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Fix a few glitches with Striker and Magnum.


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The Striker turret has a glitch when if you are killed while locking on to an opponent, the lazer beam sometimes stays where you were, pointing toward where the enemy you were locking onto is. When you spawn, your lazer pointer is out, and you can lock on to an opponent while still a ghost. Please fix this weird glitch. The other one is with Magnum. It is not a huge glitch; it does not affect gameplay, but still it needs fixing. When you are charging up and you die while still charging your shot, the meter continues to charge, along with the sound effect, until it reaches 100%.

 

Edit: found another (minor) one with Magnum, when holding down Z or X and your turret is fully extended, turret sound continues to play.

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Under review

 

Both are known bugs. I wouldn't worry too much about them since they're not too intrusive.

I think there is also another bug when shooting a Magnum projectile nearby a team tank without hitting it, because the shot causes the other tank to flip or at least spin around. I have to test it a bit more to reproduce it. The projectile tracking doesn't seem to be working 100% accurate, but it might be just through lags.

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I think there is also another bug when shooting a Magnum projectile nearby a team tank without hitting it, because the shot causes the other tank to flip or at least spin around. I have to test it a bit more to reproduce it. The projectile tracking doesn't seem to be working 100% accurate, but it might be just through lags.

Magnum's splash damage has impact force (you learn something new every day!)

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Magnum's splash damage has impact force (you learn something new every day!)

I know that. The thing is I wrote "without hitting it" and there was also no nearby hit at a wall, but it might all be due to lag issues.

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