Jump to content
EN
Play

Forum

[Issue 68] Pro's Advice #6 - Isida


Hex
 Share

Recommended Posts

E2NZlFq.png
lwavC1o.png

sOLSQjf.jpg

 

 

Pro's Advice #1: Swinging Your Hull

Pro's Advice #2: Controlling your Hull in Format Battles

Pro's Advice #3: Knocking Off the Enemy's Aim

Pro's Advice #4: Railgun's Warmup Time

Pro's Advice #5: Simple and Useful Techniques For Railgun

 
 

We here at the Official Newspaper are proud to be bringing back a series which proved to be incredibly useful to not only beginners, but also to seasoned professionals looking forward to improve their skills, tactics and strategies. In this installment, we will be looking forward to NBAHbl4 - a Tanki Online tester - to tell us more about Isida.
______________________________________________________________________________________
 

 

 

The Basics

 
Starting right off the bat, NBAHbl4 talks about Isida's angle of effect. It is the angle comprised of several horizontal degrees in which the turret you're using is able to shoot and damage an enemy right in front of you. The angle of effect - or 'cone angle' in official terminology for Isida is exactly 20°, and this value is true for both senses - damaging other tanks or healing teammates.

 

NBAHbl4 mentions that Isida's cone angle is similar to those of Firebird and Freeze, both of which are 20° as well. As you might already have seen, people playing with these three turrets have to constantly move their turrets when moving or circling around a target. This is the first set of skill you'll need to develop to effectively play with Isida. To successfully master this technique, you'll first off need to make sure that the keyboard you're using doesn't ghost at all, and even if it does, it can register at least four keys without crossing out any of them. This is because with Isida, you'll need a minimum of four keys to circle around someone: Up Arrow for moving forward, Left/Right Arrow to move around in the direction you want, Spacebar to shoot and lastly, Z/X to move your turret. Secondly, you'll need to master the skill of moving around without looking in your direction - and this can easily be done by memorizing the surface area of the map you're playing in as well as looking for special landmarks on the map itself, such as a unique wall structure, a ditch, a bridge or just about any house.

 

Now, since it's very important to constantly deal damage to your enemies while using energy-based turrets, it is imperative that you keep your enemy inside the cone angle of your Isida, which in simpler words, is about 10° on the either side of your turret. See the illustration below for more information.

 

tUn0IqS.png

 

The first image is an Isida firing at its opponent while aiming 0° from the center. Images on the second level on either sides are depicting an angle of 10° from the direct center, while images on the third level show Isida firing at around 15° from the center.

 

 

Essentially, your target should be inside 5° from the center, the so-called 'safe zone'. If you're successful in keeping the target inside this angle, you will take it out without facing even a single bit of energy loss - something that will be discussed at a later point in this article.

 

WgfW6YH.png

 

In the illustration above, you can see Isida's cone angle, which is the whole of the gray area. The light gray area is the safe zone, while the line in the middle is just there to dissect the whole plane into two sides or parts. As I aforementioned, it is safer and more effective to keep an target inside the safe zone, or between the 5° markers in the diagram. However, doing this is not compulsory, and should only be done in most situations where the target wants to circle around or maneuver about you. If you keep your target either slightly towards the right or the left, you'll have to deal with energy loss. 

 

But what is energy loss? Let's talk about a scenario. You are sitting on the flag with Isida and Mammoth surrounded by three teammates and a couple of mines. An attacker comes towards your base, but you haven't spotted 'em quite yet because let's say you were facing in the other direction, healing someone. Suddenly, you hear a mine pop, and you immediately know some enemy is there. The enemy, helped by the pop of the mine, gets jerked into the air, circles around you, spends a couple of seconds killing off other tanks, unites with an Isida and leaves the area. Simultaneously, you were trying to move your turret along in the direction he was moving, but failed to do so because of three main reasons - the most important one being that you suffered energy loss. See, you did notice the attacker after they popped a mine, but since you began firing when they were over you, you already started draining energy. Next, when he circled around you, you also circled your turret in their direction, but failed to align your turret with his hull, therefore draining more useful energy. Lastly, when the attacker united with the Isida, you simply didn't have enough energy to finish them off.

 

Those were the two types of energy draining or loss Isida users generally suffer - energy drained by firing when an enemy is above you and the energy drained due to the inability to follow the enemy's racing hull with your Isida.

 

Next up, NBAHbl4 talks on the incredibly complex yet simple science of healing. Do note that the range and angle of effect, just like in damaging other tanks, is still the perfectly same, so you don't want to be too close to your teammates to regenerate their health as they hammer down the enemies in front of them. To expand, I'll continue with the following points:

  • If you heal your teammates by standing or driving too close to them, you might disturb the direction where they are aiming to go. In the worst case, you might even completely block their path off.

The best counter to this is obvious - to stay away at a distance where you can easily heal the teammate where at the same time, he/she can maneuver about and change his/her location. 

  • If you are healing a teammate who is just about to shoot his/her projectile, standing too close or bumping into them will risk in setting off their aim.

This is pretty much self-explanatory. The point is, stay away from the shooting teammate - and this point becomes even more applicable if the teammate you're healing is using Striker, Railgun, Magnum or Shaft.

 

As an example, here are two methods of healing with Isida:

 

njYzmDS.png

 

 

Last but not least, Isida can also be effectively used to counter damage inflicted onto a teammate by fire or ice. It can completely remove the burning or freezing effect from tanks, so use it wisely. Besides, it can bring in a lot of experience points too!

 

 

What's Changed Since

Isida has undergone many changes since the production of this Pro's Advice - and many of those have been radical changes that caused a permanent effect on it. The most notable one of these is the removal of the self-healing parameter. Isida, when under the influence of a Double Power, could literally take out any turret at that time, except for Firebird and Shaft. It was so strong that it could literally survive for minutes in a battle, even in the hottest of DMs.

 

I tested out Isida versus other turrets along with a friend, and here are results:

 

 

Legend:

 

T - Isida tied with that turret.

W - Isida won against that turret.

L - Isida lost against that turret.

 

 

Firebird - T
Freeze - W
Isida - T
Hammer - L
Smoky - W
Twins - W
Ricochet - W
Vulcan - W (Pre-pooled) and W (Non-pooled)
Thunder - W
Railgun - W
Shaft - W (Arcade mode), W (Charged up) and L (Pre-charged)
Magnum - W

Striker - W (One-by-one) and W (Salvo) 
 

In A Nutshell

 
​In a nutshell, NBAHbl4 emphasizes on the following points:

  • It is highly important to constantly deal damage to an enemy while shooting with Isida. To make sure you don't suffer energy loss, keep the target inside the cone angle of your turret at all times. Owing to this point, attack medium/light hulls from farther away, while make your circle as close as possible when dealing with heavy hulls.
  • Heal teammates carefully! Use the range and cone angle of Isida to make sure you don't accidentally restrict their path or disturb their aim.
  • Use Double Power, it still makes the turret incredibly powerful, since it's currently the highest damage inflicting turret in the game.
  • Whenever you see a person being burned or frozen, use your Isida's abilities to get those effects off immediately.

__________________________________________________________________________________________
 
So there it is, a complete breakdown and expansion of NBAHbl4's points on Isida. Hope you have found this article useful and handy. So, the next time you use Isida, focus on these points and you'll see your efficiency grow!

 

Next month, we'll be focusing on the map Polygon - especially looking at some of the ways and techniques you can use to lead DMs in it. Looking forward to it? Stay tuned! 
 
 
 

 


VRWUnDn.png

 

 
 

kDYWCWE.png
k7ftT83.png

  • Like 12

Share this post


Link to post
Share on other sites

LOL the title is “Pro’s Advice: Isida and the Banner is a Railgun. Omg made my day.

Classic  ;)

  • Like 1

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...