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Improve damage indicators for rapid fire turrets


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Improve damage indicators

 

Anyway, my idea is that when a tank is hit by a lot of shots in a short period of time, it only shows damage once all bullets have hit enemy. Then, it shows all the bullets' damage added together; I.E. your total damage.

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Valid

Sensible idea, but unlikely to be implemented. It's a very minor improvement that would probably require a lot of work to be made, since the relatively simple damage-per-shot or damage-per-tick display would need to be turned into a much more complex system.

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Hello everyone,

 

Now that we have damage numbers over the enemies head, we can see and judge how many shots it will take to kill them but only with high damage, low rate of fire weapons like Smoky and Thunder. And if you have Twins or Vulkan for example, you can´t really see whats going on and the numbers just blur each other out.

 

So my idea is that if you deal damage to an enemy within, lets say 5 seconds, the damage will be added and only show one big number, this would make it a lot easier for a Vulkan player to judge how much damage he has dealt.

 

Thanks for reading

 

~Heini_2012

 

 

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Sometimes when I'm using Vulcan and enemy in too far away, his tank gets hidden behind damage numbers and I can't see in which direction the tank is moving....;p

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