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Perfect Implementation Idea for Matchmaking System


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non-pro list is better for flags, capture points, collect boxes and finishing first.

You mean going into a near-empty battle and easily capturing flags and collecting boxes? Of course it's better because it's easier to complete, but it's also not the way these missions are meant to be completed. They are meant to be challenging tasks that you have to complete in the middle of a full battle, not something you can just do in 30 seconds in an empty map (with a friend/alt that waits in the enemy team).

 

It's already there.  It's called the "Battle" button.  I've never found it useful, other than creating games in empty servers, but for the players you describe, why can't they just use the button?

The "Battle!" button is just a preliminary test of a single feature of Matchmaking, which is putting players into a suitable battle and eliminating the need to manually select a battle. It's functional, but it's not enough. That's why MM is needed to fill in the missing gaps.

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I joined "IN BETWEEN" a full battle in the screenshot. I always want challenges but not stupidity.

 

The MM system had far more mults and too weak skilled players about 5 times more than any normal battle I've ever been in through past 3 years. "THREE YEARS" mate. On the programming backend, it'll be far easier to go for something else rather than trying to improve something that's this complicated (Yes, learn programming and see how hard it is), totally useless, unnecessary and unwanted by more than 90% of the game's players.

 

Take a survey or a poll to see how many players vote for MM to stay. Be fair to the players.

 

The logic of the game is as simple as this: We players choose which map and battle we wana play. Developers should give us atleast that much freedom of choice otherwise the game's not fun anymore.

 

For example, the second day I wanted to play a small map with firebird, it's fun. The system landed me on Highways CTF, then Kungur CTF, then Tribute CP... That's super annoying.

 

 

It's functional, but it's not enough. That's why MM is needed to fill in the missing gaps.

Dude. MM isn't filling in the gaps, it's changing the entire game. If alongside with MM, we can do our missions in a battle we like and choose ourselves, no problem.

 

Who uses Battle Button except for creating battles in empty servers anyway. Take a poll for that too.

 

 

 

Tanki developers have started to work like this:

1. Create something useless. (Battle Button)

2. Force players to use it but give them some choice (Cant create battles w/o PRO Pass anymore.)

3. Force players to use it EVEN MORE. (Missions can't be done in PRO Battles)

4. Completely force players to use it and make it even more restricted. No choice. "Cos we paid programmers to do dis, u gotta use it only!" (Creating the MM system)

 

Instead of making perfected filters of detecting mults and saboteurs in battles, instead of making a proper filter for missions to be completed only in proper battles, you try to take the easy way.

 

A skilled team of programmers and people who have experienced playing the game at ALL rank ranges themselves can easily develop an algorithm to detect saboteurs and mults in battles. Have the developers ever properly played and experienced their own game?

 

Don't take the easy way. Because this time I've seen so many people say they quit and more than half of them actually quit, this'll be like a huge impact on the game. And I'll be a part of the impact because clearly them developers go on doing whatever you want without giving a good thought about what players feel and think, over and over.

 

Oh, and by the way, removing the downvote button? Nice move!

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Posted 12 Aug 2017 - 11:47

Copied as a quote from the main thread. These are more ideas for the system.

 

I have some more ideas.

 

Enable "Battle Suggestions" in the battle list. For example, a battle is about to start and the MM system is waiting or searching for players, in the "Battle List", it can have a "Suggested battles" and "Starting Battles" tab where it needs players to join and the player's profile matches requirements for the battle.

 

This way, players can pick battles quicker and those players who're waiting can enter the battles faster.

 

Also, when the battle ends, give players the option to "Continue" and make the battle available in the list once again as a "Starting battle" in the battle list. This is a way by which the entire system will get much much faster.

 

Also, the player's equipment and equipment upgrades should also be taken into matchmaking parameters, as well as the effectiveness rating.

 

 

And THIS SYSTEM NEEDS MANY MANY MORE MAPS!!

 

Skyscrapers, Fort Knox, Courage, Cologne, Year 2042, Stadium, Rift, Parma, Serpuhov, Osa, Silence, Noise, Sandbox, Kolhoz, Iran, Industrial Zone, Future, Esplanade... These maps were my favorite of all time...!!  We need all these maps on the system ASAP !!

 

 

Another improvement to "Suggested battles", for example the player has most experience using Mammoth and Shaft. The player should be suggested to join a mid or long range map. If the player has most experience on Firebird and Hornet, the map should be small, like sandbox.

 

Many such small improvements will make it no different than picking your own battle, and will improve the battles overall by a LOT.

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The "Battle!" button is just a preliminary test of a single feature of Matchmaking, which is putting players into a suitable battle and eliminating the need to manually select a battle. It's functional, but it's not enough. That's why MM is needed to fill in the missing gaps.

 

Thanks.  But that's exactly what I was afraid of.  TBH I'm not sure how frequently I'll play after the MM is in place.  I know some tank staff like to be sarcastic and say things like "see you tomorrow", and maybe they're more right than wrong, i really don't know.  But I can say I know one player that just gave up.  He was middle rank, only 1 account, and played only b/c of me ... he gone, just couldn't understand the drastic change and didn't like it.  From what I understand the MM will definitely be put in permanently.  If that's the case I really agree with others that I can't understand how an organization can go ahead with something so unpopular with their users.  I said before it seems tanki is fine with having only a small number of players so long as those are the ones who buy the most; since I'm not on the inside of tanki, it's not my place  to question tanki's business model, and if that's the strategy I guess I just wish a parting best luck.

Edited by ImAtWork
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  If that's the case I really agree with others that I can't understand how an organization can go ahead with something so unpopular with their users.  

Because they're planning to give the game a "second life" by reworking all the systems and making them more suitable for new players. Once new players start coming in, the Matchmaking, the supplies, the new repair kit, the overdrives - all that is going to make them want to stay in the game and keep playing. Yes, older (current) players don't like these changes, but unfortunately the devs' can't just cater to the dedicated players' wishes all the time, especially considering that those old players are part of the reason why new players didn't stay for long in the game in the past few years.

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Because they're planning to give the game a "second life" by reworking all the systems and making them more suitable for new players. Once new players start coming in, the Matchmaking, the supplies, the new repair kit, the overdrives - all that is going to make them want to stay in the game and keep playing. Yes, older (current) players don't like these changes, but unfortunately the devs' can't just cater to the dedicated players' wishes all the time, especially considering that those old players are part of the reason why new players didn't stay for long in the game in the past few years.

Do we have any proof of this? An official statement from the devs? Just asking. I don't really see how any of the current updates are going to keep new players. Maybe at best the matchmaker, and frankly even that is dubious, as it makes TO similar to other games. Making the game less frustrating for new players is the way to keep them. For example the recent update which makes MUs cheaper means that you are going to have plenty of buyers at the M1 level who have fully MU'd M1s. This does not help new players in the slightest.

Edited by ThirdOnion
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Do we have any proof of this? An official statement from the devs? Just asking.

Hazel said it in the stream. They have the data. A small part of the players figured out how to abuse the system to gain an advantage, so while they were getting easy crystals and demolishing loads of "noobs", those "noobs" got annoyed because they couldn't really play or do anything, so they quit the game. Those "noobs" are also a large part of the devs' revenue, since there's a lot of them, with each one buying small amounts of crystals for little money. And the tryhards were driving those players away.

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Hazel said it in the stream. They have the data. A small part of the players are clever enough to have figured out how to abuse the system to gain an advantage, so while they were getting easy crystals and demolishing loads of "noobs", those "noobs" got annoyed because they couldn't really play or do anything, so they quit the game. Those "noobs" are also a large part of the devs' revenue, since there's a lot of them, with each one buying small amounts of crystals for little money. And the tryhards were driving those players away.

this is a fact of life.  no matter the system, MM or otherwise, some are smarter and/or will try harder, and will find every tiny loophole and trick that they can use to their advantage.

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These developers say that noobs get annoyed because some people take advantage, and on the other hand have given every player a chance to upgrade equipment to the next modification parameters.

 

I mean, any online game in the world, should have a limit  to how powerful one player can get from the others, no matter what happens. The previous classic upgrades were WAY better, having just 75% maximum upgrade boost to anything, and costed a LOT more than now.

 

Then, these developers changed rank limits to so extreme that now Major rank can play with Generalissimo. And then cry about noobs being left out. Seriously, get your facts right.

 

And for once hear out the new ideas I have above which no one even looked at. They can be a way to put this system with players not being completely feeling like devs dont give a ----.

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I joined "IN BETWEEN" a full battle in the screenshot. I always want challenges but not stupidity.

 

The MM system had far more mults and too weak skilled players about 5 times more than any normal battle I've ever been in through past 3 years. "THREE YEARS" mate. On the programming backend, it'll be far easier to go for something else rather than trying to improve something that's this complicated (Yes, learn programming and see how hard it is), totally useless, unnecessary and unwanted by more than 90% of the game's players.

 

Take a survey or a poll to see how many players vote for MM to stay. Be fair to the players.

 

The logic of the game is as simple as this: We players choose which map and battle we wana play. Developers should give us atleast that much freedom of choice otherwise the game's not fun anymore.

 

For example, the second day I wanted to play a small map with firebird, it's fun. The system landed me on Highways CTF, then Kungur CTF, then Tribute CP... That's super annoying.

 

 

Dude. MM isn't filling in the gaps, it's changing the entire game. If alongside with MM, we can do our missions in a battle we like and choose ourselves, no problem.

 

Who uses Battle Button except for creating battles in empty servers anyway. Take a poll for that too.

 

 

 

Tanki developers have started to work like this:

 

1. Create something useless. (Battle Button)

2. Force players to use it but give them some choice (Cant create battles w/o PRO Pass anymore.)

3. Force players to use it EVEN MORE. (Missions can't be done in PRO Battles)

4. Completely force players to use it and make it even more restricted. No choice. "Cos we paid programmers to do dis, u gotta use it only!" (Creating the MM system)

 

Instead of making perfected filters of detecting mults and saboteurs in battles, instead of making a proper filter for missions to be completed only in proper battles, you try to take the easy way.

 

A skilled team of programmers and people who have experienced playing the game at ALL rank ranges themselves can easily develop an algorithm to detect saboteurs and mults in battles. Have the developers ever properly played and experienced their own game?

 

Don't take the easy way. Because this time I've seen so many people say they quit and more than half of them actually quit, this'll be like a huge impact on the game. And I'll be a part of the impact because clearly them developers go on doing whatever you want without giving a good thought about what players feel and think, over and over.

 

Oh, and by the way, removing the downvote button? Nice move!

I like some of captin_xlab's ideas.  I am trying not to repeat.  But the wait times to join a battle can be too long (at least one time over 1 minute) .  I'd rather be able to easily switch servers as is today and decide which battle to choose as well.  Having the create option with this was a good option, since choice was limited.  This type of button is probably better for new users, since it provides an easy way to join battles, like the battle button.  After some time most players like to decide which battle to play. 

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Do we have any proof of this? An official statement from the devs? 

I actually just found the post I had in mind on the Russian forum: http://ru.tankiforum.com/topic/46385/?page=17#comment-152406

 

You can translate it automatically (google translate or something), but to summarize, Hazel says how old times were pretty good, but the game lost a massive amount of potential players (and potential buyers), who quit after being demolished over and over by established players.

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I actually just found the post I had in mind on the Russian forum: http://ru.tankiforum.com/topic/46385/?page=17#comment-152406

 

You can translate it automatically (google translate or something), but to summarize, Hazel says how old times were pretty good, but the game lost a massive amount of potential players (and potential buyers), who quit after being demolished over and over by established players.

its actually the buyers who demolish the new players more than anybody else.

 

i have created almost 40 accounts here, and almost always there are low rank buyers who have purchased supplies and kits, and fully MUd them too, who ruin the battles.

yet tanki does not do much to reduce power of supplies.

Not even willing to reduce their power to 90% instead of 100%, for starters.

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yet tanki does not do much to reduce power of supplies.

You say that literally one month after developers did exactly that - nerfed the supplies and repair kit to make buyers less powerful against other players.

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You say that literally one month after developers did exactly that - nerfed the supplies and repair kit to make buyers less powerful against other players.

I believe he's talking about supplies having different power levels depending on ranks, less powerful for lower ranks, although I admit it's not very clear he means depending on rank, but I think that's what he's saying

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I believe he's talking about supplies having different power levels depending on ranks, less powerful for lower ranks, although I admit it's not very clear he means depending on rank, but I think that's what he's saying

He just generally talks about nerfing supplies and gave power reduction as an example. And devs already explained that power reduction won't happen, otherwise we'll will end up with something as lame as the modules in Tanki X.

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You say that literally one month after developers did exactly that - nerfed the supplies and repair kit to make buyers less powerful against other players.

thats not really enough, though i admit, it was a step in the right direction, but too small a step 

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thats not really enough, though i admit, it was a step in the right direction, but too small a step 

Ideally supplies should be 100% free for everyone, so that buyers have zero advantage in battle. But if that is done, no one will spend real money to buy supplies, and that would be a big hit to the revenue. So unfortunately, to keep the game up and running supplies have to be just slightly unbalanced to encourage free players to buy them in order to comfortably play.

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Ok dont get off the topic, give some sensible ideas for the system or take the discussion somewhere else.

@Maf start criticizing these ideas i have. xD (no offense?)

 

Enable "Battle Suggestions" in the battle list. For example, a battle is about to start and the MM system is waiting or searching for players, it can have a "Suggested battles" and "Starting Battles" tab in the "Battle List" where it needs players to join and the player's profile matches requirements for the battle.

 

This way, players can pick battles quicker and those players who're waiting can enter the battles faster.

 

Also, when the battle ends, give players the option to "Continue" and make the battle available in the list once again as a "Starting battle" in the battle list. This is a way by which the entire system will get much much faster.

 

Also, the player's equipment and equipment upgrades should also be taken into matchmaking parameters, as well as the effectiveness rating.

 

Another improvement to "Suggested battles", for example the player has most experience using Mammoth and Shaft. The player should be suggested to join a mid or long range map. If the player has most experience on Firebird and Hornet, the map should be small, like sandbox.

 

And THIS SYSTEM NEEDS MANY MANY MORE MAPS!!

 

Skyscrapers, Fort Knox, Courage, Cologne, Year 2042, Stadium, Rift, Parma, Serpuhov, Osa, Silence, Noise, Sandbox, Kolhoz, Iran, Industrial Zone, Future, Esplanade... These maps were my favorite of all time...!!  We need all these maps on the system ASAP !!

 

Many such small improvements will make it no different than picking your own battle, and will improve the battles overall by a LOT.

Edited by Captin_XLAB

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Changes I want is actually Is

 

  • Keep the mission button in the battle (what that bald guy in the v-log said is just nonsense)
  • Make the matchmaking work like how the battle button worked or just make it quicker. Waiting for 1,2 or 3 minutes to join a battle is just absoloute crap.
  • If the above situation is not fixed, Please make it possible for us to complete missions in battles . Missions is one of the only ways we can still get a lot of crystals and just waitng 1,2,3 minutes for just to complete them is life WTH
  • Develop a system to detect power levelling like the poster on this post said. If we have a system like this then all this mumbo jumbo which happened in these past updates could be removed. Why aren't they devoloping this instead of this bullcrap matchmaking system,

 

In conclusion

  • Nothing was wrong with us finishing our missions in battles and leaving just WTH!!!!
  • Tanki Devs are lazy and are spending time developing useless stuff (Useless stuff=Matchmaking system)
  • All they want is MONEY!!!

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Keep the mission button in the battle (what that bald guy in the v-log said is just nonsense)

  • Make the matchmaking work like how the battle button worked or just make it quicker. Waiting for 1,2 or 3 minutes to join a battle is just absoloute crap.
  • If the above situation is not fixed, Please make it possible for us to complete missions in battles . Missions is one of the only ways we can still get a lot of crystals and just waitng 1,2,3 minutes for just to complete them is life WTH
  • Develop a system to detect power levelling like the poster on this post said. If we have a system like this then all this mumbo jumbo which happened in these past updates could be removed. Why aren't they devoloping this instead of this bullcrap matchmaking system,

Ooh, system to detect power-leveling. How smart! Except it would screw over every 1v1 player in TO! What the "bald guy" said, whether you like it or not, is true.

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After thinking. I'm a bit convinced to play even with the matchmaking system (hope the developers fix the waiting times and make them quicker)

but I'm not convinced with the mission button gone even though we will leave the battle after completing missions. How do we keep track of them and see what is the mission??????

 

Oh well. Atleast they made some maps better (made some worse too)

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Because they're planning to give the game a "second life" by reworking all the systems and making them more suitable for new players. Once new players start coming in, the Matchmaking, the supplies, the new repair kit, the overdrives - all that is going to make them want to stay in the game and keep playing. Yes, older (current) players don't like these changes, but unfortunately the devs' can't just cater to the dedicated players' wishes all the time, especially considering that those old players are part of the reason why new players didn't stay for long in the game in the past few years.

"just cater to dedicated players..."?   Seems like Devs are doing anything but.  Many (most?) of the changes in past year or so are not welcomed by the established players.

 

How are you going to bring in new players when word-of-mouth will be going against that?

 

As an aside... can please you speak with someone "in-the-know" and get an explanation of why the characteristics for Viking and Hunter were basically swapped?  A full explanation - not a simple "because balance".

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"just cater to dedicated players..."?   Seems like Devs are doing anything but.  

Dude. You cut the quote too short. I said "Devs CAN'T just cater to dedicated players".

 

How are you going to bring in new players when word-of-mouth will be going against that?

I assume that devs decided that the negative word-of-mouth won't be so significant and their current marketing plan will result in a good inflow of players.

 

As an aside... can please you speak with someone "in-the-know" and get an explanation of why the characteristics for Viking and Hunter were basically swapped?  A full explanation - not a simple "because balance".

Pretty sure Hazel already explained it at least twice. That balance change happened over a year ago (I think), so it's kinda pointless to discuss such old updates.

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Dude. You cut the quote too short. I said "Devs CAN'T just cater to dedicated players".

 

I assume that devs decided that the negative word-of-mouth won't be so significant and their current marketing plan will result in a good inflow of players.

 

Pretty sure Hazel already explained it at least twice. That balance change happened over a year ago (I think), so it's kinda pointless to discuss such old updates.

Dude - was an editing mistake BUT - adding the word "Can't" changes nothing about my response.  My point is they are NOT catering AT ALL to established players. Majority of changes made in last year+ is to try to draw in new players at expense of old.

 

No - Hazel never explained it.  And inquiring minds still want to know. We deserve a proper explanation.

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