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Is Tanki more fun now than it was a year or two ago?


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Tanki; better or worse?  

265 members have voted

  1. 1. Is Tanki more fun to play now than it was before the paint separation update (about mid 2016)?

    • Yes, I enjoy it more now than previously.
      48
    • No, it was more fun to play previously.
      179
    • It seems about the same to me.
      30
    • I have been playing less than a year and a half, so I really couldn't say.
      8


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It used to be a nice game but now, all you need is money and no matter what rank you are, you can have it all + 100% full drugs. I enter a game, see all these noobs (I have other accounts with much higer ranks) and they have it all play for a minute and leave. No more fun.

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Well, there is no challenge in the game. It's all about money and allowing any rank to buy what ever they want. So yeah, Mose of the time I don't even stay for the whole match, it's just boring with people 100% drugs and best gear.

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It used to be a nice game but now, all you need is money and no matter what rank you are, you can have it all + 100% full drugs. I enter a game, see all these noobs (I have other accounts with much higer ranks) and they have it all play for a minute and leave. No more fun.

There is a button to sign out of the game and the forum. It helps.

 

And, for your very kind information, I am a non-buyer who hasn't spent a single $ on this game. Yet, I have an M3 kit as soon as I ranked up to the required rank.

 

Oh, and for additional shock, I am a 24/7 drugger.

 

And as for people leaving your game. Losing a battle, a two or three doesn't REALLY affects your life. Or your Tanki career, in general.

 

Just quit the battle when you are the only one trying, no asks you to play it to the end. 

Edited by Total_SkiIl
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It used to be a nice game but now, all you need is money and no matter what rank you are, you can have it all + 100% full drugs. I enter a game, see all these noobs (I have other accounts with much higer ranks) and they have it all play for a minute and leave. No more fun.

Topic merged.

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I loved Tanki 3 years ago. I loved Rio Map and always joined that map. But now with random maps, Rio rarely appears in non pro battles. I do not have choice on which map I can play. Same maps - Future, Highways, Highlands, Yorkshire, Osa, Forest, Bridge, I get to play in these maps only :( I don't even like these maps. Also, everyone using drugs has made it difficult or playing. One strike with 2x damage Magnum and dead. 

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NO! Tanki sucks big time. this update is more biased than Putin.... Dev's, PLEASE stop implementing your game over what we want...

This update is even more biased than T-34.

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After Halloween, I am just about ready to throw in the towel and stop play Tanki.  Well, at lest stop doing Daily Missions.  I am tired of being forced into DM battles.  I like Isida for its healing abilities not its attack.  If I wanted to play DM all the time I would use Firebird.  

 

I used to have fun playing Tanki, but around the Paint Separation update things took a turn for the worse.  I retired my original account as it was getting too high in rank and drugging was getting to be too much.  Ha!  Now, even at a low rank, drugging is all there is anymore.

 

It is not fun to have to think about when to press 1 2 3 4 5.  Tanki used to be driving around shooting other tanks and it was fun.  Now, with the outrageous drug use, to compete you have to ue drugs and that means you think less about shooting and driving and more about when to activate which drug.  It is still a type of strategy, but not one I like.  In fact I ditched a fairly high ranking account and started over just because I didn't like all the drugging.

 

Without Daily Missions, I can do a mission if they are appealing and do Pro Battles even though it is kind of hard to find a good pro battle unless it is prime time.  I won't be able to upgrade as fast without the weekly mission reward, but maybe it will maake Tanki fun to play again.  It is too bad the developers screwed the game up so badly.

I pretty much feel the same. I hated overdrive when it came in, still not a fan of it.

 

I used to play a game called Runescape, it was a midieval game, whereby you built up your character whether by mage, ranger, or warrior. And went to war with either a 1vs1  scenario (PK mode|), or clan wars. The simplicity of the game made it immensely fun. Then Runescape introduced New slam bam, whoop, zing zang skills/ keys to hit. It wiped out the fun, it simply became a game where you mashed keys to get that "super duper magic lasso electric stun thing" It really relegated my skills I spent hours, well days in cumulative hours building up, to nothing, by a bunch of "superabracadabrawoot skills" 96/100 warrior, 93/100 mage and 96/100 ranger was getting owned by far less skilled after spending hours honing skills in all three to defeat other combatants.

 

Tanki is/was fun because of the strategy, you can choose to be the rabbit, you can chose to be the wolf. Or the viper that lurks in the shadows. Having a game that is dependant on "drugs" ( and drones are just an extension of 'drugging' ) is going to send it down the path of Runescape, making it a game no longer fun or even tolerable to play. If you have to keep up with "drugging' to even compete I would suggest maybe servers that can set parameters to 0 drugs. Let players just play. I think you can in Pro etc right now , just not sure about regular battles.

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I pretty much feel the same. I hated overdrive when it came in, still not a fan of it.

 

I used to play a game called Runescape, it was a midieval game, whereby you built up your character whether by mage, ranger, or warrior. And went to war with either a 1vs1  scenario (PK mode|), or clan wars. The simplicity of the game made it immensely fun. Then Runescape introduced New slam bam, whoop, zing zang skills/ keys to hit. It wiped out the fun, it simply became a game where you mashed keys to get that "super duper magic lasso electric stun thing" It really relegated my skills I spent hours, well days in cumulative hours building up, to nothing, by a bunch of "superabracadabrawoot skills" 96/100 warrior, 93/100 mage and 96/100 ranger was getting owned by far less skilled after spending hours honing skills in all three to defeat other combatants.

 

Tanki is/was fun because of the strategy, you can choose to be the rabbit, you can chose to be the wolf. Or the viper that lurks in the shadows. Having a game that is dependant on "drugs" ( and drones are just an extension of 'drugging' ) is going to send it down the path of Runescape, making it a game no longer fun or even tolerable to play. If you have to keep up with "drugging' to even compete I would suggest maybe servers that can set parameters to 0 drugs. Let players just play. I think you can in Pro etc right now , just not sure about regular battles.

I really some of your terminology :)  It does indeed look like Tanki is going the way of Runescape...complete reliance on drugs (they give them out in gross quantities, everybody is going to use them), Overdrive, very expensive drones, nerfed turrets, nerfed hulls, and soon more drones, magic hulls, and who knows what other superzingoslickpay&win contrivance.  Removing choice and strategy in favor of button pushing and buy-a-doodad is probably not the best business model...ask the folks at Runescape :)

Edited by ByeByeBye
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I really some of your terminology :)  It does indeed look like Tanki is going the way of Runescape...complete reliance on drugs (they give them out in gross quantities, everybody is going to use them), Overdrive, very expensive drones, nerfed turrets, nerfed hulls, and soon more drones, magic hulls, and who knows what other superzingoslickpay&win contrivance.  Removing choice and strategy in favor of button pushing and buy-a-doodad is probably not the best business model...ask the folks at Runescape :)

Don't know if you played Runescape, but it was a cool place at one time. Some nights easily 100K online. You could become member ( and make cash way more easily in members worlds or just play F2P (free to play) without the fancy weps members had.) I went members for a stint to get to slay dragons to get blue Dragon hides to sell for $$$, so I could buy cool stuff. It was the fastest way to make RS dollars(like tanki crystals). Once you went back to regular worlds tho, all the fancy weapons you had there were not allowed. You could stay and fight in members if you wanted.  Runescape still made their money off me, but it was a more willing choice to go members worlds. Slaying dragons was usually done by ranger, but I had honed that skill almost exclusively in F2P killing ice giants, and giant cockroaches, slogging it out for hours on end.

 

Or head out into "wildy" (the wilderness) in F2P, to get to clan wars, hope you didn't get caught by a revenant on the way (hyper powerful dead spirits lurking in the wild), and if you did, hope somebody would pray over your grave until you could respawn and claim your stuff. only way you could fend some of those things off was to have a group of you attack it with various skills, magic, ranged and melee, keep it off balance and eventually destroy it. (A strategy)

 

Once at clan wars, it was game on, simple battles where mage could light up a warrior, rangers usually sniped out the mages, and warriors could dice up the rangers. This was known as the combat triangle, you couldn't load up with any one of the combatants, IE the brute strength of melee to say defeat the "fluffy mages". Mages would bind, snare and light you up with earth/fire/etc blasts. The armour of melee was just like a lightning rod  for spells. (not unlike FREEZE here wiping out a Mammoth, only it was done at range) However the effectiveness of mage(Freeze equivalent) in Runescape was diminished by what you wore. If you put on a ranger gear it dropped your magic effectiveness and likewise melee armour.  It worked well without goofy nerfs of skills and "new and improved" special attacks.

 

 

 

There was a definate strategy.

 

(Just like tanki had strategy,) now it's just complete chain missions, buy drugs, go into battle to complete chain missions to buy drugs. You don't complete chain missions(not very easily unless you do have drugs) because you have to keep hyperdrugged to keep up. If it goes to hull overdrives, it's going to be more button mashing, oh no, he nullified my hull overdrive with his overdrive, thank god my regular overdrive has cooled off I can activate it. But I'm out of batteries for my drone, and they have a credit card. Lol.... :wacko:  Glad I bought a lot of supplies grinding out chain missions because eventually someone is going to nullify my overdrive again and my hull overdrive only nullifies theirs, I'm not cooled down to activate supplies and here comes somebody else with regular overdrive,and  a batteried up drone. :unsure:

 

Who has time to flank anybody?

 

:huh:

 

(There was a time not too long ago I went "wow I've used 1700 of each battle supply? that's a lot". Lol, now I'm at 60K mostly since overdrive because it's do missions, get crystals buy supply kits and stay stoned. Mind you it's for 1400 hours of playing.)

 

In Runescape you could just chill by the lava pond in the 1 vs arenas with some friends.

 

A lvl 68/126 would eventually walk by and try it. (126 was a maxed out player, mine was 118/126 3 years of play)

 

It usually ended with a rune arrow, or 2handed rune sword 1 hit. and an " Ugh "as the player fell and faded out of the arena.And a "lol" from your friends.  But that is what training meant,  more often than not, they swatted you and they died.

 

There was actually time to lol in battles, I haven't logged in to Runescape in at least 3 years since they went the way of buttonmashing "special" combat skills.

 

It was the simplistic art of battle in Runescape and for lots Tanki that gave it appeal.They turned it into a button mashing zoo.

Edited by siloviki

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Regular battles are too annoying for me to play now. Lots of selfish people keep their overdrive for gold. Now with matchmaking I keep getting dropped into games where it's already 2-0, 3-0 or one team has more players / clan players and there obviously is no choice with which map I end up on. It's just crap and not enjoyable so it's PRO battles all the way now or stop playing. I finish week 10 of the chain tomorrow so I'll freeze it there.

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Paint separation in itself was not bad.

 

The game started getting worse for me around the end of 2016.

Edited by ThirdOnion
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And also the devs and mods literally don't give a crap what the players have to say, I mean you'd think that by looking at this poll the devs would try to fix how people fell. NOPE, wrong all they care about is people buying, that's it 

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Regular battles are too annoying for me to play now. Lots of selfish people keep their overdrive for gold. Now with matchmaking I keep getting dropped into games where it's already 2-0, 3-0 or one team has more players / clan players and there obviously is no choice with which map I end up on. It's just crap and not enjoyable so it's PRO battles all the way now or stop playing. I finish week 10 of the chain tomorrow so I'll freeze it there.

Why is everyone legend when they complete week 10? I'm first seargeant and I'm finishing week 6!

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Why is everyone legend when they complete week 10? I'm first seargeant and I'm finishing week 6!

They aren't.  Legend rank has nothing to do with the weekly mission chain....it like all ranks, is based on how much XP you generate over your Tanki career.  In fact it would be close to a record to make it to Legend in ten weeks.  Check some of the legends profiles...all hundreds of hours played.

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Paint separation in itself was not bad.

 

The game started getting worse for me around the end of 2016.

This is, in my opinion, is exactly the time Tanki started the downward slide.  And I even thought the Paint Separation was a good thing!  But, it did seem to usher in the new era of terrible update after terrible update, all to accommodate the worst update of all....MatchMaking.  

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much worst on these days!!!

 

1 - no ethic . tottally a big lack of ethic, no fair battle

2- with last update we can see coronels vs 4 star generals... easy to imagine who gonna win, or marshals vs legends, tottally absurd! with no possible choice

3- the number of easy xp / crystal searcher was increased, so at midle battle, there is half of the looser team players vs a complete winner team fully druged up with the overdrive and own supplies (drugs) capacities and mines everywhere, making impossible to the weakest team to try impose whatever strategy, that will mean a total carnage

4-organized teams vs no organized players (clan members vs no clan members) another absurd situation also promoting unfair situations

5- stupid nubs to do not call them another worst thing who keep the overdrive to use it only when gold box (if) will fall, puting all the team in risk with the egocentric action

 

there are or could be a new update where players was forbidden to leave the batle to do not put in risk the team smong another possible rules to avoid the writen situation i had mentioneted

Edited by clovix

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I am sick to death of this trash system.   The game has been ruined to accommodate this poorly thought out MM system.  So many of the thing that made Tanki a great game are just gone...poof.

 

It is still a playable game as a time killer, but it isn't nearly what it once was.  Remember, we could choose our own maps, join full or empty battles, do daily missions on convenient maps an number of players...we could even buy a propass and do missions in a battle we created with a friend.  Tanki was easy when you wanted and difficult when you wanted.   You could eyeball a battle and see if the ranks were too high or too low.

 

MM is just awful awful garbage.  Short games making missions too difficult.  I just joined 7 battles in a row with less than four minutes...crap.  I have counted players getting injected into a losing side...one time I was on the losing side and counted 46 players...46 on one team joining and leaving.  Horrible rank bracket differences ...just garbage garbage garbage.  

 

I'm actually stunned that Tanki only lost a few thousand players in the lat few months.  Actually Tanki would probably be a pretty good game as it is now if I had never experienced Tanki when it was good and fun.  I don't know why they are doing this to the game there are no "new" players.  The starting rank games are nothing but alt account players.  I played with newbies before an 99.9% of the players in a newly created account battle are pros that don't want to deal with the constant drug wars. 

 

I'm ranting because I just had a really junk few hours trying to actually play Tanki like in the old days.  It is more frustration than fun.  I'm going back to just doing my one mission a day and forget this star week malarkey.

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I am sick to death of this trash system.   The game has been ruined to accommodate this poorly thought out MM system.  So many of the thing that made Tanki a great game are just gone...poof.

 

It is still a playable game as a time killer, but it isn't nearly what it once was.  Remember, we could choose our own maps, join full or empty battles, do daily missions on convenient maps an number of players...we could even buy a propass and do missions in a battle we created with a friend.  Tanki was easy when you wanted and difficult when you wanted.   You could eyeball a battle and see if the ranks were too high or too low.

 

MM is just awful awful garbage.  Short games making missions too difficult.  I just joined 7 battles in a row with less than four minutes...crap.  I have counted players getting injected into a losing side...one time I was on the losing side and counted 46 players...46 on one team joining and leaving.  Horrible rank bracket differences ...just garbage garbage garbage.  

 

I'm actually stunned that Tanki only lost a few thousand players in the lat few months.  Actually Tanki would probably be a pretty good game as it is now if I had never experienced Tanki when it was good and fun.  I don't know why they are doing this to the game there are no "new" players.  The starting rank games are nothing but alt account players.  I played with newbies before an 99.9% of the players in a newly created account battle are pros that don't want to deal with the constant drug wars. 

 

I'm ranting because I just had a really junk few hours trying to actually play Tanki like in the old days.  It is more frustration than fun.  I'm going back to just doing my one mission a day and forget this star week malarkey.

I agree with just about every word of this...and yet a few weeks ago when I started a thread about it - it was removed in a flash. (Maybe it was because I called the game "A joke" that it touched a nerve)

 

So sad the powers that be are not able to take constructive criticism and act on it, instead having a hissy fit and ignoring it.

 

The game is truly awful now. It takes precious little skill to hit the 1-5 keys throughout a battle, and I dare say many of those who do rely on these "Boosters" all game, are inept without them. Remove ALL the Repair Kits (not the dropped boosters), and maybe, just maybe, the game will be a little better.

 

I am the same as you, complete a mission and log back out - gone are the days when I would stay in the game for a few hours, and definately no longer buy anything in the game now.

Edited by Fluffy_Bunny
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I'm one of the very few left that helped Tanki out of Beta. I've seen some good updates and some not so good. I understand that the Devs have to make changes to keep up with the gaming world. I wish I was a fly on the wall (that understood Russian) to hear the discussions that goes on before an update is implemented, what goes through their minds, and is spoken out loud, that makes them think every update is a good one. 

 

What looks good on paper doesn't always equal a quality product. When a new store opens to the public, there's usually a 2 to 4 week testing period before the Grand Opening to see if what looks good on paper works in reality with all the unknown variables and makes changes accordingly. In my opinion, that's where Tanki is failing, they don't test the variables. I'm lead to believe, by some Mod comments, that the Devs and employees have a playing account, but they only play amongst themselves and their ranks are very high. So, how can they implement the updates and call them "good?"  

 

The Mods look for reasonable ideas and suggestions, make note of them and present then to the Devs. I don't recall seeing any players suggesting that the battle length needs to be decreased. How did they come up with "Yeah, we need to reduce battle time. Great idea!! Let's put that in with the new updates." ? 

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