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Magnum and why it should be nerfed


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Did you mean 30,000? an M1 protection against Magnum will cost you 30,000 crystals at Warrant Officer 3. Nevertheless, it's like saying that you have an illness which is causing you pain, but not treating it because you are saving your money for a car.

I,m saving for a good product kit, stop focusing on me, its not about i surviving magnum, its about the game, everyone should survive, pls stay on the topic, 

Topic : Magnum and why it should be nerfed

And i already said my idea

 

"my idea is that magnum suppose to do lot of splash damage on its hits, its what its made for,

So either give them very long reload time OR

give a huge penalty enough to make them week"

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I,m saving for a good product kit, stop focusing on me, its not about i surviving magnum, its about the game, everyone should survive, pls stay on the topic, 

Topic : Magnum and why it should be nerfed

And i already said my idea

 

"my idea is that magnum suppose to do lot of splash damage on its hits, its what its made for,

So either give them very long reload time OR

give a huge penalty enough to make them week"

Alright, good for you. 

 

P.S. If everyone survives Magnum, isn't it useless?

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The same can be said about Railgun, Shaft and Striker. I get what you mean, but Magnums are not that much of a problem now, except for the hiding part. In regards to hiding, I have tried the tactic and trust me when I tell you that killing enemies you cannot see is quite difficult. Sure there are players with insane skills, but generally people will miss or if they get very lucky, land a hit.

Two things:   First, if you can just sit in one spot and fire every 7-8 seconds all game long you will kill enemies. Zone in on places where the enemy has to congregate. Yes this is not as efficient as getting closer to the action but this is a way to get points at no risk at all.  It is completely out of character with the rest of the game>

 

2nd and more importantly... Magnums can raise the camera to see much more of the map than from ground level.  So actually those magnums CAN see you even though you are behind 2-3 walls.

 

People blame MM for the ills of this game brought on my bad basic design such as Magnum.

 

Just a suggestion: Buy the Magnum protection module. I notice that you don't have it, and the easies way to make Magjum weaker is to just use protection. I understand your argument, but if Magnum is that annoying for you then I don'tthink that simply not usjng Magnum protection will help.

OK. Now the magnum player equips his module against my weapon. His Magnum is still OP compared to my weapon. Modules solve NOTHING.

 

Totally agree. 

 

People who complains about magnums are the same people that are happy being one-shoted by shafts with no double damage, or killed by thunders and splash damage, usually light hulls with no protection modules... 

 

Now that individual protection modules can be bought and combined, you have more flexibility inside battle.

The problem is, this comment is pure utter false BS. These "same people" complain about other bad design elements too.

 

#Fail.

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Two things:   First, if you can just sit in one spot and fire every 7-8 seconds all game long you will kill enemies. Zone in on places where the enemy has to congregate. Yes this is not as efficient as getting closer to the action but this is a way to get points at no risk at all.  It is completely out of character with the rest of the game>

 

2nd and more importantly... Magnums can raise the camera to see much more of the map than from ground level.  So actually those magnums CAN see you even though you are behind 2-3 walls.

 

People blame MM for the ills of this game brought on my bad basic design such as Magnum.

 

 

OK. Now the magnum player equips his module against my weapon. His Magnum is still OP compared to my weapon. Modules solve NOTHING.

 

 

The problem is, this comment is pure utter false BS. These "same people" complain about other bad design elements too.

 

#Fail.

I was referring to Noise. As for Magnum bein powerful, there are always powerful, balanced and weak turrets such as Magnum, Ricochet and Thunder respectively. As tou said thouh, protection modules domgo both ways.

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Two things:   First, if you can just sit in one spot and fire every 7-8 seconds all game long you will kill enemies. Zone in on places where the enemy has to congregate. Yes this is not as efficient as getting closer to the action but this is a way to get points at no risk at all.  It is completely out of character with the rest of the game>

 

2nd and more importantly... Magnums can raise the camera to see much more of the map than from ground level.  So actually those magnums CAN see you even though you are behind 2-3 walls.

 

I agree with you , I am a Magnum user and till now I am almost familiar with all MM maps except Highways. It is very easy to hit targets behind walls.

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I was referring to Noise. As for Magnum bein powerful, there are always powerful, balanced and weak turrets such as Magnum, Ricochet and Thunder respectively. As tou said thouh, protection modules domgo both ways.

Magnum protection may save you from one-shot kills but does not prevent u from being softened up by a HIDDEN enemy so that flag-stealers can waltz in and finish you off easily.

 

How does one defend against an unseen enemy?  At least shaft has to expose itself to take the shot. Magnum does not.

 

Magnum is poorly designed for a game that relies on direct fire.  Maybe if there were more places to keep safe from plunging fire it would not be quite so bad.  Buildings and walls keep you safe from shaft and rail. But not from magnums.

 

Magnum needs a nerf to some parameters, OR to it's mechanics.  They can deal full damage up close just like a regular tank and do same from far away.

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Magnum protection may save you from one-shot kills but does not prevent u from being softened up by a HIDDEN enemy so that flag-stealers can waltz in and finish you off easily.

 

How does one defend against an unseen enemy?  At least shaft has to expose itself to take the shot. Magnum does not.

 

Magnum is poorly designed for a game that relies on direct fire.  Maybe if there were more places to keep safe from plunging fire it would not be quite so bad.  Buildings and walls keep you safe from shaft and rail. But not from magnums.

 

Magnum needs a nerf to some parameters, OR to it's mechanics.  They can deal full damage up close just like a regular tank and do same from far away.

That makes more sense. Unfortunately though, as you said yourself the whole element of being softened up is what makes Magnum so annoying (and that the Magnum is often times hiden). I imagine that the only way that gets fixed is it completely loses the ability to turn up and down, in which case it is pretty much useless.

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That makes more sense. Unfortunately though, as you said yourself the whole element of being softened up is what makes Magnum so annoying (and that the Magnum is often times hiden). I imagine that the only way that gets fixed is it completely loses the ability to turn up and down, in which case it is pretty much useless.

well that might be good idea, reducing the vertical angle range, on that way, Magnum's weakness will be melee range Firebrid, isida and freeze,

so either magnum shoot while running backward or shoot at  90' vertical.

 

Running backward and shoot is like same weakness thunder have will be okey cause both have similar OP nature, but Usually firebrid,freeze, are really fast tanks so magnum must be fast light hull, and this will be fair, cause then it will be balance 1v1 fight. 

If magnum shoot 90' angle, it will kill the melee as well as damage him self greatly, considering melee fighters are light hulls and magnum can be even a mammoth.

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well that might be good idea, reducing the vertical angle range, on that way, Magnum's weakness will be melee range Firebrid, isida and freeze,

so either magnum shoot while running backward or shoot at  90' vertical.

 

Running backward and shoot is like same weakness thunder have will be okey cause both have similar OP nature, but Usually firebrid,freeze, are really fast tanks so magnum must be fast light hull, and this will be fair, cause then it will be balance 1v1 fight. 

If magnum shoot 90' angle, it will kill the melee as well as damage him self greatly, considering melee fighters are light hulls and magnum can be even a mammoth.

Well Magnum does tend to struggle against close ranged turrets now as well. Not sure how this would really change that.

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Well Magnum does tend to struggle against close ranged turrets now as well. Not sure how this would really change that.

Noobs miss or kill themselves.  Maybe they might reduce self damage?

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Magnum Nerf

 

Magnum shells should be slower about 50% and some certain turrets being able to lock on them. Like for example striker. Prioritize the shells over the enemy tank as well.

 

I still believe that there should be a marker on screen like an aim target that shows mangum where the shell will hit. Like a green circular object in the ground, the more you hold the button pressed the further away it goes.

 

Thank you for taking time to read my idea

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Magnum Nerf

 

Magnum shells should be slower about 50% and some certain turrets being able to lock on them. Like for example striker. Prioritize the shells over the enemy tank as well.

 

I still believe that there should be a marker on screen like an aim target that shows mangum where the shell will hit. Like a green circular object in the ground, the more you hold the button pressed the further away it goes.

 

Thank you for taking time to read my idea

ok that's great idea, its like mark on ground, shell will hit in 2 sec, RUN!!

players will not able to run out of full blast radius, but still it will splash damage,

 

BUT THEN, 

this will be problem when fighting short range, there for i say, add a shaft like mechanism with this one, if they shoot instant shots, damage is greatly reduced.

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Soo, when is this thing getting nerfed? I completely hate that people don't use it as an artillery, but as weapon to one-shot everything at close range, and when mounted in a light hull, they can run from you, giving them enought time to shoot again and kill everything. Even railgun hornet is fair because you can knock off its aim, but magnum can directly shoot at you, and if it fails, you still got one-shotted or more than half of your hp bar gone, and not only to you, but to all tanks in that area.  Honestly I'd like this thing removed from the game, this is not World of Tank or War thunder for realistic weapons.

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Soo, when is this thing getting nerfed? I completely hate that people don't use it as an artillery, but as weapon to one-shot everything at close range, and when mounted in a light hull, they can run from you, giving them enought time to shoot again and kill everything. Even railgun hornet is fair because you can knock off its aim, but magnum can directly shoot at you, and if it fails, you still got one-shotted or more than half of your hp bar gone, and not only to you, but to all tanks in that area. Honestly I'd like this thing removed from the game, this is not World of Tank or War thunder for realistic weapons.

I already suggested a way to stop deadly drop-shots and fast ground-shots. Magnum would deal 50% of damage when firing at 0 degrees, 60% of damage when firing at 10 degrees etc so it would deal full damage only when firing at 50 degrees and higher.

 

Even tanks in War Thunder do not shoot like Magnum. They shoot 'relatively' straight and have less than 30 degree gun elevation (except AA vehicles)

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This idea should be marked as invalid or declined as nives as already personally said that the devs won't nerf it because it is considered balanced :)

 

Nives, why won't the devs nerf magnum?

 

 

It is considered balanced.

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Of course, a balanced way to get money -.-

doesn't matter balanced for whatever reason..

 

they already said they won't be nerfing it so this is good as declined

 

they consider it balanced so the argument is invalid :)

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After Freeze got its super OP buff, there seemed to be less Magnums.  I guess many players go for the opportunistic OP turret.  Now that Freeze has lost it's buff and gotten nerfed back into oblivion, the Magnums are coming back and filling the OP slot. 

 

There are a million reasons to nerf Magnum and they have been stated over and over with nothing being done about its OP-ness from the Tanki devs.  Before Magnum completely starts to dominate every battle again, please nerf its splash radius and damage.  At the very least reduce its splash radius, That can be pitched as a buff since it will also lessen the self-damage to Magnum

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After Freeze got its super OP buff, there seemed to be less Magnums. I guess many players go for the opportunistic OP turret. Now that Freeze has lost it's buff and gotten nerfed back into oblivion, the Magnums are coming back and filling the OP slot.

 

There are a million reasons to nerf Magnum and they have been stated over and over with nothing being done about its OP-ness from the Tanki devs. Before Magnum completely starts to dominate every battle again, please nerf its splash radius and damage. At the very least reduce its splash radius, That can be pitched as a buff since it will also lessen the self-damage to Magnum

Magnum is OP since it was created and devs have not nerfed it yet. That is just ridiculous.

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Magnum is OP since it was created and devs have not nerfed it yet. That is just ridiculous.

There are less of them now, but when they are around they have an unfair advantage and need a nerf in the damage area around where the shell hits.  Maybe increase time between firing, but cut it's damage area.

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Magnum is OP since it was created and devs have not nerfed it yet. That is just ridiculous.

It is a rude turret that has impacted the game negatively.   It was introduced and has never been adjusted to game play while many many other turrets that were basically in balance have been nerfed, buffed, re-nerfed and constantly messed with .  Magnum is exactly the way it was when it started.  It needs to be nerfed.

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