Jump to content
EN
Play

Forum

Isida module: also affects an enemy India's healing rate when equipped


Recommended Posts

So most turrets have protection modules that affects their effect on the player that wears it while being attacked by that certain turret.

 

 

Firebird protection affects an enemy firebird by: less damage, reduced heating rate and burning damage and time to naturally cool down. It also reduces a Vulcans overheating rate, self damage, and time to naturally cool down.

 

Freeze protection affects an enemy freeze by: less damage, reduced freezing rate and time to naturally thaw out (without CVM alt).

 

Hammer protection affects an enemy hammer by: less damage and less self damage.

 

Twins protection affects an enemy twins by: less damage, splash damage, and self damage (without STP alt).

Ricochet protection affects an enemy ricochet by: less damage and less self damage (without USTP alt), and less splash and self damage (with USTP alt).

 

Smoky protection affects an enemy smoky by: less damage and less critical damage (without AA alt).

Vulcan protection affects an enemy Vulcan by: less damage.

 

Striker protection affects an enemy striker by: less damage, splash damage, and self damage.

Thunder protection affects an enemy thunder by: less damage, splash damage, and self damage (without APA alt).

Railgun protection affects an enemy railgun by: less damage and less penetration damage.

Shaft protection affects an enemy shaft by: less damage in both arcade mode and sniper mode.

Magnum protection affects an enemy magnum by: less damage, splash damage, and self damage.

 

 

How ever if you have an isida module equipped and an enemy isida is in the battle, it will only deal less damage to your tank because of the module and that's it. Besides, isida has a second mode, which is healing it's teammates (an ability that the module currently has no affect on).

 

So my idea is to make it so that if you have an isida module, it will affect an enemy Isida's healing rate based on the percentage of the module. Say that you have a 50% isida module equipped and the enemy team has an isida, now that isida's healing rate is cut in half. And not only one enemy isida is affected by this, but more of them will be affected as well.

 

Let's say that a your teammate has a 15% isida module and you have a 25% isida module. If you think that the protections will stack, then you may want to re think it. Protections won't stack in this case, instead the module with the highest percentage will be in effect so long as that player keeps it equipped. So in this case, your 25% will be how much the enemy isidas healing rate will be cut, while the 15% will be for your teammate's benefit.

 

Now if there is an isida in your team, and you have an isida module equipped, it won't affect their healing rate.

 

Just a suggestion.

 

 

 

 

Since wolverine is in a sarcastic mood these days, here are my answers to his unnecessary concerns:

 

The modules have to be equipped in order to be in effect like I have explained 14 billion times already.

 

This penalty will affect isidas no matter the distance, so long as it's equipped. Whether it's 5 meters away or 50 meters away or even 500 meters away, the healing penalty stays the same regardless of distance.

 

 

Oh by the way, if a firebird or freeze has an isida module, then their effects will take that much longer for an enemy isida to heal off.

Share this post


Link to post
Share on other sites

Valid

 

I don't really see a benefit to this other than yet another nerf of Isida's healing. Maybe I'm missing something, idk...

Share this post


Link to post
Share on other sites

Under review

 

I don't really see a benefit to this other than yet another nerf of Isida's healing. Maybe I'm missing something, idk...

 

It'd certainly help slow down isi trains.  Adds a bit more variabiity to what healing can achieve.  In someone ways makes good logical sense, if you want prot from isi you get prot from all isi.  I actually thought it'd work that way when I first arrived.

Share this post


Link to post
Share on other sites

So because someone halfway across the map has an isida module, my entire team is crippled? Isida needs a nerf, but ridiculous protection modules arent the way to do it.

Any better ideas, hmm? :)

Share this post


Link to post
Share on other sites

So because someone halfway across the map has an isida module, my entire team is crippled? Isida needs a nerf, but ridiculous protection modules arent the way to do it.

Ahh not what I had in mind.. only a tank with isi prot would have impaired healing as well.

Share this post


Link to post
Share on other sites

Under review

 

I don't really see a benefit to this other than yet another nerf of Isida's healing. Maybe I'm missing something, idk...

Isida needs to be nerfed 10000k times for it to be even remotely balanced with other turrets. Right now it's invisible. Once it starts attacking you that's it, no saving you. 

Share this post


Link to post
Share on other sites

Any better ideas, hmm? :)

Module protections only work when that specific turret hits the target.

 

The main reason Isida protection does not work like all the others you mention is that Isida has no special attack. it just does damage - period.

You get protection versus that with the module.

 

How do envision this isida heal-nullify module to work?  Be specific on the mechanics.

Share this post


Link to post
Share on other sites

Isida needs to be nerfed 10000k times for it to be even remotely balanced with other turrets. Right now it's invisible. Once it starts attacking you that's it, no saving you.

 

  

It's not really invisible in attack mode.

 

 

 

How do envision this isida heal-nullify module to work?  Be specific on the mechanics.

 

Read the topic post if you want specifics. If you still aren't satisfied, well, Idk what to tell you.

 

 

 

enemy india? :huh:

 

Well, honestly, I posted this idea on my Amazon Kindle Fire, and let me tell you a flaw about it. It makes the worst autocorrects I have ever seen. I meant to type isida but it thought I was trying to type India, so as a result "enemy India" was born. And too make it worse, I was caught up with this idea that I wasn't paying attention to that autocorrect it had made. And I had no idea of it until Maf PMed me about about it. Which resulted in me being in "Embarrassment City". :P

 

 

 

no isida is already powerful this will make it OP

Now how will it make isida OP? :huh:

Share this post


Link to post
Share on other sites

  

 

Read the topic post if you want specifics. If you still aren't satisfied, well, Idk what to tell you.

 

I read the post. You don't explain how it works.

 

You are not actually implying that by having an isida with with module on the map, an enemy isida, anywhere on map - even opposite side of map - will suffer a penalty healing?

 

See what I mean... you have not explained how it works... 

Share this post


Link to post
Share on other sites

I read the post. You don't explain how it works.

 

You are not actually implying that by having an isida with with module on the map, an enemy isida, anywhere on map - even opposite side of map - will suffer a penalty healing?

 

See what I mean... you have not explained how it works...

 

Re-read the post, Mr wise guy <_<

Share this post


Link to post
Share on other sites

Just a thought, I don't see to many isi's attacking India....Is india a new turret? :P

  

I hate to be the bearer of bad news but the answer to your question is No :ph34r:

 

 

No, for every isida module you have equipped, russia goes to war with india.

Lol

Share this post


Link to post
Share on other sites

  

I hate to be the bearer of bad news but the answer to your question is No :ph34r:

 

 

 

Lol

Perhaps the India turret has a commander that pops out,  blows a cobra out of his pungi to bite the enemy...

Share this post


Link to post
Share on other sites

  

It's not really invisible in attack mode.

 

 

 

Do a video of you killing an isida that's already started attacking you. No supplies, and both of you must be full health and you must NOT use isida. Do that, and I'll believe you. 

Share this post


Link to post
Share on other sites

Do a video of you killing an isida that's already started attacking you. No supplies, and both of you must be full health and you must NOT use isida. Do that, and I'll believe you. 

it's pretty easy with firebird or freeze. and it's still possible with shaft, you either camp somewhere where he can only attack you from the front or push the isida against something so he can't run anywhere and then use your scope.

Share this post


Link to post
Share on other sites

it's pretty easy with firebird or freeze. and it's still possible with shaft, you either camp somewhere where he can only attack you from the front or push the isida against something so he can't run anywhere and then use your scope.

What we camping now? Heck no, what happened to our skills? 

Share this post


Link to post
Share on other sites

What we camping now? Heck no, what happened to our skills? 

well if you can't fight a isida then you clearly don't have enough skills so i am telling you a way to kill an isida without skills.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...