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Magnum and why it should be nerfed


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What do heavy capacitors have to do with anything? The majority of players don't have it.

With Magnum you simply don't have enough time to change position even if you see the trail, and even if you do, there's massive splash.

 

Because its something a shaft can use but a magnum can't. i have been using mine since major..

 

There is enough time to run away.. I can do it with mammoth..

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Because its something a shaft can use but a magnum can't. i have been using mine since major..

 

There is enough time to run away.. I can do it with mammoth..

No you can't. Not from an accurate shot. 

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No you can't. Not from an accurate shot. 

m4 magnum reloads so fast that even a wasp without speed boost has difficulty in evading it... I have experienced it first hand  and its not fun

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m4 magnum reloads so fast that even a wasp without speed boost has difficulty in evading it... I have experienced it first hand  and its not fun

Yep. A wasp already at speed could do it but not a motionless one. It accelerates too slowly.

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Because its something a shaft can use but a magnum can't. i have been using mine since major..

 

There is enough time to run away.. I can do it with mammoth..

You just jumped the shark tank.  Oh my.

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Some say he one shot @Godmode_ON

Some say he run circles around lights tanks in his Mammoth.

 

All we know is that he's called @GuidoFawkes

It's actually pretty easy to circle light hulls with mammoth.. If you use it with smoky or hammer or ricochet.

 

Mammoth's turret is at the front and it has high turning speed and acceleration, and it is also long.. So stay close enough to them so that they can't turn to the sodes and make sure to knock them in another direction by shooting their one of their other corners when you're going around one corner. Of course you have to be moving backwards.. This way your arse can be blocking them from turning while your turret is at a correct position and angle to knock their corner on their other side.

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i have been looking for this thread.

 

yes, Magnum should be nerfed, no wapon should be able to destroy a M4 viking with one shot.

What about M4 Railgun? And before you ask, High-Caliber ammo allows it to do almost exactly the same average damage as an m4 Magnum.

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What about M4 Railgun? And before you ask, High-Caliber ammo allows it to do almost exactly the same average damage as an m4 Magnum.

Thing is, you actually have to reveal yourself to take a shot, and you actually have to aim. >_>

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Thing is, you actually have to reveal yourself to take a shot, and you actually have to aim. >_>

I agree that Magnum is overpowered, but it is not true that nothing should be able to 1-shot an M4 viking. And anyway, Isida is even more OP and requires attention immediately. (and so, quite probably, does Mangum)

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Cause its so hard to reveal yourself and aim...

You've completely missed the point. With Railgun, having to reveal your position and aim your shot puts you at risk of return fire. Avoiding such a risk requires at least some form of strategy and forward thinking. However, with Magnum, you simply have to aim in the general direction of your enemy and just lob a shot that would land at least within the 20m-or-so vicinity of your desired target to deal the killing blow, all the while completely staying out of harm's way while hiding behind a building.

 

I'm not saying using Magnum demands no skill whatsoever, but there IS a critical point where you just completely start blowing everyone into pieces.

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You've completely missed the point. With Railgun, having to reveal your position and aim your shot puts you at risk of return fire. Avoiding such a risk requires at least some form of strategy and forward thinking. However, with Magnum, you simply have to aim in the general direction of your enemy and just lob a shot that would land at least within the 20m-or-so vicinity of your desired target to deal the killing blow, all the while completely staying out of harm's way while hiding behind a building.

 

I'm not saying using Magnum demands no skill whatsoever, but there IS a critical point where you just completely start blowing everyone into pieces.

 

You're not gonna get a killing blow if its 20 meteres... Weak splash damage is only 5%...

 

With railgun you're only exposing yourself to shafts and other railguns, who else can hit you at that range. With magnum if you are somewhere you can hit someone you are also exposed to another magnum hitting you.

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You're not gonna get a killing blow if its 20 meteres... Weak splash damage is only 5%...

 

With railgun you're only exposing yourself to shafts and other railguns, who else can hit you at that range. With magnum if you are somewhere you can hit someone you are also exposed to another magnum hitting you.

This is true. I often find myself aiming for the enemy Magnum user before he finds me.. in the mean time I can lob a few unseen shells from my temporary safe camp spot and drastically weaken the enemy defense. The more Magnum users there are on the enemy team, the less time you have to hit the cluttered spots where you can make the most out of your turret.

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You're not gonna get a killing blow if its 20 meteres... Weak splash damage is only 5%...

 

With railgun you're only exposing yourself to shafts and other railguns, who else can hit you at that range. With magnum if you are somewhere you can hit someone you are also exposed to another magnum hitting you.

Many turrets can target and hit a railgun when it exposes itself during a shot.

Rail, Shaft, Smoky, Thunder, Magnum, Striker and Ricco can all damage and/or disrupt a Rail shot.

 

Your example was only a special one for the largest of maps.  But with 10 vs 10 most maps a Rail will be in range of all the turrets I mention above.

 

The point others were making was that for many instances, since Magnums can stay hidden and fire, only a magnum can counter them.  That is just silly.

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The point others were making was that for many instances, since Magnums can stay hidden and fire, only a magnum can counter them.  That is just silly.

ricochet can kill with ricochet effect and thunder with splash damage that too while remain hidden.

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ricochet can kill with ricochet effect and thunder with splash damage that too while remain hidden.

Thunder is still LOS weapon - the shot goes straight or not at all.   Still needs exposure.

 

Ricco has very limited ability to do this.

- requires right-angled walls.

- anything over a moderate distance is luck. It can't target cap-zones well at all like a Magnum can.

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Cause its so hard to reveal yourself and aim...

 

'Cause it's so hard to not reveal yourself and not aim.

 

You're not gonna get a killing blow if its 20 meteres... Weak splash damage is only 5%...

 

With railgun you're only exposing yourself to shafts and other railguns, who else can hit you at that range. With magnum if you are somewhere you can hit someone you are also exposed to another magnum hitting you.

Splash does damage even if it does not kill with one shot. Being able to damage unseen enemies on their home base is a powerful tactical advantage. Even if that is not a 1-shot kill. 

 

As for 'need a Magnum to fight a magnum' The game is intended to have an element of rock-paper scissors, not just rock-rock-rock. 

 

ricochet can kill with ricochet effect and thunder with splash damage that too while remain hidden.

Not from across the map and not while hidden in the case of Thunder.  And yeah Rico is OP too just not as ridiculously as is Magnum.

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i really dont see why magnum is such a problem, if anything i feel like it needs a slight buff...

 

first off it can only rotate 90º unlike literally all the other turrets in the game that can rotate 360º. also shots that land directly on top of opponents dont do the full amount of damage possible. (which really does'nt make any sense) and it rarely destroys heavy hulls 1 shot even with double damage... you have to have a perfect shot in order to do so which is hard to land... (im an avid m4 mammoth user i could count the number of times that a magnum has 1 shotted me on one hand)

 

this is just like that outrage people had against how OP hammer was at first. you just have to get used to seeing it in battles and eventually once people start buying protection against it and learn how to cope with its attacks nobody freaked out anymore. 

 

I guess for medium and light hull users getting 1 shot is probably more likely, so heres a thought, try actually using something different and more tough, instead of your frail hornet/railgun and viking/thunder :P

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some turrets are harder to use than others.

Indeed this is true. It is rather the point of this entire thread that Magnum is too far along the "easy" side for the scale.

 

Instead of going further down this rhetorical rabbit hole I will return to the main point. You made a post which mocked the idea that exposing one's tank to direct fire is of tactical consequence. Such mocking is of course very far along on the "wrong" side of the scale.

 

i really dont see why magnum is such a problem, if anything i feel like it needs a slight buff...

 

 

I guess for medium and light hull users getting 1 shot is probably more likely, so heres a thought, try actually using something different and more tough, instead of your frail hornet/railgun and viking/thunder :P

Evidence provided to buff Magnum is that it has rendered obsolete only 70% of all hulls and only two turrets needed be named specifically. Well I am sold now.

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Before I begin this rant, I will acknowledge the fact that it will not be accepted.

 

Magnum. While many like it, many do not. I hate it. One of many problems with this gun is that the maps are not designed for a shot that does not move parallel to the ground. Every other turret in the game shoots in a straight line and cannot go over buildings, walls, and other in-game features. These obstacles are nothing to a somewhat experienced magnum user.

 

The implement of this gun threw off a significant amount of maps. For example, I just came from a Highland CTF. I used to love this map. It's a great compact little map, but with Magnum, it is no longer fun to play. The players with this turret simply shoot right over the short little walls that, up until a few months ago, protected you from every turret. Add two or three of these Magnums and you create a game that goes from maneuvering your tank to shooting over walls.

 

I understand that Magum is said to be "difficult to master," but quite honestly, once you figure out the angle and percentage, you can camp all you want. I've used Magnum before, and even on the other end, I realize it's simply not fair. 

 

Back to the Highland example. The max amount of skill required to kill the other team with Magnum is rotating your tank and pressing the spacebar once. No need to get anything more than a 5% to make it over those center walls. So you get your noobs in Highland, but then  other maps such as Noise and Gravity that just throw off the entire game. 

 

So not to be insulting here, but Magnum seems like a gun that some kid said, "Hey, let's make a gun that launches exploding projectiles at a trajectory so we can make these walls useless!"

 

So in case you haven't guessed, I'm saying we get rid of this terrible gun. It was fun (not really) while it lasted, but it's definitely time for it to go. And if you see this "idea" after it's been merged with another topic, please like if you agree with me and if you disagree tell me why you like the gun so I can rant about it again.

ure idea is not 100% good  buc removing the gun ppl will have alot inpact on player buc as you know alot ppl love  magnum 

so what if tsanki creat a speciaal map for magnums like xp/bp and othermap discrease the damege of the gun buc if if tanki remove the gun pp,l ask for refun what they spend of this game and tanki wil get great losss  thats why removing the gun not gonna happen

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Magnum One Shoted my M4 Titan on Double Damage on many ocasions.

 

This is not right, something is wrong with that Turrret, no Turret should one shot an M4 Titan, not even Magnum.

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What about M4 Railgun? And before you ask, High-Caliber ammo allows it to do almost exactly the same average damage as an m4 Magnum.

Railgun can only one shot a M4 viking if it have Alteration that cost 100 000 crystals added, and can't one shot M4 Titan or Mamy at any time, Magnum can one shot M4 Titan WITHOUT any alteration.

 

it seems that Magnum just don't give a ****, it just one shot everything he sees, this is why it's the number 1 Turret for the druggers and gold diggers now, Non pro is not even funny anymore because of it.

 

it should be nerfed, it's suriously ridiculously overpowered.

 

plus he destroyed the balance of Noise and silence for ever, two of my favourite pro battle maps.

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Have anyone noticed how only few legends complain about magnum? Mostly all are low/mid ranks. 

 

I personally do not complain about magnum, yeh it changes a gameplay, but overall, magnum is not that strong turret due to very slow reload. And of course, they did give out free protection modules for shaft/magnum/striker - so when there are 5 + magnums in opposite team, just use protection.

 

No idea about low/mid ranks, but any turret that does a lot of damage per shot and user drugs - is obviously considered extremely OP/annoying. 

 

Maybe just nerf low/mid ranks?

i'm not a low Rank Legend, but i hate Magnum since the first day, it's a stupid Turret, you only need a few DD's to Nuke the whole battle.

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