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(poll) Do you think the numbers of isidas change the outcome of a battle?


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61 members have voted

  1. 1. Do you think the number of isidas decide the fate of the battle?

    • Yes, assuming the isidas use it to their advantage
      42
    • No, skills do
      6
    • No, drugs
      6
    • No, cooperation
      7


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Isida trains are still OP, despite all the nerfs the turret faced. A group of 3-4 Isidas with supplies can just drive into the enemy base ignoring all enemy fire, take flag and drive out. The 10 non-stop seconds of healing combined with repair kits and overdrives makes Isidas extremely powerful.

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Okay, I wrote this poll because I was in a battle where 1/3 were isidas and they stayed in a group and soon other opponent tanks joined that group making it unstoppable. I've never seen such teamwork in a battle ever, good or bad.

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Well if you're highly skilled with Isida, and have another with you, it shouldn't be that hard.

 

I'm pretty good with Isida, so I alone can supply handle having to heal two tanks and fend for myself if needed. It's a mixture of attention to detail, timing and how much you've got left to use.

 

But yeah, Isidas really do help, especially in small maps. Get two down in the pit in a Polygon CP, you're good to go

Edited by Sliced

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But yeah, Isidas really do help, especially in small maps. Get two down in the pit in a Polygon CP, you're good to go

i tried that, but a drugging titann magnum dropped a shell into the tunnel and killed the 2 isidas plus the freeze protecting them, all in one shot.

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in team games isida's are crucial to the outcome of a game

a couple of mammoth and vulcans together and an isida backing them up is nearly a bombproof combination

and get a mammoth twins combo at a polygon cp with an isida down the ramp at the cp and its nearly game over for the other team

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Well done Hazel, game is very balanced now.

Chill

 

VAtn9-xlQ3SIhDgAkUPzQA.png

 

 

Kill the one not being healed.  And... the one attacking the Twins with DA will run out of juice very quickly. So Nastutha will be dead soon.

 

I hope Amigo knows how to use OverDrive... so many that don't seem to know... even after all this time.

 

Plus at that CP it's 5 (6 including shaft if clear shot) vs 2 - how you expect to win that fight regardless of turrets?

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Not as easy as you said in your reply.. :)

 

Kill the one not being healed.  And... the one attacking the Twins with DA will run out of juice very quickly. So Nastutha will be dead soon.

Not being healed but been using drugs, that is DA not DD check again :P

 

I hope Amigo knows how to use OverDrive... so many that don't seem to know... even after all this time.

She/he didn't used it through out the battles (Rusian you know)

 

Plus at that CP it's 5 (6 including shaft if clear shot) vs 2 - how you expect to win that fight regardless of turrets?

There were 2 magnums as well attacking from enemy base

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In team games a team w/o a (good) Isida is at a grave disadvantage. So if that is what you mean by your poll then yes. OBut assuming both sides have an Isida or three it is team play that carries the day. It is painfully obvious there are good team and bad teams. The teams with the worse players lose lose lose.

 

 

 

Isida trains are still OP, despite all the nerfs the turret faced. A group of 3-4 Isidas with supplies can just drive into the enemy base ignoring all enemy fire, take flag and drive out. The 10 non-stop seconds of healing combined with repair kits and overdrives makes Isidas extremely powerful.

Yeah that'd be a promlem if it were actually true. I just played a game with a team that had 5 maybe 6 Isidas. We lost. Isida trains sometimes work and sometime fail just like any other tactic, This notion that two Isidas get together than it is Game Over Man is quite overblown. AS with the game I just played. The other team blasted one Isida then blasted the next The Isidas had to close the distance to do anything. That team PLAYED WELL and you will nothear any of them claiming a few Isidas are unbeatable.

 

 

If enemy team has 5 isidas you are hosed because each player has their own isida.

 

 

Just played in exactly that battle CTF on Osa and the Isidas were stomped into the dust. So much for that.

 

The only counter to Isida trains is OP Magnum at the moment   :P

"Only"? Hardly.

 

Okay, I wrote this poll because I was in a battle where 1/3 were isidas and they stayed in a group and soon other opponent tanks joined that group making it unstoppable. I've never seen such teamwork in a battle ever, good or bad.

Teamwork >> Parameters after all.

Edited by LittleWillie
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Not as easy as you said in your reply.. :)

 

Kill the one not being healed.  And... the one attacking the Twins with DA will run out of juice very quickly. So Nastutha will be dead soon.

Not being healed but been using drugs, that is DA not DD check again :P

 

I hope Amigo knows how to use OverDrive... so many that don't seem to know... even after all this time.

She/he didn't used it through out the battles (Rusian you know)

 

Plus at that CP it's 5 (6 including shaft if clear shot) vs 2 - how you expect to win that fight regardless of turrets?

There were 2 magnums as well attacking from enemy base

Ok... Nasthutha has DD not DA... but is not being healed by an isida. Closest isida is attacking the Twins.  So destroying Nasthutha will be even easier.

 

You have little hope if your team can't/refuses to use OD while other team does use it.

You have little hope while being outnumbered - and adding in 2 magnums makes it way worse.

 

The point is - in the battle depicted in the screenshot it's not isidas that make it unbalanced. It's crappy team-mates and being outnumbered that makes it unbalanced.

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Ok... Nasthutha has DD not DA... but is not being healed by an isida. Closest isida is attacking the Twins.  So destroying Nasthutha will be even easier.

 

You have little hope if your team can't/refuses to use OD while other team does use it.

You have little hope while being outnumbered - and adding in 2 magnums makes it way worse.

 

The point is - in the battle depicted in the screenshot it's not isidas that make it unbalanced. It's crappy team-mates and being outnumbered that makes it unbalanced.

Players leave when they drug and don't get any juice :) Isidas are main reason

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Isida trains are still OP, despite all the nerfs the turret faced. A group of 3-4 Isidas with supplies can just drive into the enemy base ignoring all enemy fire, take flag and drive out. The 10 non-stop seconds of healing combined with repair kits and overdrives makes Isidas extremely powerful.

This. Agree 100%. Take supplies away and you still have a formidable Isida force since attackers can't use DD or RK.

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IMO Isida's in a bunch can definitely be a threat to any enemy team or a boon to the team having it. Because sometimes they get invincible unless your whole team is focusing solely on the Isidas.

 

I've had moments when I quit battles when I saw like 5-6 Isidas in enemy team, even though I had like 40% from it.

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Have no idea how can someone not answer immediately: "No, drugs".

 

Send whatever amount of isidas in a standard battles without drugs and they will be gone in a blink.

 

Then, if we are talking about equal amount (or absence) of drugs, yes: isidas can make the biggest difference. Even if there are plenty of isidas not getting their main point: heal only the few good players and forget the many noobs. While most tend to heal everyone, which is a major mistake. Second mistake is when isidas waste too much time healing each other, while team mates get blown and no damage to enemies. Third mistake is when all isidas camp.

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