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Magnum and why it should be nerfed


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I cry about Magnum but Shaft and Rail don't bother me, because they have reasonable mechanics. The fact that the turret can't be rotated is not a problem, half the players in this game don't turn their turret anyway. Having to buy a protection module to make a turret "ok" is a problem, don't you think?

Lol then half players dont know how to play (need to rotate turrets).

 

I am not saying that you neeeeeed an anti magnum module, jus saying that if you cry about magnum, get one. Magnum is so vulnerable at short range it shouldnt be a problem.

 

I think this: magnum users only use magnum on certain maps (as me) which are good for it, like mountain maps, or with some obstacles, but always avoid maps with bridges and very little ones because magnum sucks in those ones. Most people who cry about magnum must be light hull users, who cannot reach magnum in certain maps becuase of the team. Example, magnum in tribute is crap, but magnum in cologne (oh i miss that map :( ) o highland is very powerful, and little tanks who gather in group and dont run, just die.

 

Only light hulls can be one shoted by magnum IF and only IF double attack is used (being both tanks full upgraded), and cannot be one shoted if have protection module.

 

So, the lesson, have a light hull in a map magnum sucks, run and go destroy it.Have a light hull in a map good for magnum (go run fast and avoid, or run fast and get near to it).

 

All this is the same for shaft, just good maps for shaft are big long ones, and bad maps the little ones.

 

No one, no one can lose to a magnum in deathtrack, if you lose and cry, you are an awful tanker.

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Lol then half players dont know how to play (need to rotate turrets).

 

I am not saying that you neeeeeed an anti magnum module, jus saying that if you cry about magnum, get one. Magnum is so vulnerable at short range it shouldnt be a problem.

 

I think this: magnum users only use magnum on certain maps (as me) which are good for it, like mountain maps, or with some obstacles, but always avoid maps with bridges and very little ones because magnum sucks in those ones. Most people who cry about magnum must be light hull users, who cannot reach magnum in certain maps becuase of the team. Example, magnum in tribute is crap, but magnum in cologne (oh i miss that map :( ) o highland is very powerful, and little tanks who gather in group and dont run, just die.

 

Only light hulls can be one shoted by magnum IF and only IF double attack is used (being both tanks full upgraded), and cannot be one shoted if have protection module.

 

So, the lesson, have a light hull in a map magnum sucks, run and go destroy it.Have a light hull in a map good for magnum (go run fast and avoid, or run fast and get near to it).

 

All this is the same for shaft, just good maps for shaft are big long ones, and bad maps the little ones.

 

No one, no one can lose to a magnum in deathtrack, if you lose and cry, you are an awful tanker.

scrub

u have to admit it;s OP

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Magnum is so vulnerable at short range it shouldnt be a problem.

This is a joke, right? Magnum is less vulnerable at short range than Striker and Thunder. Why? It can shoot over you, so that you take damage but the Magnum doesn't. Thunder and Striker also can't one-shot enemies, while Magnum can. Are you a Firebird looking for an easy kill on that "vulnerable" Magnum over there? Don't bother, he will use DD and one-shot you even if you are using a heavy hull, short range or not short range.

 

Most people who cry about magnum must be light hull users, who cannot reach magnum in certain maps becuase of the team. Example, magnum in tribute is crap, but magnum in cologne (oh i miss that map :( ) o highland is very powerful, and little tanks who gather in group and dont run, just die.

I am primarily a medium hull user. I have Viking M2 fully-upgraded. It feels really good to get one-shotted from across the map when I'm behind solid cover. And you've just pointed out a huge advantage Magnum has: you have to fight through the entire enemy team before you can kill these guys, because they camp the back of the map safe from enemy fire.

 

Only light hulls can be one shoted by magnum IF and only IF double attack is used (being both tanks full upgraded), and cannot be one shoted if have protection module.

Check the wiki. It can easily one-shot light hulls without DD. Example: M3 Magnum does 1018-2052 damage, M3 Wasp and Hornet have 1765 HP. Magnum can also one-shot heavy hulls of the same modification on DD. A major point of yours is that only light hulls are vulnerable to Magnum, yet this is blatantly untrue.

 

So, the lesson, have a light hull in a map magnum sucks, run and go destroy it.Have a light hull in a map good for magnum (go run fast and avoid, or run fast and get near to it).

Ah yes, go run and destroy it, only to get one-shotted at point-blank range. One spacebar tap is all it takes. Or you know, die to the entire enemy team which you have to get through first. Light hulls already have trouble surviving. You see how quickly they die when they get anywhere near the enemy base?

 

All this is the same for shaft, just good maps for shaft are big long ones, and bad maps the little ones.

Shaft can be reliably countered because it needs line of sight. Any ranged turret can take the thing out with relative ease. If you manage to flank one in a light hull, they're usually dead because of the slow turret rotation and high chance to get tunnel vision. I remember when no one used Shaft in the mid-high ranks because everyone knew how to deal with it. Now of course it's a lot better than it used to be, so it's more popular.

 

If Magnum suffers on small maps, explain why they love joining Noise, Silence, Highland, and Iran.

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Lol then half players dont know how to play (need to rotate turrets).

 

I am not saying that you neeeeeed an anti magnum module, jus saying that if you cry about magnum, get one. Magnum is so vulnerable at short range it shouldnt be a problem.

 

I think this: magnum users only use magnum on certain maps (as me) which are good for it, like mountain maps, or with some obstacles, but always avoid maps with bridges and very little ones because magnum sucks in those ones. Most people who cry about magnum must be light hull users, who cannot reach magnum in certain maps becuase of the team. Example, magnum in tribute is crap, but magnum in cologne (oh i miss that map :( ) o highland is very powerful, and little tanks who gather in group and dont run, just die.

 

Only light hulls can be one shoted by magnum IF and only IF double attack is used (being both tanks full upgraded), and cannot be one shoted if have protection module.

 

So, the lesson, have a light hull in a map magnum sucks, run and go destroy it.Have a light hull in a map good for magnum (go run fast and avoid, or run fast and get near to it).

 

All this is the same for shaft, just good maps for shaft are big long ones, and bad maps the little ones.

 

No one, no one can lose to a magnum in deathtrack, if you lose and cry, you are an awful tanker.

Is this a click-bait post?    It's almost as though you have not even played the game.

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Is this a click-bait post?    It's almost as though you have not even played the game.

It's somewhat comical that almost every "supporter" of Magnum ignores the most fundamental issue with the turret.

 

The game was designed for LOS weapons and provides vertical obstacles as defensive cover.

The game does not have, for the most part, any horizontal obstacles that provide cover for indirect fire weapons.

 

And the "if you find Magnum OP - just buy one" is so precious.   Everyone in every battle should have a Magnum!  BRAVO.

 

 

 

LOL - could have sworn I was quoting a post of yours 3rdOnion... :huh:

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           Just been in a Brest CTF. Joined with rail+vik. Saw 7 Magnums in my team, sitting like boulders on the roof, doing nothing, crying "def". Changed to isida and I was useless. Some Thunder in my team was the only one able to move towards the opponent base. It literally made me sick. Is probably not Tanki's fault, is probably the players  fault. No offence.  

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Earlier when things were in development:

Hazel on Striker

 

Feels like playing a piano.

 
I didn't expect it to be this hard. And I like it that way. This turret potentially more skill-demanding than Railgun.

 

Hazel on Magnum:

This might be one of the most skill demanding turrets in our game. Working with shot angle, hull turning and shot power at the same time to intercept with killing blow a light tank

 

Magnum today:

 

 

Screenshot_4_4.jpg

 

 

 

 

I am sure that Magnum is going to be changed.

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Earlier when things were in development:

Hazel on Striker

 

 

Hazel on Magnum:

 

Magnum today:

 

 

Screenshot_4_4.jpg

 

 

 

 

I can't doubt that Magnum is going to be changed.

How many magnums can you have on one team? Noise is 8 player teams, and at least 5 are magnums! That seriously needs balance...

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           Just been in a Brest CTF. Joined with rail+vik. Saw 7 Magnums in my team, sitting like boulders on the roof, doing nothing, crying "def". Changed to isida and I was useless. Some Thunder in my team was the only one able to move towards the opponent base. It literally made me sick. Is probably not Tanki's fault, is probably the players  fault. No offence.  

cry some more kid

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Agreed. Shaft should be removed from this game. Magnum needs double damage as well as luck to do that because damage is random... Shaft doesnt even need double damage and can deal maxamum damage every time. M0 shaft can one shot m4 dictator in one shot with double armour... REMOVE!

You wanted to say M0 shaft with double DAMAGE, right? Yes, it makes 2*1500 damage so it 1-shots M4 Dictator.

 

OK, but if they do not use drugs and the Dictator uses Railgun (what else against Shaft? Magnum with Dictator? No...), the Shaft has a really big problem.

 

Good camping Shaft can be countered effectively with Magnum, Shaft, Railgun, Striker and maybe by Thunder and Vulcan (50% damage).

 

Magnum with the same skills can be countered ONLY by other Magnum (yes, barrel shots by Shaft work only against noobs).

 

So, half Magnum damage and let them have their huge splash. That would half their k/d (5.0 instead of 10.0 xD) and half their score. Magnum would switch to Isida and help Shafts, Railguns, Strikers and everyone else.

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It's actually pretty easy to circle light hulls with mammoth.. If you use it with smoky or hammer or ricochet.

 

Mammoth's turret is at the front and it has high turning speed and acceleration, and it is also long.. So stay close enough to them so that they can't turn to the sodes and make sure to knock them in another direction by shooting their one of their other corners when you're going around one corner. Of course you have to be moving backwards.. This way your arse can be blocking them from turning while your turret is at a correct position and angle to knock their corner on their other side.

Why would somebody circle light hulls with a heavy hull? Heavy hull has twice the health as light hull so it needs only to rotate against the light hull to get full DPS. Let the light hull shoot at you, you do not need to dodge shots. I play Titan Shaft and when I have double damage and enemies are near me, I destroy them with my 1000 damage arcade shots while only swinging the hull and making little corrections. They go Kaboom! I usually snipe with Shaft, of course. I like 1-shooting light hulls with Shaft, it is so cool.

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This post on Magnum was first declined, so please decline it because I don't want to see players cry about Magnum being too strong. I said many times over and over again that Magnum is NOT OVERPOWERED. How many times to I have to shout at you folks that Magnum is not overpowered? Magnum is perfectly balanced out against all other turrets and hulls.

 

I never have problems when facing enemy Magnums in battles, so you should experience that as well. There are Magnum protection modules that you can use if you want or you can use double armor. You can also protect yourself from Magnum when hiding behind a tall building. That is the best way to take cover from Magnum.

 

Please close and decline this topic because I do not want to see it open again.

 

I'm playing with you from my main account and u ALWAYS using maganum ... U don't want it to be nerffed coz u love the current maganum ... And maybe think its okay ! , u should accept that truth that maganum i s OP and its deserve the nerf .

 

The devs won't listing to one the devs will see how many think its need a nerf and how many think its need a buff and they will take our feedbacks if they see that maganum needs a nerf they will nerf it due to the high requests that want maganum to be nerffed from both EN and RU communities (forums) , sorry to u :( ,

 

But if u want to discuss kindly I'm here to see what u have :D

 

 

Thanks for reading my comment.

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Yesterday, on 50% sale, I have purchased my last micro upgrade for Magnum. My Magnum will be converted to M4 Magnum when this micro upgrade has finished upgrading the last step. The reason why I have spent so many crystals on micro upgrades is to make Magnum strong.

 

M4 Magnum is amazing, and I like it the way it is. If developers nerf Magnum, they will ruin this turret's potential. Please can you clearly understand that if Magnum gets nerfed, it will lose its ability to destroy a light and medium hull when one shot on double damage is fired.

 

I do face enemy Magnums in battles firing at me. By now, most players would have M4 Magnum, so when I get enemy Magnums shooting at me, I do not cry in the forum for Magnum to be nerfed.

 

I am happy the way Magnum is right now. Magnum has a long reload time, so it needs to be strong to compensate the low level of reloading. Magnum has been designed with this type of balance from its release date, so I do agree that Magnum is perfect as it is. Magnum must not be a modified Smoky. Smoky reloads fast and does minimal damage to enemies, but can destroy enemies with three of our shots. Magnum on the other hand, is supposed to shoot a strong blasting shell that spreads fragments that leads to splash damage and it has a slow reloading time.

 

Please don't let the developers on making this mistake on weakening Magnum. I want Magnum to remain as it is because I don't see anything wrong with it.

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Please can you clearly understand that if Magnum gets nerfed, it will lose its ability to destroy a light and medium hull when one shot on double damage is fired.

What makes you think that a nerf means reduction of damage? It doesn't necessarily need to be that. For example, Hammer was very overpowered, so it got nerfed by reducing its reload speed, while Isida got nerfed by removing its self-healing (yet it's the highest damage turret at the moment).

 

So what do you think about Magnum getting nerfed in a more interesting way, such as not being able to shoot at 0 degrees with 100% power, or getting its minimum angle increased to 15 degrees and/or minimum power increased to 10% to make it impossible to get easy short-range kills?

 

Magnum doesn't seem as powerful now as it did when it was released a year ago, but I still think it needs to be nerfed in one way or another, because it's just too easy to get kills with it. And I know what I'm talking about, having played over 150 hours with it and gotten a D/L of over 5.00 multiple times by just running around and killing people with Wasp Magnum.

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^Riddler, do not write in that text, your idea isn't more valuable than other's opinion.

 

Magnum I heard is Op in the legend ranks because they have skill, but they are annoying in my ranks too, a fully MUed one shoots the center of poly cp for 1 hour continuously, and it wins and gets the point for himself.

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Dudes, I got it! We need a secondary mode for when you fire. Step one; You position yourself, get the right angle, and press space. Step two; You're locked in place. You can't move the barrel of the Magnum or your hull. Some stabilizers fold out to signify this to everyone and add to the in-universe lore that Magnum is some sort of super calliber weapon. After firing, the stabilizers retract and the reload begins.

 

This would make it harder for Magnum to quickly react to danger, make the firing of the weapon take more consideration and thought, and make it impossible for the Magnum to hold a shell and use the turret as a close-ranged powerhouse as easily.

 

Skillful, reasonable, and interesting fix.

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Dudes, I got it! We need a secondary mode for when you fire. Step one; You position yourself, get the right angle, and press space. Step two; You're locked in place. You can't move the barrel of the Magnum or your hull. Some stabilizers fold out to signify this to everyone and add to the in-universe lore that Magnum is some sort of super calliber weapon. After firing, the stabilizers retract and the reload begins.

 

This would make it harder for Magnum to quickly react to danger, make the firing of the weapon take more consideration and thought, and make it impossible for the Magnum to hold a shell and use the turret as a close-ranged powerhouse as easily.

 

Skillful, reasonable, and interesting fix.

This sounds familiar...

 

http://en.tankiforum.com/index.php?showtopic=364093&page=15

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