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Magnum and why it should be nerfed


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Well, I use Magnum at all ranges and it works fine for me.

Thats precisely the problem

 

Ever tried using rail at close range? Youll get mowed down in a heartbeat

Use magnum at close range? Multikills galore if you survive the self damage. 

Magnum shouldnt be able to be effective at close ranges.

 

The damage should increase proportional to the time the shell spends in the air. 

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Why won't they have DA applied?

Why are they exposing themselves to a shaft laser when the can hide behind a wall/building and still hit that shaft.

How u figure most are wasps or hornets?  They don't need to leave their base.  They might as well all be mammoths.

 

What Devs need to do is disable the camera movement for Magnum. 

If it want to hit an enemy it can't see it needs to rely on team-mate information. It's silly it can hit targets it can't see.

Lucky lob shots? Sure - but that is random.

If Magnum is described as being the highest possible caliber, why can it be mounted on Wasp? I think they should restrict it to Dictator, Titan, and Mammoth for the slower speed of the two heavies and the larger frame/inability to utilize the shape of Dictator.

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Actually Magnum has more hits points of damage when you fire at a higher angle and keep you fingers longer on the spacebar. When the shell lands, it will deal more damage. If you position your Magnum horizontally and hold the spacebar to load the shot to 100%, your Magnum will do the most damage. If you just quickly tap on the spacebar without holding it, Magnum deals the least amount of damage.

 

The amount of damage you deal to enemies depend on how long you hold the spacebar and your firing angle.

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Actually Magnum has more hits points of damage when you fire at a higher angle and keep you fingers longer on the spacebar. When the shell lands, it will deal more damage. If you position your Magnum horizontally and hold the spacebar to load the shot to 100%, your Magnum will do the most damage. If you just quickly tap on the spacebar without holding it, Magnum deals the least amount of damage.

 

The amount of damage you deal to enemies depend on how long you hold the spacebar and your firing angle.

this is clearly trolling, someone ban this liar for spreading misinformation

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It's not really misinformation, the whole "0 degrees at 100%" thing only works because the shell always hits the target dead center, since it's being aimed directly. The damage is based on where the shot impacts with the epicenter being the area with the most. He is misinformed, but a simple Wiki check will clear it up.

In the case of tapping it dealing the least damage, it's because it has lower velocity and more likely hit the ground next to the target. Or, it hit only the front half of something like a long Mammoth.

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Quit complaining, it got me 5k in a day and i played for only an hour. Also, its great for parkour, i got to the top of the map in rio and skyscrapers by myself with magnum

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Quit complaining, it got me 5k in a day and i played for only an hour. Also, its great for parkour, i got to the top of the map in rio and skyscrapers by myself with magnum

nerf the damage and it'll be even better for parkour. 

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Three CTF games out of three on Desert made unplayable by Magnums dominating every move you make. That;'s the point, One Magnum  on the enemy team can affect every move you make. 

 

DO SOMETHING Tanki devlopers. 

 

FFS it is long past time to DO SOMETHING.

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Please take a good look at V-Log 128, and listen to the developers talk thoroughly about Magnum. This is to remind you that I am correct about Magnum's power levels according to modifications.

 

Please don't argue with me again suggesting that I am wrong! I am correct about the discussion made with Magnum, and the reason why Magnum must NOT be nerfed, nor buffed.

 

Magnum - V-Log 128:

 

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Please take a good look at V-Log 128, and listen to the developers talk thoroughly about Magnum. This is to remind you that I am correct about Magnum's power levels according to modifications.

 

Please don't argue with me again suggesting that I am wrong! I am correct about the discussion made with Magnum, and the reason why Magnum must NOT be nerfed, nor buffed.

I actually object to this.

 

For one thing, this Vlog that you found was published before the April 2017 celebrations. Magnum was still very new and even the Developers themselves couldn’t predict how this weapon was going to change the game. It has been a long time since Magnum’s introduction, and clearly there is enough evidence to show that it has affected the game negatively during this time.

 

Why are we not allowed to discuss (I’ll actually use the word “discuss” here as no one was arguing) our opinions with you? Do you not understand that you are in the minority here? It is clear to every person that is in possession of an unbiased opinion in this topic that Magnum needs a nerf because it is far too overpowered.

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Magnum does not affect the game in any negative way. If you remove splash damage from Magnum, then Magnum will behave like Smoky. By the way, if you nerf Magnum in any other way, it will become too weak to damage or destroy tanks. The objective of Magnum was to be able to deal 50% of damage to a medium hull, and to destroy a medium hull with one shot by using double damage. Magnum must keep its strength, so that it can destroy a light and medium hull using one shot on double damage.

 

Magnum has already been nerfed a little sometime after its release. The nerfing was to add an extra second to its reload time. That nerfing is just enough. There is no need for more nerfing.

 

Magnum is a turret that behaves like a dropping bomb or grenade, so it is suitable for dealing splash damage on a large enough radius. I really like the way Magnum has been engineered by the way the barrel functions by going up and down and its large output radius so that it can damage multiple tanks at once.

 

For player who like to perform combo kills, Magnum is perfect for that.

 

I also want to mention that Magnum must be strong enough for parkourists who are great enthusiasts of Magnum.

 

Please can you ask (tidesbyu), who started this topic that he is wrong because Magnum's parameters are fine, and Magnum is not at all overpowered.

 

Sometimes, I face strong M4 Mammoths that are very hard to kill with 3 to 4 Magnum shells equipped with double damage. This is true, there are some players who are very tough and Magnum resistant. I have witnessed that most players prefer to play without Magnum modules. Instead, most players protect themselves against Hammer, Ricochet, Railgun and Twins. I admit it! This is all true.

 

Please make sure that the developers do not change Magnum or any other turret in any way. All the turrets have perfect balance and does not need any change ever again.

 

KEEP MAGNUM AS IT IS!!!

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I definitely agree that Magnum needs a nerf. The fact that one can just charge it up and shoot straight ahead like Thunder makes it fairly easy to use, so the complicated aiming mechanism doesn't really get in the way all that much, while the enormous damage and splash makes it extremely powerful. I mean, the evidence is clear - of the two recently added turrets, Magnum and Striker, which one do you see the most of? And modules with protection from which of the two turrets are more popular? Obviously Magnum, and I think we all know the reason why that is.

 

So if Magnum is to get a nerf, I suggest the following:

  • The damage of each shot depends on the time the projectile was in the air.
  • Short range shots are easy to hit and don't require much skill in aiming, so they will deal less damage. I'd say around 20-30% less than now.
  • Long range shots are much harder to hit and require more skill and more practice. A shot with maximum flight duration (6 seconds, almost never used in real battles) should deal 10-15% more damage than now.
  • Therefore landing easy, short hits would result in a better direct hit rate, but would deal less damage overall. While landing long range shots would require more practice with greater chance of a miss, but would deal more damage.
  • This doesn't apply to parkour mode.

And in terms of logic, this could be explained with Magnum upgrading to special shells which energise while flying through the air, and longer exposure allows it to accumulate more energy :P

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I disagree with you Maf. Magnum must not be nerfed. Sometime after Magnum's release, Magnum's reload time was expanded by +1 second. That was a nerf already.

 

Magnum does not need to be more complicated to use just for the sake of making it deal more damage at long range. Magnum, right now performs very well at all ranges, and that's how it needs to be.

 

  • Short range shots must remain with the current damage parameters.
  • Medium range shots must remain with the current damage parameters.
  • Long range shots must remain with the current damage parameters.

The popularity of Striker and Magnum is about the same, so many players use Striker, not only Magnum, and don't forget all the other turrets. Most players like to use Twins, Railgun, Ricochet and Hammer because they inflict good damage too.

 

Magnum is doing fine. If you nerf Magnum, it will become too weak to destroy medium hulls with 1 shot on double damage. Magnum's purpose is to make it unique in the sense that it is capable of destroying a tank with 1 shell. I like it that way, so lets keep Magnum as it is for good.

 

Please Maf take a good look and listen to the developers in V-Log 128, so you can better understand how Magnum is supposed to work like.

 

PLEASE KEEP MAGNUM WITH CURRENT DAMAGE PARAMETERS.

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The popularity of Striker and Magnum is about the same, so many players use Striker, not only Magnum

No way that's true. I see maybe a single Striker in 1-2 battles, meaning that on average, just 1 in 40 players uses Striker (or 2.5%). While with Magnum there;s about 2-6 players using it in every single game, and that means an average 20% of players using Magnum. Considering that the turret has been in the game for a little over 8 months, that's an extremely fast boost in the turret's popularity, and I can guarantee you that most players use it because it's OP, and not because they genuinely like the turret.

 

I don't have any official numbers and what I said above is just my personal estimate, so I won't argue with you about it, but I think it's pretty clear that Magnum is more powerful than it needs to be and there is a number of sources to prove that:

  • The abundance of Magnums in battles (people buy this turret because it's OP)
  • The abundance of Magnum modules (people protect themselves from his turret because it's OP)
  • The number of complaints about Magnum being OP (for instance, I haven't seen a single complaint about Striker being OP, but tons about Magnum)
  • My personal experience. I can easily win and get first place on almost any map with Magnum, using any hull. With Striker I can barely compete and usually end up in the middle of the score table.

 

By the way, I don't see why you think that Magnum's ability to destroy a medium hull with one shot is its main feature. Even now it's common that you don't destroy them in one shot because you either don't get a direct hit, or they have magnum protection, or you get unlucky and deal less than 3000 damage. So a slight damage reduction wouldn't hurt it, but would make it more balanced compared to other turrets.

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The debate itself is over.  That Magnum is OP is fact not opinion. The time for TO to fix the problem is long past.

 

Maf's idea of damage being directly proportional to flight time is promising. As I have not thought things through 100% on any of the specific fixes.I am simply calling for TO to take some damn action.

 

As for a backstory to explain the performance, there's no real need for that in a game in which a gun shoots balls of fire  ... any by the way they bounce off walls.This is a drive and shoot game not a simulation.  heh.

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Hello everyone,

 

Since the introduction of the Magnum, which was originally supposed to be an artillery, many player have abused it as a close quarter combat weapon and since it has very high base damage and a huge explosion radius, it is quite effective at that, in fact it can really ruin the gameplay because you often get destroyed after one hit that does not require much skill to hit because of the splash damage.

 

Problem: The weapon should be a long range support weapon, but is currently abused as a close quarter combat weapon.

 

So here is my suggestion to the problem:

The projectile should get stronger, the longer it is in the air and has not hit any obstacle. The damage and the splash radius should increase over time and when used in close combat, the weapon would deal less damage and has a smaller radius of explosion. This would encourage the player to use the weapon for its true purpose: For longer ranges and as a support weapon and not in close combat as an instant nuke(For example: DM mode, a Goldbox is falling from the sky and all the players gathered in the same place and the Magnum player shoots in the mass and kills most tanks and has it very easy to catch the Goldbox)

 

PS: The Magnum projectile seems to deal damage when it flies really close to an enemy but misses him and does not even explode near him

 

Thank you for reading, please discuss and maybe post suggestion in the comments below

 

~Heini_2012

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The reason why I purchased Magnum is because of its up and down rotation and its unique firepower.

 

If developers nerf Magnum, I will not use it anymore and tell other players on the forum to stop using Magnum, just to punish the developers for nerfing Magnum.

 

I personally think that nerfing Magnum will do serious harm to its damage output firepower. In my opinion, Magnum is fine. You have your opinions about Magnum, but I personally think that they are wrong.

 

If I was a moderator, I would decline this topic and close it because I find it unfair to nerf Magnum since its suppose to deal quite a significant amount of damage just like a cannon ship.

 

If you've watched V-Log Episode 128, in full, you would clearly understand why Magnum has been designed with damage parameters which is capable of destroying a medium hull when activating double damage or overdrive.

 

Please listen to V-Log Episode 128 thoroughly, so you can better understand the proper reason why Magnum has been made with an 1-kill ability turret when using double damage.

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