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Magnum and why it should be nerfed


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1) Air to air would cancel. Now decide what you want your bombers to target. I'm thinking Magnum...

2) Only a Magnum can use the camera to advantage when it can't see it's target.  How does it help shaft if target is not in LOS?

3) You have a lot of IFs here.

4) The magnum seems to do same damage to front of tank as it does to top of tank. It has the best of both worlds.

1.  I guess the point is that any air operations would be nullified.

2. Peek-a-boo.

3.  Well, the suggestions would negatively affect the ability of the Magnum to react to most situations.

4.  Change that, then. Nerf the direct-fire, or make damage depend on the angle. Still, Tanki isn't WOT.

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1.  I guess the point is that any air operations would be nullified.

2. Peek-a-boo.

3.  Well, the suggestions would negatively affect the ability of the Magnum to react to most situations.

4.  Change that, then. Nerf the direct-fire, or make damage depend on the angle. Still, Tanki isn't WOT.

2. Brings you out of your own cover.

    Shafts (or any other turret) can't shoot through defensive walls /buildings though.  But Magnums can (shoot over them).

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What if they made the shells have less velocity and able to be shot down by a Shaft? Not only would it make it easier for light hulls to avoid the explosion, but also to give Shafts a new job.

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What if they made the shells have less velocity and able to be shot down by a Shaft? Not only would it make it easier for light hulls to avoid the explosion, but also to give Shafts a new job.

The decrease in velocity needed to make it possible for Shaft players to hit the shots would render the turret nearly useless.

 

EDIT: Now that I think about it, this [decreasing velocity] could actually work.   If you are a Magnum player whose job is to lob shells into the enemy base, you're not looking to hit a specific person, only affect the area.  So any amount of delay isn't going to be game changing.

 

ON the other hand, I disagree with having the magnum able to be shot down.  It's too distracting, Shafts have a busy job as is, and it's not realistic.  One doesn't "shoot down" artillery shells as much as missiles/rockets. 

(Now you've got me thinking- Strikers should be able to blow each other's salvos up in midair.  :ph34r: )

 

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What if they made the shells have less velocity and able to be shot down by a Shaft? Not only would it make it easier for light hulls to avoid the explosion, but also to give Shafts a new job.

Agree, it should start fast then slow down, especially when it is shot up. More realistic.

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Idea for nerfing Magnum by transferring some characteristics into an alteration:
 
Standard Magnum:
 
       -reload time increased by 30% 
       -direct damage decreases by 20%
        -turret movement decreased by 30%
        -weak damage (splash)  increased by 20%
 
-Alteration is called "Squash-Head Shells"  All values are from the hypothetical stats above.
 
       -decreases splash damage radius by 20%
       -increases direct damage by 20%

       -reload time decreases by 20%

       -decreases impact force by 20%

       -weak damage decreased by 15%

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Magnum is currently vastly overpowered in my opinion. Players running around using it like Thunder, instead of the long-range artillery weapon that it was meant to be.

 

Hence my idea.

 

Why not make Magnum's damage increase with range? At close-range it could deal minimal damage (say, as much as a Smoky hit), but as the range increases, so does the damage.

 

You could keep all the other characteristics the same, as the massive splash damage won't matter so much. In this way players will actually use it properly and it will require skill to use. People will use it like it was created for - a long-range weapon that shells the enemy base.

 

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Idea for nerfing Magnum by transferring some characteristics into an alteration:
 
Standard Magnum:
 
       -reload time increased by 30% 
       -direct damage decreases by 20%
        -turret movement decreased by 30%
        -weak damage (splash)  increased by 20%
 
-Alteration is called "Squash-Head Shells"  All values are from the hypothetical stats above.
 
       -decreases splash damage radius by 20%
       -increases direct damage by 20%

       -reload time decreases by 20%

       -decreases impact force by 20%

       -weak damage decreased by 15%

 

I'm ok with the new "standard" - seems more balanced than original.

 

The Alt has too many changes - should just boost 1 or 2 while nerfing 1 or 2  but total changes should be closer to 3...

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I'm ok with the new "standard" - seems more balanced than original.

 

The Alt has too many changes - should just boost 1 or 2 while nerfing 1 or 2  but total changes should be closer to 3...

Most of the changes in the alt are actually designed merely to restore the stats to the original or current Magnum we have today.  But yes, it's a heavy (hypothetical) alteration.

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Can you please edit the topic title then to something like "Ideas for Magnum" or something?

Ideas for nerfing Magnum. That's basically what it  already is  :wacko:

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Oh how wrong I was.

Oh how wrong you were. 

 

I think many people thought what you said was going to be true before Magnum's release, myself included. However, this gun isn't being used for what it was originally intended. It is now used for camping, and quite honestly, mostly camping. Camping and parkour. Seeing how parkour isn't a real "battle," there should not be a gun used solely for camping.

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Oh how wrong you were. 

 

I think many people thought what you said was going to be true before Magnum's release, myself included. However, this gun isn't being used for what it was originally intended. It is now used for camping, and quite honestly, mostly camping. Camping and parkour. Seeing how parkour isn't a real "battle," there should not be a gun used solely for camping.

coughshaftcough.

 

Camping is part of the game.  Unfortunately Magnum was designed to be able to camp while remaining 100% risk-free.  No other turret has that crazy advantage.

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Please Hate can you Decline this suggestion. I am a Magnum player, and I find it that it has the right level of balance. Please do not nerf it. Sometime ago, when Magnum was released, it was a bit too overpowered, so 1 second of reload time was added to balance it out with all the other turrets.

 

If Magnum is to be nerfed again, it would ruin it, and it will become too weak to destroy enemy targets. What players needs to understand is that they can buy Magnum protection modules from the garage to protect themselves against 3 to 4 Magnum shots. When I face battles with many enemy Magnum, I use the Magnum protection module to keep me safe from 3 to 4 shots, and it works fine for me.

 

So why are you folks complaining?

 

Just buy Magnum protection modules to keep yourselves safe when encountering too many enemy Magnum players.


Please close this topic now. It is invalid and I can prove it.

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Please Hate can you Decline this suggestion. I am a Magnum player, and I find it that it has the right level of balance. Please do not nerf it. Sometime ago, when Magnum was released, it was a bit too overpowered, so 1 second of reload time was added to balance it out with all the other turrets.

 

If Magnum is to be nerfed again, it would ruin it, and it will become too weak to destroy enemy targets. What players needs to understand is that they can buy Magnum protection modules from the garage to protect themselves against 3 to 4 Magnum shots. When I face battles with many enemy Magnum, I use the Magnum protection module to keep me safe from 3 to 4 shots, and it works fine for me.

 

So why are you folks complaining?

 

Just buy Magnum protection modules to keep yourselves safe when encountering too many enemy Magnum players.

 

If a turret has reached the point where everyone needs to buy protections from it, it is demonstrably overpowered.

 

You proved our point.

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Well, not everybody has to buy protection modules for Magnum. Magnum is not overpowered.

 

Players can freely choose whether or not to buy Magnum protection modules. I have seen many Titan and Mammoth players who does not use Magnum protection modules and those tankers can still withstand 3 to 4 Magnum shots. I can prove it.

 

I am happy with the way Magnum is.

 

Please DO NOT NERF Magnum!

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Well, not everybody has to buy protection modules for Magnum. Magnum is not overpowered.

 

Players can freely choose whether or not to buy Magnum protection modules. I have seen many Titan and Mammoth players who does not use Magnum protection modules and those tankers can still withstand 3 to 4 Magnum shots. I can prove it.

 

I am happy with the way Magnum is.

 

Please DO NOT NERF Magnum!

 

Yes but might you be a bit biased? since 

 

a) you enjoy using Magnum often

b ) you have a strong protection module against it.

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Please Hate can you Decline this suggestion. I am a Magnum player, and I find it that it has the right level of balance. Please do not nerf it. Sometime ago, when Magnum was released, it was a bit too overpowered, so 1 second of reload time was added to balance it out with all the other turrets.

 

If Magnum is to be nerfed again, it would ruin it, and it will become too weak to destroy enemy targets. What players needs to understand is that they can buy Magnum protection modules from the garage to protect themselves against 3 to 4 Magnum shots. When I face battles with many enemy Magnum, I use the Magnum protection module to keep me safe from 3 to 4 shots, and it works fine for me.

 

So why are you folks complaining?

 

 

 

Just buy Magnum protection modules to keep yourselves safe when encountering too many enemy Magnum players.

Please close this topic now. It is invalid and I can prove it.

And by "...too many enemy Magnum players" you really mean ONE - amirite? ;)

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coughshaftcough.

 

Camping is part of the game.  Unfortunately Magnum was designed to be able to camp while remaining 100% risk-free.  No other turret has that crazy advantage.

Sorry, I was unclear. I agree with you on this one. I myself use shaft (not often) but I use it to camp. However, when I want to shoot, I have to expose half of my hull to hit anyone. Magnum does not have to expose any.

Well, not everybody has to buy protection modules for Magnum. Magnum is not overpowered.

 

Players can freely choose whether or not to buy Magnum protection modules. I have seen many Titan and Mammoth players who does not use Magnum protection modules and those tankers can still withstand 3 to 4 Magnum shots. I can prove it.

 

I am happy with the way Magnum is.

 

Please DO NOT NERF Magnum!

Yes riddler, you are happy with the way things are because you are a Magnum player. Like I have said, pretty much the only people who like Magnum are the ones who use it. You prove my point.

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