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[Issue 70] Pro's Advice #7 - DMs in Polygon


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Pro's Advice #1: Swinging Your Hull

Pro's Advice #2: Controlling your Hull in Format Battles

Pro's Advice #3: Knocking Off the Enemy's Aim

Pro's Advice #4: Railgun's Warmup Time

Pro's Advice #5: Simple and Useful Techniques For Railgun

Pro's Advice #6: Isida

 

Hello readers, and welcome to the seventh installment of the Pro's Advice series. Previously, we took a deeper look into the deadly features of Isida. However, in this article, we'll be viewing Crimminal as he progresses and dominates others in the map Polygon. Let's take a look!

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The Basics

 

Choosing the Correct Turret:

Right off the bat, Crimminal explains that choosing the right turret is of the utmost importance in such a map. This is because Polygon is such a dynamic and variable map, making any sort of wrong choices can impact your final score. In Polygon, one should pay attention to how many heavy hulls are there in the battle. If there are many of those, pick a turret that doesn't have an energy pool, which could be any along the likes of Smoky, Twins, Thunder, Striker and so on. Conserving energy is a hard task in any battle, let alone in a complicated maps with multiple heavies surrounding you from all sides. Therefore, it is best to pick such a turret.

 

If we break down the mechanics of these turrets even further, I'd definitely keep Twins and Smoky on the top of my list - simply because their damage over time is far greater than any of the others. However, you also need to keep the vast array of modules in check. If there are too many people using protection against a certain turret, refrain from using it by all means. Twins, Smoky and Thunder protection is common, but turrets like Striker are a bit rare - making them your second choice for a battle. Besides, having non-energy based turrets relieves a lot of problems on you in a battle, like keeping your energy bar in check. These turrets also give you a stable damage output - as I aforementioned - and time to think and use strategies in the battle.

 

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As for situations where there aren't that many heavy hulls in the battle, you need the ability to cause as much damage as you can in the instant. Remember, light hulls equal to more speed and agility, so turrets like Twins and Smoky can still be effectively used here. However, owing to the fact that you need to destroy an enemy as quickly as possible in such a case, the most efficient turrets you can use are Firebird, Freeze and Ricochet. All of these turrets are well-suited for dynamic combat and deal a massive amount of damage in the littlest of time, making them your first choice for the battle.

 

However, don't be discouraged to use other turrets here. Isida, Railgun and Hammer are also one of the better choices out there, as both are easy to operate and manage. 

 

However, if you like to keep your ratios up, don't worry. Stick to longer ranged, but still heavy duty turrets such as Vulcan and Magnum. Once you have made your choice, go up on the platform and mine off the entrances leading to your position. For Vulcan, you can either go with Titan or Mammoth, but Magnum being the awesome turret it is, Viking can also be used as long as you treat the turret nicely and aim at the right place. In a nutshell, both turrets offer a great deal of damage, effective range and the ability to knock off aims whilst being a camper's choice. Lovely, right?

 

 

About Supplies:

Next up, supplies and their drop zones. It is to be noted that using supplies and timing them with the ones dropping in the battle is very important, as these can decide the entire outcome of your score. The most important supply is the Repair Kit, and there's only one drop zone for it in Polygon. One of the key factors you need to take are of in order to succeed in this map is controlling secondary drop zones, which includes Double Damage and Double Armor. The easiest way to do this is to use your supplies in a timely manner - meaning that you can use one of your own supplies and then pick up another one that's dropping next to you. There's a strong chance your survival rate will be higher with two supplies active rather than one.

 

 

Positioning:

Positioning yourself throughout the map in accordance with your play-style is undoubtedly one of the most important things to take care of. First of all, an intelligent and strategic tanker should know the map's entire layout, varying from everything including blind spots to vantage points - and especially terrain. Once you have control over these, you can move around the map without facing any difficulties whatsoever.

 

First things first, staying dynamic. In Polygon, you need to be constantly moving from one position to another. This is because doing so will constantly bring in new opponents that might be low on health, making them easier targets to kill. If you stay in one place, people spawning near you can pose a big threat. Note that this doesn't mean you need to move between opposite ends of the map - even moving twenty or thirty meters between two buildings is enough.

 

Now, let's say you're using a close-ranged turret. Most of these, if not all have energy pools. The best way to play with these turrets is to approach the enemy, make your kill and hide while you reload. There are many spots in the map where you could carry out such a task. 

 

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One of the best hiding spots in Polygon...

 

This spot, shown above, is perfect for doing just that. Due to the Repair Kit and Double Damage drop zones, a lot of people will be roaming around here. If you time your attack here, you'll easily be able to rack up a few solid kills to your name, but make sure you carefully select the supplies you'll be using. A Double Armor could let you kill many people if they're low on health while making you a beast, but at the same time, a Double Damage could prove to be deadlier, even if it doesn't give you any more health.

 

Besides that, there are also a ton of places where you could hide whilst reloading, such as the small area behind the building or beneath the ramps. These spots are great for short, timely breaks, but this doesn't mean they're completely safe. They can be accessed from multiple sides, so you'll need to keep an eye out for incoming tanks. Stay safe, and enjoy your killing adventures!

 

For campers, the best spot is to hang around the highest platform in the map, or at least next to it. This spot provides cover from at least three sides, while the fourth side can also be shut off by mines and some Peek-a-boo'ing. However, the best spot is on the right-most side of the platform, where the Double Damage drops. This area allows you to shoot over the buildings in front of you, and on the ground below you as well, placing you at an excellent vantage point in the map. You will need to place some mines and take care of the people spawning on you however! Other than that, make sure you're using the appropriate module, as turrets like Thunder, Railgun and Striker will easily be able to shoot you from the other side as well.

 

For people who like to go all out and take on every bit of damage, the map offers two great spots - the areas behind the buildings on the either sides in middle. These are perfectly placed so that you'll only be appearing in a single line of fire, making you protected from the other three sides. Also, as aforementioned, these places also have some important drops nearby, so make sure you keep that in mind.

 

Remember, be at your position while essentially keeping your combination in view, and more importantly, be dynamic!

 

 

What's Changed Since

Nothing much has changed since the time of the video, maybe except the fact that there are no protective paints now. In case someone is still confused, paints previously had protections on them, meaning that when you were buying a paint, you were also buying the protections it offered. After the Paint Disintegration update, paints were split into, well, paints and modules - meaning that you could now use any paint on any protection you like.

 

Everything else mentioned in the video is still relevant, so there should be no problem in understanding it.
 

In A Nutshell

 

​In a nutshell, Crimminal emphasizes on the following points:

  • Carefully select the turret you'll be using by looking at the type of hulls in the battle. If there are many heavy ones, use a non-energy based turret. If it's the opposite, do the opposite.
  • Use your supplies strategically and timely. Full sets of supplies are easier to obtain, but harder to manage. 
  • Remember to control the Repair Kit drop zones - it gives you an extra life, letting you live longer.
  • Position yourself throughout the map accordingly. If you're a heavy hull, stay close to the highest platform and snipe people off. If you're a light hull using an energy-based turret, follow and pick people off one-by-one, but with a strategic mindset.
  • Stay dynamic - keep moving here and there.

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So, there you go - a complete guide on how to excel in Polygon DMs, brought to you by Crimminal. What do you think? Is Polygon a good map for having a quick game of DM, or is it too simple? Would you recommend the map to other people? Share your opinions below!

 

Next month, we'll be talking all about defense in Capture the Flag. See you!
 

 
 

 

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I don’t want to sound critical here, it’s a great article...but with the massive changes to Polygon, is this article still viable? There are so many new scenarios that you come across after the map changes.

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I don’t want to sound critical here, it’s a great article...but with the massive changes to Polygon, is this article still viable? There are so many new scenarios that you come across after the map changes.

Both Polygon I and Polygon II (the new version) exist in the game, and you can play on both of them - so this article still stays relevant and viable.

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Good article that follows on from some of the other articles. I followed the "dominate DM" link from the game and tbh I was expecting a bit more than the standard fare of supplies management , get a good view and choose your turret/hull wisely. The article is pretty relevant but based on the newspaper link is doesn't live up to the billing for example -wheres the bit about perching on the edge of the wall that I have seen many players do to great effect rather than sitting in line of sight with a large front making you an easy target. 

 

I am a noob in the game and have played the map on a few occasions and tbh I have found the greatest threat (I play heavy hull) is from those nimble elementals (fire/freeze/isida) and was hoping to at least get some tips on prolonging my battles with them as they circle in for the kill. I also beg to differ with the map expansions it has certainly changed the strategy as there are more spaces  that benefit mobile rapid damage load outs from my limited observations. 

 

That said its a good base to work from but not the guide I was hoping for - my rating   :mellow:  :)  :)  :)  :huh:

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Good article that follows on from some of the other articles. I followed the "dominate DM" link from the game and tbh I was expecting a bit more than the standard fare of supplies management , get a good view and choose your turret/hull wisely. The article is pretty relevant but based on the newspaper link is doesn't live up to the billing for example -wheres the bit about perching on the edge of the wall that I have seen many players do to great effect rather than sitting in line of sight with a large front making you an easy target.

Hi! We do not create these videos just for the sake of the article - these were published in previous VLOGs and judging by the looks of it, this one was pretty old. Newer tactics and strategies aren't mentioned in the video due to this reason.

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Hi! We do not create these videos just for the sake of the article - these were published in previous VLOGs and judging by the looks of it, this one was pretty old. Newer tactics and strategies aren't mentioned in the video due to this reason.

Why not? It does look like a copy and paste job and while the intent is great the execution leaves a bit to be desired based from my perspective as a wet behind the ear player. Your response does tell me that maybe a lack of effort was put into this  or maybe there were tight deadlines and will assume its the latter. 

 

 

I didn't watch much of the video as I was more concerned about the written article and my critique is based on that . Tbf the main issue I had was following the ingame newspaper link which told me I would find tactics to dominate Polygon -so my expectation was a bit too high I expect. 

 

Before I exit and enter my priest hole I would suggest the next article include at least or expand upon:

-how to choose polygon maps to fight based on ranks involved

- updated map areas for choke points/ los etc.

- effective attack/defense methods based on light/medium and heavy hulls 

- how /when to get to the dropped supplies -since only a few players at my rank (1 square) use drugs ..

 

The idea is to provide a guide not a fixed template based on player style and load out otherwise the quirks of seeing a mammoth with a firebird will be long gone. 

 

I will also take this opportunity to apologize for any offense caused as I am sure the writer of the OP worked hard to put it together and I hope he/she continue to do so and to answer the question some may have on their minds -no I cant do any better as I don't have the competence in the game but then you don't have to be a carpenter to recognize the house missing the roof..

 

Cheers 

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Why not? It does look like a copy and paste job and while the intent is great the execution leaves a bit to be desired based from my perspective as a wet behind the ear player. Your response does tell me that maybe a lack of effort was put into this  or maybe there were tight deadlines and will assume its the latter.

This text is all for nothing, the map changed stupid tanki why would you change poly and highland omg really pff every update you do the game gets worse...

This article is not for the new Polygon map. The Pro's Advice series explains a series of videos that were published in previous VLOGs, which had the same name: Pro's Advice. In these videos, the professional players of the community would give two or three tips to the community on a subject. In this case, the subject was dominating others in Polygon. The article itself only expands on the sentences mentioned by Crimminal, the person who did this one.

 

Also, the reason why these maps were changed is because very soon, Tanki will release a Matchmaking System which will include teams of ten. These map changes make it easier for a twenty players to go about the map. If you want to play in the old Polygon, make a Pro Battle - it's that simple. In fact, the developers assured us that both versions of the altered maps would stay in the game.

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