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Episode 147 of the V-LOG is here!


r_Nives5
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I was confident that the invulnerability + death touch overdrive would go on a light hull because there is no drawback otherwise. So wow, too bad I don't have mammoth m3.

They will give good overdrives to those hulls which are not popular, or minority have those hulls.

Edited by The_Pakistani

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My idea for the viking overdrive for each turret was...

 

1) Smoky,Thunder,Magnum,Striker,Shaft & Railgun have a faster reload speed

2) Firebird,Freeze,Isida & Rico will have unlimited energy (Vuclan aswell but the turret does not overheat or not overheat until a long time) 

3) Hammer either has unlimited magazines or faster reload speed when finished with clip

4) Twins travels more faster when being fired or fires more plasma balls than it usually does 

 

These are my ideas tell me if they are good... :D

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There's a lot of this which depends upon the parameters. If Mammoth has to make contact, it's going to be nigh impossible to use. If all it has to do is be nearby, then it will be effective upon activation but a large drawback almost immediately afterwards if the speed loss is more than a bit. I use a Mammoth (it was Titan at lower ranks) and sitting still doesn't work on most game modes, invincible or not. About the only way this has any value is by sitting on your own flag or taking the singular control point.

 

Keep in mind also that Mammoth has this power when it can get there, a painful proposition on a tank that doesn't have mobility when the new feature isn't activated yet, much less afterwards. You also have to actually survive to get to the target. Heavy hulls don't dodge much.

 

I think there's a general misconception in the player population that heavy hulls are solely for base defense. They work great as midfielders in maps the size of Seruphov or Novel, when equipped with a turret with some range and higher rate of fire (Smoky, Thunder, Vulcan, Twins, Ricochet...). Once in a while, you get into the enemy base and support a flag run, occasionally taking it out. This feature pretty much invalidates the Mammoth in its role of zone control forward of the base and forces it into point defense, a more limited, less exciting role.

 

You're also not going to be able to assist with a spawn-camp run by sitting deathly still and being unable to react to spawning enemies. This is traded off by being more able to fight off a spawn-camp in your base, but that just reduces the impact of an already-lost battle, as opposed to participating in a win. The best losing tank is outperformed by most of the winning side, even for less score.

 

 

Great oints all.

 

Very, very nice vLog (and the team truly deserved the vacation :P)

 

I wonder somethow if the overdrives of Viking and Dictator are balanced.

A faster (how fast?) firing rate for the Viking alone vs. a full activation of all supplies + RK for the Dicator + it's surrounding tanks sounds.. a bit inbalanced :P :P :P

 

But ok.. Dicators are a rare sight while there are a lot of Vikings (due to their superiority in the past). Maybe that's the attempt to balance that?

I hope not. IMHO it would be better to first balance Hunter-vs-Viking-vs-Dictator, and then giving them balanced overdrives as well.

But let's see. Maybe the Viking tripples the fireing rate.. then the things could be different again.

Really? A moderate DPS boost for one tank isn't as good at DD/DA/SU/RK and mine fro you and your plas?  C;monnnnnnnn.

 

I was confident that the invulnerability + death touch overdrive would go on a light hull because there is no drawback otherwise. So wow, too bad I don't have mammoth m3.

I thought it shoud go on a fast hull too. As it is is for a mamoth who want to sit literally OB the flag.

 

OR I assume you could go immune and use an RK to be sure you got the full heal out of it.  

Edited by LittleWillie

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What will be the symbol when you kill someone with wasp or mammoth? like when we kill someone with a turret or mine it shows that turret or mine. i really hope the symbol for mammoth wont be a hairy brown mammoth. Maybe make the symbol for mammoth's death touch kill a goliath, that's the name the developers then wanted to call that hull anyway.

Edited by GuidoFawkes
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Really? A moderate DPS boost for one tank isn't as good at DD/DA/SU/RK and mine fro you and your plas?  C;monnnnnnnn.

When Overdrives are implemented we will never stop talking about their balance, because it will be very hard to balance these things. It will mess up everything.

 

If you have only one or two combos and you don't have the right Overdrives, you're screwed.

 

But I have a plan, if it all goes bad for me, I'll not be forced to get a new hull, I'll just create a new account and wait it out. Hopefully it is removed after implementation when the owners finally see what is wrong with the game. And like that it could turn out to be good for the game after all.

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I'm aware there are no valid specifics on the new OD's, but if you're planning on having a Q/A when you acquire said specifics, please consider the following question; will the OD's get enhanced depending on the modification of the hull? For example, will Mammoth's invincibility last longer when a tanker obtains its next modification/MU's it? And if so, will the difference become anything of significance?

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Tanki is making huge changes again. How many times this year? The day they put this new overdrive is the day I quit. I suggest you do a statistic to see whether you are gaining or losing players. BTW I barely see the number online players over 50k these days. Hey, less than 50k... At this moment I am typing this message, there are less than 10k. Don't forget it is the weekend Saturday.

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Giving the all-supplies overdrive to Dictator is a fairly transparent attempt to drum up investment in this unpopular hull.

 

In related news, I expect the Viking fire rate overdrive to be mediocre at best. Why? Simple - There's no such thing as a free lunch. Everybody (okay almost everybody) already has Viking. Alterniva wants to spur hull purchases, not stagnate them.

 

I've been MU'ing all my hulls since this was first announced. I'm not yet in great shape but I'm good enough that now that I know what Overdrives are associated with which hulls, I know which I'll invest further in and which I'll shelve until the next carrot is dropped.

 

Wasp - pass

Hornet - pass

Hunter - pass

Dictator - invest (both for the all-supply Overdrive and Gold Box possibilities)

Mammoth - wait and see but probably pass

 

The trouble is that these Overdrives are very temporary in nature. It's not like the hull will have these abilities full time. I love the thought of negating enemy modules and deactivating enemy supplies, but only being able to do it once or twice in a battle with enemies in a specific range isn't enough for me to switch hulls.

 

.

Edited by austen_pierce
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... and Wasps throwing bombs.

 

They will be dead before having the chance to throw it most of the time :D

 

 

 

Giving the all-supplies overdrive to Dictator is a fairly transparent attempt to drum up investment in this unpopular hull.

 

Dictator not popular? :D ^^ It is popular, more than Hunter.

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Honestly I think tanki Is trying to hard.  Instead of making all these changes They should focus on fixing the basic problems such as lag... Lol we were  just getting used to the overdrive and new repair kit and now they are changing it again :-(

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Honestly I think tanki Is trying to hard.  Instead of making all these changes They should focus on fixing the basic problems such as lag... Lol we were  just getting used to the overdrive and new repair kit and now they are changing it again :-(

Lag can't be truly fixed because there are too many factors. (e.g your location, your ISP, your router/modem's speed, how many people were connected to the router/modem when the lag occurred... etc.)

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Giving the all-supplies overdrive to Dictator is a fairly transparent attempt to drum up investment in this unpopular hull.

 

In related news, I expect the Viking fire rate overdrive to be mediocre at best. Why? Simple - There's no such thing as a free lunch. Everybody (okay almost everybody) already has Viking. Alterniva wants to spur hull purchases, not stagnate them.

 

I've been MU'ing all my hulls since this was first announced. I'm not yet in great shape but I'm good enough that now that I know what Overdrives are associated with which hulls, I know which I'll invest further in and which I'll shelve until the next carrot is dropped.

 

Wasp - pass

Hornet - pass

Hunter - pass BOIIIII, in high rank everyone drugs. Taking that away is legendary in cp battles.

Dictator - invest (both for the all-supply Overdrive and Gold Box possibilities)

Mammoth - wait and see but probably pass

 

 

 

.

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They will be dead before having the chance to throw it most of the time :D

 

 

 

 

Dictator not popular? :D ^^ It is popular, more than Hunter.

Dictator is only popular for golds right? Hunter is actually the best hull. But yes, it is unpopular.

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Lol I am the only Dictator you saw during x5? Yeah sure dude. I saw Dicts in every single battle I joined.

 

Btw, no, Dictator is not only for Golds. Take some maps like Molotov, Sandbox, Short Bridge... There are some spots where enemy tanks are on an higher platform. It's impossible to shoot at them with Viking, unless you take a huge step back. But with Dictator, it's easy to shoot at them :D

Edited by a7x_Pedro48
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Lag can't be truly fixed because there are too many factors. (e.g your location, your ISP, your router/modem's speed, how many people were connected to the router/modem when the lag occurred... etc 

When I used the word 'Lag' I was not referring to battle lags I was referring to all the little glitches in the system such as The wait it takes to open friend tab, and how the Requests in the Clan system is blank(http://en.tankiforum.com/index.php?showtopic=310088&page=37) .What i am saying is Tanki should focus more on perfecting the game instead of constantly changing it.   

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Really? A moderate DPS boost for one tank isn't as good at DD/DA/SU/RK and mine fro you and your plas?  C;monnnnnnnn. 

Yes. Honestly. Really. Don't you think so?

(and yes, I got your sarcasm :p)

 

 

Giving the all-supplies overdrive to Dictator is a fairly transparent attempt to drum up investment in this unpopular hull.

 

In related news, I expect the Viking fire rate overdrive to be mediocre at best. Why? Simple - There's no such thing as a free lunch. Everybody (okay almost everybody) already has Viking. Alterniva wants to spur hull purchases, not stagnate them.

+1

As I wrote as well, I think this is not a good approach to balance the amount of hulls visible in a battle.

It only add's more inbalance.. and that's simply not a good thing. Your point that those are active only a short time is very, very valid.

 

 

I would by far apriciate it way more, if overdrives would be skipped and the system would be changed into permanent hull abilities.

Like a Viking would have a 10% higher firerate all the time. A Hunter would regain a certain, very low amount of health constantly. A Wasp could switch into a speed mode sacrificing fireing range by -30% and back to normal at anytime it wants. A hornet could use a 5sec Nitro while receiving +20% damage (if hit) during that time.

And so so.. those are just a few examples, and they are for sure not yet balanced as well. But they would make the hulls truely different during the whole battle, while at the same time the behaviour would be far more predictable then with overdrives.

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Dev's get back to reality and come out of the fantasy world .. since when does tanks have dome protection or better yet light up like a Christmas tree.. soon we will need to where sun glasses when playing the game if we even can with the over load of lag that is to come .. also anyone needing or wanting to see what tanki will be just go check out tanki X seeing they already have the systems , most regulars who were there when tanki X started have left ..

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