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AI enemies to help newbies


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AI's- Low rank people are absolutelly braindead. Tutorial needs a lot of improvements and AIs, so tanki steps 1 step further in modern world mmos. Low level guys are absolutelly braindead, so making them to play against AI's for first 5 ranks when matchmaking comes out would make sense.

Secondly, Servers. Where are the servers located? Are there any in europe? If so, where they sold in backyard sales? In other games my ping is around 50 or so, but in tanki it never drops below 800 and mostly stays on 999.

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Declined

 

As long as only true beginners play with each other, the situation is fine, as they learn together and from each other. The main problem with the beginners is that they face "secondary account players" that rip all tanks apart.

 

While the introduction of decent AIs is a lot of work, the tweak of the matchmaking system should be way simpler:

The task would be to detect and separate "secondary account players" and have them not play in the same battle with true newbies. The detection is easy done by checking the stats. A true newbie hitrate is maybe 40%, while a 2ndary account player hit 70%+. Also the score-growth per minute sets them apart.

 

 

So while an AI would help (but was often declined by the developers already), the solution via the MM system is far more convenient and achieves the same target (if I got your target right)

 

 

ps: The servers EU1..x are located in Amsterdam.

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Declined

 

As long as only true beginners play with each other, the situation is fine, as they learn together and from each other. The main problem with the beginners is that they face "secondary account players" that rip all tanks apart.

 

While the introduction of decent AIs is a lot of work, the tweak of the matchmaking system should be way simpler:

The task would be to detect and separate "secondary account players" and have them not play in the same battle with true newbies. The detection is easy done by checking the stats. A true newbie hitrate is maybe 40%, while a 2ndary account player hit 70%+. Also the score-growth per minute sets them apart.

 

 

So while an AI would help (but was often declined by the developers already), the solution via the MM system is far more convenient and achieves the same target (if I got your target right)

 

 

ps: The servers EU1..x are located in Amsterdam.

that's a lie. it's not secondary account players... it's industrial buyers who buy the 1500 supplies kit at recruit as well as that kit with M1 smoky and titan at private(i think?) and fully MU it to m2 with bought crystals who are really responsible for this mess.

 

the problem is that tanki releases drugs to buyers even before newbies are high ranked enough to unlock them; It's so pay to win to the point where it doesnt even care about their newbies first steps into learning how to play; they think having M0 begineers with no protection fight M2s with drugs is okay.

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Declined

 

As long as only true beginners play with each other, the situation is fine, as they learn together and from each other. The main problem with the beginners is that they face "secondary account players" that rip all tanks apart.

 

While the introduction of decent AIs is a lot of work, the tweak of the matchmaking system should be way simpler:

The task would be to detect and separate "secondary account players" and have them not play in the same battle with true newbies. The detection is easy done by checking the stats. A true newbie hitrate is maybe 40%, while a 2ndary account player hit 70%+. Also the score-growth per minute sets them apart.

 

 

So while an AI would help (but was often declined by the developers already), the solution via the MM system is far more convenient and achieves the same target (if I got your target right)

 

 

ps: The servers EU1..x are located in Amsterdam.

But what if hight rank player is doing a challenge? For example, im doing Medic only challenge with Viking m1/Isida m1 from recruit rank. My hitrate is 0%. And low rank players doesnt get thrown in eu1, but in eu16.

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But what if hight rank player is doing a challenge? For example, im doing Medic only challenge with Viking m1/Isida m1 from recruit rank. My hitrate is 0%. And low rank players doesnt get thrown in eu1, but in eu16.

Ah well, then bad luck :p Who knows what the devs will do? And no, recruits get thrown into EU24 ;)

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that's a lie. it's not secondary account players... it's industrial buyers who buy the 1500 supplies kit at recruit as well as that kit with M1 smoky and titan at private(i think?) and fully MU it to m2 with bought crystals who are really responsible for this mess.

In that case the Matchmaking system should separate those players as well. So ideally, newbies should be playing against newbies, while newbies with 1500 supply kits should be playing against each other and "secondary account" players.

 

But what if hight rank player is doing a challenge? For example, im doing Medic only challenge with Viking m1/Isida m1 from recruit rank. My hitrate is 0%. And low rank players doesnt get thrown in eu1, but in eu16.

It won't be just the hit rate that determines your rating and effectiveness. In fact, I don't think hit rate will be used at all, since with some turrets it's far easier to hit enemies than with others (e.g. smoky vs. railgun)

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In that case the Matchmaking system should separate those players as well. So ideally, newbies should be playing against newbies, while newbies with 1500 supply kits should be playing against each other and "secondary account" players.

okay so... does that mean I'll be sent to battles where everyone has a lot of supplies? because i do have a lot, thing is i never ever use them. That's the reason why i have so much. I don't want to have to fight druggers because I never drug.

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I used Hitrate as an example because it is something that people can easily understand in order to see the principle behind it. Even with turrets that do a lot of misses (like Vulkan or Twins) there is still a difference between the hit-to-miss ratio of a pro Twins player and a beginner Twins player.

It is more easy to understand it that way, then if I start to talk about battle efficiency, where I assume that the way it's calculated will be kept secret in order to prevent power-leveling.
 
As Hazel once explained in a live stream, the good thing about a matchmaking system is that - once it is in place and does serve 70% of the cases out there - it can be further optimized and consider a large variety of parameters.
 

okay so... does that mean I'll be sent to battles where everyone has a lot of supplies? because i do have a lot, thing is i never ever use them. That's the reason why i have so much. I don't want to have to fight druggers because I never drug.

Well I doubt that the amount or drugs in your garage will be taken into account.. if (if!) drugs are taken into account then it makes more sense to rate players by their usage of drugs, and not by the size of their stockpile.

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okay so... does that mean I'll be sent to battles where everyone has a lot of supplies? because i do have a lot, thing is i never ever use them. That's the reason why i have so much. I don't want to have to fight druggers because I never drug.

I don't know how the system will work, but hopefully it will determine how effective you actually are in battles, rather than just what you have in your garage.

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that's a lie.

Please think twice before you accuse me to lie. Thank you very much ;)

 

it's not secondary account players... it's industrial buyers who buy the 1500 supplies kit at recruit as well as that kit with M1 smoky and titan at private(i think?) and fully MU it to m2 with bought crystals who are really responsible for this mess.

 

the problem is that tanki releases drugs to buyers even before newbies are high ranked enough to unlock them; It's so pay to win to the point where it doesnt even care about their newbies first steps into learning how to play; they think having M0 begineers with no protection fight M2s with drugs is okay.

Supplies are not available at the lowest rank. They get unlocked rank after rank. Anyways I agree that this is already in a very early stage.. far too early and so it's driving away potential customers imho.

But concerning the idea this is offtopic, as AIs will not help that.

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Please think twice before you accuse me to lie. Thank you very much ;)

 

Supplies are not available at the lowest rank. They get unlocked rank after rank. Anyways I agree that this is already in a very early stage.. far too early and so it's driving away potential customers imho.

But concerning the idea this is offtopic, as AIs will not help that.

i'm really sorry but that wasn't what i meant. I meant that what you're saying is a lie but don't have to be the one making it up, you're probably just saying what you're told to say or what you think is true.

 

https://en.tankiwiki.com/Product_kits and it is stated in the wiki that you can get supplies even before you unlock them! and even if the wiki is outdated you'd only get 10 of each as compared to the 1500 those buyers would have.

 

AIs would be fairer than normal newbies with M0 smoky+M0 hunter vs buyers with M2 smoky+M2 titan+drugs.

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But what if hight rank player is doing a challenge? For example, im doing Medic only challenge with Viking m1/Isida m1 from recruit rank. My hitrate is 0%.

Think of it more abstract. A Medic has to "hit" -> his teammate. Even an Isida can miss.

An Isida that plays actively and gains almost no XP, can be easily distinguished from you, who will most likely have a decent amount of XP per time unit.

 

 

And low rank players doesnt get thrown in eu1, but in eu16.

It seems we have a misunderstanding with the abbreviation I used. When I wrote that the server "EU1..x are in Amsterdam", I meant the servers from EU1 to EU[how many we have] are there. Every EUyxz server is there.

Brazilian servers (named BR1..BRx) are in the US and the Chinese servers idk - but most likely they are in China ;)

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i'm really sorry but that wasn't what i meant. I meant that what you're saying is a lie but don't have to be the one making it up, you're probably just saying what you're told to say or what you think is true.

 

https://en.tankiwiki.com/Product_kits and it is stated in the wiki that you can get supplies even before you unlock them! and even if the wiki is outdated you'd only get 10 of each as compared to the 1500 those buyers would have.

It's ok, ty :)

 

My point is that I think that you can not use supplies, even if you own them, if they are not yet unlocked. And not because I am told to tell that, but because I think that is the way it is. Unfortunately I can not try that out, as I would have to spend money on a recruit account :P

 

Am I wrong on this one? Have you ever seen recruits using health-kits?

 

AIs would be fairer than normal newbies with M0 smoky+M0 hunter vs buyers with M2 smoky+M2 titan+drugs.

 

those M2 smoky+M2 titan + drugs people would be so far ahead in terms of efficienty, that the MM system should have them play vs a lot harder enemies very quickly. That's exactly the point that I made in the beginning. MM can seperate it, when they want to - and it is easy. If they do not like to, then the chances to get an AI instead are zero as well.

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It seems we have a misunderstanding with the abbreviation I used. When I wrote that the server "EU1..x are in Amsterdam", I meant the servers from EU1 to EU[how many we have] are there. Every EUyxz server is there.

Brazilian servers (named BR1..BRx) are in the US and the Chinese servers idk - but most likely they are in China ;)

Where are the North Korean servers :ph34r:?

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Where are the North Korean servers :ph34r:?

most likely not at the NSA grounds - aehm, I ment not in US and Europe :p

 

I do not know. For the brasil servers I searched the brasil forum (br.tankiforum.com) for the stand alone flash player article, grabbed the server addresses and used ping to revealed the IP addreses. Then I ran a location search for those IPs, and found that those are based in the US (and not in Brasil, as one could expect).

 

But for the North Korean I have no idea about the forum address (kp.tankiforum.com did not work) and a quick google search did not give me any results either. So I don't know. But if you like to have a reason to cheer for whatever country you live in, feel free to take a good read:

Internet in North Korea.

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It's ok, ty :)

 

My point is that I think that you can not use supplies, even if you own them, if they are not yet unlocked. And not because I am told to tell that, but because I think that is the way it is. Unfortunately I can not try that out, as I would have to spend money on a recruit account :P

 

Am I wrong on this one? Have you ever seen recruits using health-kits?

 

 

those M2 smoky+M2 titan + drugs people would be so far ahead in terms of efficienty, that the MM system should have them play vs a lot harder enemies very quickly. That's exactly the point that I made in the beginning. MM can seperate it, when they want to - and it is easy. If they do not like to, then the chances to get an AI instead are zero as well.

Recruits can use drugs if they have them. Thats a fact. I used DA, DD, RK and SB to help teamates as isida.

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Recruits can use drugs if they have them. Thats a fact. I used DA, DD, RK and SB to help teamates as isida.

Thanks for the 1hand-report on that.

 

As already written I share GuidoFawkes concern that this is another main reason for inbalance at the first stages of the game.. but again this could (!) be solved by matchmaking easily (people that drug a lot are more efficient in battles > so they should actually be matched with players that have a bit more experience already to put them on level. I do not know if this will be done, as supplies are ment to give some advantage after all, but I hope they will do something about it.

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But what if hight rank player is doing a challenge? For example, im doing Medic only challenge with Viking m1/Isida m1 from recruit rank. My hitrate is 0%. And low rank players doesnt get thrown in eu1, but in eu16.

All I can say is don't be a mult.

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Im medic only, so if my team doesnt get it, even if im in first place with no kills, its their fault.

Why? Cuz i cant use chat!

Viking Isida M1 at any rank higher than Captain is being a mult. What happens if someone goes for your flag and you are the only one there? That's multing.

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Viking Isida M1 at any rank higher than Captain is being a mult. What happens if someone goes for your flag and you are the only one there? That's multing.

Vikiing m1/isida m1 on recruit rank isnt a mult.

And if someone grabs my flag, i block him with my hull, use DA and RK if needed. I wait for team to arrive.

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Viking Isida M1 at any rank higher than Captain is being a mult. What happens if someone goes for your flag and you are the only one there? That's multing.

no it's not. it's only multing if you're fighting in the interest of the enemy team or deliberately sabotaging your own. If i ever catch you not running after someone with your flag at any time I'll take a video and report you and you'll justify that you were indeed multing, okay? i mean please, how many people actually care about flag or points at ctf or cp, most of them just play like it's a dm.

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no it's not. it's only multing if you're fighting in the interest of the enemy team or deliberately sabotaging your own. If i ever catch you not running after someone with your flag at any time I'll take a video and report you and you'll justify that you were indeed multing, okay?

Yep

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no it's not. it's only multing if you're fighting in the interest of the enemy team or deliberately sabotaging your own. If i ever catch you not running after someone with your flag at any time I'll take a video and report you and you'll justify that you were indeed multing, okay?

If you intentionally let an enemy get away with your flag then that's multing. How are you going to let them get away without at least attempting to destroy them?

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