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Guess I don't understand the scoring


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I just finished playing CTF on Brest....2 battles.

 

The first one I came in late, so I understand why I scored low. But the second time, I grabbed the flag 3 times and died twice. The third time, I made it back to the base and our flag was gone. I set the flag down to hide it and one of my teammates grabbed it and eventually made the capture.

 

I killed 3 flag bearers and returned the flag twice. The other time, one of my teammates returned it. 

 

I killed a total of 8 enemy tanks by myself.

 

Our team won by a landslide.

 

All I got was 58 crystals? I can get that much if my team lost. Is that all my efforts were worth? 

 

Full teams and I was third from the bottom. Person above me made about 150 crystals and all he did was snipe. He didn't kill any flag bearers, nor did he leave the base. 

 

What gives?

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You got a bit unlucky with the scoring mechanism. You see, you only get scores for flags if the flag you carried actually got captured. You won't get points if you take a flag that then gets returned by the enemy. If you took the flag and someone else captured it, they get 50% of the points while you can get from 20% to 50%.

 

Also, for killing the enemy flag carrier you do get extra points, but it's only double that of a normal kill, so 20 points instead of 10. If you did that 3 times, it's the same as getting 3 extra normal kills. 8 kills in one game isn't that much, so assuming you got 80 points for the kills, 30 for the flag kills and 50 for the capture, that's only 160 total points in the whole game, which is a rather low amount and thus grants you a low reward.

 

What was the overall battle fund, where were you on the score table and how much score did your best teammates have?

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I don't know. I was so surprised at the results, I sat here staring at the amount of crystals I earned with disbelief and was booted out of the next battle because I didn't hit the "continue" button. 

 

Compare the next battle to the one stated previously:

 

CTF Brest. This time, I took more of a support role. I escorted teammates in, let them grab the flag while I acted as interceptor to give my teammate time to make a get away. I also escorted teammate flag bearers back to the base. Again, I blocked enemy tanks so my teammate could have some extra time to get closer to our base. I didn't kill many, only 5, and I died a lot. I grabbed the flag once, but was sniped before I could make it out of the building. I made 146 crystals for doing much less. Regardless of XP, how is doing less by playing a supportive role and getting killed, a lot better than being an active player and putting forth a lot more for the team? Logically, it doesn't make sense. 

 

How is XP and crystal amount figured in together? In other words, how is X number of XP = Y number of crystals? Is there someplace I can go to read up on that? 

Edited by Artificial-Intel

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You got a bit unlucky with the scoring mechanism. You see, you only get scores for flags if the flag you carried actually got captured. You won't get points if you take a flag that then gets returned by the enemy. If you took the flag and someone else captured it, they get 50% of the points while you can get from 20% to 50%.

 

Also, for killing the enemy flag carrier you do get extra points, but it's only double that of a normal kill, so 20 points instead of 10. If you did that 3 times, it's the same as getting 3 extra normal kills. 8 kills in one game isn't that much, so assuming you got 80 points for the kills, 30 for the flag kills and 50 for the capture, that's only 160 total points in the whole game, which is a rather low amount and thus grants you a low reward.

 

What was the overall battle fund, where were you on the score table and how much score did your best teammates have?

I'm sorry, I didn't notice. I was so amazed at my reward, I was checking and double checking to make sure I wasn't mistaken. I was mesmerized by the results and didn't check the other stats.

 

However, check out my previous post about the next battle where I played a supportive role instead of an active one.

 

In the battle in the original post, that's not all I did. I helped with kills, too. I did a fair amount of damage. That counts for nothing either? 

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 I helped with kills, too. I did a fair amount of damage. That counts for nothing either? 

Only if the enemy you were shooting gets finished off by your teammate within 10 seconds since the last time you damaged them. If that happens, then you and your teammate will share 15 points between you based on the % of damage each of you dealt.

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How is XP and crystal amount figured in together? In other words, how is X number of XP = Y number of crystals? Is there someplace I can go to read up on that? 

This is a secret. There was a thread at some point in which some players managed to figure out the equation, but that has changed by now. What I meant was: were your crystal earnings consistent with the rest of the team? Did the players who earned around the same amount of EXP as you did also get a low crystals reward?

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Only if the enemy you were shooting gets finished off by your teammate within 10 seconds since the last time you damaged them. If that happens, then you and your teammate will share 15 points between you based on the % of damage each of you dealt.

I never knew that. Does that mean that if I do a fair amount of damage and die before I get that last shot in, the one I was having the skirmish with gets the kill point and I get nothing? Or if two of us are battling the same tank, say a fully upgraded Mammoth, and both of us are killed, but not the Mammoth, do we get any damage points? 

 

 

This is a secret. There was a thread at some point in which some players managed to figure out the equation, but that has changed by now. What I meant was: were your crystal earnings consistent with the rest of the team? Did the players who earned around the same amount of EXP as you did also get a low crystals reward?

Unfortunately, there's only 5 seconds to compare stats between battles and all that info doesn't always sink in. So, no I can't give you that information. As battles are being fought, sometimes players leave and spots are filled. I don't keep up with all that during a battle. Although I was present throughout the battles, I don't know who left and who came in late. 

 

I'm more cognizant of how active I am in a battle and don't understand why sometimes I'm very active throughout the battle (grabbing the flag, making captures, killing the enemy, getting CP points, doing damage) and get low crystals, but other times I'm not so active (guarding the flag, doing escort service, sniping from the base) and get a larger amount of crystals. 

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I never knew that. Does that mean that if I do a fair amount of damage and die before I get that last shot in, the one I was having the skirmish with gets the kill point and I get nothing? Or if two of us are battling the same tank, say a fully upgraded Mammoth, and both of us are killed, but not the Mammoth, do we get any damage points? 

No, you don't get damage points. But if the enemy you were shooting then gets killed within 10 seconds, you get the assist points.

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No, you don't get damage points. But if the enemy you were shooting then gets killed within 10 seconds, you get the assist points.

Then what's the purpose of the fairly new feature of knowing how much damage is done to each tank you shoot? If I do 1000 damage and the enemy I hit uses a RK, kills me, then he gets the kill point and I get nothing. 

 

So, let's say, at the end of a battle a player has 15 kills and 0 deaths, then no one has gotten any points off that tank. He has received damage, but since no one has killed him because he's using RK and/or an Isida is constantly healing him, then no points are awarded to anyone for that tank and nothing is calculated towards the battle fund and no one gets any credit for doing damage. 

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Then what's the purpose of the fairly new feature of knowing how much damage is done to each tank you shoot? 

I can list a few for a start:

  • Allows you to see whether or not the enemy has double armour active when you shoot them from a distance (where the indicators are too far to see)
  • Allows users of short range weapons to see how effective they are at damaging the enemy at their current distance
  • Allows Smoky and Thunder users to see that their shots deal very little damage at large distances despite having the same size explosion
  • Allows Shaft users to see how they need to finish off the enemy they damaged. E.g. if they shot a viking, dealt 2980 damage and didn't kill them, then it's obvious that a quick arcade shot will finish them off and there's no need to do another full charge.
  • Allows Railgun users to estimate whether the enemy will die in 2 or 3 shots.

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Is there a particular topic that explains the score system in details ? :huh:

 

If not, it would be great if someone can actually make one (Someone from the newspaper team perhaps ?) :rolleyes:

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Then what's the purpose of the fairly new feature of knowing how much damage is done to each tank you shoot? If I do 1000 damage and the enemy I hit uses a RK, kills me, then he gets the kill point and I get nothing. 

 

So, let's say, at the end of a battle a player has 15 kills and 0 deaths, then no one has gotten any points off that tank. He has received damage, but since no one has killed him because he's using RK and/or an Isida is constantly healing him, then no points are awarded to anyone for that tank and nothing is calculated towards the battle fund and no one gets any credit for doing damage. 

So, this is true, then. How messed up is this? Puts a whole new meaning to this game and why there are so many druggers. If you can one shot a tank, you get all the points. If you damage, but you know you can finish him off, then go on to the next enemy, in hopes that someone else kills him within the next 10 seconds. If not, then that volley is done and starts over. 

 

I'm sitting here thinking about all the time and effort I have wasted trying to kill the enemy and I get nothing, zilch, nada for my efforts because he used RK and I have nothing. This is absolutely mind boggling. 

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I can list a few for a start:

  • Allows you to see whether or not the enemy has double armour active when you shoot them from a distance (where the indicators are too far to see)
  • Allows users of short range weapons to see how effective they are at damaging the enemy at their current distance
  • Allows Smoky and Thunder users to see that their shots deal very little damage at large distances despite having the same size explosion
  • Allows Shaft users to see how they need to finish off the enemy they damaged. E.g. if they shot a viking, dealt 2980 damage and didn't kill them, then it's obvious that a quick arcade shot will finish them off and there's no need to do another full charge.
  • Allows Railgun users to estimate whether the enemy will die in 2 or 3 shots.

 

Don't forget...

 

Allows Ricco users to know there's someone hiding in the tunnel as they bounce in their shots. Always love the red counter.

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They recently told in the V-log that the system of increasing the battle funds will be re-designed for every map, so you will not have to stick to the Polygon CP if you really need crystals so instead you can both enjoy the map and earn enough crystals on it.

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Is there a particular topic that explains the score system in details ? :huh:

 

If not, it would be great if someone can actually make one (Someone from the newspaper team perhaps ?) :rolleyes:

Info about the score system can be found in small bits on a few different pages on the Wiki, for example here, but I'll try to get the editors to make a page that's exclusively dedicated to score and experience.

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