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A thought of why majority of players are unskilled


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66 members have voted

  1. 1. How come dumb/bad players exist in this game (even after past the newbie league)

    • Because real money is a real "game" changer. Haha, punny right?
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    • Because this game is for casual people and not hardcore gamers
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Sometimes more than one truthful thing can be said about something.  Is this topic "troly"?  It probably is.  Does not mean the claim made here is entirely without merit?  No it doesn't. The OP can be both truthful and trollish. Can be and IMO, "is".

Well yes, there is merit in the claim, still a trolly way to say it though. From what I remember of ranking up, the overall standard of player and equipment I'd play against increased as I ranked(obviously). The game didn't really get tough until I hit top rank, where I had to face off against other top ranks with a maxed variety of equipment. The calibre of drugs, no-drugs and XpBp format players are just so much higher, especially in full-legend battles. There are noob legends of course, quite often I can be in a battle full of great players and one noob thats so useless they end up deciding who wins the battle, especially in no-supplies battles where my team can't drug to make up for their uselessness.

You have good earnings and kills considering you do not use supplies hardly at all. You should use them and do better.  TLike them or hate them they are key to the game''s design.

Actually, the crystal earnings are very sub-standard compared to experience....This indicates the player is losing far more than they're winning or leaving battles when they start losing. Probably because they are not using their mission drugs to increase their chances of winning, not choosing battles that suit their equipment and not making use of their friend list. Also, any drugger looking for a battle is likely to see a name like I-hate-druggers as an invitation to jump in on the enemy, knowing that at least one of their opponents is a non-drugger they can steamroll. If I was that rank and had twins-viking M1 and a respectable DL, I'd get myself into a noob clan for a free PRO pass(if possible), then be playing high-fund no-supplies CP battles on small or medium maps. If I prefer CTF battles, just play these battles as mission battles and drug as much as necessary in them, especially in battles with clanmates.

What's the problem Pro?

See above...

I'm not going to use them yet. I'm not used to pressing 1234

Change the drugs activation buttons from 123456 to ASDFGH, cos they're closer to ZX. Then use some other button to drop the flag.

Edited by TaffyTank
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You are a low rank. People are still learning the game, believe it or not.

When I first started out, I didn't turn my turret either. Why? I went and looked at the stats and saw that Hunter's traverse speed was better than that of Twins (my main combo was Twins Hunter). My head spun when I turned my turret, because this was the first 3d game I played, so I thought: "Why bother turning it when I can just turn my hull?" Eventually I saw videos of players at M3 turning their turrets  and I began forcing myself to do it, whether I needed to or not, just to get used to the camera movement. Of course everything became better from there on.

To some players there is no incentive. It works to turn your hull, so why bother with the turret?

 

But high rank players who can't find Z and X keys? That's a different story . . .

In the end though, I got better because I had the desire to get better. I saw those Generalissimos and though I wanted to be them like them. For many players, it just doesn't matter. They are content with how they play, so they carry on doing what they do, even at high ranks.

Edited by ThirdOnion
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In my opinion, a player has to decide why he/she is playing the game. After all we are humans and we can't be same

 

 

1.Some people say "This is just a game, why take it seriously huh? Just play for fun"

2.Some people say "Aww c'mon man you are insulting a gamer. A game HAS to be played seriously, otherwise there is no use."

3.Some people say "Games are useless. I don't play them."

4.Some people say "Umm, eSports is there for a reason. If you play a game, play like a boss"

5. ...

6. ...

7. ...

..

..

 

 

 

As Maf said, skill has no definite meaning. You gotta choose on which basis you are comparing. As far as my opinion is concerned, I think doing anything needs skills. Umm, bringing you a cup of tea takes 5-10 mins for your mom, yeah? Well, that's a skill. If you try preparing tea for the first time I don't think so you can be that quick and good. You rarely see  a problem with sugar level or tea leaves'/powder level, am I not correct? Try doing it the first time, the ratio of stuff you put ain't gonna be perfect until you are advised by your mom standing behind you, yeah? It's all about experience and practice. There is nothing called "inborn talent". This was just an example. Well, the poll was not good imo, but I liked the last question. 

 

That was just a piece of my opinion. What about you? 

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In no field are most people on earth skilled. In every field, the majority of people are hopeless, with a few very talented people.

True. I doubt Elon Musk acquired his skills from Tanki.

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In no field are most people on earth skilled. In every field, the majority of people are hopeless, with a few very talented people.

 

This much is true. But in other games in my experience the middle-of-the-road gamers put ore effort into improving their game than in Tanki.

 

I have been playing for only a bit more than a year. But I still see the same fundamental mistakes all over: Tunnel vision / no battlefield awareness, See an enemy tank, stop dead and start shooting, Shoot once at an enemy tank and never stop shooting at it no matter what, Complete refusal to use Overdrives... 

 

For a year I was told over and over wait unti you reach higher ranks.  Well after 500,000+ experience points these players still have not learned. It sems an unusually high proportion of Tanki players fall into this no-learni catagory.

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See above...

Change the drugs activation buttons from 123456 to ASDFGH, cos they're closer to ZX. Then use some other button to drop the flag.

Okay, thanks for clarifying. So I thought it was something with my skills but it was the fact that I am not drugging. Sigh, well since I'm getting m2s soon I'll have to be forced to drug. And of course the noob buyers will write in chat-"y r u druging, I-Hate-Druggers?"

 

 

Times change.

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How does one know if they are skilled or not?

 

I'm not sure... I understand K/L but then... I've seen isidas with 4 kills, 12 deaths come in first in a battle because they heal like mad. 

 

So profile may not say anything, but just seeing the actual combo and skill used with freeze hornet. One freeze hornet circles while freezing, the other charges. So you could look at specifically how one uses a turret.

 

But like, the only clear way is when someone can't turn turret, and moves the whole hull. I agree with this one, but after that, I'm not really sure how to say. 

 

I mean, on certain maps, respective to the turret you use, there are "spots" for you where you are strong. So on certain high ground levels with open areas before me, vulcan is very strong. But in something like a cp game... what is skill for a titan user with long range gun? He can sit back in a location with view of 3/4 points and shoot as many as possible (not capturing points), or go to a specific point capturing it and try to hold it while shooting people advancing on that point. I mean which is the more skilled? Or what if he does neither and goes right to a nice hiding spot in enemy base like on Silence I believe maybe in that tunnel and just wrecks people at their spawn. 

 

Now what if each were an ok choice, just context depending. I mean skill is a weird thing to discuss in tank. How do you know if you have skill. 

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How does one know if they are skilled or not?

I'm not sure... I understand K/L but then... I've seen isidas with 4 kills, 12 deaths come in first in a battle because they heal like mad. 
 
So profile may not say anything, but just seeing the actual combo and skill used with freeze hornet. One freeze hornet circles while freezing, the other charges. So you could look at specifically how one uses a turret.
 
But like, the only clear way is when someone can't turn turret, and moves the whole hull. I agree with this one, but after that, I'm not really sure how to say. 
 
I mean, on certain maps, respective to the turret you use, there are "spots" for you where you are strong. So on certain high ground levels with open areas before me, vulcan is very strong. But in something like a cp game... what is skill for a titan user with long range gun? He can sit back in a location with view of 3/4 points and shoot as many as possible (not capturing points), or go to a specific point capturing it and try to hold it while shooting people advancing on that point. I mean which is the more skilled? Or what if he does neither and goes right to a nice hiding spot in enemy base like on Silence I believe maybe in that tunnel and just wrecks people at their spawn. 
 
Now what if each were an ok choice, just context depending. I mean skill is a weird thing to discuss in tank. How do you know if you have skill.

 

 

 

Well yes just like that. I join a battle and I see how my team does. Do they have good strategies, do they know what the objective is. Can they aim with their turret. Simple things many can't do.

Edited by Hate
Fixed the broken page and the broken spoiler.

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I consider basic gamesense and knowing how to rotate a turret the bare minimum for being "skilled". You can be skilled at throwing bread at people, just like you can be skilled in a casual game where it doesn't punish a lack of it. 

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When I am fighting an enemy tank 20m away and a team mate pulls up next to me and never sees the enemy shooting at me, that is unskilled.  When there are three teammates around a tank with a star up, that tank is taking fore, and he still does not use his OD that is unskilled. When oyou see that same tank 3 minutes later with the star up, that is unskilled.  When you see a teammate drive past a CP without pausing to toggle it to your team, that is unskilled.  When a team takes the same exact route over and over and over all game long, that is unskilled. If every time a players sees an enemy he stops moving his tank, that is unskilled. When a player must sit in one spot in order to shoot that is unskilled. If you drive into the ass of a teammate, that is unskilled.  If you keep driving into his ass instead of driving around, that is both unskilled  and fumduckery. If you just smash into teammates who are shooting instead of weaving through them, that is unskilled.The mystery of what is skill seems no mystery to me.

Edited by LittleWillie
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There's something I don't get. How comes I have a legit (not farmed or exploited) battle K/D of 2.23 with no supplies used whatsoever (I'm a Smoky/Viking, I go on the front lines!) while I see a lot of hardcore druggers with less than 0.60?

 

This among other things, half of people at my ranks don't know how to rotate their turret yet!

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There's something I don't get. How comes I have a legit (not farmed or exploited) battle K/D of 2.23 with no supplies used whatsoever (I'm a Smoky/Viking, I go on the front lines!) while I see a lot of hardcore druggers with less than 0.60?

 

This among other things, half of people at my ranks don't know how to rotate their turret yet!

very impressive indeed

 

what do you play?

non-pro? polygon no supplies? sandbox no supplies?

do you do missions?

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very impressive indeed

 

what do you play?

non-pro? polygon no supplies? sandbox no supplies?

do you do missions?

I play as much regular battle as I play PRO battles. While I love battle without supplies enabled, I often find myself playing in a drugger's den. Polygon is not my go-to map, I'd rather play on Sandbox or Rio as long as there's not 4 Magnum tanks on enemy team. Yes, I deal with all missions except those which requires playing in DM mode.

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There's something I don't get. How comes I have a legit (not farmed or exploited) battle K/D of 2.23 with no supplies used whatsoever (I'm a Smoky/Viking, I go on the front lines!) while I see a lot of hardcore druggers with less than 0.60?

 

This among other things, half of people at my ranks don't know how to rotate their turret yet!

Your just a good player.

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There's something I don't get. How comes I have a legit (not farmed or exploited) battle K/D of 2.23 with no supplies used whatsoever (I'm a Smoky/Viking, I go on the front lines!) while I see a lot of hardcore druggers with less than 0.60?

 

This among other things, half of people at my ranks don't know how to rotate their turret yet!

because with smoky you don't really have to drug as long as you know how to engage your enemies individually and use the combination of bumping into your enemy, whirling back and forth, moving to and fro, and shooting at the correct places with correct timing. smoky is like shaft and hammer, long as you know how to use it your enemy can drug all he wants but it won't save him. double armour doesn't reduce impact, long as you use impact correctly there's nothing a druger can do to stop you. he can slow you down but he'd still die in the end

 

my friend who uses the same combo as you do has k/d 4 times of yours and exp to time ratio 3 times of yours even though he gives me every flag he steals, but that's because he drugs a lot.

Edited by GuidoFawkes
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True but hammer? Hammer I don’t know a lot about but you say it doesn’t need drugs?

in most maps you might still need some drus to get kills, but if your team isnt too bad you'd barely need any to get flags. but on other maps, highways in particular... i know people who use it with wasp and turn their tank into a jumping machine. the people that camp at the top of theur base are shafts and isidas, both have bad vertical aiming, shaft has slow turrt rotation and isida has low range. they not gonna hit if if you jump all over the place, and the places where they're safe from shafts on the pther side happen to be inbetween walls and buildings making it perfect to hit them with the ricochet even if you dont shot down at them directly.

 

hammer has the highest impact in the game, so just make sure eveytime you shoot and move in another direction that you knock him, if its possible make use of your surroundings to jump onto him. if you hit someone on his left side from behind, push against the back part of the left side of his hull when he turns left towards you, and right before his turret points at you quickly shoot at his left back corner and align yourself beside him while sliding past him backwards, make sure youre close enough to him such that he cant turn his tank but only his turret. continue to circle around him and hit him before hepoints his turrt at you.

 

but hammer is the hardest turret to use for me, only the most skilled people i know are good with it.

Edited by GuidoFawkes
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because with smoky you don't really have to drug as long as you know how to engage your enemies individually and use the combination of bumping into your enemy, whirling back and forth, moving to and fro, and shooting at the correct places with correct timing. smoky is like shaft and hammer, long as you know how to use it your enemy can drug all he wants but it won't save him. double armour doesn't reduce impact, long as you use impact correctly there's nothing a druger can do to stop you. he can slow you down but he'd still die in the end

 

my friend who uses the same combo as you do has k/d 4 times of yours and exp to time ratio 3 times of yours even though he gives me every flag he steals, but that's because he drugs a lot.

in these days of triple rewards, all turrets, including smoky are useless without drugs.

if your enemy has dd+da+mine+rk+sb+any turret, and you don't use supplies, no amount of impact force will save you.

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in these days of triple rewards, all turrets, including smoky are useless without drugs.

if your enemy has dd+da+mine+rk+sb+any turret, and you don't use supplies, no amount of impact force will save you.

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TheAncientMariner is correct. If Smoky w/o drugs allowed players to kills as often, stay alive as long, and score as many Cry as every other turret WITH drugs ... then what do you think would happen?

 

What would happen is, everyone in Tanki would run a Smoky.  And they would use drugs, thus making all 12 remaining turrets their cannon fodder. Th this claim were tru Smoky would be the most OP turret the game had ever seen. Anyone who wanted to play TO would have to buy one.

 

I run not one but two Smoky accounts and both use the +impact ammo 98% of the time..  

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TheAncientMariner is correct. If Smoky w/o drugs allowed players to kills as often, stay alive as long, and score as many Cry as every other turret WITH drugs ... then what do you think would happen?

 

What would happen is, everyone in Tanki would run a Smoky.  And they would use drugs, thus making all 12 remaining turrets their cannon fodder. Th this claim were tru Smoky would be the most OP turret the game had ever seen. Anyone who wanted to play TO would have to buy one.

 

I run not one but two Smoky accounts and both use the +impact ammo 98% of the time..  

krokmou is the living proof that smoky doesn't need drugs to smash everyone

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krokmou is the living proof that smoky doesn't need drugs to smash everyone

Not sure what this means... that's a username?  One player in 30,000 is your basis of proof?

Your sample-size needs to be a wee bit larger.

 

Just take a look at the DMs in Halloween map. Ricco, Twins and even Magnum (in a DM!!) outnumbered smoky 2-to-1 easily.

 

I parked my smoky in the garage (except for a few Smoky-Titan outings on Bridges).

I'll buy the alteration (on sale) as a lark, just to mess with people on maps where driving is crucial.

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