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Magnum and why it should be nerfed


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When I see Magnums in the other team I'll just leave. It's not fun fighting that thing.

I wonder when do you play then?  :mellow:

Nearly all games I play have 2-5 Magnums in it...

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Well SnarKing_Ate has weighed in with a resounding appeal to Keep Magnum Just Like It Is. I think this debate is now over.  I honestly applaud this pure snark. We are looking at Walter White grade product here people. Appreciate it.

 

Nerf the Magnum. 

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A better request is to re-conceptualize the magnum not just nerf it. By this I mean come up for a whole new profile for Tanki's indirect fire turret. 

 

Now it is slow fire, giant damage, giant splash. All three need be reversed. I suggest roughly double the firing rate, low damage, moderate splash radius. VERY steep splash damage reduction over range ... but considerable impact force. That is a target hit directly or a very close miss would take full damage but the splahs effect would drop off very steeply.

 

What would not drop off would be the impact force.  The shots would come in much more quickly but it would take many direct hits to kill even a medium tank.  But the constant impacts would make it hard for the bombarded enemy to fight back. Magnum would become much more a support turret - and then TO can talk about "hard to master". 

 

Obvious weak point to this is, DM would suffer greatly.

 

===Improved Concept===

 

Make Magnum a multi-tube turret. Each firing shoots three small shells that land in a triangle formation, ideally spaced about 0.2s apart. And tank caught in the center of that triangel would take combined damage and impacts that would be considerable.  Some tanks would get caught in two blasts., others just one. Getting a couple quick impacts from different angles would be quite an effect on aiming. But tanks caught in just one splash would not suffer much. The downside s processing hthat many more shells in flight and coding.

 

===

 

Anyway this is just food for thought. for players thinking on the Magnum issue.

 

I do not expect forum ides to go stright into code.

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How many have used Magnum in halloween map and even hit top 3? I've seen railgun users make it in top 3, not 1st, a twins/rico usually has 1st...

 

Still no game pics with people using magnum to show how 'OP' it is in comparison to railgun...if some evidence is supplied rather than theory, i'd maybe want to believe that magnum needs more of a nerf than railgun, but how this debate stands, i see them as equals but railgun more popular as usual.

 

In my latest couple battles, I maybe saw 3/4 magnums only? Logic would say that people would use a strong turret in battles, i've seen way more rails then magnums in the past few days too.

This message and a snarkier one equating game rank with grey matter did trigger the latter. It may well be that m4-level competition sees less of a Magnum problem.  Without doing the math it seems cheaper to experiment with a new turret on an alternate account beforeinvesting the Cry needed to own an m4 Magnum and s new m4 anti-Magnum module for self-damage protection.

 

So the lower ranked players might be trying to warn the m4 set of a future problem Just a thought.

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@Akame

 

Comparing a turret that has been out since the very beginning with a turret that has just been released recently is quite senseless.

There are way too many players who bought Railgun and MU throughout  the past 6-7 years.

Personally i don't use a turret unless its M4.

So until i have enough to afford buying Magnum and MU it instantly, i'll keep using my current MU'ed turrets.

And that's exactly why you don't encounter Magnum very often -Although its the contrary for me-.

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Yes, I like Magnum, but, I like the way it is because it is balanced. It's not the case that I'm using Magnum, but its parameters are balanced out well. Just try to use Magnum and experience it for yourself.

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Yes, I like Magnum, but, I like the way it is because it is balanced. It's not the case that I'm using Magnum, but its parameters are balanced out well. Just try to use Magnum and experience it for yourself.

Due to the skill curve, players who first use Magnum will not find it OP.

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Due to the skill curve, players who first use Magnum will not find it OP.

The that the skill curve is difficult is both an excuse put out by the developers ---- and flat out wrong.It is a pathetically easy turret to use. 

 

Bottom line a hard learning curve does not justify an OP design anyway. Once that skill curve is climbed then you are left with a OP design.

 

I do not recall a single forum critic here who has not personally used this turret.  I know I earned 40 or 50k with it (on a throw-away account). ?It is a junk design. I know this from both ends of the muzzle.

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I like how slow the projectile is in Space mode. They should make it that when you fire at 0% be very slow and at 100% very fast, it should also be impacted by gravity in a more realistic way.

 

That will not solve the OP issue.

 

One way to solve that could be by comparing it with Thunder when shooting a group of tanks in a spawn area. Let's see which turrets gets the most spawn kills. That is how Magnums are used be a dominating team.

 

My way to deal with Magnum and Overdrive is by joining the winning team.

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I like how slow the projectile is in Space mode. They should make it that when you fire at 0% be very slow and at 100% very fast, it should also be impacted by gravity in a more realistic way.

 

That will not solve the OP issue.

 

One way to solve that could be by comparing it with Thunder when shooting a group of tanks in a spawn area. Let's see which turrets gets the most spawn kills. That is how Magnums are used be a dominating team.

 

My way to deal with Magnum and Overdrive is by joining the winning team.

It kind of is, Space mode just exaggerates it a bit. It REALLY depends on whether you fire it in plunging or direct fire mode, in the case of direct a 100% 0deg shot is almost hitscan speed. But, if it were 85deg 100%, it would land a few feet in front of the Magnum a few seconds later because the shell has to travel all the way up and all the way down.

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I've played with Magnum alright, on a low account. Getting K/Ds of 5+ is a piece of cake, it shouldn't be that way.

I have had the exact same experience. Gravity CTF man. Easy 5+ K/D.

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Honestly, Magnums aren't much of a issue when there is a couple shafts on your team. Keep in mind, most magnums are in wasp or hornet and don't have a double armor equipped so a shaft can just hit the top of their barrels and kill them.

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Honestly, Magnums aren't much of a issue when there is a couple shafts on your team. Keep in mind, most magnums are in wasp or hornet and don't have a double armor equipped so a shaft can just hit the top of their barrels and kill them.

Not in Poly CP. This guy ruined the entire game. Sorry the pictures are bad but basically he was camping the entire time.

 

https://prnt.sc/hb1j13

 

That one he would just go 90 degrees and shoot and kill everyone including himself

 

https://prnt.sc/hb1kn6

 

And he camped there for a while

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Just try to use Magnum and experience it for yourself.

Experience how overpowered it is?

 

I made another account to test Magnum at (even) lower ranks. I felt dirty because it was that easy to use. No skill involved and you don’t really have to even bother aiming. Splash damage will take care of everything.

 

It’s done far more harm to the game than good in my opinion.

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Thanks for trying out Magnum at your new account. Magnum does not cause any harm to Tanki Online. Just remember that. Magnum must keep its splash damage effect otherwise it will become useless.

 

Your talking about skills. Magnum has skills because it is a turret which can be used at any range. If you can on large maps like Highways, Magnum will server as a long range weapon and of course you will need to have good aiming skills to damage or kill your enemies. All you need is more skills using Magnum at long range and you shall see how brilliant this turret really is. Practice makes perfect, you know.

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Honestly, Magnums aren't much of a issue when there is a couple shafts on your team. Keep in mind, most magnums are in wasp or hornet and don't have a double armor equipped so a shaft can just hit the top of their barrels and kill them.

Why won't they have DA applied?

Why are they exposing themselves to a shaft laser when the can hide behind a wall/building and still hit that shaft.

How u figure most are wasps or hornets?  They don't need to leave their base.  They might as well all be mammoths.

 

What Devs need to do is disable the camera movement for Magnum. 

If it want to hit an enemy it can't see it needs to rely on team-mate information. It's silly it can hit targets it can't see.

Lucky lob shots? Sure - but that is random.

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If you can on large maps like Highways, Magnum will server as a long range weapon and of course you will need to have good aiming skills to damage or kill your enemies. All you need is more skills using Magnum at long range and you shall see how brilliant this turret really is. Practice makes perfect, you know.

If all the Magnums stuck to being "skilled" on long-range "camping" maps like Highways, we'd all be much happier.

 

The problem is, they don't. They forget the whole reason Magnum was introduced (a long-range, artillery "shelling" weapon) and use it in a fashion contrary to this.

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If all the Magnums stuck to being "skilled" on long-range "camping" maps like Highways, we'd all be much happier.

 

The problem is, they don't. They forget the whole reason Magnum was introduced (a long-range, artillery "shelling" weapon) and use it in a fashion contrary to this.

Yes.  The problem has been identified.   

 

Just came out of a 2048 CTF- 3 Magnums on the enemy team.  Did they stay in the back and lob shells near our flag?  No- they strutted around and played like Thunders without direct-fire.  It's obvious that xp and score can be gained much faster by playing it as a short-medium range weapon.

 

Magnum is almost (more?) balanced when it is used like it is intended to, i.e. an artillery turret.  But as long as the design allows it to function as an attacker the problem remains.

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