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Magnum and why it should be nerfed


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As a magnum user, I believe they secretly nerfed magnum, at least 75% it takes at least 2 shots to kill opponents even with splash damage whilst DD is activated. I might be really wrong and I will take that responsibility.

 

I also considered that. It feels so noob now. It’s just in my garage collectin’ dust :lol: :P

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Why you want Magnum to get it’s splash reduced or taken away? That’s like legit impossible. Try hitting a Camping red player on noise, using Magnum in the blue base. Power is 60 and Angle is 80. I can do it. Not direct, but close enough. Take away splash and all Magnum users will get 1/30 shots

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Please Maf can you kindly close this topic because Magnum does not need to be nerfed at all.

You really need to stop this attitude towards this topic. You think Magnum does not need a nerf. That's fine, it's your opinion and I respect that. However, dozens of people, who posted in this topic, disagree with you and think that Magnum does need a nerf, so clearly there's some truth to their arguments, right?

 

Either way, the number of people agreeing and disagreeing with an idea does not matter. What matters is that the idea is still valid, so unless developers release an official statement saying "Magnum is perfectly balanced and will not get nerfed", I have no reason to close or decline this topic. Thus it will stay "under review".

 

You are free to reply to other people's posts here and give your point of view, but please stop spamming the same thing over and over and asking mods to close the topic. There is no reason to close it.

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The distance from the epicenter of the blast should also be taken into account. But I think you got the gist of it.

You are right but I controlled for that. The self-destruct numbers I posted came from shooting at a wall actually touching the front of the hull. 

 

The only viable solution, in my opinion, is to nerf it. Making is more difficult to use wouldn't really solve much. That was the thought process while it was being developed: make a difficult to use turret with high skill floor to compensate. Of course we know what happened: players got over the skill curve. If the skill floor is increased yet again players will get over it eventually as well.

And as we know the "real real very hard" learning curve was in fact as shallow as tapping a button to get a food pellet.

 

I hate this topic. Please close it. Magnum is 100& perfectly balanced as it was from its initial release day. Put that in your head.

Riddler thinks he is a deity. What Riddler states becomes fact.  Better hope you're not on the can when Riddle declares gravity pushes things up.

 

As a magnum user, I believe they secretly nerfed magnum, at least 75% it takes at least 2 shots to kill opponents even with splash damage whilst DD is activated. I might be really wrong and I will take that responsibility. 

If Magnum or any turret was nerfed there are enough players who know how to count that it would be detected. Damage numbers are visible, you iknow.

 

Its not hard to agree with me. I am not kidding. I have said so many times that Magnum is perfectly balaned as it always was during its initial release. When Magnum was released, no one complained about it. I don't understand why noobs on this forum complain about Magnum being overpowered. If Magnum had a problem with balance, the developers would of changed its parameters by now. Magnum must stay as it is because its perfect. Keep that in mind.

 

Please Maf can you kindly close this topic because Magnum does not need to be nerfed at all.

Th e complaints started almost immediately.  ... Oh wait, Riddler has belched up nonsense again thus altering history, Silly me; I keep forgetting Riddler declared himself to be God.

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The biggest issue here isn't Magnum's fault, but with the maps. Highland wasn't intended for 10v10, Nor was Silence, Tribute and a couple others. Yes, they were modified but did that change much? NOPE. At best, it turned Highland into a camperfest.

Well, you can say that, but the none of these maps were designed with Magnum in mind, and I can't say it was really the fault of the map designers.

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Poly cp, magnum m2 bombs the center, turns a losing game to winning game. Another mangum joins. You cannot stay on the point for 5 seconds, let alone catch the point. The fire freezes finish off the guys, titan camping on the point with isidas healing him.

Without the magnum we could at least STAY on the point and battle equally.

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Please understand that I am not taking nonsense, nor being godmode or something.

 

Testerday, I have finished upgrading the last micro upgrade of Magnum to M4. My Magnum is equivalent to M3 20/20 and I admire it. Magnum is easy to use at close range, but difficult at long range.

 

I sometimes accidentally fired Magnum shells into walls and I self-destruct. That does not mean that Magnum is overpowered. What you folks need to know is, if you want to avoid self-destruction by acciment use a heavy hull. Most of the time, when I use Magnum of maps that are crowded with buildings and walls like Yorkshire, I use a heavy hull so that I have more chances of staying alive when firing Magnum shells.

 

Light hulls don't go well with Magnum because it you fire one shell too close to a building or wall you will self-destruct. Use Magnum at a safe distance. That is at medium to long range.

 

If Magnum were to weaken, players would not be able to kill their enemies with one shell on double damage. The purpose of Magnum's mechancis here is to quickly zap an enemy dead using a single shot on double damage. When I ran out of double damage and use Magnum in battles, I struggle a lot to destroy enemies because when reloading the second shot (3 seconds reload), the enemy quickly engages his firepower and manages to destroy me instead, even when I use a heavy hull.

 

That is the reason why I believe that Magnum should not be nerfed. It should rather be left as it is.

 

If you need protection against Magnum, especially on maps such as Highland, Highways or Yorkshire, then use Magnum protection modules. There are quite a dozen of protection modules with Magnum protections. Please note that not every players uses protection modules against Magnum. It's only a personal choice of protection. Players choose to protect themsleves from the most annoying turrets within the current battle, but that is not always Magnum. That is any random turret, especially the drugging players who mostly use double damage and double armor to win. I have witnessed lots and lots of players using repair kits after killing you to heal themselves if they don't have an Isida team mate near by.

 

When I face tough situaltion in battles where I struggle to win, I use Magnum to get myself out of trouble and fire shells at my enemies. Magnum has solved me quite a lot of battles and I managed to successfully win.

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Sorry Maf. I apoligize. I will no longer ask for this topic to be closed. You are correct, lets keep the conversation going. Developer will not nerf Magnum as far as I know. Please don't call me a spammer, as I always try my very best on every forum to avoid the spamming as much as possible. Sometimes, I may repeat myself a second time, just to make my opinion heard if no one bother to answer it. Even still, I try my very best not to spam.

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Lol you have magnum m4 and self destruct? You should have skill

You should be playing better if you are legend and have m4s

 

Are you those guys that camp and keep firing to a point, or are you mobile?

If you are mobile, I agree, you have to have a lot of skill.

But if you are not, which I suppose you are, as you use titan, you probably keep firing to a point and get lots of points which makes you happy.

 

Well, It makes others disturbed. As i said previouly, magnum DESTROYS polygon CP.

It also ruined so much maps.

Only thing that is good is for parkour and people who camp and keep firing.(and press 3)

 

You dont want it nerfed because you use it.

I think mag will still be viable even if damage or splash or reload is nerfed, to camping guys.

 

So why not open your mind?(2 riddler)

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Let me explain to you in more details why I think that Magnum is not at all overpowered. If Magnum had a very large and powerful blast radius like the (meteorite gold boxes that you saw on Cosmonautics Day), then I would agree that Magnum would be overpowered because Magnum's blast would kills all tanks in its vicinity and casue the Magnum players to self destruct.

 

That is not the case because Magnum does not fire nuclear shells with that much power. Magnum has been cleverly engineered to be perfectly balanced from the very beginning when it was released.

 

You may have different opinions than me, but that your own opionions. Mine says that Magnum is fine.

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Let me explain to you in more details why I think that Magnum is not at all overpowered. If Magnum had a very large and powerful blast radius like the (meteorite gold boxes that you saw on Cosmonautics Day), then I would agree that Magnum would be overpowered because Magnum's blast would kills all tanks in its vicinity and casue the Magnum players to self destruct.

 

That is not the case because Magnum does not fire nuclear shells with that much power. Magnum has been cleverly engineered to be perfectly balanced from the very beginning when it was released.

 

You may have different opinions than me, but that your own opionions. Mine says that Magnum is fine.

Magnum has too many advantages...

 

1) Can kill/damage targets out of sight (without fear of return fire)

2) Basically has infinite range - only limitation is how far it's shot lands away from target

3) Very large splash damage radius - does not need to hit anything to do significant damage

4) Can lob shots over a close-range target and take no self-damage

5) Does same damage up close - so suffers no real penalty on ANY range

 

These are not opinions - they are things Magnum does in battles.

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Magnum is fine. Trust me.

 

You said on (4) that Magnum can lob shots over a close range target and not take self damage. You are wrong because if you fire a shot too close to a target of building/wall, you will take self damage and even self destruct. Experience that for yourself.

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Magnum is fine. Trust me.

 

You said on (4) that Magnum can lob shots over a close range target and not take self damage. You are wrong because if you fire a shot too close to a target of building/wall, you will take self damage and even self destruct. Experience that for yourself.

So the only thing you could try to attack on the advantages was 4)... where sometimes a target might be near a wall?  :wacko:

 

Sorry - based on your posting history I don't trust you.  And also the fact Magnum is not "fine".

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Magnum is fine. Trust me.

 

You said on (4) that Magnum can lob shots over a close range target and not take self damage. You are wrong because if you fire a shot too close to a target of building/wall, you will take self damage and even self destruct. Experience that for yourself.

What wolverines means by #4 is if the magnum is on higher ground lobbing shots, then the ledge itself will protect the user from self damage.

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What wolverines means by #4 is if the magnum is on higher ground lobbing shots, then the ledge itself will protect the user from self damage.

had not really thought of this - but that's true as well.

 

Original #4 was...

tank closes on magnum - gets within range that a direct hit from magnum will also damage magnum (like we do vs thunder).

Except... magnum has ability to shoot up over that attacker, and place the shot far enough away that A) Splash does little damage to Magnum and B ) the target still takes a lot of splash damage.  Thunder - another splash damage turret, can not do this.

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Magnum is a very good turret because first of all you should have equipment that can withstand a hit with double damage by it second of all if you hate Magnum then just don't use it and in maps such as noise just simply don't go to the blue team and BAM problem solved until you join the blue team of noise andi don't know of any other maps that magnums take over but if there are too many Magnums for you then simply leave the battle nobody is forcing you stay and nobody forces you to even go to that battle or map.

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