire battle. I didn't stay at our base to see if it got back on the flag standard under its own power or if someone pushed it back there. 

 

I played CTF on the new Massacre map for the first time. I see the blue flag is on the blue team and red flag on the red team, instead of the other way around. I was on blue. Not one team member even went near the top of the center hill. They all stayed at the bottom and none behind the wall where the storage bins are. Red team attacked us enmass and slaughtered us....like shooting fish in a barrel. Blue team respawned and stayed at the bottom of the center hill. Each attack by Red was the same and the outcome was the same....they grabbed our flag and captured it. No attempt was made to stop the carnage nor from Red grabbing out flag. Blue gave very little opposition. I think the whole blue team (except me) were mults and moved just enough to stay in battle. It's almost as if the whole battle was pre-planned and was predetermined that Red was going to win. 

 

One other game play I've been seeing happen mostly on CTF. Both teams are playing TDM. During the last few minutes of the battle (usually the last couple minutes) one of the teams (as if on cue) will go into the other team's base and start making attempts at grabbing the flag. The team on defense will make an effort to avoid the grab. Once the flag is captured, then both teams are back to TDM with the losing team making no attempt to capture the other team's flag. 

 

All this seemed to start when the servers were merged and still continues with the MM. I don't understand what is going on. Why all the TDM? Why no attempts at grabbing flags? Why not changing the CP color? I am totally confused.

 

 

 

 

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In CP we don't cap the point on purpose because we know our team is superior. We do it just to fool the other team, let them believe they can win so that they actually stay in the battle, contribute to the battle fund just to completely destroy them in the end.. This happens in many of the battles I enter.

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In CP we don't cap the point on purpose because we know our team is superior. We do it just to fool the other team, let them believe they can win so that they actually stay in the battle, contribute to the battle fund just to completely destroy them in the end.. This happens in many of the battles I enter.

But the objective is CP. The team with the most CP points wins the battle, not the team with the most kills.

 

What about CTF? The objective is to capture the flag. The team with the most captures wins, not the team with the most kills.

 

Edit: Please re-read the part about CTF. I've been in battles where the final score was 10-0. The other team never made the slightest attempt at trying to grab the other team's flag. Too often I've seen a team stay at their base and never leave it. Grabbing their flag was too easy. I've been on teams that never made the attempt at trying to prevent the grab. One tank could do it without any problem. 

Edited by Widow-Maker

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In ctf, I don't cap flags because it's just not worth the effort for me. However, I do go to the enemy teams base and take out as many of them as I can before I die. And I normally drug with double damage. This allows me to make it easier for my teammates to capture the enemy flag. So basically I do tend to spawn kill if I see an opportunity, but I rarely get it so, I just camp in spots where I can do a lot of damage to the enemy team.

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But the objective is CP. The team with the most CP points wins the battle, not the team with the most kills.

 

What about CTF? The objective is to capture the flag. The team with the most captures wins, not the team with the most kills.

 

Edit: Please re-read the part about CTF. I've been in battles where the final score was 10-0. The other team never made the slightest attempt at trying to grab the other team's flag. Too often I've seen a team stay at their base and never leave it. Grabbing their flag was too easy. I've been on teams that never made the attempt at trying to prevent the grab. One tank could do it without any problem.

 

He meant that once the superior team is satisfied with the funds, then that's when they take the point(s) back and don't let go.

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In ctf, I don't cap flags because it's just not worth the effort for me. However, I do go to the enemy teams base and take out as many of them as I can before I die. And I normally drug with double damage. This allows me to make it easier for my teammates to capture the enemy flag. So basically I do tend to spawn kill if I see an opportunity, but I rarely get it so, I just camp in spots where I can do a lot of damage to the enemy team.

That I understand. I do that too, sometimes. What I don't understand is when an entire team acts as if they don't know what game mode they are playing. 

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But the objective is CP. The team with the most CP points wins the battle, not the team with the most kills.

 

What about CTF? The objective is to capture the flag. The team with the most captures wins, not the team with the most kills.

 

Edit: Please re-read the part about CTF. I've been in battles where the final score was 10-0. The other team never made the slightest attempt at trying to grab the other team's flag. Too often I've seen a team stay at their base and never leave it. Grabbing their flag was too easy. I've been on teams that never made the attempt at trying to prevent the grab. One tank could do it without any problem. 

 

I know the objective is CP. But what's the point of capping the point, winning 50-0 and getting 300 crystals when we could fool the other team, win 50-30 and get many more crystals? I know the cry/score ratio depends on the score of both teams, but it's much better this way as you don't lose time searching for another battle after winning this one so fast...It's more fun like this and the whole team completely avoids to go and get the point until the enemies gets a high score advatage.

As for CTF I've seen players attacking saboteurs instead of getting the flag (ofc while turning the whole tank and not only the turret and having fully MUed equipment). Considering the lack of skill of the average TO player this behaviour doesn't surprise me at all.

Edited by TheBlackChick

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That I understand. I do that too, sometimes. What I don't understand is when an entire team acts as if they don't know what game mode they are playing.

 

Maybe on the losing team, they give up?

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Ok. So, now we play TDM until the last 5 minutes (or less) of the battle. Then one flag is captured or all the CPs are changed. How do you determine which is the winning team and which is the losing team before that happens?

 

I'm in it for the crystals, not the XP. I'm a non-buyer and depend on the crystals for upgrades. If I buy supplies, I get 10 or less. Staying with the losing team usually gets me less than 100 crystals. Many battles (on the losing team), the only one to get at least 100 crystals is the top scorer. If I use supplies, less than 100 crystals isn't worth the effort, so I quit. 

 

Now, do I have to stay until the bitter end to determine if my efforts were actually worth it? I may not be the best player, but I try hard to do my best on each battle. I'm in there getting my tracks muddy, dirty and blown off. If I see both teams playing TDM, how do I know whether to stay and keep trying or to leave and look for another battle?

 

Edit: I know by my rank, I should know all this stuff. But the game plan has changed since the merger, the MM, and now I feel as though I'm a Recruit again. 

Edited by Widow-Maker

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Ok. So, now we play TDM until the last 5 minutes (or less) of the battle. Then one flag is captured or all the CPs are changed. How do you determine which is the winning team and which is the losing team before that happens?

In the battles I play it's easy. One team has more people from strong, well-know clans (most likely the other team has none). Then you just need to take a look and compare the equipment players use. 

 

Here's a perfect, quite old, example:

 

 

2qcdlqu.jpg

 

As you can see in my team I had 1 player from akk and 1 from BAD. Both are players that I know they have plenty of modules and MUs and they aren't the only people from my side that I know while the other team had some random players and a lower rank. It's easier when you are actually playing as you start to feel which team is superior and by how much. 

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I've never seen what has been described in the original post and I don't see why people would just leave the enemy team capturing flags if they know they'll get a worthless fund. I always see 2 or 3 players going for the flag while the rest is running around making some kills on as mid-fielder or defender. The team with the most drugs and Isidas will win eventually anyway.

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Well if I'm in a drugging battle and I see there is no hope than I leave the match.

 

I do, too. But maybe what @TheBlackChick is saying, is to stick around, it only gets better. 

 

Although, last night, I stuck around only to find out the losing team I was on actually lost each time. Nope, 50 crystals is not enough for me to stick around and build the battle fund for the winning team. I was on one of my higher accounts that uses Isida as the main turret. I usually rack up a lot of points and XP. But last night, out of 5 battles the most crystals I got in one battle was 108. The rest were under 100 crystals. The mults were working overtime and the Mammoths were M0. My team was getting slaughtered before I could get to them, even with speed activated. 

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It's a bit more difficult than that. You joined teams that are BOTH weaker and have an inferior score compared to the opposition. I was talking about battles in which 1 team is stronger, usually dominating the battle, but allowing the weaker team to have a superior score for a considerable amount of time.

Edited by TheBlackChick

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It's a bit more difficult than that. You joined teams that are BOTH weaker and have an inferior score compared to the opposition. I was talking about battles in which 1 team is stronger, usually dominating the battle, but allowing the weaker team to have a superior score for a considerable amount of time.

I'm not talking about 5 battles on the same map with the same team. I'm talking about 5 different maps and 5 different teams, 5 different battles. Modes were 3 TDM and 2 CTF. 

 

Let me clarify a little better. I was really angry and didn't make myself clear. The M0 Mammoths were on the TDM's with Smokey, Thunder and Railgun. At that rank, they should have at least halfway decent tanks and turrets. Six shots from Smokey couldn't kill a Viking. Thunder was was doing very little damage. Railgun couldn't kill a Wasp. The rest of the team was doing their best. I think the Mammoths were "plants" from the other team. The other team were all that great, but for a TDM, they knew the Mammoths were easy kills. 

 

I can't make out the names of players above the tanks, it's all blurred. I didn't think to look at the lineup to see if these Mammoths were the same ones on all three TDM matches on different maps.

 

On the CTF battles, we were doing decently....at first. The other team didn't beat us, it looked as if we were letting them beat us. At the beginning of the battle, we got a strong lead on both maps. The battles were already in progress when I joined the winning team. But then it's like they just quit trying, or something. The winning team started multing, hiding behind buildings and not moving, Both teams were full. It was like someone said, "Ok, we did our thing the first half, now it's your turn." The ones not multing or hiding did very little to defend the base. The other team just waltzed in and waltzed out with our flag. Suddenly, we were being spawn killed. That wouldn't have happened if the winning team didn't just quit. The winning teams were strong and easily took out the losing team. 

 

I've said it before and I'll say it again. On late night and early morning battles (I'm UTC -5) aren't played the same as daytime battles. It's like it's orchestrated by someone on Skype or some other media. My Isida account is a Colonel. By the time a player reaches the General ranks, they shouldn't be playing with M0's, but they do as if to lose on purpose. CTF is TDM. Then suddenly, the entire opposing team, as if on cue, will go into the other team's base. A big battle ensues over the flag. Both teams battling it out until they grab the flag and score, Then it's back to the usual TDM mode. The losing team never leaves the base and if any more attempts are made on the flag, it's usually one or two will come over, grab the flag and leave with little or no opposition.

 

But I have also seen where one team dominates at the beginning of the battle, then suddenly seems to lose interest and stops playing. Then the other team will dominate during the second half. I tell you, it's crazy!!!. When the battle ends, everyone respawns to the other side and does it all over again. There is something very fishy going on here and I'm here to tell you........I don't like it!!!!  They play by different rules and break rules by all the mults, M0's at the rank of Generals. Who is behind all this???  

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Organized groups tend to do this even at my rank. It requires some planning ahead. A group of people joins a team while their friends enter the other. At first one team seems to dominate so that the people in the winning team get a higher score, the battle fund increases so they are less likely to leave when the takeover takes place => more fund. After a while the people from the organized group that are in the leading team start to mult and their friends from the other team end up victorious. They probably change roles after each battle or after a while so that both groups benefit from the tactic while also having some fun.

I know it can be very frustrating, but there's not much we can do about it.

This usually seems to happen in the middle and high ranks. If I remember correctly @wolverine848 has noticed similar behaviour in some of his battles.

Edited by TheBlackChick

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i gave up on trying to capture flags long ago, i got so sick and tired of fighting my balls off all the way to the enemy base and back only to find out my stupid team mates let a bunch of firebirds in and were doing nothing to get them out, even worse our flag isn't even there anymore. as for CP i remember fighting all around the map capping each point 1 by 1 but each time i looked the only point in the colour of my team was the one i just captured.

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I've been pissed off several times by having mults or less skilled players in my team and to avoid these kind of situations I usually play with people I know. Not necessarily friends or clan mates, but people I've met before that I know they perform well. There are so few players lately that in almost every battle I enter there are at least 2 people in my team that match my description. We don't always win, but at least everyone seems to do the best for the team which is just fine for me.

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I've been pissed off several times by having mults or less skilled players in my team and to avoid these kind of situations I usually play with people I know. Not necessarily friends or clan mates, but people I've met before that I know they perform well. There are so few players lately that in almost every battle I enter there are at least 2 people in my team that match my description. We don't always win, but at least everyone seems to do the best for the team which is just fine for me.

same, unless I'm with my clan or friends i don't really care about winning. and sometimes when it's just friends and not clan all i care about is watching their backs and nothing else matters

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So 40, 50, 80 crystals for 15 minutes of hard work is fine with you. At this rate, it doesn't pay to use crystals, you'll never make that up. 

 

If it's a close battle and our team lost by a couple points or one flag, then yes, it was a fun battle. But if the team is full of noobs or mults, then no, it's not a fun battle and I quit. A lot of teams only care about one flag. Once that one flag is made, they don't care to make any more. It's humiliating to lose CTF  7 to 1, TDM 100 to 30 or CP 100 to 10, especially when it could have been prevented. 

 

Sometimes I wonder about a team's mentality and ask myself if anyone on this team is older than 5 years old. 

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I agree. It's actually quite funny. It is somewhat justified, though. See, it's well known fact that TDM has the slowest growing fund and is thus the least common battle mode. Playing TDM-style in CTF is quite fun because sometimes racking up kills can give you much more EXP than going for a capture. Sure, it is selfish - not attempting to go for/capture the flag but not if you play strategically. If you camp and take out pursuing enemies, you can support your flag carrier and get good EXP. I generally change up my style depending on my turret I'm using. On my Captain ranked alt, I have Thunder M3 (when M2 hasn't even unlocked yet) and it becomes smart to rack up kills, because I can one shot most things with DD. Also, if I try to cap, I will receive heavy splash because my Viking is only M2 (and so is my module). However, when using Twins M2 (with alt.), I generally go for capturing. However, I also do like splash when I play a supportive role. 

 

Anyways, I found this topic quite interesting. You make a good point and I guess it's just a tendency to kill as opposed to capture flags. 

 

Edit: Literally right after posting this message I joined a battle and found a perfect example of my argument. I joined this battle at around 12 minutes to go, didn't camp at all. I simply went around the map shooting, picking up supplies and using Overdrive in good scenarios. I could've got much more if I had to have drugged more. I only captured 1 flag but immediately once I joined, we captured all the 10 flags. I assisted in many of the returns and flag deliveries whilst not going for the flag too often:

OYh7M33TRh_HG9fFbQFYfA.png

Edited by Marc

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IDK most battles regardless of the format become a series of skirmishes whenever players from opposing teams come into close contact.

 

Moreover there's a lot to be said for offensive diversion in service of thinning out an enemy team's flag defense.

 

edited to finish my thought

Edited by austen_pierce

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