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Episode 143 of the V-LOG is here


theFiringHand
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Omg my meme is in this v-log :wub: :wub:  (the first one).

 

By the way, take your time to fix the MM system. Nobody will blame you for that. As long as at the end, the system is way better, there is no problems.

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In many cases after completing 1 daily mission a player would leave the battle. Devs know this, yet they don't decide to change something to actually make the battles enjoyable for these kind of people. Instead, they don't let them know when they have completed the desired daily mission. Terrible way of solving the issue. I'm not the case so I may be wrong, but I think that when players will be offered a good gameplay then they will stay, play and have fun. Your solution to the problem doesn't really improve anything.

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Of course they do. This is how the system works. You get a ridiculous amount of crystals from battles, so you need to rely on missions. The best way to do it is to gain as little experience as you can in the process of completing missions. As soon as you're done with them, out of the battle. And then, maybe, if you want to risk it, you can play one or two games in modes that you actually enjoy before logging off.

 

Seriously, the fact that players could check their progress on missions during a battle was the one thing that wasn't wrong with the system.

 

 

In many cases after completing 1 daily mission a player would leave the battle. Devs know this, yet they don't decide to change something to actually make the battles enjoyable for these kind of people. Instead, they don't let them know when they have completed the desired daily mission. Terrible way of solving the issue. I'm not the case so I may be wrong, but I think that when players will be offered a good gameplay then they will stay, play and have fun. Your solution to the problem doesn't really improve anything.

These two comments are exactly right. Tanki comapny seems to be the only gaming company every to exist that does not understand why people play games. people play games as a mental challenge. The poiny it to try diffeernt approaches until you learn what works well in that game. After pleuyers learn what works well, that is what they do. They do not revert to part actions which do not work as well. This is how gaming works.

 

Tanki is a gqame in which being on th elosing team is both tediuos and un-fun plus you get no in-game reward for your time. Past games like old EverQuest featured a lot of boring tedium but at least you earned in-game experience and game funds.  No Tanki. Get on a losing team and all you are doing is wasting part of your lifespan.

 

So how does Tanki respond? They way they always respond. They refuse to even look at the root cause. Instead TO attempt to force or trick their player base into playing the game poorly. We will force yuo to stay is a lopsided battle, LittleWillie!  There's nothing you can do about that LittleWilloie! HA ha ha suck on THAT LittleWillie. By the way be sure to visit the Shop!.

 

Yeah, no one knows gaming or games like Tanki Online.

 

Now it seems they made the payout system even worse. Yes, instead of fixing the root cause they choose to make the root cause worse. And there's nothing we can do about that.

 

Or is there?

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Call of duty match making system is better than the tanki match making system. This is why PS4 is better than tanki online hands down.

You should compare what is comparable, ps4 owner got more than 8000 employees! That more than 200 time more than alternativa, you're naive or ill-informed to make a comparison like this.

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You should compare what is comparable, ps4 owner got more than 8000 employees! That more than 200 time more than alternativa, you're naive or ill-informed to make a comparison like this.

At the end of the day, PS4 is better.

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Of course they do. This is how the system works. You get a ridiculous amount of crystals from battles, so you need to rely on missions. The best way to do it is to gain as little experience as you can in the process of completing missions. As soon as you're done with them, out of the battle. And then, maybe, if you want to risk it, you can play one or two games in modes that you actually enjoy before logging off.

Seriously, the fact that players could check their progress on missions during a battle was the one thing that wasn't wrong with the system.

You can still make loads of crystals in pro-battle, at my rank and my current equipment it do not really matters. For you it's a different story. But you still need to be in the win ng team to get a good amount of crystal, if not you need to get better and better equipment. Mybsugestion to you is probably to restart the game, make profit of your acquired expertise and the beginner pass for 30 days, during summer you have all the time and n the world to achieve your current level with better equipment.

As I understood it the move of this function is WIP, so what they did for the test was not related to the current mission issue but to mainly mimized bugs in the test. Never the less one could guess that they are looking at moving it there (in this lobby) because the future planned mission will not require the mission status to be cheched during the battle, meaning that number of tank killed or boxes collected will not be of use. Also we can maybe see this as a possibility to mitigate lag, the less non useful (battle related) information to transfer the faster. Who knows.

Edited by Viking4s

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You should compare what is comparable, ps4 owner got more than 8000 employees! That more than 200 time more than alternativa, you're naive or ill-informed to make a comparison like this.

Its posts like these that make me wonder if someone hacked a newpaper mods account so they could troll in news topics.

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Its posts like these that make me wonder if someone hacked a newpaper mods account so they could troll in news topics.

Keep wondering.

It's not rocket science, Nintendo 8000 employees, alternativA about 40. Work force and resource are way different to make a proper comparison. Oh I get it you're trolling me. Silly of me. Good job, haha you got me. Wd

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You can still make loads of crystals in pro-battle, at my rank and my current equipment it do not really matters. For you it's a different story. But you still need to be in the win ng team to get a good amount of crystal, if not you need to get better and better equipment. Mybsugestion to you is probably to restart the game, make profit of your acquired expertise and the beginner pass for 30 days, during summer you have all the time and n the world to achieve your current level with better equipment.

As I understood it the move of this function is WIP, so what they did for the test was not related to the current mission issue but to mainly mimized bugs in the test. Never the less one could guess that they are looking at moving it there (in this lobby) because the future planned mission will not require the mission status to be cheched during the battle, meaning that number of tank killed or boxes collected will not be of use. Also we can maybe see this as a possibility to mitigate lag, the less non useful (battle related) information to transfer the faster. Who knows.

You are missing the point. The current formula for awarding crystals in battle is terrible.  So mission rewards are needed.

 

No one wants to play on losing teams (normal or pro-battle) because the losing teams get squat.  There is no point in joining or staying in a battle on the losing team because the ROI does not justify the time and frustration.

 

Get plunked on a losing team with 5 minutes left in battle by MM?  Adios muchachos.

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You can still make loads of crystals in pro-battle, at my rank and my current equipment it do not really matters. For you it's a different story. But you still need to be in the win ng team to get a good amount of crystal, if not you need to get better and better equipment. Mybsugestion to you is probably to restart the game, make profit of your acquired expertise and the beginner pass for 30 days, during summer you have all the time and n the world to achieve your current level with better equipment.

As I understood it the move of this function is WIP, so what they did for the test was not related to the current mission issue but to mainly mimized bugs in the test. Never the less one could guess that they are looking at moving it there (in this lobby) because the future planned mission will not require the mission status to be cheched during the battle, meaning that number of tank killed or boxes collected will not be of use. Also we can maybe see this as a possibility to mitigate lag, the less non useful (battle related) information to transfer the faster. Who knows.

I appreciate your advice, but that's besides the point. I (used to) play three accounts and in two of them I've got fully MUed turrets and nice hulls. This one happens to be the one I use the most because I don't need to worry about crystal/experience ratio here (as I made it mainly to test a few combos), and therefore it's no problem if I play too much or end up in losing teams too often.

 

Developers said in their own vlog that they changed the place of the missions button to keep people from completing their missions and leaving a battle. What I am saying is that the problem is not that people complete their missions and leave the battle but the reason that they do so. This is what should be addressed, what many people have been complaining about for a long time, and what Tanki refuses to acknowledge in any way.

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You are missing the point. The current formula for awarding crystals in battle is terrible. So mission rewards are needed.

 

No one wants to play on losing teams (normal or pro-battle) because the losing teams get squat. There is no point in joining or staying in a battle on the losing team because the ROI does not justify the time and frustration.

 

Get plunked on a losing team with 5 minutes left in battle by MM? Adios muchachos.


I agree with you that the current reward for the losing team is way too low. But it has nothing to do with MM. However you have a valide point, no one wants to be to added to a losing team with no much time left. I don't think this feedback is on the MM topic, you should add it there.
Higher reward for losing team can be one cue, so less people will coward out "their" team. Alternatively, another option but less liked, the tanki x approche.

 


Developers said in their own vlog that they changed the place of the missions button to keep people from completing their missions and leaving a battle. What I am saying is that the problem is not that people complete their missions and leave the battle but the reason that they do so. This is what should be addressed, what many people have been complaining about for a long time, and what Tanki refuses to acknowledge in any way.

 

I agree removing or reducing the reason pushing tankers to leave a game should be looked at to avoid this situation. So for you one of the problem is the very low crystals rewards. Any other reasons?

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You are missing the point. The current formula for awarding crystals in battle is terrible.  So mission rewards are needed.

 

No one wants to play on losing teams (normal or pro-battle) because the losing teams get squat.  There is no point in joining or staying in a battle on the losing team because the ROI does not justify the time and frustration.

 

Get plunked on a losing team with 5 minutes left in battle by MM?  Adios muchachos.

You are 10000000k% correct. Crystal distribution is a joke. At low ranks it's better, but now saving up is just too much. 

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I agree with you that the current reward for the losing team is way too low. But it has nothing to do with MM. However you have a valide point, no one wants to be to added to a losing team with no much time left. I don't think this feedback is on the MM topic, you should add it there.

Higher reward for losing team can be one cue, so less people will coward out "their" team.

 

 

Alternatively, another option but less liked, the tanki x approche.

Which approach?  The one whereby they brand tankers who leave early a "DESERTER"?  NOOOOO

 

Tanki X does not even have a timer for when battles are 4 vs 8.  They expect the "4" to stay in the battle as cannon fodder while the other team runs up the score and spawn-kills.  It is a complete joke. 

 

I'm done there for now.  Will re-visit in 4 months to see if they've managed to pull their heads out of their bottoms.  I don't have high hopes they can manage it.

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Which approach? The one whereby they brand tankers who leave early a "DESERTER"? NOOOOO

 

Tanki X does not even have a timer for when battles are 4 vs 8. They expect the "4" to stay in the battle as cannon fodder while the other team runs up the score and spawn-kills. It is a complete joke.

 

I'm done there for now. Will re-visit in 4 months to see if they've managed to pull their heads out of the sand. I don't have high hopes they can manage it.

I do not play TX, and we know that some ideas are exchanged between the two teams. So anything can happen, only time can tell.

Regarding your last chapter: plain gross and unnecessary. I changed it. Can you guys learn that thoses thing do not make your point any better!

Edited by Viking4s

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I agree removing or reducing the reason pushing tankers to leave a game should be looked at to avoid this situation. So for you one of the problem is the very low crystals rewards. Any other reasons?

First of all, I want to acknowledge that there are many reasons why a player would leave a battle, many of them not even related to their amusement level.

 

That said, I want to suggest that the reasons that players complete a mission and then leave a battle are mainly two:

 

First, for some reason they are not enjoying the battle. It may be a more that they don't like, or they may be losing badly. I used to complete my DM missions, but I find the mode so stupid that now I simply change them regardless of their reward.

 

But secondly and most importantly, I think that it is because the whole game economy is out of whack. Items are ridiculously overpriced, both in the garage and on the shop (LittleWillie made a very good post about it). That means that after months playing to tank up, players need to wait an indeterminate amount of time for a sale or the kit they want to come up on the garage. The ridiculous way in which battle funds are distributed is just another expression of the game economy's absurdity, which is even worse with the matchmaking system. Players don't stay in the battle because completing the mission and leaving is more beneficial for them than staying until the end, and since they'll have to wait months for a good sale anyway, what's the point of ranking up quickly? Less experience earned in battles means a better crystal/experience ratio.

Edited by Pink_Legacy
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I agree removing or reducing the reason pushing tankers to leave a game should be looked at to avoid this situation. So for you one of the problem is the very low crystals rewards. Any other reasons?

People leave cause the game became boring. 

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