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Is Tanki more fun now than it was a year or two ago?


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Tanki; better or worse?  

265 members have voted

  1. 1. Is Tanki more fun to play now than it was before the paint separation update (about mid 2016)?

    • Yes, I enjoy it more now than previously.
      48
    • No, it was more fun to play previously.
      179
    • It seems about the same to me.
      30
    • I have been playing less than a year and a half, so I really couldn't say.
      8


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Last couple of years have seen some polarizing changes so...

 

Poll needs another answer-option... "No, it was more fun to play 2+ years ago"  ...

I tried to add "and previous to last year" into the "no" response, but couldn't edit it...sorry. 

 

I hope those that think it was more fun a couple or three years ago will make their vote predicated on the one year choice....in other words I hope you consider 0ne year one year or more.

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Definitely was more fun playing few years ago. Used to play alot but now I only finish my mission (just cause of triple weekly chain rewards :ph34r: ) otherwise I probably wouldn't even log in.

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No because people were actually good back then, now Im stuck with non turret turning mults in most of my battles. 2015 was the last year I knew of where every battle was an epic fight, rather than one team having more mult skills on their plate to win them defeat.

Edited by Sliced
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No because people were actually good back then, now Im stuck with non turret turning mults in most of my battles. 2015 was the last year I knew of where every battle was an epic fight, rather than one team having more mult skills on their plate to win them defeat.

I think the developers have tried to make Tanki less strategic, less skill oriented and easier for noobs to play effectively.  That is why they nerfed all the turrets, and homogenized the hulls and turrets...they called it "re-balance".  They get a newbie, the newbie does pretty well with Firebird (little real skill required in my opinion), and he sends Tanki money for that shiny new kit and a crap load of crystals.

 

Now battles are crammed full with this unified battle list.  It is just a slaughter factory and very Agar.io like.  Some skill helps you, but supplies and equipment win the day.  When there are a zillion players in a battle it is just shoot shoot die shoot shoot die...little skill involved even if you have skills.  Anyone can play this game now and be competitive which makes the game kinda boring now...at least in regular battles.  And most of us still do the regular battle to keep up with the mission chain.  I'm ready to break my chain and only do missions that reward crystals.  I'll only play in Pro Battles until Tanki ruins them somehow (they will since it is still the only good thing left in Tanki).  I won't make as much without the weekly payouts, but maybe I will be less frustrated and have more fun rather than waste time in frenzied shoot shoots.

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Even a year and a half ago Tanki was still amazingly addictive and actually very fun to play. I think the paint separation update was the first thing I can remember that I really didn't like.

 

Now the only reason I play is so I can keep in touch with people.

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Even a year and a half ago Tanki was still amazingly addictive and actually very fun to play. I think the paint separation update was the first thing I can remember that I really didn't like.

 

Now the only reason I play is so I can keep in touch with people.

I started playing a few months before the paint separation and thought Tanki was great.  I also thought the administration and developers were generous and genuinely cared for their player base....I felt community.  Like you, it was about the time of the paint seperation that all of that seemed to change rapidly for the worse.

 

Now I feel like they do nothing but try to justify their poor decisions with tortured rationalizations and smarmy spins that are insulting to anyone that can read...all in the name of greed and blind change.   What they have done now with the UBL has made Tanki boring and tedious.  I am very disappointed to lose a game I really ennjoyed.

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The best updates that come to mind were stryker, magnum and the damage numbers.

 

The worst changes were the paint change, eliminating missions from pro battles, removing Isida self-healing, the "rebalance", the "Matchmaker" test, the nerfing of repair boxes, the crystal missions and the most hideous of all - the Unified Battle List.

 

The paint separation barely makes the list.  Yeah, it was nice to be able to see what protections were based on the paint - but Tanki was still playable.  Where the developers really screwed up was with naming all the protections and assigning characteristics.  That was really stupid.  What they should have done is let people buy specific protections (Thunder, Rail, Magnum, etc.) and arrange them any way they wanted.  So if you want a Firebird, Twins, Shaft protection set - you buy shaft, you buy twins, you buy firebird and you put them together.  The current system leaves holes in protections and has a horrible list of names that nobody knows. The popup protection descriptions?  Who has time for those?

 

Eliminating missions from pro was bad - but tolerable.  Also sort of pointless.  But that's what Tanki does best - waste time on pointless tasks.

 

The Isida change was a betrayal of everyone who had invested in that turret.  Isida had characteristics that made it different.  Taking away self-healing and having it deal more damage just made it more like firebird.  It lost it's appeal. The rebalance was more of the same.  You researched all the numbers, developed your style of play, saved crystals to buy the specific setup that you wanted - and Tanki came along and changed all the characteristics to invalidate all your effort. Maybe you bought a Hornet because it had more armor than a Wasp, upgraded the Hornet and then - Tanki screws you by upgrading the Wasp's armor.  How can you even make decisions if Tanki keeps messing around with the parameters?  It's betrayal again.

 

Crystal missions are apparently a pathetic attempt to prevent people from bailing in the middle of a battle that's not going their way.  But it actually does not work.  In fact, by putting the pressure on people to complete missions that do not depend solely on their own performance, Tanki encourages people to abandon a game as soon as their team falls behind - and NEVER join a game on the side that's behind.  It really cheats good players who rack up tons of kills, or flags or points - only be be dragged down by players on their team who don't have a clue. It's not like you have any say about who is on your team - so Tanki is just punishing good players for having bad players on their team.

 

Lesson: If your team is behind early - bail.  Get out of the game.  And if you see a team that's missing several players, don't join.  It's just a waste of your time.  Go find a WINNING team where your crystal count won't be cut in half just because there are bozos on your team.  

 

There was incentive to play that way before - because winning teams get more crystals.  But the crystal missions made it imperative to be on the winning team.  In short, the crystal missions just added to the number of lop-sided games where half a team runs away.  And of course, everyone has fun when that happens, right?

 

The nerfing of the supply boxes gave a big advantage to all the rapid/continuous fire turrets because they immediately interrupt the repair cycle.  This is a constant irritation - and another example of Tanki dev not thinking through what they're doing.  Tanki went to all the effort to "rebalance" the game - and in one change, completely shifted the balance of power.  Not very bright.

 

The "match maker" system test was the first time I quit playing Tanki since the mission chains came into effect.  I hadn't missed a day in MONTHS.  When match maker came up, I quit for a few days to see if it would go away.  It did and I started playing again.  Matchmaker isn't the worst because it went away.  If it had stayed, maybe it would be the worst change.

 

But the absolute filthiest, maggot-infested, rotting piece of stinking garbage change is the current Unified Battle List.  That one's a show-stopper for me.  Every battle is jammed full of people whose only real goal is to shoot as fast as possible.  There's no more strategy.  Missions are much harder.  Supply missions are almost impossible unless you want to spend an hour chasing repair boxes.  Part of what makes it so bad is that all the ranks are crammed into a game, and unless you're near the top of the rank structure, you almost always wind up playing someone who is 5 or 6 levels above you... and not just one or two.  Half the enemy side outranks you by 5 levels.  Worse, if you have a DM mission, you might have 14 or 15 players using you for target practice... all of whom have better armor, protections and turrets.

 

Try this as a though experiment.  Suppose Tanki had only one map - a huge map consisting of all the current maps combined.  And suppose all the games got played on the same map.  Thousands of people to a side.  Would that be better?  Or would it be completely pointless?  Do you think you could capture a flag if there were 10,000 tanks shooting at you?  Well, that's sort of what the UBL has done.  By filling every game, they ensure maximum difficulty - especially if you're near the bottom of the rank range.  Oh sure, they plan to introduce a "rank filter" - but you know what?  If they'd had a clue what they were doing, they might have included that at the start.

​But suppose they do add such a filter.  Now everyone you play is the same rank - and there are a lot fewer of them - so the battles aren't full.  More, if you want to play someone who is higher ranked - how do you do it?  Isn't that what we had before?  Except now the games are crammed full?

 

And while you can see all the battles, you actually have far fewer choices.  For any given mission type, you have maybe 2-3 games that are open - and getting into them is like playing whack-a-mole.  See one open?  Click.  Too late.  It's closed.

 

You also have very little choice in what maps you play.  Of course, if you are trying to complete missions, that really can matter.  Imagine you're a 2LT, have a CP mission and a repair box mission - and the only games open are a Siege map with 19 players - half of whom are Lt. Colonels, or a Highways map - where most of the players are brigadiers, Major Generals or Lt. Generals.  EIGHT RANKS DIFFERENCE!  In case you didn't catch it - there are no repair boxes on Siege CP.  And maybe ALL of the games that are open have 19 players and just 1 or 2 repair boxes, or 2 double armor boxes.  You get a choice: Help your team win - or camp on the landing spot and wait.  In the first case, you don't finish your mission.  In the second, you screw over everyone on your team who is working on a crystal mission.

 

The UBL is such a horrible change that  this time, I'm taking a different approach.  I waited a few days to see if Tanki would wise up and drop the UBL.  It doesn't look like that's going to happen right away - so I'm voting with my feet.  I probably played my last game of Tanki tonight.  I don't intend to log in again for at least two weeks.  If the UBL is still in place, I'll probably log out and never come back.  I learned when I quit for a few days that there are lots of other things besides Tanki to fill my time, and other games and projects that would be a lot more fun than the current form of Tanki.  It's sort of what you get used to - and when you get used to NOT playing Tanki, after a bit, you don't even miss it anymore.

 

I don't expect Tanki to pay any attention to this - because they never listen to what the players want.  (Hint: fix bugs, new maps, more turrets, some innovation in hulls)  But at some point, they have to come to a reckoning.  There won't be enough people to sustain the critical mass that makes Tanki a business.  When that happens, the nature of momentum is such that it will probably be too late... and Tanki will fail.  Not everything that Tanki has done has been a disaster - but taken overall, enough really awful changes have been made that I think Tanki will continue to slide and not recover.

 

I probably won't be around to see it.  For now, I'm done.

 

Maybe I'll see you in a few weeks.

 

Maybe not.

Edited by Maf
Excessive formatting
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Addition of Magnum was good update? In my opinion it is one of the worst updates ever, a REAL reason to leave the game, not unified battle list, which is a pretty good update. Seriously, it's exactly the same how it used to be, except all the battles from all the servers are aggregated.

I mostly agree.

 

Unfortunately I have to decline all the "collect gold-box" missions now. 

I'm not dropping my own gold in a battle where I have only a 10% chance of collecting.

And keeping that mission until a random gold drops pretty much same thing... waste of mission-space.

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I see the real problem with Tanki these days is that the game is infested with cheats and power leveling squad play - that means multing until a battle fund builds up and then the mults start moving over to the power side where they suddenly develop skills. While they are multing they either do nothing to help win the battle, or actively sabotage. There are enough hacking game modders to ruin about 65% of battles alone. All of this behavior is technically against the "rules" but the rules are not being actively enforced.

When I say infested, I mean infested: imagine eating in a restaurant where the food looks good when they set it down, but then cockroaches and rats start running across the plate while you are eating and carry away the majority of it before you can finish.

 

It's not just a problem of p2w or jerking the updates around any more. An average player doesn't have fun playing and is demotivated to keep trying, or to ever spend another dime on this game.

 

Saw a news flash this week where Battleground is using an anti-cheat tool to boot 6000 cheats a week. That's more than the average total players of this game on a typical weekday night EST.

 

You want to get into the big leagues? Boot the cheats, make the game PLAYABLE and ENJOYABLE and you might stand a chance. Forget the bling bling and the complexities and the fancy graphics. Gamers want excellent gameplay.

 


And NO, I don't think it is as fun to play as last year. As a matter of fact it has been steadily degrading over the last 4 years. I used to play for fun, now I work for my one mission a day and then go do something else.

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The Halloween missions used to be fun with the big rewards, but now the 10 flag mission will be close to impossible with the new idiotic UBL.  I hope they get rid of the 10 flag mission this year for Halloween

 

After playing Tanki with the UBL for a week or so, I'm getting burnt out on Tanki.  It is fun once in awhile, but mostly it is just a grind to complete a mission.  .....and I'm sick to death of 80% of all missions are in DM.  I use Isida...I want to heal my teammates not kill everyting in sight.

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The Halloween missions used to be fun with the big rewards, but now the 10 flag mission will be close to impossible with the new idiotic UBL.  I hope they get rid of the 10 flag mission this year for Halloween

 

After playing Tanki with the UBL for a week or so, I'm getting burnt out on Tanki.  It is fun once in awhile, but mostly it is just a grind to complete a mission.  .....and I'm sick to death of 80% of all missions are in DM.  I use Isida...I want to heal my teammates not kill everyting in sight.

It's not even bad, Im only doing one mission a day also, and with this update I can do it quickier than before. In low ranks it should be more easy than in my ranks.

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