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Changes to 'Play' Button


cube3e

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The 'Play' button is quite small (unnecessarily), this is easier to see on larger monitors. My idea is simply to enlarge the button making it easier to click when rushing to join a quick-filling battle during official events, player-created events and so on. I've been kind enough to provide some photos portraying my idea...

 

DM:

 

Before:

CG9vWx1.png

After:

LD2Xi39.png

 

 

TDM/CTF/CP:

 

Before:

AY2UkDR.png

After:

TNUw7xB.png

 

 

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Declined

 

The way you designed it makes it look like it's not even a button. It will make things confusing for newbies. I think the current design is perfectly fine and functional.

Opinions?

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The way you designed it makes it look like it's not even a button. It will make things confusing for newbies.

I don't follow your logic.

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I don't follow your logic.

Well, the way you made it so that buttons have a massive amount of empty space will make it hard to tell that it's a button. So a new player coming into the game may be lost for a bit when trying to join a battle because they might not understand right away that those things are buttons. But with the current design it's a lot more obvious.

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the way you made it so that buttons have a massive amount of empty space will make it hard to tell that it's a button

 

Fill in the empty space then (although it is already kinda highlighted). The screenshots I had edited were quickly done just to portray what I'm talking about, they don't need to look exactly how they do in the images.

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The Play button should be a little longer, but more importantly it should be green, like the Battle! and Continue buttons. Leave and Exit buttons red. Gray when unavailable.

 

Buying with crystals buttons should be light blue, including MU and SU buttons. The other day I did an MU by mistake.

 

Buying with real money buttons should be orange, like the Shop button.

 

Missions Claim button should be yellow and Special Mission Claim button should be magenta.

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Well, the way you made it so that buttons have a massive amount of empty space will make it hard to tell that it's a button. So a new player coming into the game may be lost for a bit when trying to join a battle because they might not understand right away that those things are buttons. But with the current design it's a lot more obvious.

With the giant bar you could add the words "Click To Play" or "Click To Join"

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With the giant bar you could add the words "Click To Play" or "Click To Join"

Or "Play for the Blue Team" and "Play for the Red Team." Both buttons could be the colour of the team they are for.

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Planned

 

The way you designed it makes it look like it's not even a button. It will make things confusing for newbies. I think the current design is perfectly fine and functional.

Opinions?

When the MMS comes out, this will not be a problem. If anything, it will reduce multing. ( Look what is wrong with your post :D)

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